Mr Pants
2007-01-30, 09:12 PM
SMASHY SMASHER!!!!
Requirements
BAB: +5
Skills: Intimidate 2 ranks, Survival 2 ranks
Feats:Power Attack, Improved Sunder, Weapons Focus (any bludgeoning weapon)
Special: Rage or Frenzy Ability
Hit Die: d12
The SMASHY SMASHER!!
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|Smashing Frenzy 1/day; Weapon Specialization (any bludgeoning weapon); Smashy Skills
2nd|
+2|
+3|
+0|
+0|Trait
3rd|
+3|
+3|
+1|
+1|Smashing Technique; Smashing Frenzy 2/day
4th|
+4|
+4|
+1|
+1|Trait; DR 1/Bludgeoning
5th|
+5|
+4|
+1|
+1|Smashing Technique
6th|
+6|
+5|
+2|
+2|Trait; Smashing Frenzy 3/day
7th|
+7|
+5|
+2|
+2|Smashing Technique
8th|
+8|
+6|
+2|
+2|Trait; DR 2/Bludgeoning
9th|
+9|
+6|
+3|
+3|Smashing Technique; Smashing Frenzy 4/day
10th|
+10|
+7|
+3|
+3|SMASHY SMASHY![/table]
Class Skills: Craft (mace implements) (Int), Diplomacy (Cha), Disable Device (Int), Intimidate (Cha), Jump (Str), Perform (Weapon Drill) (Cha), Profession (Smasher) (Int), Survival (Wis), Use Magic Device (Cha)
Skill Points Each Level: 4+int
Class Features
Weapon and armor proficiency: the smashy smasher gains no proficiencies in weapons or armor
Smashing Frenzy (Ex): enter a smashing frenzy doubling the critical strike range of your bludgeoning weapons and increasing will saves by 2 but -2 to armor class. The duration is 4 +con, this ability stacks with rages
Smashy Skills (Ex): you can add your str modifier to disable device, and profession (Smasher) and Use Magic Device checks; in addition Your effective Fighter level is equal to your Fighter Class levels + Any levels of this Prestige Class -2, but only for meeting the Prerequisites of Feats that deal with your chosen weapon.
Traits (Su): at 2nd, 4th, 6th, and 8th levels the smashy smasher can choose one of the following traits to apply to their weapon of choice:
Ferocious – when you rage with your weapon you gain an additional 2 str and 2 con
Heavy – your weapon is heavy, it gains a +2 bonus on damage rolls
Precise – you have gained intense skill with your weapon giving you a +1 bonus on attack rolls
Intimidating – while your weapon is drawn you gain a +4 on intimidate checks
Superior – your weapon is superior to others and gains a +2 bonus on damage rolls when sundering another weapon
Spiked – this trait gives your weapon spikes, making the damage type bludgeoning and piercing.
Lucky – once per day you may reroll a failed attack roll
Oversized – your weapon is bigger than most and is treated as if one size category larger
Impervious – your weapon gains an additional 40hp
Fiery – your weapon glows with fire and in frenzies causes an additional 1d4 of fire damage (cannot be taken in addition to icy)
Icy – your weapon is sheathed in cold and in frenzies causes and additional 1d4 of cold damage (cannot be taken in addition to fiery)
Shocking – your weapon crackles with electricity and in frenzies causes and additional 1d4 of shock damage
Holy – your weapon glows with a bright light and in frenzies causes and additional 1d4 of holy damage (cannot be taken in addition to unholy)
Unholy – your weapon has a black shroud around it and in frenzies causes and additional 1d4 of unholy damage (cannot be taken in addition to holy)
Defending – you have developed exceptional defensive skills with your weapon and gain a +2 deflective bonus to armor class
Smashing Technique (Ex): at 3rd, 5th, 7th and 9th levels the smashy smasher may choose one of the following techniques to learn; the smashy smasher must be in a rage or smashing frenzy to use these abilities:
Mad Rush – after charging you may use your full attack
Whirlwind – this technique acts just as the feat of the same name
STUNNING SMASHY!! – you may attempt to stun an opponent doing half weapon damage and stunning them if they fail a fortitude save; DC is 10 + half your smashy smasher level + str
I SMASH YOU TOO!! – your attacks have a wide range and once per day may strike adjacent opponents as well as your main target
EARTH NEED SMASHY!! – once per day you may strike the ground causing everyone in a str*5ft radius of you to fall if they fail a reflex save; DC is 10 + half your smashy smasher level + str
REALLY BIG SMASHY SMASH SMASHER!! – once per day in one full round action the smashy smasher grows one size category larger, in the next full round action the smashy smasher dashes to everyone in a str*3ft radius around him and uses their standard attack
SMASH YOUR FACE!! – you may choose to take a -5 on an attack roll to instantly get a critical strike against an opponent
I SMASH YOUR NOSE!! – you may choose to take a -10 on an attack roll to cause 2 con damage and they must succeed a fortitude save (DC is 10 + your smashy smasher level) or be stunned for 1 round
SMASH YOU LOTS!! – this technique is just like the “flurry of blows” monk ability; you use your smashy smasher levels as monk levels for the purpose of determining the attack and damage of this ability
SMASH YOU AWAY!! - on a successful attack the smashy smasher may make a bull rush attempt as a free action, however he must make a reflex save (DC = 10+ the smasher's str mod) or fall prone. If the smasher succeeds the bull rush attempt he does not have to move.
SMASHY SMASHY!! (Ex) – at 10th level the smashy smasher has gained extreme use with his weapons and has learned to maximize his damage output. With this ability the smashy smasher now adds 1.5*str for main hand damage, 1*str for off hand damage, or 2*str for using a weapon in 2 hands
Requirements
BAB: +5
Skills: Intimidate 2 ranks, Survival 2 ranks
Feats:Power Attack, Improved Sunder, Weapons Focus (any bludgeoning weapon)
Special: Rage or Frenzy Ability
Hit Die: d12
The SMASHY SMASHER!!
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|Smashing Frenzy 1/day; Weapon Specialization (any bludgeoning weapon); Smashy Skills
2nd|
+2|
+3|
+0|
+0|Trait
3rd|
+3|
+3|
+1|
+1|Smashing Technique; Smashing Frenzy 2/day
4th|
+4|
+4|
+1|
+1|Trait; DR 1/Bludgeoning
5th|
+5|
+4|
+1|
+1|Smashing Technique
6th|
+6|
+5|
+2|
+2|Trait; Smashing Frenzy 3/day
7th|
+7|
+5|
+2|
+2|Smashing Technique
8th|
+8|
+6|
+2|
+2|Trait; DR 2/Bludgeoning
9th|
+9|
+6|
+3|
+3|Smashing Technique; Smashing Frenzy 4/day
10th|
+10|
+7|
+3|
+3|SMASHY SMASHY![/table]
Class Skills: Craft (mace implements) (Int), Diplomacy (Cha), Disable Device (Int), Intimidate (Cha), Jump (Str), Perform (Weapon Drill) (Cha), Profession (Smasher) (Int), Survival (Wis), Use Magic Device (Cha)
Skill Points Each Level: 4+int
Class Features
Weapon and armor proficiency: the smashy smasher gains no proficiencies in weapons or armor
Smashing Frenzy (Ex): enter a smashing frenzy doubling the critical strike range of your bludgeoning weapons and increasing will saves by 2 but -2 to armor class. The duration is 4 +con, this ability stacks with rages
Smashy Skills (Ex): you can add your str modifier to disable device, and profession (Smasher) and Use Magic Device checks; in addition Your effective Fighter level is equal to your Fighter Class levels + Any levels of this Prestige Class -2, but only for meeting the Prerequisites of Feats that deal with your chosen weapon.
Traits (Su): at 2nd, 4th, 6th, and 8th levels the smashy smasher can choose one of the following traits to apply to their weapon of choice:
Ferocious – when you rage with your weapon you gain an additional 2 str and 2 con
Heavy – your weapon is heavy, it gains a +2 bonus on damage rolls
Precise – you have gained intense skill with your weapon giving you a +1 bonus on attack rolls
Intimidating – while your weapon is drawn you gain a +4 on intimidate checks
Superior – your weapon is superior to others and gains a +2 bonus on damage rolls when sundering another weapon
Spiked – this trait gives your weapon spikes, making the damage type bludgeoning and piercing.
Lucky – once per day you may reroll a failed attack roll
Oversized – your weapon is bigger than most and is treated as if one size category larger
Impervious – your weapon gains an additional 40hp
Fiery – your weapon glows with fire and in frenzies causes an additional 1d4 of fire damage (cannot be taken in addition to icy)
Icy – your weapon is sheathed in cold and in frenzies causes and additional 1d4 of cold damage (cannot be taken in addition to fiery)
Shocking – your weapon crackles with electricity and in frenzies causes and additional 1d4 of shock damage
Holy – your weapon glows with a bright light and in frenzies causes and additional 1d4 of holy damage (cannot be taken in addition to unholy)
Unholy – your weapon has a black shroud around it and in frenzies causes and additional 1d4 of unholy damage (cannot be taken in addition to holy)
Defending – you have developed exceptional defensive skills with your weapon and gain a +2 deflective bonus to armor class
Smashing Technique (Ex): at 3rd, 5th, 7th and 9th levels the smashy smasher may choose one of the following techniques to learn; the smashy smasher must be in a rage or smashing frenzy to use these abilities:
Mad Rush – after charging you may use your full attack
Whirlwind – this technique acts just as the feat of the same name
STUNNING SMASHY!! – you may attempt to stun an opponent doing half weapon damage and stunning them if they fail a fortitude save; DC is 10 + half your smashy smasher level + str
I SMASH YOU TOO!! – your attacks have a wide range and once per day may strike adjacent opponents as well as your main target
EARTH NEED SMASHY!! – once per day you may strike the ground causing everyone in a str*5ft radius of you to fall if they fail a reflex save; DC is 10 + half your smashy smasher level + str
REALLY BIG SMASHY SMASH SMASHER!! – once per day in one full round action the smashy smasher grows one size category larger, in the next full round action the smashy smasher dashes to everyone in a str*3ft radius around him and uses their standard attack
SMASH YOUR FACE!! – you may choose to take a -5 on an attack roll to instantly get a critical strike against an opponent
I SMASH YOUR NOSE!! – you may choose to take a -10 on an attack roll to cause 2 con damage and they must succeed a fortitude save (DC is 10 + your smashy smasher level) or be stunned for 1 round
SMASH YOU LOTS!! – this technique is just like the “flurry of blows” monk ability; you use your smashy smasher levels as monk levels for the purpose of determining the attack and damage of this ability
SMASH YOU AWAY!! - on a successful attack the smashy smasher may make a bull rush attempt as a free action, however he must make a reflex save (DC = 10+ the smasher's str mod) or fall prone. If the smasher succeeds the bull rush attempt he does not have to move.
SMASHY SMASHY!! (Ex) – at 10th level the smashy smasher has gained extreme use with his weapons and has learned to maximize his damage output. With this ability the smashy smasher now adds 1.5*str for main hand damage, 1*str for off hand damage, or 2*str for using a weapon in 2 hands