Bakkan
2014-03-05, 12:37 PM
I'm mulling around a possible reworking of how flanking works in my games and wanted to get some input on how it would change the game.
New Rule (Replaces current flanking rules)
If a creature has two enemies threatening him on opposite sides or opposite corners, then he gains the "flanked" condition. Creatures gain a +2 bonus to melee and ranged attack rolls when attacking a flanked creature. Whenever an ability references the creature flanking the target, replace that language with language referring to attacking an enemy with the flanked condition.
Creatures that were immune to flanking or could not be flanked now have "immunity to the flanked condition".
Here are some implications of this rule that I have noticed so far:
When three or more allies are threatening the same creature, as long as two of them are flanking him (in the old sense) then all of them gain the flanking bonus. This means that they don't have to do delays, readied actions, and 5-foot steps to make sure that they get the bonus on all their attacks.
It seems somewhat more "realistic" to me. It seems strange that if a creature is surrounded by 5 enemies, he will have an easier time defending against some of them than others
Rogues, especially ranged rogues, gain a significant power boost. As long as the rogue has two allies flanking the target, he can get ranged sneak attacks reliably.
What are some other implications? Do you think this rule would make the game better or worse?
New Rule (Replaces current flanking rules)
If a creature has two enemies threatening him on opposite sides or opposite corners, then he gains the "flanked" condition. Creatures gain a +2 bonus to melee and ranged attack rolls when attacking a flanked creature. Whenever an ability references the creature flanking the target, replace that language with language referring to attacking an enemy with the flanked condition.
Creatures that were immune to flanking or could not be flanked now have "immunity to the flanked condition".
Here are some implications of this rule that I have noticed so far:
When three or more allies are threatening the same creature, as long as two of them are flanking him (in the old sense) then all of them gain the flanking bonus. This means that they don't have to do delays, readied actions, and 5-foot steps to make sure that they get the bonus on all their attacks.
It seems somewhat more "realistic" to me. It seems strange that if a creature is surrounded by 5 enemies, he will have an easier time defending against some of them than others
Rogues, especially ranged rogues, gain a significant power boost. As long as the rogue has two allies flanking the target, he can get ranged sneak attacks reliably.
What are some other implications? Do you think this rule would make the game better or worse?