Dysz
2014-03-03, 03:35 AM
I started a dungeon crawl/Campaign this weekend, going into it a little blind. I had no idea which system we were using or what others wanted to play, and we ended up creating characters and starting the adventure on the spot. It was a lot of fun, and we are by no means playing with super optimized characters, but it is my nature to want to improve my character the best I can mechanically and was a little overwhelmed with all the information and no preparation.
We started at level 2, with 1000g, and we actually got a bonus trait for actions in the campaign. We actually rolled our stats, rather than a point buy and I ended up picking a Human Cleric (Crusader Archetype), as we had no divine caster. I decided to focus on a tankish/melee cleric.
My stats are:
Human Crusader
Diety: Ragathiel
Leadership (Nobility) Domain
Lawful Good
Str: 17 (including +2 from human)
Dex: 11
Con: 12
Int: 11
Wis: 15
Cha: 13
(all the odd stats made me sad, but like I said we actually rolled our stats)
Traits:
Fate's Favored (+1 to luck bonuses)
Natural-Born Leader (this trait I am not tied to, but my character has ended up being the group's leader and if it goes to another campaign will have leadership from the domain -I remember seeing a 3 page book online with alternative uses for the leadership feat to having cohorts which I'd probably use instead, as I don't want really want a cohort)
Magical Lineage (Divine Favor) -- (one other party member joining us is secretly my mother and also has magical lineage)
Rich Parents (Bonus trait for Campaign roleplaying)
Drawback:
Overprotective
Feats:
Extend Spell
Selective Channeling
Armor Proficiency Heavy (from Crusader)
Skills: Heal, Knowledge (religion), Diplomacy.
Gear:
Banded Armor
(masterwork) Bastard Sword
Heavy Steel Shield
My party members consist of:
ME: A fairly young guy from a Noble family wanting to go on an adventure
A half-orc Gladiator (that I've arranged freedom for)- Fights with a net+trident
An Archer Ranger
A TWf (eventually) rogue with a pretty standard sneak attack focus
A dual Class Magician/Alchemist (will be leveling up both, so mostly low level stuff) pretending to be a wizard.
Soon to join us: A witch - focusing on debuffs rather than damage
My thoughts for my character was to mostly memorize buffing spells, and use them to heal when needed, in addition to running into melee and doing some damage and tank/helping the rogue to flank. Its early enough it the campaign to make some tweaks to what I've already done, though keeping the archetype/domain/stats is probably needed (I should be able to change out a feat or something like that.
I'm not sure what feats I should focus on next. This particular campaign will only go to level 7 or so, but if it goes well we might continue with the same characters for another one. My eventual ideas for feats were: Power attack, toughness, weapon focus (bastard sword), Weapon Specialization bastard sword, quicken spell, maybe some shield feats, maybe some healing feats(do they exist?) ----- but I honestly am not sure what to prioritize at this point.
We started at level 2, with 1000g, and we actually got a bonus trait for actions in the campaign. We actually rolled our stats, rather than a point buy and I ended up picking a Human Cleric (Crusader Archetype), as we had no divine caster. I decided to focus on a tankish/melee cleric.
My stats are:
Human Crusader
Diety: Ragathiel
Leadership (Nobility) Domain
Lawful Good
Str: 17 (including +2 from human)
Dex: 11
Con: 12
Int: 11
Wis: 15
Cha: 13
(all the odd stats made me sad, but like I said we actually rolled our stats)
Traits:
Fate's Favored (+1 to luck bonuses)
Natural-Born Leader (this trait I am not tied to, but my character has ended up being the group's leader and if it goes to another campaign will have leadership from the domain -I remember seeing a 3 page book online with alternative uses for the leadership feat to having cohorts which I'd probably use instead, as I don't want really want a cohort)
Magical Lineage (Divine Favor) -- (one other party member joining us is secretly my mother and also has magical lineage)
Rich Parents (Bonus trait for Campaign roleplaying)
Drawback:
Overprotective
Feats:
Extend Spell
Selective Channeling
Armor Proficiency Heavy (from Crusader)
Skills: Heal, Knowledge (religion), Diplomacy.
Gear:
Banded Armor
(masterwork) Bastard Sword
Heavy Steel Shield
My party members consist of:
ME: A fairly young guy from a Noble family wanting to go on an adventure
A half-orc Gladiator (that I've arranged freedom for)- Fights with a net+trident
An Archer Ranger
A TWf (eventually) rogue with a pretty standard sneak attack focus
A dual Class Magician/Alchemist (will be leveling up both, so mostly low level stuff) pretending to be a wizard.
Soon to join us: A witch - focusing on debuffs rather than damage
My thoughts for my character was to mostly memorize buffing spells, and use them to heal when needed, in addition to running into melee and doing some damage and tank/helping the rogue to flank. Its early enough it the campaign to make some tweaks to what I've already done, though keeping the archetype/domain/stats is probably needed (I should be able to change out a feat or something like that.
I'm not sure what feats I should focus on next. This particular campaign will only go to level 7 or so, but if it goes well we might continue with the same characters for another one. My eventual ideas for feats were: Power attack, toughness, weapon focus (bastard sword), Weapon Specialization bastard sword, quicken spell, maybe some shield feats, maybe some healing feats(do they exist?) ----- but I honestly am not sure what to prioritize at this point.