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ZamielVanWeber
2014-02-24, 04:55 PM
I have been worker on a lot of campaign stuff recently and find myself needing to work in subsystems (or justify their lack). I am just ttying to remember them all, but I have been AFB recently; so if anyone could help list them I would aplreciate it.

Silverbit
2014-02-24, 05:01 PM
Well, assuming 3.5:
(In no particular order)
Arcane (wizard-stuff)
Divine (god-stuff)
Incarnum Meldshaping (blue pseudo-magic items)
Invocations (at will powers)
Psionics ("mana points" system)
Martial Manouvers (semi-mundane martial arts)
Binding (possession for powers)
Shadow Magic (shadow stuff)
Truenaming (skill-check based magic)
Auras (buffs over an area)
Artificer Infusions (spells that work on items)

That's all I can remember at present.

ZamielVanWeber
2014-02-24, 05:11 PM
That is what I could remember, but I feel like I am missing some of them.

Chronos
2014-02-24, 05:12 PM
Epic casting is another.

And then there's things like weapon combat or skills, which are subsystems that everyone has at least some access to.

eggynack
2014-02-24, 06:02 PM
Inspiration, as is gained by the factotum, seems to be missing from the list. I think that qualifies as a unique subsystem. Maybe. I suppose it all depends on how you define a subsystem.

ZamielVanWeber
2014-02-24, 06:40 PM
Mostly alternate magic, but.inspiration is a way of doing things too, so I will need.to justify it eventually.