Blackheart,The
2014-03-05, 07:11 AM
Hello there peoples who are smarter than myself, i could use some advice.
you see, I've been in a long running game for a few years now, started as a level 2 human warlock, and now we're level 14 and our group owns a substantial amount of land, and we have a fort in need of magical protection, the issue being that, as a warlock11/hellfire warlock3, i am the closest thing our group has to a true magic user, and the other PCs refuse to lend me gold to pay for all the wands and scrolls we need.
so take that into consideration and then realize that I'm just a plain ol' 14th level warlock, so when in combat i hardly contribute anything anymore, this all combines into me not being very happy with the mechanics of this anymore (though i still love the character and story). My DM has noticed this and agreed to let me rebuild this character as warlock3/wizard3/eldritch theurge8 as part of an adventure, but with a few conditions, which i have gladly agreed to.
1. i am a focused specialist evoker (i choose to ban illusion, enchantment and necromancy for reasons)
2. i will not start with a spellbook, i will have to spend time making one after the change.
3. as such, i will only know as many spells as a wizard would from gaining class levels
with that in mind, i want to spend my starting spells known on utility things that will help the party, and things that will help a Fort stay safe in a nation that's been suffering through a magical drought
TD;DR
what do you think are the best utility spells for a character that has to protect both his friends, and his home?
you see, I've been in a long running game for a few years now, started as a level 2 human warlock, and now we're level 14 and our group owns a substantial amount of land, and we have a fort in need of magical protection, the issue being that, as a warlock11/hellfire warlock3, i am the closest thing our group has to a true magic user, and the other PCs refuse to lend me gold to pay for all the wands and scrolls we need.
so take that into consideration and then realize that I'm just a plain ol' 14th level warlock, so when in combat i hardly contribute anything anymore, this all combines into me not being very happy with the mechanics of this anymore (though i still love the character and story). My DM has noticed this and agreed to let me rebuild this character as warlock3/wizard3/eldritch theurge8 as part of an adventure, but with a few conditions, which i have gladly agreed to.
1. i am a focused specialist evoker (i choose to ban illusion, enchantment and necromancy for reasons)
2. i will not start with a spellbook, i will have to spend time making one after the change.
3. as such, i will only know as many spells as a wizard would from gaining class levels
with that in mind, i want to spend my starting spells known on utility things that will help the party, and things that will help a Fort stay safe in a nation that's been suffering through a magical drought
TD;DR
what do you think are the best utility spells for a character that has to protect both his friends, and his home?