Ruethgar
2014-03-05, 10:30 PM
So I have this massive creation being, Aubrey, that made 1000 worlds and I have been populating a few of them. However trying to think of the potential power of the beings there and how that would interact and eventually what outcome would result, I could only come to the conclusion that a wizard would eventually destroy the world.
So I started making them E6 and want the playground's opinion on one world in particular, Kalaran.
The classes are limited to Barbarian, Crusader, Elemental Adept (http://www.giantitp.com/forums/showthread.php?t=311076), Ranger, Rogue, Swordsage, Scout, Warblade and NPC classes minus adept plus NPC only Druids(as great and rare guardians). Is there anything that would be sorely missing? Do you feel elemental adept would fill the arcane niche well enough or should I work in bards as a complement to mystic rangers?
The races I currently have limited to human PC only for simplicities sake(templates still applicable).
Spellcasting ideas not set on this world.
I was considering granting the effects of the spell fatigue flaw across the world. Or perhaps just throw on the Ravenloft Science delay of 1d4 rounds of recharge time for spellcasting making wands and reserve feats more used, lessening the potency of spells. I had another world that just made dead magic zones if you cast a spell greater than 4th, but eventually you can get around that so I just made this one E6 to limit access.
So I started making them E6 and want the playground's opinion on one world in particular, Kalaran.
The classes are limited to Barbarian, Crusader, Elemental Adept (http://www.giantitp.com/forums/showthread.php?t=311076), Ranger, Rogue, Swordsage, Scout, Warblade and NPC classes minus adept plus NPC only Druids(as great and rare guardians). Is there anything that would be sorely missing? Do you feel elemental adept would fill the arcane niche well enough or should I work in bards as a complement to mystic rangers?
The races I currently have limited to human PC only for simplicities sake(templates still applicable).
Spellcasting ideas not set on this world.
I was considering granting the effects of the spell fatigue flaw across the world. Or perhaps just throw on the Ravenloft Science delay of 1d4 rounds of recharge time for spellcasting making wands and reserve feats more used, lessening the potency of spells. I had another world that just made dead magic zones if you cast a spell greater than 4th, but eventually you can get around that so I just made this one E6 to limit access.