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Unbalanced
2014-03-02, 11:23 PM
So I got very little feedback on my last post over a week ago, so I thought I'd try again. But also, some things have changed since then...
Alright, so, in brief -

Rise of the Runelords. Only 3 PCs.
I'll be playing a human Oracle. And I'm set on deaf (http://www.d20pfsrd.com/classes/base-classes/oracle/oracle-curses) & wolfscarred face (http://www.d20pfsrd.com/classes/base-classes/oracle/oracle-curses) using Dual-Cursed Oracle (http://www.d20pfsrd.com/classes/base-classes/oracle/archetypes/paizo---oracle-archetypes/dual-cursed-oracle). (Deaf will be the one to progress)
Mystery of choice will be TIME (http://www.d20pfsrd.com/classes/base-classes/oracle/mysteries/paizo---oracle-mysteries/time).

28 point buy resulted in:

STR 14
DEX 12
CON 14
INT 14
WIS 11
CHA 18 (+2)

Definitely taking Noble Scion of War (http://www.d20pfsrd.com/feats/general-feats/noble-scion) at level 1.
Other than that I can't really work out some good feats.. I'm not interested in the Eldritch Heritage chain that I keep reading about.

I'll be pumping all my skill points into knowledges and perception, maybe some disguise to cover my face.
I'll be relied upon for about 60% of the groups healing. (Other PC is an alchemist)
I was thinking of maybe a bit of a controller?? Taking spells like command (http://www.d20pfsrd.com/magic/all-spells/c/command), forbid action (http://www.d20pfsrd.com/magic/all-spells/f/forbid-action), hold person (http://www.d20pfsrd.com/magic/all-spells/h/hold-person) etc.

Also was considering a 2 level dip into Paladin to pickup Divine Grace (http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Divine-Grace-Su-), and also bolster BAB and HP a bit.

What are people's thoughts/advice??
Cheers.

StreamOfTheSky
2014-03-03, 03:00 AM
Definitely get Misfortune early, it's THE reason to be dual-cursed. Make sure your DM realizes it has beneficial uses on self/allies in addition to harmful use on foes. Time is a pretty cool mystery, the spells are pretty bleh, but the revelations are very nice. If you don't expect to get to higher levels anyway (or if your DM allows feat retraining once you've exhausted all the revelations you actually want to take), Extra Revelation is good early on.

For a feat to keep your eye on for later, Divine Interference is very nice, just use 1st level spells to power it and use it to negate crits. It's basically Misfortune on enemies...again. Shame that paizo made the spontaneous version of pearls of power so expensive...
If you plan to melee much at all, Osyluth Guile is a two feat investment (requires Dodge) to get Charisma to AC vs. one foe at a time.
There are also intimidation feats. The best ones (depending on your level and preferences) being Enforcer, Cornugon Smash, or Dreadful Carnage.

Since all your spells are silenced anyway, I always liked the idea of silent murderous command. Verbal is its only component, so that lets you use it unnoticed in plain sight to spark deadly fights between former allies or strangers. Adding Bouncing Spell to it helps, too.

As for the Paladin dip, note that this spell exists (http://www.d20pfsrd.com/magic/all-spells/b/bestow-grace-of-the-champion) before going that route. It will definitely hurt you long-term.

Some other good low level offensive spells on the Oracle list: Burning Disarm, Oracle's Burden, Shatter, Sound Burst, Bestow Curse, and Blindness/Deafness.

Unbalanced
2014-03-03, 02:14 PM
First of all, thanks :)


Definitely get Misfortune early, it's THE reason to be dual-cursed. Make sure your DM realizes it has beneficial uses on self/allies in addition to harmful use on foes. Time is a pretty cool mystery, the spells are pretty bleh, but the revelations are very nice. If you don't expect to get to higher levels anyway (or if your DM allows feat retraining once you've exhausted all the revelations you actually want to take), Extra Revelation is good early on.

I thought about LORE (http://www.d20pfsrd.com/classes/base-classes/oracle/mysteries/paizo---oracle-mysteries/lore) but there's simply not enough offensively usable abilities to appeal to me. The CHA to AC is great, but other than that, nothing really stands out to me.


Since all your spells are silenced anyway, I always liked the idea of silent murderous command. Verbal is its only component, so that lets you use it unnoticed in plain sight to spark deadly fights between former allies or strangers. Adding Bouncing Spell to it helps, too.

Very nice idea with Bouncing Spell. And yes, I also love the idea of using these spells without so much as a murmur or hand movement.

Karoht
2014-03-03, 04:00 PM
When you get to Caster Level 10th...
Divine Interference (http://www.d20pfsrd.com/feats/general-feats/divine-interference)
Combo'd with Misfortune it's pretty awesome.
Crap, ninja'd.

You're an Oracle? Get a wand of Bestow Grace if your alignment is any of the good alignments. Charisma to saves. Totally worth a second level wand.

As for Bestow Grace of Champion, you can wand that too (admittedly, when you can afford it). Your UMD score should be decent with your charisma being jacked up. But that spell requires you to be Lawful Good, so don't waste your money on a wand you can't use.

Cha to AC can be achieved with a Ring of Revelations (Lore: Sidestep Secret) if you really need it.

Bouncing Spell + Persistant Spell is an excellent metamagic combo. Expensive but fun. That combo on misfortune'd enemies is just silly.

Toppling Spell + Spiritual Weapon. Enjoy your free trips, while doing whatever else you want. Worth shifting some stats to Wisdom or just getting an item to boost it. Awesome DM's are willing to houserule that it hits with Charisma instead of Wisdom. Resort to bribery if necessary. Blade Barrier + Toppling Spell is just awesome.

If you are willing to go Half-Elf, take Paragon Surge. If you want further Paragon Surge shenanigans I will elaborate further. It has a lot of variation so it's a lengthy post.

Unbalanced
2014-03-03, 04:35 PM
Cha to AC can be achieved with a Ring of Revelations (Lore: Sidestep Secret) if you really need it.

Very interesting. But it specifically states that you need to be an oracle with the relevant mystery... So, not me.



Toppling Spell + Spiritual Weapon. Enjoy your free trips, while doing whatever else you want. Worth shifting some stats to Wisdom or just getting an item to boost it. Awesome DM's are willing to houserule that it hits with Charisma instead of Wisdom.

Very cool combo. Will definitely be investing in that one. Especially seeing as I'd like to keep myself out of combat as much as possible. It'll also help with the party rogue getting his flanking and, hence, sneak attack bonuses.

I'm DMing the first section of the campaign with my oracle being semi-NPC'd/semi-DMPC'd.
I'll talk about it with the others, but I'd definitely be willing to houserule +CHA to attack, and not just because its for me. I'd be willing to re-flavour almost any spell that specifies a WIS bonus for a cleric to CHA bonus for an oracle. It just makes sense... Well, to me it does anyway.

Unbalanced
2014-03-03, 04:59 PM
Another quick question -
Is there any trait that allows me to pick up Disguise as a class skill??

Xianthe
2014-03-03, 05:38 PM
Racial Trait "Ugly Swine (Goblin) (http://www.d20pfsrd.com/traits/race-traits/ugly-swine)."

Regional Trait "Keeper of the Veil (Qadira) (http://www.d20pfsrd.com/traits/regional-traits/keeper-of-the-veil-regional-qadira)"

Unbalanced
2014-03-03, 05:57 PM
Racial Trait "Ugly Swine (Goblin) (http://www.d20pfsrd.com/traits/race-traits/ugly-swine)."

Regional Trait "Keeper of the Veil (Qadira) (http://www.d20pfsrd.com/traits/regional-traits/keeper-of-the-veil-regional-qadira)"

Thanks for that.
Looks like I won't be able to take either though unfortunately.

Xianthe
2014-03-03, 06:06 PM
You might also try "Augmented Disguise (http://www.d20pfsrd.com/traits/equipment-traits/augmented-disguise)," which is an equipment trait. It gives you a +2 when you use a prop, which gets you pretty close to the bonus from having something as a class skill.

Unbalanced
2014-03-04, 04:19 PM
Played our first session of "Rise of the Runelords" last night...
All in all my character performed well. I especially enjoyed Murderous Command and Forbid Action being cast with nothing more than a glare at my enemies.

This is how the character ended up:

Human
(Alternate racial trait: Focused Study)

STR 14
DEX 12
CON 14
INT 14
WIS 11
CHA 18 (+2)

Languages:
Common, Celestial, Draconic (lip-read only)

Traits:
Seeker - +1 bonus to perception and perception becomes a class skill.
Wolf Cub - Once per day as a standard action, you can take a deep breath through your nose to gain the scent ability for 1 minute.

Oracle 1-
HP: 10
Initiative: +0 (+4 Cha, -4 deafness)
Attack: +2 (Str +2)
Damage: 1D4+3 (bite)
AC: 17 (Chain shirt +4, Dex +1, Heavy steel shield +2)
Saves: FORT +2 (Con +2), REF +1 (Dex +1), WILL +2 (Oracle +2)
Oracle: Mystery (time), Oracle's Curse (deaf & wolfscarred face), Orisons, Revelation
Revelation: Temporal Celerity
Feat: Noble Scion (Scion of War)
Focused Study: Knowledge (Religion)

Spells:
0 level - Create Water, Detect Magic, Light, Spark
1st level (4 per day) - Cure Light Wounds, Murderous Command [DC 15], Forbid Action [DC 15]

Skills:
Disguise- +5
Heal- +4
Knowledge (arcana)- +3
Knowledge (history)- +5
Knowledge (planes)- +5
Knowledge (religion)- +8
Perception- +5