Vinyl Scratch
2014-03-05, 01:46 AM
Chances are I'm not entirely correct with this, I encourage constructive criticism about this.
Tiers of complexity:
Classes arraigned by the factors of learning curve, as well as skill ceiling and floor. Higher tier denotes a class that may be more difficult to learn or to master compared to ones that are lower on the list. This includes the effort required to make the class a viable contributor, the presence and punishment of bad or poor options, as well as some of the advanced nuances or mechanics of the class.
0: Truenamer Level
Requires significant skill and knowledge just to access the intended functions of the class.
Includes: Truenamer
1: Artificer Level
Complexity extends largely due to the sheer number of options as well as possibly difficult mechanics. Many ways to go wrong, many ways to go right.
Includes: Artificer, Spell-to-Power Erudite
2: Fixed Mundane Level
Requires choosing options for rather permanent, scarce resources (Such as feats) in order to be viable. Generally requires tight specialization.
Includes: Fighter, Monk, Rogue, Warlock (?)
3: Sorcerer Level
Requires permanent choices in the form of a fixed spells known list. Easier than tier 2 as spells tend to be powerful enough, ones that sound decent generally are.
Includes: Sorcerer, Psion, Favored Soul
4: Wizard Level
Like the sorcerer level, but generally spells known can be expanded with resources. Bad spell choices can be made up for with discovering more spells.
Includes: Wizard
5: Large Lists Level
These casters know all the spells on their respective lists. Spells can be tried on the fly, finding good ones just takes time.
Includes: Warmage, Beguiler, Cleric, Druid
6: Martial Adept Level
These classes are fairly meaty melee classes. They have plenty of options, but most all of them are decent enough. Can’t go too wrong.
Includes: Crusader, Warblade, Swordsage
Tiers of complexity:
Classes arraigned by the factors of learning curve, as well as skill ceiling and floor. Higher tier denotes a class that may be more difficult to learn or to master compared to ones that are lower on the list. This includes the effort required to make the class a viable contributor, the presence and punishment of bad or poor options, as well as some of the advanced nuances or mechanics of the class.
0: Truenamer Level
Requires significant skill and knowledge just to access the intended functions of the class.
Includes: Truenamer
1: Artificer Level
Complexity extends largely due to the sheer number of options as well as possibly difficult mechanics. Many ways to go wrong, many ways to go right.
Includes: Artificer, Spell-to-Power Erudite
2: Fixed Mundane Level
Requires choosing options for rather permanent, scarce resources (Such as feats) in order to be viable. Generally requires tight specialization.
Includes: Fighter, Monk, Rogue, Warlock (?)
3: Sorcerer Level
Requires permanent choices in the form of a fixed spells known list. Easier than tier 2 as spells tend to be powerful enough, ones that sound decent generally are.
Includes: Sorcerer, Psion, Favored Soul
4: Wizard Level
Like the sorcerer level, but generally spells known can be expanded with resources. Bad spell choices can be made up for with discovering more spells.
Includes: Wizard
5: Large Lists Level
These casters know all the spells on their respective lists. Spells can be tried on the fly, finding good ones just takes time.
Includes: Warmage, Beguiler, Cleric, Druid
6: Martial Adept Level
These classes are fairly meaty melee classes. They have plenty of options, but most all of them are decent enough. Can’t go too wrong.
Includes: Crusader, Warblade, Swordsage