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View Full Version : How to Find a Stealthed Unit



DaTexican
2014-03-02, 12:22 PM
I apologize if there is another thread that covers this, in which case plz just link me :), but I am currently in a campaign where I am a lv 10 druid. Our DM has a boner for rogue/assassin/ext.. you get the jist. He banned magic item creation of all sorts except for potions. This was in a attempt to limit the players since we are all quite resourceful and knowledgeable of the game and its splat books, also why he chose to use pathfinder, and to strictly limit us to pathfinder books for classes and whatnot. So with this in mine, he has also banned any items that boost skills, but not any enchantments that one can get on armor/weapon ext... SO basically I need to run it past him to get the ok. That said we keep running into rogues that have shadowed and other enchantments that are in base rules on their armor which is giveing them as high as +30 to stealths. I need some way to midigate this gap. Any ideas?

OverdrivePrime
2014-03-02, 04:37 PM
If you're worried about your camp getting infiltrated, have someone in the party cast Alarm. Alarm is not on the druid list, but Grove of Respite (http://www.d20pfsrd.com/magic/all-spells/g/grove-of-respite) duplicates its function, along with a number of other wonderful effects. IMO, it's worth prepping one every day if you're a 10th level traveling druid.

Also consider summoning/training creatures with Scent (http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Scent-Ex-) to track down sneaks. You only need to know their rough location to hit them with an AoE that ruins their stealth. A trio of dire wolves make great guards, and you can follow their noses to triangulate on even the stealthiest of interlopers.

Echolocation (http://www.d20pfsrd.com/magic/all-spells/e/echolocation) is a 4th level spell for you and lasts almost 2 hours. Echolocation pretty much invalidates the stealth skill. It grants blindsight (http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Blindsight-and-Blindsense), which allows you to ignore concealment. It doesn't matter how high your stealth (http://www.d20pfsrd.com/skills/stealth) skill is, you can't use stealth without beginning or ending your turn in concealment.

Berenger
2014-03-03, 05:52 AM
Druids don't like cities. Burn down the entire city so they have no hiding place and / or die in a fire.

Druids like forests. Burn down the entire forest so they have no hiding place and / or die in a fire. Enjoy increased plant growth & a fresh cycle of life after the fire.

CarpeGuitarrem
2014-03-03, 10:29 AM
A massive bag of flour + a windstorm?