Amnoriath
2014-03-05, 01:56 PM
Mythic Changeling
http://www.startrek.com/database_article/odo
"Laws change depending on who's making them," Odo, a mythic changeling
On the eve of creation there had existed an industrious peace. The Gods who were the viziers, mathematicians, architects adding detail after detail to the great worlds and creatures. Then there were the Proteans, a race that were never really created but ones that came into existence the same time the first Gods. This race though didn't have corporeal bodies to speak of, instead they were waves of semi-solid fluid that could morph themselves into all sorts of objects or beings. They worked with the Gods being the artists, caretakers, innovators of the plans. However, once they were finished the Proteans could never leave things be. They would act like what they created or even unmake them only to seemingly do the same thing again. The Gods demanded that they would go according to the plans and expand upon them. The Proteans though were determined to stay. While the heavenly beings may have been more powerful the myriad of forms and amorphous bodies of the Proteans proved to be relentless. As supernal beings were being engulfed by the tides the Gods did notice one thing. The Proteans power were dependent on each other as well as surroundings far more than just tools and strategy. It was their only way to communicate and develop. The Gods then scattered the planes of existence setting up rules and dominant races in each of them while isolating the straggling Proteans. Eventually they either died from being hunted or alone. The only echos of them are the kin of compassionate creatures that had sheltered them, the Dopplegangers.
Lost Protean Visage
Prerequisites: Doppleganger or Changeling, One Mythos known
Benefit: You may add the following mythos to your mythos class list. Additionally you add Disguise as a class skill to any class you take through out your career. If you already have Disguise as a class skill you act as if you had the Skill Focus(disguise) bonus feat. You also gain one hit point per racial feat you possess.
Exceptional Mythos
Harkened Expedient Protos
You gain Quick Change as bonus feat. In addition you may make a quick cosmetic change on your body as a free action. This change cannot alter you enough to constitute a full body modification. However, you may try to make a Concentration check of 20+5 for every use after one in the day to make a normal minor shapechange as an immediate action.
Prismatic Textural Mimicry
You may instead use your Minor Shapechange ability to match the color and the texture of the surrounding area. When you do this you gain a circumstance bonus equal to 5+mythos class level to hide checks and you may attempt to hide without concealment so long as you weren't being observed when you used your minor shapechange this way. Additionally you must stay in an environment that does not have a drastic change in scenery or texture losing all benefits of this ability if it would happen. For example if you were hiding in an alley way with this ability and choose to move in an area of vegetation your would lose your bonus and ability to hide without cover. If you would obtain Hide in Plain Sight or use the distraction use for Bluff you may hide as a free action once a round.
Advanced Manifestation
Like a Tree: If you stand still in the round that you used this ability and remain unnoticed you can choose to make yourself into a mundane object of your equivalent size as an immediate action. This uses your Disguise check to determine whether or not people believe you are in fact the object. While in this state you can not move or take physical action otherwise it ends the effect automatically. You can remain in this state for rounds equal to your mythos class level+con. modifier after which you must wait an equivalent amount of time spent to use it again. This is otherwise considered a polymorph effect.
Adaptive Climatic Vagabond
You have learned to deal with prying eyes of strangers looking at you by acting like someone else. Now you can master an environment by taking up it creature's proclivities. You gain Endurace as a bonus feat. You can only take up one of these benefits at a time regardless of how many you know and change them using your Minor Shapechange ability.
Basic Manifestations
Desert: You gain fire resistance equal to 5+mythos class level and Heat Endurance as a bonus feat. Additionally you cannot become fatiqued unless it would normally exhaust you. If you obtain an immunity to fatigue elsewhere you become immune to exhaustion. You also gain a competence bonus equal to 2+one half mythos class level to Tumble checks.
Arctic: You gain cold resistance equal to 5+mythos class level. You also gain Diehard and Cold Endurace as bonus feats. You automatically make balance checks that deal with slippery ground. Additionally you gain a competence bonus to Survival checks equal to 2+half your mythos class level.
Forest: You gain Alertness as a bonus feat. Additionally you can make standing jumps without any penalty and your jumping distance per move action may be double that of your land speed. You also gain a competence bonus to Jump checks equal to 2+one half mythos class level.
Plains: You gain Run as a bonus feat and all forms of movement are increased by 10 feet. Also any sight based vision and range restricted damage or conditions has their range doubled as well as your range increments are increased by 20. You gain a competence bonus to Spot checks equal to 2+one half mythos class level.
Mountains: You gain natural armor of 2+one fourth mythos class level. Additionally when you climb or balance you do not become flat-footed and you can choose to use only two limbs while having a climb speed of 20. You gain a competence bonus to Climb checks equal to 2+one half mythos class level.
Cavernous: You gain acid resistance equal to 5+mythos class level. Additionally you gain darkvision 60 and Blind Fight as a bonus feat except that you can move normally in darkness. You may also reroll against any concealment with ranged attacks. If you have darkvision you can automatically make a search check in dim or dark areas. You gain a competence bonus to Search checks equal to 2+one half mythos class levels.
Urban: You gain Master Linguist as a bonus feat. Additionally you can mimic any kind of voice so long as you make a Speak Language check using the Knowledge skill rules to determine rarity. Creatures may make a Listen check to not be fooled by it. You gain competence bonuses to Diplomacy and Speak Language equal to 2+one half mythos class levels.
Aquatic: You gain electricity resistance equal to 5+mythos class level. Additionally you gain the Hold Breath quality and you do not suffer any penalties for attacking or using skills underwater. You gain a competence bonus to Swim checks equal to 2+one half mythos class levels.
Swamp: You become immune to the sickened condition and anything that would normally make nauseated makes you sickened instead. Additionally you may ignore difficult terrain so long as it isn't made of stone, metal, or because of darkness. You also gain a competence bonus to Escape Artist checks equal to 2+one half mythos class level.
Weightless: You do not suffer any penalties or restrictions while in the prone position. Additionally any damage that would result from falling or being knocked back is treated as being 5xmythos class level less feet. You also gain a competence bonus to Balance checks equal to your 2+one half mythos class level.
Advanced: You may select another basic manifestation and you may have 2 on at once. You may also temporarily learn any one manifestation above if you have meditated in the appropriate area for one hour.
Telepathic Stalking Pariah
You gain Persona Immersion as a bonus feat. Additionally you may use detect thoughts as a spell-like ability using your mythos class save DC and caster level. If you take up a prestige class that offers this as a spell-like ability or advances it in some way it stacks to determine the save DC and strength of this mythos as well as its manifestations.
Basic Manifestations
Persona Fortification: The level of the spell for Persona Immersion is now equal to half your mythos class level if it is better and it may also considered to be saved if they failed to make a caster level check against you.
Efficient Mind Reading: You can also duplicate the effects of the detect chaos/good/evil/law spells the same time you use your detect thoughts effect.
Harrier of the Weak Will: You gain a circumstance bonus equal to your charisma modifier to attack rolls or equal to 1+1/4 mythos class level, which ever is better whenever they fail the save against detect thoughts.
Advanced Manifestations
Relentless Probing: If an enemy made its will save against your detect thoughts effect if you maintain concentration you can force them to save again in the next round.
Spy in the Eye: If the creature fails its will save you automatically know its location and does not have any concealment for the round.
Cloud the Diviners: As an immediate action you can dispel any divination or enchantment effect in effect or being cast having an effective caster level equal to your mythos class level.
Fantastic Mythos
Dependendable Rakish Facade
Prerequisite: One Changeling mythos known
You gain skill points equal to 4+mythos class level and you may choose two cross class skills to become class skills for this mythos class. Additionally you can change the appearance of your clothing as part of your Minor Shapeshift ability.
Basic Manifestations
Believe the Lie: You gain the Assume Quirk skill trick. You also can choose one cross-class skill to treat as being trained and a class skill gaining a bonus equal to 2+1/4 mythos class levels to the check while in a disquise. This skill though must be something in which someone whom you are imitating would readily be able to do.
With a Flick: You obtain the Mosquito Bite and Sudden Draw skill tricks. Additionally you gain 1d6 of sneak attack per 5 levels of mythos class.
Shifting Feint: You gain Improved Feint as a bonus feat and Timely Misdirection skill trick. Additionally you may make a bluff check once per round as a free action so long as it involves simple movements or two word phrases. Additionally you add your mythos class level to your bluff check when attempting to feint in combat.
Carbon Copy: You can use your Minor Shapeshift ability to disquise yourself as an actual person. You also gain a competence bonus equal to your mythos class level to bluff and forgery checks in order to convince people on who you are at the moment. Though you must have either engaged this person in conversation for 5 minutes or have at least studied them in some manner for a day in order to do this.
Muffled Step: You gain Dark Stalker as bonus feat. Additionally if you make a Move Silently check equal to 15+CR creatures are not entitled to an automatic Listen or the trap isn't set off check against you for the round. You gain a bonus to Move Silently equal to half your level.
Enveloping Palm: You gain the Hidden Blade skill trick. If you made a successful Sleight of Hand check you can choose to store it in your hand as a free action once a round. Additionally you may draw it out as a free action. The item in question cannot be larger than your forearm regardless of how good your Sleight of Hand check is and you cannot store more than one item larger than your hand or two smaller in each arm. You gain a bonus to Sleight of Hand checks equal to half your level.
Fluid Escape: You gain the Evasion class feature as a rogue. Additionally Escape Artist checks that usually take a minute only take a full-round action. Ones that take a full-round action now only take a move action. Finally, ones that take a standard action only take an immediate action that happens after a creature effectively binds or grapples them. You gain a bonus to Escape Artist checks equal to half your level.
Harassing Antics: You gain Disturbing Visage as a bonus feat. Additionally you gain extra effects to the appropriate maneuvers. Those who fall for Cringe become two steps more friendly towards you up to indifferent. You can taunt someone 30 feet away and must always take actions geared at you. Those whom you Unnerve lose their psionic focus or next concentration check. These conditions still carrying the same time alloted by the feat.
Advanced: You may select basic manifestations equal to one fifth your mythos class level. If you take any levels of rogue or factotum they stack with your mythos class level.
Malleable Opalescent Physique
Prerequisite: One Changeling Mythos Known
You gain Mutable Body as a bonus feat. You may also change your physical attributes on a one to one basis whenever you use your Minor Shapeshift ability. You cannot decrease an attribute score below half of its original score.
Additionally you learn to manipulate your body to imitate tools and other fine instruments. If you make it emulate a weapon, armor, or shield it possesses an enhancement bonus equal to 1+one fourth your level and may be treated as a metal of your choice. These bonuses may be traded in for equivalent enchantment properties. You can choose to supplant ammunition as a free action but you deal 1 point of damage to yourself that bypasses any DR you possess. These items in question cannot exceed the weight of one of your limbs nor may it be magical in any nature. When using this you lose any bonus to disguise or bluff checks in order to conceal your identity and opponents are automatically entitled to a spot check against you. This otherwise functions like the graft weapon power. These are treated as full uses of your Minor Shapeshift ability unless otherwise stated.
Legendary Mythos
Inexorable Altering Lineage
Prerequisites: Two Changeling mythos known
You gain Racial Emulation as a bonus feat. If you already have this feat you may select any other racial feat you qualify for. This feat may be exchanged if you changed your form to another race. You officially don the shapechanger subtype. This allows your Minor Shapechange ability to assume the form of any small or medium sized humanoid/monstrous humanoid race with a HD equal to one half your mythos class level round down.
Additionally you can choose to pay a cost of 100 xp per HD of creature you can adapt all of its racial physique, bonuses, and abilities in addition to your own using your own effective hit die while assuming its form. You do not take up its mental attribute bonuses or penalties. If a creature does not have an attribute bonus you instead take up its listed score if it is better. This effect does not transfer when you change form. This becomes a polymorph effect if you would take a form that is larger than your current size, smaller than small, or the body does not have a bipedal structure.
Basic Manifestations
Expand the Gene Pool: You can choose another creature type to be included in the Inexorable Altering Lineage.
Size Adaptation: You can choose to be Tiny or Large creatures in your available monster types. If you select this again it becomes Fine and Huge.
Abnormal Variance: You can select a single template that is only for a single creature to apply to your desired form adding its level adjustment to its HD for exp cost. If a template just has a ritual cost treat it as having a level adjustment of one. When you select this again you can choose another template to know.
Advanced Manifestations: You may select another basic manifestation or the one below.
Bane of the Stagnant Incarnate: You may use your Minor Shapechange ability to reflect that of a true Protean. You still use your normal physical and mental characteristics however all your items and weapons meld into your new form. You gain fast healing 10 and you become immune to critical hits, precision damage, flanking, and transmutation effects if you choose to. Additionally weapons deals only half damage to you. You gain a slam attack of 1d8(medium)+Str which can be used in iteratives. Your body is also fluid allowing to seep through cracks and fight in close quarters with no penalty can also modify your size according to what you selected for the above manifestations as a free action once a round. If an opponent is in the same space as you are they must make a fortitude save or become nauseated while suffering your slam damage once a round that bypasses any damage reduction or hardness. If a creature dies or item destroyed you can recover an amount of damage equal to the victims hit die+mythos class level allowing temporary health if it exceeds your own but doesn't stack with itself by staying in the space or on creature for rounds equal to 1+1/size category larger than you(minimum 1). Mundane items are considered to have one HD while magical items are considered have hit die equal to the effective bonus they possess(use effective wealth if to determine if it doesn't have one). Creatures disposed of this way cannot be resurrected other than by wish, miracle, or true resurrection. Items destroyed this don't lose any value.
http://www.startrek.com/database_article/odo
"Laws change depending on who's making them," Odo, a mythic changeling
On the eve of creation there had existed an industrious peace. The Gods who were the viziers, mathematicians, architects adding detail after detail to the great worlds and creatures. Then there were the Proteans, a race that were never really created but ones that came into existence the same time the first Gods. This race though didn't have corporeal bodies to speak of, instead they were waves of semi-solid fluid that could morph themselves into all sorts of objects or beings. They worked with the Gods being the artists, caretakers, innovators of the plans. However, once they were finished the Proteans could never leave things be. They would act like what they created or even unmake them only to seemingly do the same thing again. The Gods demanded that they would go according to the plans and expand upon them. The Proteans though were determined to stay. While the heavenly beings may have been more powerful the myriad of forms and amorphous bodies of the Proteans proved to be relentless. As supernal beings were being engulfed by the tides the Gods did notice one thing. The Proteans power were dependent on each other as well as surroundings far more than just tools and strategy. It was their only way to communicate and develop. The Gods then scattered the planes of existence setting up rules and dominant races in each of them while isolating the straggling Proteans. Eventually they either died from being hunted or alone. The only echos of them are the kin of compassionate creatures that had sheltered them, the Dopplegangers.
Lost Protean Visage
Prerequisites: Doppleganger or Changeling, One Mythos known
Benefit: You may add the following mythos to your mythos class list. Additionally you add Disguise as a class skill to any class you take through out your career. If you already have Disguise as a class skill you act as if you had the Skill Focus(disguise) bonus feat. You also gain one hit point per racial feat you possess.
Exceptional Mythos
Harkened Expedient Protos
You gain Quick Change as bonus feat. In addition you may make a quick cosmetic change on your body as a free action. This change cannot alter you enough to constitute a full body modification. However, you may try to make a Concentration check of 20+5 for every use after one in the day to make a normal minor shapechange as an immediate action.
Prismatic Textural Mimicry
You may instead use your Minor Shapechange ability to match the color and the texture of the surrounding area. When you do this you gain a circumstance bonus equal to 5+mythos class level to hide checks and you may attempt to hide without concealment so long as you weren't being observed when you used your minor shapechange this way. Additionally you must stay in an environment that does not have a drastic change in scenery or texture losing all benefits of this ability if it would happen. For example if you were hiding in an alley way with this ability and choose to move in an area of vegetation your would lose your bonus and ability to hide without cover. If you would obtain Hide in Plain Sight or use the distraction use for Bluff you may hide as a free action once a round.
Advanced Manifestation
Like a Tree: If you stand still in the round that you used this ability and remain unnoticed you can choose to make yourself into a mundane object of your equivalent size as an immediate action. This uses your Disguise check to determine whether or not people believe you are in fact the object. While in this state you can not move or take physical action otherwise it ends the effect automatically. You can remain in this state for rounds equal to your mythos class level+con. modifier after which you must wait an equivalent amount of time spent to use it again. This is otherwise considered a polymorph effect.
Adaptive Climatic Vagabond
You have learned to deal with prying eyes of strangers looking at you by acting like someone else. Now you can master an environment by taking up it creature's proclivities. You gain Endurace as a bonus feat. You can only take up one of these benefits at a time regardless of how many you know and change them using your Minor Shapechange ability.
Basic Manifestations
Desert: You gain fire resistance equal to 5+mythos class level and Heat Endurance as a bonus feat. Additionally you cannot become fatiqued unless it would normally exhaust you. If you obtain an immunity to fatigue elsewhere you become immune to exhaustion. You also gain a competence bonus equal to 2+one half mythos class level to Tumble checks.
Arctic: You gain cold resistance equal to 5+mythos class level. You also gain Diehard and Cold Endurace as bonus feats. You automatically make balance checks that deal with slippery ground. Additionally you gain a competence bonus to Survival checks equal to 2+half your mythos class level.
Forest: You gain Alertness as a bonus feat. Additionally you can make standing jumps without any penalty and your jumping distance per move action may be double that of your land speed. You also gain a competence bonus to Jump checks equal to 2+one half mythos class level.
Plains: You gain Run as a bonus feat and all forms of movement are increased by 10 feet. Also any sight based vision and range restricted damage or conditions has their range doubled as well as your range increments are increased by 20. You gain a competence bonus to Spot checks equal to 2+one half mythos class level.
Mountains: You gain natural armor of 2+one fourth mythos class level. Additionally when you climb or balance you do not become flat-footed and you can choose to use only two limbs while having a climb speed of 20. You gain a competence bonus to Climb checks equal to 2+one half mythos class level.
Cavernous: You gain acid resistance equal to 5+mythos class level. Additionally you gain darkvision 60 and Blind Fight as a bonus feat except that you can move normally in darkness. You may also reroll against any concealment with ranged attacks. If you have darkvision you can automatically make a search check in dim or dark areas. You gain a competence bonus to Search checks equal to 2+one half mythos class levels.
Urban: You gain Master Linguist as a bonus feat. Additionally you can mimic any kind of voice so long as you make a Speak Language check using the Knowledge skill rules to determine rarity. Creatures may make a Listen check to not be fooled by it. You gain competence bonuses to Diplomacy and Speak Language equal to 2+one half mythos class levels.
Aquatic: You gain electricity resistance equal to 5+mythos class level. Additionally you gain the Hold Breath quality and you do not suffer any penalties for attacking or using skills underwater. You gain a competence bonus to Swim checks equal to 2+one half mythos class levels.
Swamp: You become immune to the sickened condition and anything that would normally make nauseated makes you sickened instead. Additionally you may ignore difficult terrain so long as it isn't made of stone, metal, or because of darkness. You also gain a competence bonus to Escape Artist checks equal to 2+one half mythos class level.
Weightless: You do not suffer any penalties or restrictions while in the prone position. Additionally any damage that would result from falling or being knocked back is treated as being 5xmythos class level less feet. You also gain a competence bonus to Balance checks equal to your 2+one half mythos class level.
Advanced: You may select another basic manifestation and you may have 2 on at once. You may also temporarily learn any one manifestation above if you have meditated in the appropriate area for one hour.
Telepathic Stalking Pariah
You gain Persona Immersion as a bonus feat. Additionally you may use detect thoughts as a spell-like ability using your mythos class save DC and caster level. If you take up a prestige class that offers this as a spell-like ability or advances it in some way it stacks to determine the save DC and strength of this mythos as well as its manifestations.
Basic Manifestations
Persona Fortification: The level of the spell for Persona Immersion is now equal to half your mythos class level if it is better and it may also considered to be saved if they failed to make a caster level check against you.
Efficient Mind Reading: You can also duplicate the effects of the detect chaos/good/evil/law spells the same time you use your detect thoughts effect.
Harrier of the Weak Will: You gain a circumstance bonus equal to your charisma modifier to attack rolls or equal to 1+1/4 mythos class level, which ever is better whenever they fail the save against detect thoughts.
Advanced Manifestations
Relentless Probing: If an enemy made its will save against your detect thoughts effect if you maintain concentration you can force them to save again in the next round.
Spy in the Eye: If the creature fails its will save you automatically know its location and does not have any concealment for the round.
Cloud the Diviners: As an immediate action you can dispel any divination or enchantment effect in effect or being cast having an effective caster level equal to your mythos class level.
Fantastic Mythos
Dependendable Rakish Facade
Prerequisite: One Changeling mythos known
You gain skill points equal to 4+mythos class level and you may choose two cross class skills to become class skills for this mythos class. Additionally you can change the appearance of your clothing as part of your Minor Shapeshift ability.
Basic Manifestations
Believe the Lie: You gain the Assume Quirk skill trick. You also can choose one cross-class skill to treat as being trained and a class skill gaining a bonus equal to 2+1/4 mythos class levels to the check while in a disquise. This skill though must be something in which someone whom you are imitating would readily be able to do.
With a Flick: You obtain the Mosquito Bite and Sudden Draw skill tricks. Additionally you gain 1d6 of sneak attack per 5 levels of mythos class.
Shifting Feint: You gain Improved Feint as a bonus feat and Timely Misdirection skill trick. Additionally you may make a bluff check once per round as a free action so long as it involves simple movements or two word phrases. Additionally you add your mythos class level to your bluff check when attempting to feint in combat.
Carbon Copy: You can use your Minor Shapeshift ability to disquise yourself as an actual person. You also gain a competence bonus equal to your mythos class level to bluff and forgery checks in order to convince people on who you are at the moment. Though you must have either engaged this person in conversation for 5 minutes or have at least studied them in some manner for a day in order to do this.
Muffled Step: You gain Dark Stalker as bonus feat. Additionally if you make a Move Silently check equal to 15+CR creatures are not entitled to an automatic Listen or the trap isn't set off check against you for the round. You gain a bonus to Move Silently equal to half your level.
Enveloping Palm: You gain the Hidden Blade skill trick. If you made a successful Sleight of Hand check you can choose to store it in your hand as a free action once a round. Additionally you may draw it out as a free action. The item in question cannot be larger than your forearm regardless of how good your Sleight of Hand check is and you cannot store more than one item larger than your hand or two smaller in each arm. You gain a bonus to Sleight of Hand checks equal to half your level.
Fluid Escape: You gain the Evasion class feature as a rogue. Additionally Escape Artist checks that usually take a minute only take a full-round action. Ones that take a full-round action now only take a move action. Finally, ones that take a standard action only take an immediate action that happens after a creature effectively binds or grapples them. You gain a bonus to Escape Artist checks equal to half your level.
Harassing Antics: You gain Disturbing Visage as a bonus feat. Additionally you gain extra effects to the appropriate maneuvers. Those who fall for Cringe become two steps more friendly towards you up to indifferent. You can taunt someone 30 feet away and must always take actions geared at you. Those whom you Unnerve lose their psionic focus or next concentration check. These conditions still carrying the same time alloted by the feat.
Advanced: You may select basic manifestations equal to one fifth your mythos class level. If you take any levels of rogue or factotum they stack with your mythos class level.
Malleable Opalescent Physique
Prerequisite: One Changeling Mythos Known
You gain Mutable Body as a bonus feat. You may also change your physical attributes on a one to one basis whenever you use your Minor Shapeshift ability. You cannot decrease an attribute score below half of its original score.
Additionally you learn to manipulate your body to imitate tools and other fine instruments. If you make it emulate a weapon, armor, or shield it possesses an enhancement bonus equal to 1+one fourth your level and may be treated as a metal of your choice. These bonuses may be traded in for equivalent enchantment properties. You can choose to supplant ammunition as a free action but you deal 1 point of damage to yourself that bypasses any DR you possess. These items in question cannot exceed the weight of one of your limbs nor may it be magical in any nature. When using this you lose any bonus to disguise or bluff checks in order to conceal your identity and opponents are automatically entitled to a spot check against you. This otherwise functions like the graft weapon power. These are treated as full uses of your Minor Shapeshift ability unless otherwise stated.
Legendary Mythos
Inexorable Altering Lineage
Prerequisites: Two Changeling mythos known
You gain Racial Emulation as a bonus feat. If you already have this feat you may select any other racial feat you qualify for. This feat may be exchanged if you changed your form to another race. You officially don the shapechanger subtype. This allows your Minor Shapechange ability to assume the form of any small or medium sized humanoid/monstrous humanoid race with a HD equal to one half your mythos class level round down.
Additionally you can choose to pay a cost of 100 xp per HD of creature you can adapt all of its racial physique, bonuses, and abilities in addition to your own using your own effective hit die while assuming its form. You do not take up its mental attribute bonuses or penalties. If a creature does not have an attribute bonus you instead take up its listed score if it is better. This effect does not transfer when you change form. This becomes a polymorph effect if you would take a form that is larger than your current size, smaller than small, or the body does not have a bipedal structure.
Basic Manifestations
Expand the Gene Pool: You can choose another creature type to be included in the Inexorable Altering Lineage.
Size Adaptation: You can choose to be Tiny or Large creatures in your available monster types. If you select this again it becomes Fine and Huge.
Abnormal Variance: You can select a single template that is only for a single creature to apply to your desired form adding its level adjustment to its HD for exp cost. If a template just has a ritual cost treat it as having a level adjustment of one. When you select this again you can choose another template to know.
Advanced Manifestations: You may select another basic manifestation or the one below.
Bane of the Stagnant Incarnate: You may use your Minor Shapechange ability to reflect that of a true Protean. You still use your normal physical and mental characteristics however all your items and weapons meld into your new form. You gain fast healing 10 and you become immune to critical hits, precision damage, flanking, and transmutation effects if you choose to. Additionally weapons deals only half damage to you. You gain a slam attack of 1d8(medium)+Str which can be used in iteratives. Your body is also fluid allowing to seep through cracks and fight in close quarters with no penalty can also modify your size according to what you selected for the above manifestations as a free action once a round. If an opponent is in the same space as you are they must make a fortitude save or become nauseated while suffering your slam damage once a round that bypasses any damage reduction or hardness. If a creature dies or item destroyed you can recover an amount of damage equal to the victims hit die+mythos class level allowing temporary health if it exceeds your own but doesn't stack with itself by staying in the space or on creature for rounds equal to 1+1/size category larger than you(minimum 1). Mundane items are considered to have one HD while magical items are considered have hit die equal to the effective bonus they possess(use effective wealth if to determine if it doesn't have one). Creatures disposed of this way cannot be resurrected other than by wish, miracle, or true resurrection. Items destroyed this don't lose any value.