VoxRationis
2014-03-05, 01:55 AM
I am unsure as to whether this is in the correct forum. My proposal smacks somewhat of homebrew, but I'm not actually making any specific rules, merely positing something to the community.
Prestige classes add a great deal of flavor to the setting, used properly. They allow the DM to feature traditions and training forms that stand out from the crowd; he or she can add in NPCs who fight with an emphasis on a particular weapon, tying them to a region associated with that weapon, or who have magical abilities beyond that of even normal wizards (hopefully with some sort of drawback).
However, I find myself confronted with a difficulty. I want to incorporate these sorts of NPCs, particularly those of martial bent, into my campaigns, in sufficient numbers that they clearly represent an organization or school. However, the entry requirements for all prestige classes require that (barring certain shenanigans of dubious character) one be 6th level or higher before entering the prestige class. This means that if I want to feature NPCs with a particular prestige class, they have to be at least 7th level, and probably 10-12th level if I want them to have a decent development of that prestige class's abilities. Thus, if, say, I want a class to represent a foreign fighting style commonly taught to soldiers from that area, I have to pepper—nay, saturate—my setting with mid- to high-level characters. This is undesirable for two reasons: first, it makes life terribly difficult at low levels, both for the players, for obvious reasons, and also for the DM, who has to justify why the level 2 PCs are needed when a single garrison member could do their job over his lunch break; and second, it breaks verisimilitude to have too many mid- to high-level characters, given what a mid- to high-level character is capable of surviving (e.g., ballista bolts to the head, being swallowed by large animals, drinking a shot glass full of mercury, etc.), not to mention any other setting-breaking abilities that come with level.
Therefore, I suggest that certain prestige classes, particularly those for fighters, be revamped to allow entry by martial characters at lower levels (and hopefully remain balanced at those levels). I say this for fighters because fighting is one of those skill sets that benefits, flavor- and tactics-wise, the most from having some sort of new spin put on them.
What are people's thoughts on this?
Prestige classes add a great deal of flavor to the setting, used properly. They allow the DM to feature traditions and training forms that stand out from the crowd; he or she can add in NPCs who fight with an emphasis on a particular weapon, tying them to a region associated with that weapon, or who have magical abilities beyond that of even normal wizards (hopefully with some sort of drawback).
However, I find myself confronted with a difficulty. I want to incorporate these sorts of NPCs, particularly those of martial bent, into my campaigns, in sufficient numbers that they clearly represent an organization or school. However, the entry requirements for all prestige classes require that (barring certain shenanigans of dubious character) one be 6th level or higher before entering the prestige class. This means that if I want to feature NPCs with a particular prestige class, they have to be at least 7th level, and probably 10-12th level if I want them to have a decent development of that prestige class's abilities. Thus, if, say, I want a class to represent a foreign fighting style commonly taught to soldiers from that area, I have to pepper—nay, saturate—my setting with mid- to high-level characters. This is undesirable for two reasons: first, it makes life terribly difficult at low levels, both for the players, for obvious reasons, and also for the DM, who has to justify why the level 2 PCs are needed when a single garrison member could do their job over his lunch break; and second, it breaks verisimilitude to have too many mid- to high-level characters, given what a mid- to high-level character is capable of surviving (e.g., ballista bolts to the head, being swallowed by large animals, drinking a shot glass full of mercury, etc.), not to mention any other setting-breaking abilities that come with level.
Therefore, I suggest that certain prestige classes, particularly those for fighters, be revamped to allow entry by martial characters at lower levels (and hopefully remain balanced at those levels). I say this for fighters because fighting is one of those skill sets that benefits, flavor- and tactics-wise, the most from having some sort of new spin put on them.
What are people's thoughts on this?