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Immabozo
2014-03-03, 01:44 PM
So I am building my first psionics character and my first full spell-caster-type ever. I'd like help.

Now there are two reasons I bont just use a handbook.

1.) The book limit is two books. Any two, but only two. This is not in addition to core. You can choose the PHB, but that is one of the two book limit.

2.) This is a low-op game and flavor is rated over power. I am playing a severely emo kid who has developed psionic powers, due to how emo he has gotten.

I was looking at wilder and going into chaos adept (?) that gives chaotic surge. But I was uncertain about that. I was also thinking psion with the Thrallherd PrC and then making a mindconcert with my thralls (making it an emo group that all exerts their minds against you).

I am looking at lots of battlefield control powers.

Last, I was looking at a synad as my race, making CPsi and XPH my two books, but this is by no means set in stone.

12owlbears
2014-03-03, 02:48 PM
The PrC your thinking of is anarchic initiate. As for powers if you want good battle field control I would suggest grease, entangling ectoplasm, control sound, maybe Id insinuation, Time Hop, energy wall, and theirs probably more but I don't have that much experience with higher level psions.

Immabozo
2014-03-03, 02:58 PM
The PrC your thinking of is anarchic initiate. As for powers if you want good battle field control I would suggest grease, entangling ectoplasm, control sound, maybe Id insinuation, Time Hop, energy wall, and theirs probably more but I don't have that much experience with higher level psions.

I appreciate those suggestions, I recognize some.

And thank you, anarchic initiate is the one I was thinking of

Psyren
2014-03-03, 03:48 PM
Choose Mind's Eye as your second book and take the Educated Wilder ACF (https://www.wizards.com/default.asp?x=dnd/psm/20070214a), which trades your crappiest class feature away for free powers - win/win.

Anarchic Initiate is unfortunately just not a very good choice for Wilders, even though it seems to fit at first. The problem is that Wilders don't get Knowledge: Planes as a class skill so you end up either getting in very late, or burning resources just to qualify. In exchange for that, you actually lose Wild Surge, you lose powers known from your ACF, and in exchange you gain some weird chaos-themed powers that aren't very useful.

I would either stick with straight Wilder (again, using the ACF I linked above) or pick a PrC that gives you more powers known or equivalents to powers. My runner-up is Soul Manifester (also from Mind's Eye), or either Cognition Thief or Shadowmind (though I wouldn't take all the levels in either of these choices.)

Biffoniacus_Furiou
2014-03-03, 03:54 PM
Use Magic of Incarnum and XPH. See if not using Complete Psionic will allow you to ignore the nerfs to certain powers it contains (Astral Construct, Energy Stun, Energy Missile, etc.) since you'll be using the XPH versions.

Make an Azurin Incarnate 2/ Psion 3/ Soul Manifester (http://www.wizards.com/default.asp?x=dnd/psm/20060217a) 10/ Psion 5. The Psionics of Incarnum article is a web enhancement for Magic of Incarnum (if you have a pdf copy of the book it's actually contained at the end) and should count as a part of that same book. If you cannot use Soul Manifester, then just make an Azurin Psion 20. For your discipline, the strongest choices mechanically are Shaper and Egoist, followed by Seer and Telepath, and Nomad is decidedly the weakest. Keep in mind you can spend a few feats on Expanded Knowledge to gain access to discipline-exclusive powers such as Energy Missile and Metamorphosis.

Take Psicrystal Affinity for a Hero psicrystal, it's a reassuring voice of encouragement that helps your character cope. Keep it in a compartment on your person so opponents never have line of sight/effect to it and cannot target it directly or hit it with area effects. Get the power Share Pain (http://www.d20srd.org/srd/psionic/powers/sharePain.htm) and always keep it active on your psicrystal so you'll take half damage from all sources. The psicrystal's Hardness 8 will reduce every instance of damage it takes from Share Pain by that much, regardless of the original attack's type. You can manifest Vigor (http://www.d20srd.org/srd/psionic/powers/vigor.htm) and share it with the psicrystal like any other buff, and share Body Adjustment (http://www.d20srd.org/srd/psionic/powers/bodyAdjustment.htm) when necessary as well.

Sadly, Practiced Manifester will be out of reach since it's in Complete Psionic, but that won't matter so much. Just remember that you can never spend more than your manifester level in powerpoints when you manifest a power.

Take Bestow Power (http://www.d20srd.org/srd/psionic/powers/bestowPower.htm), along with the feat Midnight Augmentation in MoI. Invest two essentia into Bestow Power, and it will cost an additional 1 powerpoint per augmentation instead of 3. At a manifester level of 6, you can spend five powerpoints plus your psionic focus on Bestow Power to give yourself six powerpoints. Just do that over and over until your powerpoints are restored to the maximum. Use this after casting long duration buffs (Inertial Armor, Share Pain, etc.) and between encounters when you have time. Later on you'll be able to recover more each time you manifest it, but remember that you cannot gain more than your manifester level from it in powerpoints each time you use it.

As soon as you get 4th level powers, take Psychic Reformation (http://www.d20srd.org/srd/psionic/powers/psychicReformation.htm) and immediately manifest it to repick any powers, feats, and skills you've already taken, including Psychic Reformation itself. You can do this every time you gain a level that grants an additional power known.

If Magic of Incarnum and/or Midnight Augmentation: Bestow Power recharging is a no-go, pick XPH and either ECS or MM3 and make a Warforged Psion (Egoist) 20 instead. Use Psionic Repair Damage on yourself and share it with your psicrystal, use Psionic Minor Creation to cover yourself in black lotus extract (http://www.d20srd.org/srd/specialAbilities.htm#poison), and you can even get Adamantine Body and Improved Fortification as both are in both ECS and MM3.

This Psion handbook (http://www.brilliantgameologists.com/boards/?topic=10238.0) is still going to be mostly relevant for this character, despite your lack of books.

Rubik
2014-03-03, 03:56 PM
Shapers are the best manifesters for battlefield control powers, what with pretty much all of them being metacreativity (and quite a few being on the shaper-only list, like Astral Construct). I'd go psion 5/anarchic initiate 1/whatever manifesting PrC you want (except for metamind) 10/something else (other than metamind) 4. Focus on metacreativity powers to do just about everything (except Time Hop, which is psychoportation) and take Linked Power to manifest powers like Astral Construct quickly.

Alternatively, take The Mind's Eye as your second "book" and look around for fun stuff, such as the constructor, (https://www.wizards.com/default.asp?x=dnd/psm/20040625b) which is fun. I generally ignore the menu options and focus on the other class features, which are crazy-good.

Or you can look into Hyperconscious or Untapped Potential, both of which are 3rd party but of excellent quality (the former being written by the author of the XPH, and the latter by some well-respected folks both here and on minmaxboards.com, who now make all the psionics stuff for Pathfinder).

Immabozo
2014-03-03, 11:12 PM
Choose Mind's Eye as your second book and take the Educated Wilder ACF (https://www.wizards.com/default.asp?x=dnd/psm/20070214a), which trades your crappiest class feature away for free powers - win/win.

Anarchic Initiate is unfortunately just not a very good choice for Wilders, even though it seems to fit at first. The problem is that Wilders don't get Knowledge: Planes as a class skill so you end up either getting in very late, or burning resources just to qualify. In exchange for that, you actually lose Wild Surge, you lose powers known from your ACF, and in exchange you gain some weird chaos-themed powers that aren't very useful.

I would either stick with straight Wilder (again, using the ACF I linked above) or pick a PrC that gives you more powers known or equivalents to powers. My runner-up is Soul Manifester (also from Mind's Eye), or either Cognition Thief or Shadowmind (though I wouldn't take all the levels in either of these choices.)

I appreciate the advice, but I can't find the PDF anywhere. Do you know where I can find it?


Use Magic of Incarnum and XPH. See if not using Complete Psionic will allow you to ignore the nerfs to certain powers it contains (Astral Construct, Energy Stun, Energy Missile, etc.) since you'll be using the XPH versions.

Make an Azurin Incarnate 2/ Psion 3/ Soul Manifester (http://www.wizards.com/default.asp?x=dnd/psm/20060217a) 10/ Psion 5. The Psionics of Incarnum article is a web enhancement for Magic of Incarnum (if you have a pdf copy of the book it's actually contained at the end) and should count as a part of that same book. If you cannot use Soul Manifester, then just make an Azurin Psion 20. For your discipline, the strongest choices mechanically are Shaper and Egoist, followed by Seer and Telepath, and Nomad is decidedly the weakest. Keep in mind you can spend a few feats on Expanded Knowledge to gain access to discipline-exclusive powers such as Energy Missile and Metamorphosis.

Take Psicrystal Affinity for a Hero psicrystal, it's a reassuring voice of encouragement that helps your character cope. Keep it in a compartment on your person so opponents never have line of sight/effect to it and cannot target it directly or hit it with area effects. Get the power Share Pain (http://www.d20srd.org/srd/psionic/powers/sharePain.htm) and always keep it active on your psicrystal so you'll take half damage from all sources. The psicrystal's Hardness 8 will reduce every instance of damage it takes from Share Pain by that much, regardless of the original attack's type. You can manifest Vigor (http://www.d20srd.org/srd/psionic/powers/vigor.htm) and share it with the psicrystal like any other buff, and share Body Adjustment (http://www.d20srd.org/srd/psionic/powers/bodyAdjustment.htm) when necessary as well.

Sadly, Practiced Manifester will be out of reach since it's in Complete Psionic, but that won't matter so much. Just remember that you can never spend more than your manifester level in powerpoints when you manifest a power.

Take Bestow Power (http://www.d20srd.org/srd/psionic/powers/bestowPower.htm), along with the feat Midnight Augmentation in MoI. Invest two essentia into Bestow Power, and it will cost an additional 1 powerpoint per augmentation instead of 3. At a manifester level of 6, you can spend five powerpoints plus your psionic focus on Bestow Power to give yourself six powerpoints. Just do that over and over until your powerpoints are restored to the maximum. Use this after casting long duration buffs (Inertial Armor, Share Pain, etc.) and between encounters when you have time. Later on you'll be able to recover more each time you manifest it, but remember that you cannot gain more than your manifester level from it in powerpoints each time you use it.

As soon as you get 4th level powers, take Psychic Reformation (http://www.d20srd.org/srd/psionic/powers/psychicReformation.htm) and immediately manifest it to repick any powers, feats, and skills you've already taken, including Psychic Reformation itself. You can do this every time you gain a level that grants an additional power known.

If Magic of Incarnum and/or Midnight Augmentation: Bestow Power recharging is a no-go, pick XPH and either ECS or MM3 and make a Warforged Psion (Egoist) 20 instead. Use Psionic Repair Damage on yourself and share it with your psicrystal, use Psionic Minor Creation to cover yourself in black lotus extract (http://www.d20srd.org/srd/specialAbilities.htm#poison), and you can even get Adamantine Body and Improved Fortification as both are in both ECS and MM3.

This Psion handbook (http://www.brilliantgameologists.com/boards/?topic=10238.0) is still going to be mostly relevant for this character, despite your lack of books.

Spoilered for ease of reading.

Thank you, lots of info here. I love the Azurin race! I was wondering if I could find a good human-like race in a psionic book. Although, I am unsure about using the MoI, since psionics are new to me, it might be a bit much to learn at once.

The warforged covered in black lotus extract is cute.


Shapers are the best manifesters for battlefield control powers, what with pretty much all of them being metacreativity (and quite a few being on the shaper-only list, like Astral Construct). I'd go psion 5/anarchic initiate 1/whatever manifesting PrC you want (except for metamind) 10/something else (other than metamind) 4. Focus on metacreativity powers to do just about everything (except Time Hop, which is psychoportation) and take Linked Power to manifest powers like Astral Construct quickly.

Alternatively, take The Mind's Eye as your second "book" and look around for fun stuff, such as the constructor, (https://www.wizards.com/default.asp?x=dnd/psm/20040625b) which is fun. I generally ignore the menu options and focus on the other class features, which are crazy-good.

Or you can look into Hyperconscious or Untapped Potential, both of which are 3rd party but of excellent quality (the former being written by the author of the XPH, and the latter by some well-respected folks both here and on minmaxboards.com, who now make all the psionics stuff for Pathfinder).

I was thinking Shaper, although telepath made a really nice entry for thrallherd and then I could mindconcert with my thralls and minions, if I was to do that. Fits my fluff too, since emo kids always travel in packs.

I was thinking about metamind, but that horrible hit you take to ML makes it solid gestalt territory, but I can't really see a valid usage other than that.

Rubik
2014-03-03, 11:16 PM
I appreciate the advice, but I can't find the PDF anywhere. Do you know where I can find it?The Mind's Eye is a series of online articles found here (http://www.wizards.com/default.asp?x=dnd/arch/psi). There's some amazing stuff there, and it tends to be well-thought-out and well-executed. Just watch to see which parts are 3.0 and which are 3.5, since not all of it is compatible.


I was thinking Shaper, although telepath made a really nice entry for thrallherd and then I could mindconcert with my thralls and minions, if I was to do that. Fits my fluff too, since emo kids always travel in packs.Shapers do well as thrallherds. You just have to work a bit for the prereqs. But at least you get several powers for free that you wouldn't get otherwise.


I was thinking about metamind, but that horrible hit you take to ML makes it solid gestalt territory, but I can't really see a valid usage other than that.There's nothing redeeming about the metamind unless you take it post-epic for the capstone, since you're inferior in every way compared to a straight psion. If you really NEED the capstone, three levels in illithid savant will beat the heck out of ten levels in metamind.

Immabozo
2014-03-04, 12:53 AM
The Mind's Eye is a series of online articles found here (http://www.wizards.com/default.asp?x=dnd/arch/psi). There's some amazing stuff there, and it tends to be well-thought-out and well-executed. Just watch to see which parts are 3.0 and which are 3.5, since not all of it is compatible.

Shapers do well as thrallherds. You just have to work a bit for the prereqs. But at least you get several powers for free that you wouldn't get otherwise.

There's nothing redeeming about the metamind unless you take it post-epic for the capstone, since you're inferior in every way compared to a straight psion. If you really NEED the capstone, three levels in illithid savant will beat the heck out of ten levels in metamind.

you rock way hardcore. Thank you for the advice

Psyren
2014-03-04, 01:22 AM
I appreciate the advice, but I can't find the PDF anywhere. Do you know where I can find it?

Sorry I wasn't clear - Mind's Eye isn't an actual book, though it is official Wizards of the Coast material.

You were supposed to click on the link I gave you :smalltongue: Educated Wilder is right there.



I was thinking about metamind, but that horrible hit you take to ML makes it solid gestalt territory, but I can't really see a valid usage other than that.

You can always try asking your DM to let you use the Pathfinder version (http://www.d20pfsrd.com/psionics-unleashed/psionic-prestige-classes/metamind) instead.

Immabozo
2014-03-04, 01:50 AM
Sorry I wasn't clear - Mind's Eye isn't an actual book, though it is official Wizards of the Coast material.

You were supposed to click on the link I gave you :smalltongue: Educated Wilder is right there.

You can always try asking your DM to let you use the Pathfinder version (http://www.d20pfsrd.com/psionics-unleashed/psionic-prestige-classes/metamind) instead.

Ah, I see. I'll ask, but I am not sure if it will be allowed.

wow, that is an entirely different mega mind PrC, but it is actually useable and more balanced (at least it appears balanced).

Rubik
2014-03-04, 01:51 AM
Ah, I see. I'll ask, but I am not sure if it will be allowed.

wow, that is an entirely different mega mind PrC, but it is actually useable and more balanced (at least it appears balanced).THE MEGAMIND!

http://upload.wikimedia.org/wikipedia/en/thumb/8/89/Megamind2010Poster.jpg/220px-Megamind2010Poster.jpg

Gadora
2014-03-04, 01:55 AM
I appreciate the advice, but I can't find the PDF anywhere. Do you know where I can find it?
All the articles were collected into PDFs here (http://www.wizards.com/default.asp?x=dnd/psm/20041029a), with one for 3.0 psionics and another for the XPH psionics.

Immabozo
2014-03-04, 02:53 AM
THE MEGAMIND!

http://upload.wikimedia.org/wikipedia/en/thumb/8/89/Megamind2010Poster.jpg/220px-Megamind2010Poster.jpg

He'd have been better if he had full manifestor progression.

EDIT:


All the articles were collected into PDFs here (http://www.wizards.com/default.asp?x=dnd/psm/20041029a), with one for 3.0 psionics and another for the XPH psionics.

Thank you

Psyren
2014-03-04, 08:43 AM
What's really amusing is that you might indeed end up looking like that. Per the XPH fluff, Metaminds' craniums do swell a bit - the in-universe nickname for the PrC is "head."

Captnq
2014-03-04, 08:47 AM
So I am building my first psionics character and my first full spell-caster-type ever. I'd like help.

Now there are two reasons I bont just use a handbook.

1.) The book limit is two books. Any two, but only two. This is not in addition to core. You can choose the PHB, but that is one of the two book limit.

2.) This is a low-op game and flavor is rated over power. I am playing a severely emo kid who has developed psionic powers, due to how emo he has gotten.


Well, you are clearly not using the right handbooks.

Check out my sig, get the EVD, go to the file marked psionomicon. All the entries are broken down by book source. You can compare the various entries and jot down which ones jump out at you and then determine which two books you want.

I'd actually consider XPH and Secrets of Sarlona, because you want an emo kid and Sarlona has some nice Spell to Power conversions that would work well for an emo kid.

Rejusu
2014-03-04, 10:08 AM
Thrallherd is very flavourful but also incredibly powerful. If your game is supposed to be low-op and your DM gets a whiff of the Thrallherds potential expect it to be banned. Also as has been recommended check if web material is allowed in addition to the two books. Regarding Anarchic Initiate you'd either need to burn a feat or multi class to enter before level 13. If you choose the feat route that places constraints on your second book choice.

As for that second book Complete Psionic is nice but far from necessary. One thing you want to look for in your choice of second book is race choices. Those in the XPH are decent enough but you can get better going further afield. If setting specific books are on the table then you can go Eberron for access to Kalashtar and Warforged. Kalashtar is a fantastic choice as it gives you a bunch of bonus power points and lets you qualify for Thrallherd without being a Telepath.

As it's printed in both the Eberron Campaign Setting and Races of Ebberron you can pick which book has more things that you want.

Urpriest
2014-03-04, 11:50 AM
Guys, you're forgetting that one of the books probably has to be PHB. You need the Concentration skill to become Psionically focused, after all, and most of these builds want to use their focus for something.

Fouredged Sword
2014-03-04, 11:53 AM
That is covered in the XPH as a extra use for the concentration skill, though I would hazard that there are some rules you can pull out of the players handbook without declaring it. I would hate to make a character that is forbidden to make a willsave or attack roll after all.

Immabozo
2014-03-04, 11:58 AM
Well, you are clearly not using the right handbooks.

Check out my sig, get the EVD, go to the file marked psionomicon. All the entries are broken down by book source. You can compare the various entries and jot down which ones jump out at you and then determine which two books you want.

I'd actually consider XPH and Secrets of Sarlona, because you want an emo kid and Sarlona has some nice Spell to Power conversions that would work well for an emo kid.

I'll have to download the psionomicon tonight when I get home.

I'll check out Sarlona! Thanks for the tip! I am looking forward to roleplaying this character

EDIT: I posted before I was done replying *facepalm*


Thrallherd is very flavourful but also incredibly powerful. If your game is supposed to be low-op and your DM gets a whiff of the Thrallherds potential expect it to be banned. Also as has been recommended check if web material is allowed in addition to the two books. Regarding Anarchic Initiate you'd either need to burn a feat or multi class to enter before level 13. If you choose the feat route that places constraints on your second book choice.

As for that second book Complete Psionic is nice but far from necessary. One thing you want to look for in your choice of second book is race choices. Those in the XPH are decent enough but you can get better going further afield. If setting specific books are on the table then you can go Eberron for access to Kalashtar and Warforged. Kalashtar is a fantastic choice as it gives you a bunch of bonus power points and lets you qualify for Thrallherd without being a Telepath.

As it's printed in both the Eberron Campaign Setting and Races of Ebberron you can pick which book has more things that you want.

I do like Kalashatar, was one I was looking at, didn't think about thrallherd with it. I like that.


That is covered in the XPH as a extra use for the concentration skill, though I would hazard that there are some rules you can pull out of the players handbook without declaring it. I would hate to make a character that is forbidden to make a willsave or attack roll after all.

I tend to agree. I think the basic game rules will fly, coming from other sources, like PHB, or DMG

Rejusu
2014-03-05, 06:44 AM
Guys, you're forgetting that one of the books probably has to be PHB. You need the Concentration skill to become Psionically focused, after all, and most of these builds want to use their focus for something.

I was kind of assuming that you still got skills and other basics from the PHB without picking it as one of your available sources. I don't think I've ever seen anyone ban the PHB and not allow skills. If everything from the PHB is off the table if you don't pick it then the DM probably needs a good slapping with it. I mean where are you supposed to get your ten foot poles otherwise?

Immabozo
2014-03-05, 12:38 PM
I was kind of assuming that you still got skills and other basics from the PHB without picking it as one of your available sources. I don't think I've ever seen anyone ban the PHB and not allow skills. If everything from the PHB is off the table if you don't pick it then the DM probably needs a good slapping with it. I mean where are you supposed to get your ten foot poles otherwise?

exactly!

Although I intend to ask about the basic items, like full plate, etc

He doesn't want a horde, so I think thrallherd wont work. Perhaps I'll just go straight psion? I know one of the players has optimized to the point of a straight barbarian before, perhaps I should just stick with straight Psion.

Fouredged Sword
2014-03-05, 12:44 PM
I would go for the psionic tank build.

Psion 5 / Crystal Master 10 / Slayer 5

Share pain, psycrystal affinity, and vigor are all you need. Reduce the damage you take to very small amounts and counter what little you get with temp HP. Dive into combat with a quarterstaff and self-buffs.

Books - PHB, EPH.

Rubik
2014-03-05, 12:57 PM
I would go for the psionic tank build.

Psion 5 / Crystal Master 10 / Slayer 5

Share pain, psycrystal affinity, and vigor are all you need. Reduce the damage you take to very small amounts and counter what little you get with temp HP. Dive into combat with a quarterstaff and self-buffs.

Books - PHB, EPH.He'd need the Mind's Eye, too, don't forget.

Also, being Crystal Boy would let him cut himself, which feeds into being Emo.

Though I don't care for how many MLs that build loses.

Fouredged Sword
2014-03-05, 01:16 PM
3, you still get 9ths. I could see dropping slayer though, and packing in more psion. You save a level.

Immabozo
2014-03-05, 01:45 PM
He'd need the Mind's Eye, too, don't forget.

Also, being Crystal Boy would let him cut himself, which feeds into being Emo.

Though I don't care for how many MLs that build loses.

I like the crystal master PrC, which gems would you suggest I use?

Fouredged Sword
2014-03-05, 02:04 PM
Well you get 5, the int (Aquamarine) boosting one is a no-brainer. I take Moonstone(+1 def and saves per gem) first, then Peridot (Dr1/- per gem). The int boost doesn't do much until it's a +2. Then I follow with two of the following four: emerald (PR11+3 per gem), Sapphire (touchsight at all times), Diamond (4pp extra per gem), and or Ruby(+3 con)

Really, I suggest Diamond and Sapphire as you will be plenty tough with share pain and your saves are going to be through the roof with minimal investment after that +5 to all saves and a +5 cloak. Better to have constant see everything within 60ft and some extra PP.

Rubik
2014-03-05, 02:44 PM
I like the crystal master PrC, which gems would you suggest I use?First of all, realize that the crystals mostly work only when you're holding psionic focus, which means that any time you expend it, you'll basically lose everything the class gives you. Some of those aren't a huge deal, since you get them back once you gain your focus again, but the +Int one, for example, drains all the power points it gives you away if you expend your focus.

Amethyst isn't a big deal, since poisons are generally not that good, especially if you've got a decent Fort save, use the right equipment, or have a race that's immune (such as warforged or necropolitan).

You'll obviously want the aquamarine for the Int boost. It's not a good way to gain extra power points, but it does boost your DCs and enable higher level powers to manifest when it's active.

The Str boost from bloodstone probably won't benefit you too much, unless you're a gish, though it does stack with everything else, including Metamorphosis.

Blue zircon, like the amethyst, won't matter much unless you fight mummies regularly, as diseases aren't anything you really need to worry about. Lesser Restoration is really cheap, especially if you buy a wand off an archivist from the paladin list.

Bull's eye agate won't do you much good either, since you'll have a good Will save to resist fear effects well enough, and calcite is a decent option (see below).

Calcite depends on what skills you want to be good in (Spot/Listen) and whether you've got a decent Wis score (for your skills and saves). Perception skills are always good, so this is something you'll want to consider.

Chrysocolla... Well, it's decent for planar travel, but I'd only bother if you can't hire someone to manifest Plane Shift for you.

Deep crystal won't do much unless you're a gish, since 2d6 damage on a natural/unarmed attack is pretty much wasted on anyone else. Since the ability stays charged for a whole minute until used successfully, however, it does improve upon the regular deep crystal material for weaponry -- until you realize that it can only be used 1/round.

Diamond is halfway decent. Free power points are never amiss, though you don't get many of them.

Emerald is a mixed bag. Power resistance is good when it works to block something nasty, but it also blocks friendly buff and healing spells. It's also not very high (PR 26 at 10th level, when most spellcasting enemies have CL boosters and can often hit it on a very low number), so take it as you will.

Jade only works if you start off high enough level that you can be venerable for the +3 to mental stats without taking any penalties, much like similar class abilities from elsewhere. Otherwise, it's useless.

Jet saves you a power known, since flight is always useful. However, it doesn't help for long-distance flying, what with its limited duration per day. It's Su, though, which means it's undispellable, so there's that. Really, it depends on whether you think it's worth it, as opposed to, say, a graft, an item, or a flying astral construct.

Malachite grants telepathy, which is good if you can get Mindsight (protip: You can't). Otherwise, it's somewhat useful to have, but not overly powerful, usually. Take it if you want it. Avoid it if you don't.

Moonstone is definitely worth it for the save bonuses. The AC bonus is, too, since insight bonuses apply to touch AC (though not when you're flat-footed). Take it. Take it now.

Obsidian isn't too bad. Combine with Protection from Evil for a poor man's Mind Blank. Take it if you have a spot that needs filled.

Not sure if I'd bother with onyx. It's limited use, only works on a single enemy, is foiled by line of sight, requires a Will save at a halfway decent DC, and gives a -2 to a number of things, but only against things not immune to fear or mind-affecting effects. It does stack with other fear effects, though, which is good. It's okay when it works, but otherwise, I'm not that big of a fan. You'll have to make your own mind up on this one.

Opal is good, since Divination is good. It's an extra option, and saves a power known. If you can make good use of clairsentience powers and divinations, take it. It's also a Su ability, meaning you can use it as a standard action, rather than the normal 10 minute casting time. If your DM enjoys screwing over info-gathering abilities, don't bother.

Peridot is generally worthless. The DR doesn't scale well at all, since enemies generally do much more damage than it can keep up with, and it only works on physical attacks rather than magical ones. If you've already got a good amount of DR that stacks, then maybe, but otherwise, no.

I wouldn't bother with red garnet. No matter what level you are, a wand of Lesser Vigor makes the healing it gives you look weak. Take it if you're desperate for one and none of the others appeal (since healing is never a BAD thing), but there are better options, IMO.

Red jasper is pretty decent, since ability drain is annoying. If you expect to go up against a lot of undead, feel free, though a few scrolls cost less than a limited class ability. I generally stay away from it, since I haven't encountered ability drain at all, but I can see how it could be really useful under the right circumstances.

Ruby: Take it unless you're undead. Typeless Con bonuses are (almost) always appreciated. You can use the hp, the Fort bonus, and the bonus to Concentration -- which is pretty much all that Con gives anyone.

Sapphire is good, since it's always-on Touchsight. It saves spending pp to keep it up all day, though it's unfortunate that it misses out on the fun of metapsionics -- Burrowing Touchsight lets you see through walls and clothing, after all, which is useful for more than just voyeurism, and Transdimensional Power Touchsight lets you see inside extradimensional spaces and into the Astral and Ethereal, which is great for finding ethereal filchers and ghostly spies. I'd say it's worth taking, even if you take the power, since it does save on pp, and it's definitely worth it if you don't.

Smoky quartz is useful if you have any Cha-based class skills, such as if you're a telepath or shaper. Otherwise, I wouldn't bother.

Sugilite... Well, this seems to be the only way to take the Psionic Hole feat as a manifester, since you're barred from taking it normally. And unless you're in a seriously heavy psionics game (such as Dark Sun), it's not that good of a feat. So talk to your DM before even considering this one.

Tiger Eye isn't as awesome as diamond or ruby, but it's still pretty nice. Everyone can use a boost to their touch AC and (especially) initiative.

Tourmaline is pretty much wasted. The only reason you'd want it is for the bonus to Search, but unless you have levels in rogue, psionic rogue, or factotum, you just don't gain much mileage out of it. Though I suppose Shape Soulmeld and the Psionic Open Chakra power could do it, for theft gloves and trapfinding, but that's an awful lot of work just to make it worth it.

...and there you go.

Immabozo
2014-03-05, 02:44 PM
Well you get 5, the int (Aquamarine) boosting one is a no-brainer. I take Moonstone(+1 def and saves per gem) first, then Peridot (Dr1/- per gem). The int boost doesn't do much until it's a +2. Then I follow with two of the following four: emerald (PR11+3 per gem), Sapphire (touchsight at all times), Diamond (4pp extra per gem), and or Ruby(+3 con)

Really, I suggest Diamond and Sapphire as you will be plenty tough with share pain and your saves are going to be through the roof with minimal investment after that +5 to all saves and a +5 cloak. Better to have constant see everything within 60ft and some extra PP.

Will the +resist from tho cloak stack with the gems? Will the +int stack with +int items?

Rubik
2014-03-05, 02:47 PM
Will the +resist from tho cloak stack with the gems? Will the +int stack with +int items?Yes and yes. Everything seems to be either typeless or insight, which are very rare bonuses outside of psionics. (Also, see my post above, if you didn't catch it.)

Fouredged Sword
2014-03-05, 02:54 PM
The gem is an insight bonus to saving throws, the cloak is a "resistance" bonus to saving throws. Different typed bonuses stack.

The +stat gems are untyped bonuses. Items of +stat are generally enhancement bonuses. Untyped bonuses stack with ALL other bonuses (even other untyped bonuses)

Crystal master is great because it provides bonuses that stack with the standard gear, rather than be overlapped by it. If it didn't, it wouldn't be worth the 2 lost manifesting levels.

As for the Dr gem. I have a Dm that likes to have an archer with a delayed action shoot casters. DR6/- manages to eat most arrows damage entirely after the damage is halved by share pain, removing the ability for the hit to interrupt manifesting.

Also, on a crystal master build, I prefer to avoid metapsionic feats for combat use, because I like to stay focused as much as posible. You can use Psicrystal Containment to store a focus in your crystal for that use. If you are an elf or elan, you won't sleep, so you never have to loose your focus. You then keep the bonus PP for the int boosting crystal.

Immabozo
2014-03-05, 02:57 PM
First of all, realize that the crystals mostly work only when you're holding psionic focus, which means that any time you expend it, you'll basically lose everything the class gives you. Some of those aren't a huge deal, since you get them back once you gain your focus again, but the +Int one, for example, drains all the power points it gives you away if you expend your focus.

Amethyst isn't a big deal, since poisons are generally not that good, especially if you've got a decent Fort save, use the right equipment, or have a race that's immune (such as warforged or necropolitan).

You'll obviously want the aquamarine for the Int boost. It's not a good way to gain extra power points, but it does boost your DCs and enable higher level powers to manifest when it's active.

The Str boost from bloodstone probably won't benefit you too much, unless you're a gish, though it does stack with everything else, including Metamorphosis.

Blue zircon, like the amethyst, won't matter much unless you fight mummies regularly, as diseases aren't anything you really need to worry about. Lesser Restoration is really cheap, especially if you buy a wand off an archivist from the paladin list.

Bull's eye agate won't do you much good either, since you'll have a good Will save to resist fear effects well enough, and calcite is a decent option (see below).

Calcite depends on what skills you want to be good in (Spot/Listen) and whether you've got a decent Wis score (for your skills and saves). Perception skills are always good, so this is something you'll want to consider.

Chrysocolla... Well, it's decent for planar travel, but I'd only bother if you can't hire someone to manifest Plane Shift for you.

Deep crystal won't do much unless you're a gish, since 2d6 damage on a natural/unarmed attack is pretty much wasted on anyone else. Since the ability stays charged for a whole minute until used successfully, however, it does improve upon the regular deep crystal material for weaponry -- until you realize that it can only be used 1/round.

Diamond is halfway decent. Free power points are never amiss, though you don't get many of them.

Emerald is a mixed bag. Power resistance is good when it works to block something nasty, but it also blocks friendly buff and healing spells. It's also not very high (PR 26 at 10th level, when most spellcasting enemies have CL boosters and can often hit it on a very low number), so take it as you will.

Jade only works if you start off high enough level that you can be venerable for the +3 to mental stats without taking any penalties, much like similar class abilities from elsewhere. Otherwise, it's useless.

Jet saves you a power known, since flight is always useful. However, it doesn't help for long-distance flying, what with its limited duration per day. It's Su, though, which means it's undispellable, so there's that. Really, it depends on whether you think it's worth it, as opposed to, say, a graft, an item, or a flying astral construct.

Malachite grants telepathy, which is good if you can get Mindsight (protip: You can't). Otherwise, it's somewhat useful to have, but not overly powerful, usually. Take it if you want it. Avoid it if you don't.

Moonstone is definitely worth it for the save bonuses. The AC bonus is, too, since insight bonuses apply to touch AC (though not when you're flat-footed). Take it. Take it now.

Obsidian isn't too bad. Combine with Protection from Evil for a poor man's Mind Blank. Take it if you have a spot that needs filled.

Not sure if I'd bother with onyx. It's limited use, only works on a single enemy, is foiled by line of sight, requires a Will save at a halfway decent DC, and gives a -2 to a number of things, but only against things not immune to fear or mind-affecting effects. It does stack with other fear effects, though, which is good. It's okay when it works, but otherwise, I'm not that big of a fan. You'll have to make your own mind up on this one.

Opal is good, since Divination is good. It's an extra option, and saves a power known. If you can make good use of clairsentience powers and divinations, take it. It's also a Su ability, meaning you can use it as a standard action, rather than the normal 10 minute casting time. If your DM enjoys screwing over info-gathering abilities, don't bother.

Peridot is generally worthless. The DR doesn't scale well at all, since enemies generally do much more damage than it can keep up with, and it only works on physical attacks rather than magical ones. If you've already got a good amount of DR that stacks, then maybe, but otherwise, no.

I wouldn't bother with red garnet. No matter what level you are, a wand of Lesser Vigor makes the healing it gives you look weak. Take it if you're desperate for one and none of the others appeal (since healing is never a BAD thing), but there are better options, IMO.

Red jasper is pretty decent, since ability drain is annoying. If you expect to go up against a lot of undead, feel free, though a few scrolls cost less than a limited class ability. I generally stay away from it, since I haven't encountered ability drain at all, but I can see how it could be really useful under the right circumstances.

Ruby: Take it unless you're undead. Typeless Con bonuses are (almost) always appreciated. You can use the hp, the Fort bonus, and the bonus to Concentration -- which is pretty much all that Con gives anyone.

Sapphire is good, since it's always-on Touchsight. It saves spending pp to keep it up all day, though it's unfortunate that it misses out on the fun of metapsionics -- Burrowing Touchsight lets you see through walls and clothing, after all, which is useful for more than just voyeurism, and Transdimensional Power Touchsight lets you see inside extradimensional spaces and into the Astral and Ethereal, which is great for finding ethereal filchers and ghostly spies. I'd say it's worth taking, even if you take the power, since it does save on pp, and it's definitely worth it if you don't.

Smoky quartz is useful if you have any Cha-based class skills, such as if you're a telepath or shaper. Otherwise, I wouldn't bother.

Sugilite... Well, this seems to be the only way to take the Psionic Hole feat as a manifester, since you're barred from taking it normally. And unless you're in a seriously heavy psionics game (such as Dark Sun), it's not that good of a feat. So talk to your DM before even considering this one.

Tiger Eye isn't as awesome as diamond or ruby, but it's still pretty nice. Everyone can use a boost to their touch AC and (especially) initiative.

Tourmaline is pretty much wasted. The only reason you'd want it is for the bonus to Search, but unless you have levels in rogue, psionic rogue, or factotum, you just don't gain much mileage out of it. Though I suppose Shape Soulmeld and the Psionic Open Chakra power could do it, for theft gloves and trapfinding, but that's an awful lot of work just to make it worth it.

...and there you go.

wow, very comprehensive and informative, thank you

Immabozo
2014-03-05, 02:58 PM
The gem is an insight bonus to saving throws, the cloak is a "resistance" bonus to saving throws. Different typed bonuses stack.

The +stat gems are untyped bonuses. Items of +stat are generally enhancement bonuses. Untyped bonuses stack with ALL other bonuses (even other untyped bonuses)

Crystal master is great because it provides bonuses that stack with the standard gear, rather than be overlapped by it. If it didn't, it wouldn't be worth the 2 lost manifesting levels.

As for the Dr gem. I have a Dm that likes to have an archer with a delayed action shoot casters. DR6/- manages to eat most arrows damage entirely after the damage is halved by share pain, removing the ability for the hit to interrupt manifesting.

oooooo, I didn't think of that! DR with shared pain is so much better!

Fouredged Sword
2014-03-05, 03:04 PM
Elan is a good race for this concept. They don't sleep (and stay focused all night) and can further assist share pain and DR/- by spending PP on a 1-2 basis to counter damage as an immediate action.

With share pain up, and DR6/-, an elan can spend 20pp and ignore a physical hit for 92 damage. It is expensive, but BOY are you hard to kill until you run out of PP.

Immabozo
2014-03-05, 03:10 PM
Yes and yes. Everything seems to be either typeless or insight, which are very rare bonuses outside of psionics. (Also, see my post above, if you didn't catch it.)

That was posted just after your post, I didn't see your post until after I posted. But thank you.

Immabozo
2014-03-05, 03:11 PM
Elan is a good race for this concept. They don't sleep (and stay focused all night) and can further assist share pain and DR/- by spending PP on a 1-2 basis to counter damage as an immediate action.

With share pain up, and DR6/-, an elan can spend 20pp and ignore a physical hit for 92 damage. It is expensive, but BOY are you hard to kill until you run out of PP.

that is highly amusing!

Fouredged Sword
2014-03-05, 03:15 PM
And with vigor up to max, you are rocking 100 temp HP to eat any overflow damage with.

Rubik
2014-03-05, 03:15 PM
that is highly amusing!Another reason that elan make for decent crystal masters is that their immortality combines well with agelessness. Not that most campaigns warrant it, but being long-lived and never degrading due to age would be a great roleplaying incentive, especially since you don't need to become undead to do so.

Fouredged Sword
2014-03-05, 03:19 PM
Yeah, but as tough as you are with vigor and share pain, I would rather have the +3 int during the late game, over a -6 str, dex, and con. YMMV, and it rarely comes up in most games. There are spells that restore you to youth if it's a problem (you die first, again, YMMV)

Rubik
2014-03-05, 03:27 PM
Yeah, but as tough as you are with vigor and share pain, I would rather have the +3 int during the late game, over a -6 str, dex, and con. YMMV, and it rarely comes up in most games. There are spells that restore you to youth if it's a problem (you die first, again, YMMV)You might want to reread the jade ability.

Psyren
2014-03-05, 03:29 PM
You might want to reread the jade ability.

I think he's saying that you would die and get reincarnated (resetting you to Young Adult and wiping the penalties) with Jade implanted, and then as you get old again you get the benefits without the penalties.

Rubik
2014-03-05, 03:30 PM
I think he's saying that you would die and get reincarnated (resetting you to Young Adult and wiping the penalties) with Jade implanted, and then as you get old again you get the benefits without the penalties.Well, there is that, though you lose all of your racial abilities in the process.

Fouredged Sword
2014-03-05, 03:32 PM
I was saying that ageing for a psion isn't a horrid deal at high levels, and becoming young again is cheap. I would not use a finite resource (gem slots) on something I can get from an endless resource (spells and gold)

I realized in retrospect, I parsed that sentence badly. A level 20 psion can eat a -6 to all physical stats, and gains +3 int out of it. It is also unlikely to come up during play, so I am hesitant to suggest you use a gem slot to counter it.

Rubik
2014-03-05, 03:37 PM
I was saying that ageing for a psion isn't a horrid deal at high levels, and becoming young again is cheap. I would not use a finite resource (gem slots) on something I can get from an endless resource (spells and gold)

I realized in retrospect, I parsed that sentence badly. A level 20 psion can eat a -6 to all physical stats, and gains +3 int out of it. It is also unlikely to come up during play, so I am hesitant to suggest you use a gem slot to counter it.Entirely fair, and I did mention something related in my overview.

Fouredged Sword
2014-03-05, 03:39 PM
You may even be able to talk your DM into letting you reality revision your way back to youth. It's not a crazy use of that power. Worse comes to worse, you blow a ton of money during epic play to get +5 to all stats.

Immabozo
2014-03-05, 03:51 PM
This brings up a question I am still struggling with: race. I could go Elan, keep most everything to one book, really opening up the other book for other options (mind's eye for Gem Master, MIC for the goodies it there, like crystals, another psion related book with lots of good powers, etc), or Kalashatir seem pretty awesome.

Although Synad are pretty amazing, however, the CPsi nerfs to powers really suck!

Fouredged Sword
2014-03-05, 03:53 PM
I like Elan, and if you are going for the creepy emo guy, you can't do better fluff wise. As for the second book, I pick something for items. If you can't get the items from the PHB, you are going to hurt for a lack of an Int boosting item.

Psyren
2014-03-05, 03:55 PM
With Crystal Master I tend to always go Warforged/Psiforged, just because the fluff for implanting the gems is pretty squicky on an organic race. Warforged can also easily skip certain gems like amethyst and blue zircon, focusing instead on the ones that make them better psions.

Also, I advise you ignore the CPsi nerfs - DSP certainly did.

Fouredged Sword
2014-03-05, 03:59 PM
warforged can also start off with the adimantium body feat, granting a great armor boost (+8) and DR3/- from level 1. This allows you to remove the DR/- gem from the set, freeing up another gem. The psionic body feat is meh.

Rubik
2014-03-05, 04:06 PM
warforged can also start off with the adimantium body feat, granting a great armor boost (+8) and DR3/- from level 1. This allows you to remove the DR/- gem from the set, freeing up another gem. The psionic body feat is meh.Or you could go dragonborn warforged and skip the crappy armor feats altogether and wear actual armor. AND you gain an extra +2 Con.

Immabozo
2014-03-05, 04:15 PM
Or you could go dragonborn warforged and skip the crappy armor feats altogether and wear actual armor. AND you gain an extra +2 Con.

I haven't looked into warforged much. What does dragonborn warforged do? And wouldn't the DR/- stack with the DR/- from the crystal master?

Rubik
2014-03-05, 04:24 PM
I haven't looked into warforged much. What does dragonborn warforged do? And wouldn't the DR/- stack with the DR/- from the crystal master?The DR would stack, yes, though remember that the main reason I dislike it is because it doesn't work on anything magic, and any martial character that's actually a threat deals enough damage to make DR mostly irrelevant.

But a dragonborn warforged gets all the dragonborn benefits (I generally go wings aspect, though I've been known to take either of the other two, as well, but the heart abilities are only if I get to abuse metabreath feats with the Gemstone Breath power, from Dragon Magic) along with all the warforged benefits except the slam attack (which isn't worth much) and the warforged armor (which is actually a benefit, since it usually requires a feat to get rid of). Most of the warforged's abilities come from its construct type (which technically gives you all the construct abilities (http://www.d20srd.org/srd/typesSubtypes.htm#constructType)) and the living construct subtype (which overrides the construct type where they clash, is where almost everything else a warforged gets comes from, and is what makes them so good).

[edit] Adding in Share Pain would make DR a better choice, though I've never ever been fond of heavy armor. I hate the skill check and speed penalties. Hates, My Precioussss.

Psyren
2014-03-05, 04:49 PM
Eh, you're a psion, what are you doing climbing and swimming anyway :smalltongue: that ****'s for muggles.

Rubik
2014-03-05, 04:51 PM
Eh, you're a psion, what are you doing climbing and swimming anyway :smalltongue: that ****'s for muggles.Psions don't have nearly as many ablative defenses as other casters, meaning you need to be mobile. Cutting your speed by 2/3 (and negating any number of potential speed boosts) is baaaad.

Fouredged Sword
2014-03-05, 05:05 PM
I would remind everyone we seem to be straying from the base requirements of the build. Dragonborn and warforged are two books, preventing the psion from also being able to be available.

Psyren
2014-03-05, 05:10 PM
Psions don't have nearly as many ablative defenses as other casters, meaning you need to be mobile. Cutting your speed by 2/3 (and negating any number of potential speed boosts) is baaaad.

They have the primary ablative defense that matters - HP, buckets and buckets of it, right in the XPH. Plus flight/teleportation/etc. to get around.


I would remind everyone we seem to be straying from the base requirements of the build. Dragonborn and warforged are two books, preventing the psion from also being able to be available.

Fair enough. With just XPH + Mind's Eye I'd probably go with Elan and just deal with the squick.

Drogorn
2014-03-05, 05:18 PM
Does your DM realize that book limitations hurt mundanes disproportionately compared to casters?

Immabozo
2014-03-05, 08:10 PM
The DR would stack, yes, though remember that the main reason I dislike it is because it doesn't work on anything magic, and any martial character that's actually a threat deals enough damage to make DR mostly irrelevant.

But a dragonborn warforged gets all the dragonborn benefits (I generally go wings aspect, though I've been known to take either of the other two, as well, but the heart abilities are only if I get to abuse metabreath feats with the Gemstone Breath power, from Dragon Magic) along with all the warforged benefits except the slam attack (which isn't worth much) and the warforged armor (which is actually a benefit, since it usually requires a feat to get rid of). Most of the warforged's abilities come from its construct type (which technically gives you all the construct abilities (http://www.d20srd.org/srd/typesSubtypes.htm#constructType)) and the living construct subtype (which overrides the construct type where they clash, is where almost everything else a warforged gets comes from, and is what makes them so good).

[edit] Adding in Share Pain would make DR a better choice, though I've never ever been fond of heavy armor. I hate the skill check and speed penalties. Hates, My Precioussss.

What book is dragonborn from? Is there other psionic love in there?


I would remind everyone we seem to be straying from the base requirements of the build. Dragonborn and warforged are two books, preventing the psion from also being able to be available.

Thank you


Fair enough. With just XPH + Mind's Eye I'd probably go with Elan and just deal with the squick.

Squick? That means mental discomfort, right?

If I understand you, I was thinking the same.


Does your DM realize that book limitations hurt mundanes disproportionately compared to casters?

It's for one of the players, who would only allow the PBH if he could. I REALLY doubt that HE realizes how much it hurts mundanes and how little casters are hurt by it. He wouldn't play if too much more was allowed and we all like the player, so dont mind working toward his playstyle a little.

Rubik
2014-03-05, 08:15 PM
What book is dragonborn from? Is there other psionic love in there?http://www.wizards.com/default.asp?x=dnd/iw/20060105b

It's also in Races of the Dragon, but aside from some psionic dragon info, there's not much, and those are only psionic because the gem dragons are marked as such in the MMII.


Squick? That means mental discomfort, right?squick
skwik/
verb, informal
verb: squick; 3rd person present: squicks; gerund or present participle: squicking; past tense: squicked; past participle: squicked

1. Cause immediate and thorough revulsion.
"was anyone else squicked by the potential adoptive parents?"

noun
noun: squick; plural noun: squicks

1. A person or thing that causes immediate and thorough revulsion.

Immabozo
2014-03-05, 09:04 PM
http://www.wizards.com/default.asp?x=dnd/iw/20060105b

It's also in Races of the Dragon, but aside from some psionic dragon info, there's not much, and those are only psionic because the gem dragons are marked as such in the MMII.

squick
skwik/
verb, informal
verb: squick; 3rd person present: squicks; gerund or present participle: squicking; past tense: squicked; past participle: squicked

1. Cause immediate and thorough revulsion.
"was anyone else squicked by the potential adoptive parents?"

noun
noun: squick; plural noun: squicks

1. A person or thing that causes immediate and thorough revulsion.

That makes sense.

The DM is trying to talking me into playing a blood magus, which I was also thinking about, fits the flavor well. But I am so interested in psions after researching them, I love these guys! Decerebrate has got to be one of my favorite D&D things I have read.

Rubik
2014-03-05, 09:11 PM
That makes sense.

The DM is trying to talking me into playing a blood magus, which I was also thinking about, fits the flavor well. But I am so interested in psions after researching them, I love these guys! Decerebrate has got to be one of my favorite D&D things I have read.Psion! Psion! Psion! Psion!

Also, make the wizards.com website your source, so you can have both The Mind's Eye AND anything else you can find (https://www.wizards.com/default.asp?x=dnd/fools/20030401c).

Immabozo
2014-03-05, 11:45 PM
Psion! Psion! Psion! Psion!

Also, make the wizards.com website your source, so you can have both The Mind's Eye AND anything else you can find (https://www.wizards.com/default.asp?x=dnd/fools/20030401c).

Yeah. He says that "blood magic" will be very powerful at one point in his campaign. But psionics are more powerful to begin with, as I understand.

Also, my DM said there is somewhere that it says a psion's eyes, or hands, or something that relates to their power, glows. I have never read anything about this, all I can think of is the psionic power that makes your eyes glow and lights up a cone in front of you

Rubik
2014-03-05, 11:52 PM
Yeah. He says that "blood magic" will be very powerful at one point in his campaign. But psionics are more powerful to begin with, as I understand.

Also, my DM said there is somewhere that it says a psion's eyes, or hands, or something that relates to their power, glows. I have never read anything about this, all I can think of is the psionic power that makes your eyes glow and lights up a cone in front of youPsionic powers have displays, which can be suppressed with a Concentration check:


Display

When a power is manifested, a display may accompany the primary effect. This secondary effect may be auditory, material, mental, olfactory, or visual. No power’s display is significant enough to create consequences for the psionic creatures, allies, or opponents during combat. The secondary effect for a power occurs only if the power’s description indicates it. If multiple powers with similar displays are in effect simultaneously, the displays do not necessary become more intense. Instead, the overall display remains much the same, though with minute spikes in intensity. A Psicraft check (DC 10 + 1 per additional power in use) reveals the exact number of simultaneous powers in play.
Dispense with Displays

Despite the fact that almost every power has a display, a psionic character can always choose to manifest the power without the flashy accompaniment. To manifest a power without any display (no matter how many displays it might have), a manifester must make a Concentration check (DC 15 + the level of the power). This check is part of the action of manifesting the power. If the check is unsuccessful, the power manifests normally with its display.

Even if a manifester manifests a power without a display, he is still subject to attacks of opportunity in appropriate circumstances. (Of course, another Concentration check can be made as normal to either manifest defensively or maintain the power if attacked.)

Immabozo
2014-03-05, 11:57 PM
Psionic powers have displays, which can be suppressed with a Concentration check:

Thank you, I think this is what he probably meant, but what he was saying, was it is a constant effect.

Rubik
2014-03-05, 11:58 PM
Thank you, I think this is what he probably meant, but what he was saying, was it is a constant effect.That is quite incorrect.

Even psionic weapons tend to hum, rather than glow (as magic weapons do), though there's only a percentage chance, rather than all of them.

Psyren
2014-03-05, 11:58 PM
Thank you, I think this is what he probably meant, but what he was saying, was it is a constant effect.

Nah, it's not constant. You don't see Professor X rolling around with glowing eyes all the time do you?

Rubik
2014-03-06, 12:00 AM
Nah, it's not constant. You don't see Professor X rolling around with glowing eyes all the time do you?Nah, that's Professor XXX. He works at the adult "school" for mutants. Very, very bad mutants.

Psyren
2014-03-06, 12:01 AM
Nah, that's Professor XXX. He works at the adult "school" for mutants. Very, very bad mutants.

Gives a whole new meaning to those nosebleeds he gets... #anime

Immabozo
2014-03-06, 12:01 AM
Nah, it's not constant. You don't see Professor X rolling around with glowing eyes all the time do you?

fantastic point. Thank you guys!

And a great argument, I used it in my rebuttal to him on this point