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View Full Version : D&D 3.x Class Simple Fighter Buff



Vinyl Scratch
2014-02-26, 11:32 AM
Design Goals: Make the fighter class better by reducing feat taxes and granting him some flexibility without making the class too complex.

Fighter Buff:

Proficiencies: All simple and martial weapons, all armor and shields. In addition, a fighter can select three exotic weapons to be proficient with.

Saves: Will is now a good save (Like Fort). Specializing in mundane combat this much requires discipline and determination.

Skills: The fighter gets 6+int skill points per level. Add diplomacy, escape artist, gather information, heal, hide, search, spot, and survival to class skills.

Weapon focus/specialization: A fighter gets weapon focus in any one weapon at first level, weapons specialization at second, greater weapon focus at 4th, and greater weapon specialization at 6th. These are all bonus feats and must be in the same weapon.

Bonus Feats: For fighter bonus feats, any numeric prerequisite, such as required ability scores, skills, or minimum level, are reduced by 50% (Round up). In addition, if a feat requires having one or more feats to aquire, the fighter may choose to ignore requiring one prerequisite feat. These reductions apply only to choosing fighter bonus feats.

Fighting Styles: At 3rd level, a fighter learns a new fighting style. He may choose a second set of bonus feats separate from his original set. For the purposes of the rules, his original set of bonus feats is considered a fighting style. Also, his weapon focus/specialization feats may be changed to a different weapon for this style. At the start of the day the fighter chooses which style to use.

Changing weapon styles requires a standard action that draws attacks of opportunity, as he needs to alter his stance and warm himself up.

Whenever a fighter gets more bonus feats by leveling up in fighter, each style also gets a bonus feat. At every 4th level after third (7th, 11th, 15th, 19th), the fighter gains an additional style, and therefore an additional set of feats to choose.

By spending an entire day training, a fighter may alter any the feats granted by a fighting style, choosing new ones he qualifies for to replace the old. He may also choose a new weapon for his weapon focus/specialization feats when using that style. A style may be completely different as a result of the training. Changing any one style requires a day, therefore changing two styles requires two days.

In A Pinch: At 10th Level, once per day, a fighter can gain the use of an additional fighter feat for ten minutes that he meets the (reduced) prerequisites for.

Own Armory: At 10th Level, a fighter gains craft magic arms and armor as a bonus feat, and has an effective caster level equal to three quarters his character level. If a particular magic weapon or armor requires specific spells he may use a relevant craft skill (Weapon Smith or Armor Smith) to emulate that spell (use the DC's of Use Magic Device).

A fighter also gets +1 to damage when using a weapon he crafted himself, or +1 ac when using armor he crafted himself.

Gap In The Armor: At 13th level, five times per day, a fighter may treat any one attack as a touch attack.

Perfection Of Arms: At 20th level, a fighter can enter a state of pure martial focus once per day. This focus lasts five rounds. In this state, full attack actions are only a standard action, and the penalty to extra attacks is reduced to -2 (instead of the normal -5, a level 20 fighters attack routine would be +20/+18/+16/+14). The fighter cannot die until this effect ends.

Segev
2014-02-26, 11:43 AM
Interesting, but I have to ask: does this pass the "what do I do outside of combat?" test? The big problem with fighters is that they tend to be one-trick. This does a good job of letting them diversify a little to a lot, but take the "trap-filled cave with a dragon at the end of it." Can the fighter do something at every stage of that dungeon crawl?

XionUnborn01
2014-02-26, 11:54 AM
There's a few nice things here and nothing's inherently wrong with this but Segev is correct. Outside the few extra skill points and bigger skill list, this fighter still just fights and can seldom contribute meaningfully outside of a combat.