ramrod
2014-03-01, 03:40 AM
Hi guys,
Dungeon is designed, adventure is mostly written, and I have selected a decent spread of filler monsters to and from the dungeon, what lives in the crypt below. However, I need to have a races/races that would work together to be the opponents.
Story wise they have pushed a clerical order out of their defensive keep and taken it for their own for the last few decades, but they have also got themselves into trouble with undead in the crypt below (giving them the opportunity to work with the pcs) so they don't have to be of truly evil. Personally I would rather that they did work together.
The way that the dungeon is set up, they could be surface dwellers, subterranean, or even potentially from the under dark. I need them to have a little variety, perhaps working in unison with other races. Mooks guarding the entrance need to be able to form el 5 encounters, inside, el 6 and the leaders need to be el 7-8.
I will obviously be chucking a load of mobs with classes in, they have training facilities in the refuge as well so this would make sense. As a bonus, does anyone know where I can easily add classes to existing traces/monsters quickly?
Dungeon is designed, adventure is mostly written, and I have selected a decent spread of filler monsters to and from the dungeon, what lives in the crypt below. However, I need to have a races/races that would work together to be the opponents.
Story wise they have pushed a clerical order out of their defensive keep and taken it for their own for the last few decades, but they have also got themselves into trouble with undead in the crypt below (giving them the opportunity to work with the pcs) so they don't have to be of truly evil. Personally I would rather that they did work together.
The way that the dungeon is set up, they could be surface dwellers, subterranean, or even potentially from the under dark. I need them to have a little variety, perhaps working in unison with other races. Mooks guarding the entrance need to be able to form el 5 encounters, inside, el 6 and the leaders need to be el 7-8.
I will obviously be chucking a load of mobs with classes in, they have training facilities in the refuge as well so this would make sense. As a bonus, does anyone know where I can easily add classes to existing traces/monsters quickly?