AnonymousPepper
2014-02-28, 11:39 AM
Okay. So here's the situation in my current 3.5 campaign (custom setting, all splats).
We've got myself, semi-new (five or so campaigns), playing a decently high-op dwarf (Aleithian, 3.0 race) Transmuter. We've got a sort-of-op'd human Bard (Dragonfire Inspiration being the main source of optimization) who's probably played and DM'd more than the rest of us have played combined. And then we've got a human Paladin, Kender Rogue, and human 2HF Ranger, none of whom would have any optimization at all were it not from input from the Bard and I, and only one of whom has played D&D before this campaign. To top it off, the DM is about or slightly more experienced than I am.
We're also a little stronger than normal - we've each got an extra feat because we screwed up (!) during character creation, and a couple of us (read: neither of the BSFs) rolled really well and so we ended up giving everyone some more ability points.
The party's currently at 4 across the board, should be hitting 5 soon.
Now, I got into this with two goals for my Wizard - one, to experiment with optimization and keep building my understanding of the game and mechanics, and two, to make the gameplay as fun for the others as possible, particularly the two totally new players.
How do I reconcile these two goals?
I started off by being a Transmuter instead of, say, a blaster of some sort. I'm going for a lot of buffs (Enlarge Person, Heroics, Haste next level) and area debuffs (Web and Glitterdust for example), rather than spells to directly deal damage myself. And it's paid off. The Paladin's been able to take full advantage of the buffs and debuffs and murder everything in sight, for now.
How do I continue this, though?
Is it possible to keep buffing the party all the way up through the levels so that the mundanes don't become obsolete? Or am I going to be forced to steal the show later on? I want to be able to keep the mundane characters relevant for the sake of their fun. I also would like to avoid intentionally breaking the game to the point that the DM is forced to send opponents at us that can only be dealt with by super-high-op wizardry.
We've got myself, semi-new (five or so campaigns), playing a decently high-op dwarf (Aleithian, 3.0 race) Transmuter. We've got a sort-of-op'd human Bard (Dragonfire Inspiration being the main source of optimization) who's probably played and DM'd more than the rest of us have played combined. And then we've got a human Paladin, Kender Rogue, and human 2HF Ranger, none of whom would have any optimization at all were it not from input from the Bard and I, and only one of whom has played D&D before this campaign. To top it off, the DM is about or slightly more experienced than I am.
We're also a little stronger than normal - we've each got an extra feat because we screwed up (!) during character creation, and a couple of us (read: neither of the BSFs) rolled really well and so we ended up giving everyone some more ability points.
The party's currently at 4 across the board, should be hitting 5 soon.
Now, I got into this with two goals for my Wizard - one, to experiment with optimization and keep building my understanding of the game and mechanics, and two, to make the gameplay as fun for the others as possible, particularly the two totally new players.
How do I reconcile these two goals?
I started off by being a Transmuter instead of, say, a blaster of some sort. I'm going for a lot of buffs (Enlarge Person, Heroics, Haste next level) and area debuffs (Web and Glitterdust for example), rather than spells to directly deal damage myself. And it's paid off. The Paladin's been able to take full advantage of the buffs and debuffs and murder everything in sight, for now.
How do I continue this, though?
Is it possible to keep buffing the party all the way up through the levels so that the mundanes don't become obsolete? Or am I going to be forced to steal the show later on? I want to be able to keep the mundane characters relevant for the sake of their fun. I also would like to avoid intentionally breaking the game to the point that the DM is forced to send opponents at us that can only be dealt with by super-high-op wizardry.