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View Full Version : Original System Generica-Shin Megami Tensei version



Philemonite
2014-03-06, 03:48 PM
Generica is a simple set of rules that can be adopted for almost any setting, especially suitable for video games. Here is the basics:

Six stats.

They are similar to D&D ability score, but some of them have a slightly different purpose.

Strength-It affects your Physical Attack(PA) and slightly boosts the damage of physical abilities.
Vitality-It affects your Physical Evade(PE) and Physical Defense(PD).
Agility-It affects Initiative and evade.
Intelligence-It affects your Magical Attack(MA) and slightly boosts the damage of magical abilities.
Wisdom-It affects your Magical Evade(ME), Magical Defense(MD) and support magic(healing and buffs).
Willpower-It affects your Status Evade(SE) Status Attack(SA) and Status Defense(SD). Unlike D&D Charisma that is useless for most classes Willpower is very useful for all classes, because it helps you resist negative effects.

Every character starts with 20 points to distribute among this 6 stats. Maximum is 7 and minimum is 1. At level 3, and every two levels after that you add +1 to two stats of your choice.
To gain a level your character needs to gain 10 EXP. Encounters usually provide somewhere between 2 and 5 EXP. DM can give EXP for RP actions, if it is fitting.

Secondary stats:

Initiative-3d6+Agility
Physical Attack(PA)-3d6+Strength+1/2 level
Magical Attack(MA)-3d6+Intelligence+1/2 level
Status Attack(SA)-3d6+Willpower+1/2 level
Physical Evade(PE)-8+Agility+Vitality+1/2 level
Magical Evade(ME)-8+Agility+Wisdom+1/2 level
Status Evade(SE)-8+Agility+Willpower+1/2 level
Physical Defense(PD)-Vitality+1/2 level
Magical Defense(MD)-Wisdom+1/2 level
Status Defense(SD)-Willpower+1/2 level
HP-10+level*3+Vitality*2+Strength
MP-5+level*2+Intelligence/2+Wisdom/2+Willpower/2

Every character regains MP every turn equal to (Intelligence+Wisdom+Willpower)/5.

Combat mechanics

Combat mechanics are simple. At the start of encounter every participant rolls Initiative. Turn order is simply from the highest initiative to the lowest. Once it is your turn you can perform one standard action and one minor action. Standard action is usually spent on using one of the skills that your character possess. When you use a skill you roll the appropriate attack value. If your roll is equal or higher than the target’s appropriate evade you are successful, and the effect is carried out. Some attacks have a chance to inflict a negative effect in addition to the damage they deal. Add the abilities effect modifier to the attack roll and compare it to the target’s status defense to see if the effect is applied. As long as the attack hits it deals damage, even if the effect is not applied.

Rows, intercepting and countering

When combat starts characters are divided in two rows-front and back. When a character is attacked an ally can use his minor action to intercept the attack. This effectively switches the target, and the ally who is intercepting takes the attack. Front row characters can intercept any attack, but back row characters can only intercept attacks aimed at an ally in the back row.
When a character intercepts a attack he can use his next standard action to perform a counter attack. The counter attack must target the intercepted enemy and must be a single target attack. A counter attack has a +2 accuracy bonus.


Now we can get to down to the Shin Megami Tensei goodness.

Classes


Avatar Tuner-Hailing from Digital Devil Saga, Avatar Tuners have the ability to morph into a demonic form, thanks to the Atma virus. They learn new abilities by equipping different Mantras and gaining enough Atma Points to unlock the power of currently equipped Mantra. They are different from the others because they can learn all the skills in the game, with enough time. However, they are limited to few active skill. Changing the active skills takes a short rest, so it can not be done when in combat.
Persona User-Hailing from the Persona series, the Persona Users have the ability to summon the manifestation of their inner-self to protect them. Every Persona User starts with two Personas(or Personae, whatever you prefer). Only one persona can be active at any time, but you can switch your active Persona as a minor action. Your level determines how many Personas you can carry with you. Your current Persona rooster can be changed at the Velvet Room.
Demon Tamer-This version of Demon Tamer is inspired by Devil Survivor series. Demon Tamers don’t engage their enemies themselves. Instead, they use demons to attack their enemies and support their allies. They can have maximum of two demons with them. As a minor action they can summon two demons, dismiss two demons or exchange one demon on the field for one stored demon.

Each class has it’s own mechanics, but they all use the same battle system.
Avatar Tuners are the simplest, most of their flexibility comes into play before the actual combat starts. Their strengths, weaknesses and stats are fixed. They begin the game with two Tier 1 Mantras mastered, and a third one equipped. They can equip three skills from the start. At level 2, and every two levels afterwards Avatar Tuner unlocks another skill slot.
Persona Users have their own stats. However, this are averaged out with the currently equipped Persona. They usually don’t have any strengths or weaknesses, so those are usually based on the active Persona. Their skill set is completely based on the Persona. Every Persona starts at Rank 1 with one or two skills. After every encounter every persona that was involved in the conflict receives EXP that allows the Persona to Rank Up. Maximum rank for a Persona is 8. Rank determines stats and skills of a Persona. Each Persona user starts with two awakened Personas.
Demon Tamers gain strengths and weaknesses from their demons. They gain their skill set by combining the skills of their demons. Demons also provide bonuses and penalties to Tamer’s stats. Every Demon Tamer starts with 3 Tier 1 Demons of their choice.
Personas do not manifest physically and demons are consider to be one with their summoner. As such they share a space, move together and do not grant additional actions per turn.
When a creature is affected by an effect that affects his actions(charm, stone…), his initiative is reduced to zero. If the effect is removed the initiative is returned to normal. If the effects is not removed the creature takes it’s turn at the end of the round.



Poison-Damage over time. -10% maximum HP, 3 turns
Sleep-Unable to act, awaken when attacked. 3 turns
Panic-50% chance to be unable to act. 3 turns.
Mute-Can not use skill. 2 turns.
Stun-Loses one standard action.
Curse-Damage inflicted to others is also inflicted to the user. 3 turns.
Stone-Unable to act. 3 turns.
Charm-Heals enemies and attacks allies. 2 turns.
If a character is inflicted with a Charm ailment he will not use the highest tier skill he has access to.

Poison-Damage over time. -10% maximum HP, 3 turns.
Fear-50% chance to be unable to act. 3 turns.
Exhaustion-Damage over time. -10% maximum SP, 3 turns.
Stun-Loses one standard action.
Mute-Blocks Elemental Attacks, 3 turns.
Paralyze-Blocks Physical Attacks, 3 turns.
Enervation-Blocks Healing/Assist skills, 3 turns.
Panic-Blocks Ailment Attacks/Manipulation skills, 3 turns.
Sleep-Unable to act, awaken when attacked. 4 turns
Curse-Damage inflicted to others is also inflicted to the user. 3 turns.
Charm-Heals enemies and attacks allies. 2 turns.
Stone-Unable to act. 3 turns.

1-0
1->2-2
2->3-3
3->4-4
4->5-5
5->6-6
6->7-8
7->8-10
Tier 1-100-4
Tier 2-200-9
Tier 3-500-15
Tier 4-1000-18
Tier 5-2000-25
AP are gained after every battle, the amount is equal to total level of defeated enemies*2 divided by the number of participants.
Tier 1-200
Tier 2-400
Tier 3-1000
Tier 4-2000
Tier 5-5000

Sub-Persona User
Inspire by the upcoming Persona Q, this class serves as a variation of the standard Wild Card. This group of Persona Users have a permanent Persona of their own (that can evolve if the DM allows it), but they are still able to use the standard set of Wild Card's Personas. Their primary persona can learn up to four skills, but they start with no skills of their own. Once their persona achieves level 3 they can start learning their personal skills. Total tier of primary persona's skills can not exceed persona's level-2. Generally, primary persona can learn any skill, but DM always has the last word and can restrict some skill combinations.
This primary persona comes with a price, naturally. This character's sub-personas can only learn up to 4 skills. This essentially means that they sacrifice some versatility for reliability. In the end, the power level should be identical. At least in theory.

Social links
What would a Persona game be without Social Links? On a second thought, don't answer that, it can only lead to old Vs new persona debate, and those are never productive. Anyway, optional rule for social links gives you a small boost for every rank you attain in a social link, and this boost applies only to personas of that particular Arcana. This bonuses should follow the Arcana's specialists. MD and healing boost for Priestess Arcana? Yes, please. Physical attack boost? Well, that's just proves you never played any persona game.

Tarot cards
Sure, the DM is free to hand out or withhold Personas as he sees fit, but tarot cards are a nice way to limit what personas your characters can use, but still maintain the illusion that they have any choice. Essentially, to summon a particular Persona you need enough cards that correspond to that Persona's Arcana. Allowing the players to trade this cards and giving them a few blank cards will give them some choice. To avoid large numbers I personally go for 1/3/5/7/10, to make it simple.

Material cards
This are listed as optional, but I advise every DM to let their players use them. This cards allow you to add an additional skill when awakening a persona. It is a great way to add skills like Void and Break, that might be very hard/impossible to find. Giving your players a small list of skills to pick from is encouraged.


Tag ring modifications
Every Avatar Tuner has a Tag Ring, that is how they access the Karma Terminal. This tag rings can support various modification. Every tag ring starts with two modification slots, and DM can choose to increase this, if he wants to give his players some extra power. Any modification must first be found and installed in order to be activated. As with skills, active modifications can be changed at any time outside of combat.

Personal Items
This are items that a DM can give out as a quest reward. They are bound to a particular Tuner, and can not be traded.


Slash
Slash 1+Slash 1=Fatal End
Slash 2+Slash 2=Tempest Slash
Slash 3+Slash 3=Brave Blade
Strike
Strike 1+Strike 1=Gigantic Fist
Strike 2+Strike 2=Weary Thrust
Strike 3+Strike 3=God’s Hand
Pierce
Pierce 1+Pierce 1=Cruel Attack
Pierce 2+Pierce 2=Vile Assault
Pierce 3+Pierce 3=Primal Force
Tier 1
Agi+Agi=Maragi
Aqua+Aqua=Malaqua
Tera+Tera=Matera
Garu+Garu=Magaru
Bufu+Bufu=Mabufu
Zio+Zio=Mazio
Hama+Hama=Mahama
Mudo+Mudo=Mamudo
Tier 2
Agilao+Agilao=Maragion
Aques+Aques=Malaques
Terazi+Terazi=Materazi
Garula+Garula=Magarula
Bufula+Bufula=Mabufula
Zionga+Zionga=Mazionga
Hamaon+Hamaon=Mahamaon
Modoon+Modoon=Mamodoon
Tier 3
Agidyne+Agidyne=Maragidyne
Aquadyne+Aquadyne=Malaquadyne
Teradyne+Teradyne=Materadyne
Garudyne+Garudyne=Magarudyne
Bufudyne+Bufudyne=Mabufudyne
Ziodyne+Ziodyne=Maziodyne
Hamadyne+Hamadyne=Mahamadyne
Mudodyne+Mudodyne=Mamudodyne
Foul Breath+Foul Breath=Poison Mist
Dream Haze+Dream Haze=Dormina
Pulinpa+Pulinpa=Tentarafoo
Makajam+Makajam=Makajamon
Stun Wave+Stun Wave=Neural Shock
Curse+Curse=Blood Curse
Stone Gaze+Stone Gaze=Petrifier
Marin Karin+Marin Karin=Allure
Break+Break=Abolish
Tarunda+Tarunda=Matarunda
Sukunda+Sukunda=Masukunda
Rakunda+Rakunda=Marakunda
Makanda+Makanda=Mamakanda
Samanda+Samanda=Masamanda
Any-nda+Any-nda=Dekaja
Any-nda+Any-nda+Any-nda=Debilitate
Any ma-nda+Any ma-nda=Debilitate
Dia+Dia=Media
Posmudi+Posmudi=Patra
Diarama+Diarama=Mediarama
Diarahan+Diarahan=Mediarahan
Patra+Patra=Me Patra
Recarm+Recarm=Samrecarm
Posmudi/Patra/Paraladi/Closedi/Cursedi/Petradi+Posmudi/Patra/Paraladi/Closedi/Cursedi/Petradi
+Posmudi/Patra/Paraladi/Closedi/Cursedi/Petradi=Amrita
Posmudi/Patra/Paraladi/Closedi/Cursedi/Petradi+Me Patra=Amrita
Tarukaja+Tarukaja=Matarukaja
Sukukaja+Sukukaja=Masukukaja
Rakukaja+Rakukaja=Marakukaja
Makakaja+Makakaja=Mamakakaja
Samakaja+Samakaja=Masamakaja
Void+Void=Repel
Repel+Repel=Drain
Any-kaja+Any-kaja=Dekunda
Any-kaja+Any-kaja+Any-kaja=Heat Riser
Any ma-kaja+Any ma-kaja=Heat Riser


For every point spent on an attribute you get one point to spend on the following talents:

Strength:
Counter Power-Every two points spent in this talent give you +1 damage when countering
Strike Mastery-Every point spent in this talent gives you +1 damage to your Strike skills
Slash Mastery-Every point spent in this talent gives you +1 damage to your Slash skills
Pierce Mastery-Every point spent in this talent gives you +1 damage to your Pierce skills
Strike Focus-Every 4 points in this talent reduces the HP cost of Strike skills by 1
Slash Focus-Every 4 points in this talent reduces the HP cost of Slash skills by 1
Pierce Focus-Every 4 points in this talent reduces the HP cost of Pierce skills by 1
Toughness-Every point spent in this talent gives +1 to your maximum HP
Vitality:
Greater Interception-Every 4 points spent in this talent give you an extra interception for one minor action
Toughness-Every point spent in this talent gives +1 to your maximum HP
Strike Focus-Every 4 points in this talent reduces the HP cost of Strike skills by 1
Slash Focus-Every 4 points in this talent reduces the HP cost of Slash skills by 1
Pierce Focus-Every 4 points in this talent reduces the HP cost of Pierce skills by 1
Strike Defense-Every point spent in this talent gives you +1 Strike damage reduction
Slash Defense-Every point spent in this talent gives you +1 Slash damage reduction
Pierce Defense-Every point spent in this talent gives you +1 Pierce damage reduction
Protector-Every 2 points spent in this talent reduce the damage you receive when intercepting by 1 point
Counter Power-Every two points spent in this talent give you +1 damage when countering
Agility:
Evasion Pool-Every point spent in this talent gives you +1 to your Evasion Pool. Every time you are attacked you can spend any amount of points and add them to your evade against that attack. This pool refreshes after every encounter.
Accuracy Pool-Every point spent in this talent gives you +1 to your Accuracy Pool. When making an attack you can spend any amount of points and add them to your accuracy for that attack. This is done after you roll the dice. This pool refreshes after every encounter.
Greater Interception-Every 4 points spent in this talent give you an extra interception for one minor action
Intelligence:
Elemental Mastery-Every point spent in this talent gives you +1 damage with two elements of your choice
True Caster-Every 2 points spent in this talent give you +1 to your maximum MP
Fire Focus-Every 4 points in this talent reduces the MP cost of Fire skills by 1
Ice Focus-Every 4 points in this talent reduces the MP cost of Ice skills by 1
Wind Focus-Every 4 points in this talent reduces the MP cost of Wind skills by 1
Electricity Focus-Every 4 points in this talent reduces the MP cost of Electricity skills by 1
Water Focus-Every 4 points in this talent reduces the MP cost of Water skills by 1
Earth Focus-Every 4 points in this talent reduces the MP cost of Earth skills by 1
Light Focus-Every 4 points in this talent reduces the MP cost of Light skills by 1
Dark Focus-Every 4 points in this talent reduces the MP cost of Dark skills by 1
Fire Penetration-Every point spent in this talent adds +2 damage against a target that has Null:Fire or Strong:Fire. This damage can not be reduced or nullified.
Ice Penetration-Every point spent in this talent adds +2 damage against a target that has Null:Ice or Strong:Ice. This damage can not be reduced or nullified.
Wind Penetration-Every point spent in this talent adds +2 damage against a target that has Null:Wind or Strong:Wind. This damage can not be reduced or nullified.
Electricity Penetration-Every point spent in this talent adds +2 damage against a target that has Null:Electricity or Strong:Electricity. This damage can not be reduced or nullified.
Water Penetration-Every point spent in this talent adds +2 damage against a target that has Null:Water or Strong:Water. This damage can not be reduced or nullified.
Earth Penetration-Every point spent in this talent adds +2 damage against a target that has Null:Earth or Strong:Earth. This damage can not be reduced or nullified.
Light Penetration-Every point spent in this talent adds +2 damage against a target that has Null:Light or Strong:Light. This damage can not be reduced or nullified.
Dark Penetration-Every point spent in this talent adds +2 damage against a target that has Null:Dark or Strong:Dark. This damage can not be reduced or nullified.
Wisdom:
Elemental Defense-Every point spent in this talent gives you +1 damage reduction for two elements of your choice
True Caster-Every 2 points spent in this talent give you +1 to your maximum MP
Kaja Mastery-Every 3 points spent in this talent give you +1 to the effect of any -kaja skill
Healing Focus-Every 4 points in this talent reduces the MP cost of Healing skills by 1
Kaja Focus-Every 4 points in this talent reduces the MP cost of -kaja skills by 1
Protector-Every 2 points spent in this talent reduce the damage you receive when intercepting by 1 point
Willpower:
Kunda Mastery-Every 3 points spent in this talent give you +1 to the effect of any -kunda skill
Ailment Defense-Every point spent in this talent gives you +1 evade against one ailment of your choice
True Caster-Every 2 points spent in this talent give you +1 to your maximum MP
Kunda Focus-Every 4 points in this talent reduces the MP cost of -kunda skills by 1
Mental Focus-Every 4 points in this talent reduces the MP cost of Mental ailment skills by 1
Physical Focus-Every 4 points in this talent reduces the MP cost of Physical ailment skills by 1

Philemonite
2014-05-14, 03:54 PM
Skill List

Tier 1
Cleave-PA Vs PE, 1d6+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Straight Slash-PA+1 Vs PE, 1d4+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Power Slash-PA-1 Vs PE, 1d8+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Double Slash-PA-1 Vs PE, 1d4+3+PA/5+level/2 Slash Damage-Singlex2, 2HP, 1SP
Tier 2
Arm Chopper-PA-1 Vs PE, 2d4+6+PA/5+level/2 Slash Damage, PA-3 Vs SE, Panic, 3 turns-Single, 4HP, 2SP
Mighty Swing-PA-1 Vs PE, 2d8+6+PA/5+level/2 Slash Damage-Single, 4HP, 2SP
Fatal End-PA Vs PE, 2d6+6+PA/5+level/2 Slash Damage-Single, 4HP, 2SP
Gale Slash-PA Vs PE, 1d6+3+PA/5+level/2 Slash Damage-Multi, 4HP, 2SP
Tier 3
Blade of Fury-PA Vs PE, 2d6+6+PA/5+level/2 Slash Damage-Multi, 6HP, 3SP
Tempest Slash-PA Vs PE, 3d6+9+PA/5+level/2 Slash Damage-Single, 6HP, 3SP
Heaven’s Blade-PA-1 Vs PE, 3d8+9+PA/5+level/2 Slash Damage-Single, 6HP, 3SP
Tier 4
Brave Blade-PA-1 Vs PE, 4d6+12+PA/5+level/2 Slash Damage, PA-3 Vs SE, Rakunda, 3 turns-Single, 8HP, 4SP
Vorpal Blade-PA Vs PE, 3d6+9+PA/5+level/2 Slash Damage-Multi, 8HP, 4SP
Tier 1
Bash-PA Vs PE, 1d6+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Sonic Punch-PA+1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Assault Dive-PA-1 Vs PE, 1d8+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Kill Rush-PA-1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Singlex2, 2HP, 1SP
Tier 2
Swift Strike-PA+1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Multi, 4HP, 2SP
Gigantic Fist-PA-1 Vs PE, 2d8+6+PA/5+level/2 Strike Damage-Single, 4HP, 2SP
Skull Cracker-PA-1 Vs PE, 2d4+6+PA/5+level/2 Strike Damage, PA-3 Vs SE, Stun, 1 turns-Single, 4HP, 2SP
Viper Smash-PA-1 Vs PE, 2d4+6+PA/5+level/2 Strike Damage, PA-3 Vs SE, Poison, 3 turns-Single, 4HP, 2SP
Tier 3
Herculean Strike-PA Vs PE, 2d6+6+PA/5+level/2 Strike Damage-Multi, 6HP, 3SP
Heat Wave-PA+1 Vs PE, 2d4+6+PA/5+level/2 Strike Damage-Multi, 6HP, 3SP
Weary Thrust-PA-1 Vs PE, 3d8+9+PA/5+level/2 Strike Damage-Single, 6HP, 3SP
Tier 4
Vicious Strike-PA Vs PE, 3d6+9+PA/5+level/2 Strike Damage-Multi, 8HP, 4SP
God’s Hand-PA-1 Vs PE, 4d8+12+PA/5+level/2 Strike Damage-Single, 8HP, 4SP
Tier 1
Single Shot-PA+1 Vs PE, 1d4+3+PA/5+level/2 Pierce Damage-Single, 2HP, 1SP
Double Fangs-PA-1 Vs PE, 1d4+3+PA/5+level/2 Pierce Damage-Singlex2, 2HP, 1SP
Twin Shot-PA-2 Vs PE, 1d6+3+PA/5+level/2 Pierce Damage-Singlex2, 2HP, 1SP
Poison Needle-PA-1 Vs PE, 1d6+3+PA/5+level/2 Pierce Damage, PA-3 Vs SE, Poison, 3 turns-Single, 2HP, 1SP
Tier 2
Ninety Nine Needles-PA Vs PE, 1d6+3+PA/5+level/2 Pierce Damage-Multi, 4HP, 2SP
Cruel Attack-PA Vs PE, 2d6+6+PA/5+level/2 Pierce Damage-Single, 4HP, 2SP
Torrent Shot-PA Vs PE, 1d4+3+PA/5+level/2 Pierce Damage-Singlex3, 4HP, 2SP
Holy Arrow-PA-1 Vs PE, 2d4+6+PA/5+level/2 Pierce Damage, PA-3 Vs SE, Charm, 2 turns-Single, 4HP, 2SP
Tier 3
Vile Assault-PA Vs PE, 3d6+9+PA/5+level/2 Pierce Damage-Single, 6HP, 3SP
Arrow Rain-PA Vs PE, 2d6+6+PA/5+level/2 Pierce Damage-Multi, 6HP, 3SP
Myriad Arrows-PA-1 Vs PE, 3d4+9+PA/5+level/2 Pierce Damage-Singlex2, 6HP, 3SP
Tier 4
Poison Arrow-PA-1 Vs PE, 4d6+12+PA/5+level/2 Pierce Damage, PA-3 Vs SE, Poison, 3 turns-Single, 8HP, 4SP
Primal Force-PA-1 Vs PE, 4d8+12+PA/5+level/2 Pierce Damage-Single, 8HP, 4SP
Tier 1
Agi-MA Vs ME, 1d6+3+MA/5+level/2 Fire Damage-Single, 3SP
Aqua-MA Vs ME, 1d6+3+MA/5+level/2 Water Damage-Single, 3SP
Tera-MA Vs ME, 1d6+3+MA/5+level/2 Earth Damage-Single, 3SP
Garu-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Single, 3SP
Bufu-MA Vs ME, 1d6+3+MA/5+level/2 Ice Damage-Single, 3SP
Zio-MA Vs ME, 1d6+3+MA/5+level/2 Electricity Damage-Single, 3SP
Hama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Single, 3SP
Mudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Single, 3SP
Tier 2
Agilao-MA Vs ME, 2d6+6+MA/5+level/2 Fire Damage-Single, 6SP
Aques-MA Vs ME, 2d6+6+MA/5+level/2 Water Damage-Single, 6SP
Terazi-MA Vs ME, 2d6+6+MA/5+level/2 Earth Damage-Single, 6SP
Garula-MA Vs ME, 2d6+6+MA/5+level/2 Wind Damage-Single, 6SP
Bufula-MA Vs ME, 2d6+6+MA/5+level/2 Ice Damage-Single, 6SP
Zionga-MA Vs ME, 2d6+6+MA/5+level/2 Electricity Damage-Single, 6SP
Hamaon-MA Vs ME, 2d6+6+MA/5+level/2 Light Damage-Single, 6SP
Modoon-MA Vs ME, 2d6+6+MA/5+level/2 Dark Damage-Single, 6SP
Maragi-MA Vs ME, 1d6+3+MA/5+level/2 Fire Damage-Multi, 6SP
Malaqua-MA Vs ME, 1d6+3+MA/5+level/2 Water Damage-Multi, 6SP
Matera-MA Vs ME, 1d6+3+MA/5+level/2 Earth Damage-Multi, 6SP
Magaru-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Multi, 6SP
Mabufu-MA Vs ME, 1d6+3+MA/5+level/2 Ice Damage-Multi, 6SP
Mazio-MA Vs ME, 1d6+3+MA/5+level/2 Electricity Damage-Multi, 6SP
Mahama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Multi, 6SP
Mamudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Multi, 6SP
Tier 3
Agidyne-MA Vs ME, 3d6+9+MA/5+level/2 Fire Damage-Single, 9SP
Aquadyne-MA Vs ME, 3d6+9+MA/5+level/2 Water Damage-Single, 9SP
Teradyne-MA Vs ME, 3d6+9+MA/5+level/2 Earth Damage-Single, 9SP
Garudyne-MA Vs ME, 3d6+9+MA/5+level/2 Wind Damage-Single, 9SP
Bufudyne-MA Vs ME, 3d6+9+MA/5+level/2 Ice Damage-Single, 9SP
Ziodyne-MA Vs ME, 3d6+9+MA/5+level/2 Electricity Damage-Single, 9SP
Hamadyne-MA Vs ME, 3d6+9+MA/5+level/2 Light Damage-Single, 9SP
Mudodyne-MA Vs ME, 3d6+9+MA/5+level/2 Dark Damage-Single, 9SP
Maragion-MA Vs ME, 2d6+6+MA/5+level/2 Fire Damage-Multi, 9SP
Malaques-MA Vs ME, 2d6+6+MA/5+level/2 Water Damage-Multi, 9SP
Materazi-MA Vs ME, 2d6+6+MA/5+level/2 Earth Damage-Multi, 9SP
Magarula-MA Vs ME, 2d6+6+MA/5+level/2 Wind Damage-Multi, 9SP
Mabufula-MA Vs ME, 2d6+6+MA/5+level/2 Ice Damage-Multi, 9SP
Mazionga-MA Vs ME, 2d6+6+MA/5+level/2 Electricity Damage-Multi, 9SP
Mahamaon-MA Vs ME, 2d6+6+MA/5+level/2 Light Damage-Multi, 9SP
Mamodoon-MA Vs ME, 2d6+6+MA/5+level/2 Dark Damage-Multi, 9SP
Tier 4
Maragidyne-MA Vs ME, 3d6+9+MA/5+level/2 Fire Damage-Multi, 12SP
Malaquadyne-MA Vs ME, 3d6+9+MA/5+level/2 Water Damage-Multi, 12SP
Materadyne-MA Vs ME, 3d6+9+MA/5+level/2 Earth Damage-Multi, 12SP
Magarudyne-MA Vs ME, 3d6+9+MA/5+level/2 Wind Damage-Multi, 12SP
Mabufudyne-MA Vs ME, 3d6+9+MA/5+level/2 Ice Damage-Multi, 12SP
Maziodyne-MA Vs ME, 3d6+9+MA/5+level/2 Electricity Damage-Multi, 12SP
Mahamadyne-MA Vs ME, 3d6+9+MA/5+level/2 Light Damage-Multi, 12SP
Mamudodyne-MA Vs ME, 3d6+9+MA/5+level/2 Dark Damage-Multi, 12SP
Tier 1
Foul Breath-SA Vs SE, 1d3+2+SA/5+level/2 Damage, SA-2 Vs SE, Poison, 3 turns-Single, 2SP
Dream Haze-SA Vs SE, 1d3+2+SA/5+level/2 Damage, SA-2 Vs SE, Sleep, 3 turns-Single, 2SP
Tier 2
Pulinpa-SA Vs SE, 1d4+4+SA/5+level/2, SA-2 Vs SE, Panic, 3 turns-Single, 5SP
Makajam-SA Vs SE, 1d4+4+SA/5+level/2, SA-3 Vs SE, Mute, 3 turns-Single, 5SP
Stun Wave-SA Vs SE, 1d4+4+SA/5+level/2, SA-2 Vs SE, Stun, 1 turn-Single, 5SP
Curse-SA Vs SE, 1d4+4+SA/5+level/2, SA-3 Vs SE, Curse, 3 turns-Single, 5SP
Poison Mist-SA-1 Vs SE, 1d3+2+SA/5+level/2 Damage, SA-3 Vs SE, Poison, 3 turns-Multi, 6SP
Dormina--SA-1 Vs SE, 1d3+2+SA/5+level/2 Damage, SA-3 Vs SE, Sleep, 3 turns-Multi, 6SP
Tier 3
Stone Gaze-SA Vs SE, 2d4+4+SA/5+level/2, SA-2 Vs SE, Stone, 3 turns-Single, 8SP
Marin Karin-SA Vs SE, 2d4+4+SA/5+level/2, SA-2 Vs SE, Charm, 2 turns-Single, 8SP
Makajamon-SA-1 Vs SE, 1d4+4+SA/5+level/2 Damage, SA-3 Vs SE, Mute, 3 turns-Multi, 10SP
Tentarafoo-SA-1 Vs SE, 1d4+4+SA/5+level/2 Damage, SA-3 Vs SE, Panic, 3 turns-Multi, 10SP
Neural Shock-SA-1 Vs SE, 1d4+4+SA/5+level/2 Damage, SA-4 Vs SE, Stun, 1 turn-Multi, 10SP
Blood Curse-SA-1 Vs SE, 1d4+4+SA/5+level/2 Damage, SA-4 Vs SE, Curse, 3 turns-Multi, 10SP
Tier 4
Petrifier-SA-2 Vs SE, 3d4+6+SA/5+level/2 Damage, SA-4 Vs SE, Stone, 3 turns-Multi, 14SP
Allure-SA-2 Vs SE, 3d4+6+SA/5+level/2 Damage, SA-4 Vs SE, Charm, 2 turns-Multi, 14SP
Tier 1
Fire Break-Negates Fire elemental resistance-Single, 2SP
Water Break-Negates Water elemental resistance-Single, 2SP
Earth Break-Negates Earth elemental resistance-Single, 2SP
Wind Break-Negates Wind elemental resistance-Single, 2SP
Ice Break-Negates Ice elemental resistance-Single, 2SP
Electricity Break-Negates Electricity elemental resistance-Single, 2SP
Light Break-Negates Light elemental resistance-Single, 2SP
Dark Break-Negates Dark elemental resistance-Single, 2SP
Tarunda-Reduces PA by 2+Willpower/3-Single, 2SP
Sukunda-Reduces PE/ME/SE by 1+Willpower/4-Single, 2SP
Rakunda-Reduces PD by 2+Willpower/3-Single, 2SP
Makanda-Reduces MA by 2+Willpower/3-Single, 2SP
Samanda-Reduces MD by 2+Willpower/3-Single, 2SP
Tier 2
Poison Break-Negates Poison effect resistance-Single, 3SP
Stun Break-Negates Stun effect resistance-Single, 3SP
Sleep Break-Negates Sleep effect resistance-Single, 3SP
Charm Break-Negates Charm effect resistance-Single, 3SP
Panic Break-Negates Panic effect resistance-Single, 3SP
Mute Break-Negates Mute effect resistance-Single, 3SP
Curse Break-Negates Curse effect resistance-Single, 3SP
Stone Break-Negates Stone effect resistance-Single, 3SP
Slash Break-Negates Slash physical resistance-Single, 3SP
Strike Break-Negates Strike physical resistance-Single, 3SP
Pierce Break-Negates Pierce physical resistance-Single, 3SP
Dekaja-Cancels all -kaja effects. 5 SP
Tier 3
Matarunda-Reduces PA by 2+Willpower/3-Multi, 6SP
Masukunda-Reduces PE/ME/SE by 1+Willpower/4-Multi, 6SP
Marakunda-Reduces PD by 2+Willpower/3-Multi, 6SP
Mamakanda-Reduces MA by 2+Willpower/3-Multi, 6SP
Masamanda-Reduces MD by 2+Willpower/3-Multi, 6SP
Fire Abolish-Negates Fire elemental resistance-Multi, 5SP
Water Abolish-Negates Water elemental resistance-Multi, 5SP
Earth Abolish-Negates Earth elemental resistance-Multi, 5SP
Wind Abolish-Negates Wind elemental resistance-Multi, 5SP
Ice Abolish-Negates Ice elemental resistance-Multi, 5SP
Electricity Abolish-Negates Electricity elemental resistance-Multi, 5SP
Light Abolish-Negates Light elemental resistance-Multi, 5SP
Dark Abolish-Negates Dark elemental resistance-Multi, 5SP
Poison Abolish-Negates Poison effect resistance-Multi, 6SP
Stun Abolish-Negates Stun effect resistance-Multi, 6SP
Sleep Abolish-Negates Sleep effect resistance-Multi, 6SP
Charm Abolish-Negates Charm effect resistance-Multi, 6SP
Panic Abolish-Negates Panic effect resistance-Multi, 6SP
Mute Abolish-Negates Mute effect resistance-Multi, 6SP
Curse Abolish-Negates Curse effect resistance-Multi, 6SP
Stone Abolish-Negates Stone effect resistance-Multi, 6SP
Slash Abolish-Negates Slash physical resistance-Multi, 7SP
Strike Abolish-Negates Strike physical resistance-Multi, 7SP
Pierce Abolish-Negates Pierce physical resistance-Multi, 7SP
Tier 4
Debilitate-Reduces PA, PD, MA, MD, PE, ME, SE and initiative by 4+Willpower/3-Single, 14SP
Tier 1
Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Posmudi-Cures Poison-Single, 2SP
Tier 2
Media-Heals 2d3+2+Wisdom/3 HP-Multi, 6SP
Diarama-Heals 2d6+4+Wisdom/3 HP-Single, 6SP
Patra-Cures Charm/Panic/Sleep-Single, 6SP
Paraladi-Cures Stun-Single, 3SP
Closedi-Cures Mute-Single, 3SP
Cursedi-Cures Curse-Single, 3SP
Petradi-Cures Stone-Single, 3SP
Tier 3
Recarm-Cures Unconscious and heals 1d6+2+Wisdom/3 HP-Single, 8SP
Mediarama-Heals 2d6+4+Wisdom/3 HP-Multi, 9SP
Diarahan-Heals 3d6+6+Wisdom/3 HP-Single, 9SP
Me Patra-Cures Charm/Panic/Sleep-Multi, 9SP
Tier 4
Mediarahan-Heals 3d6+6+Wisdom/3 HP-Multi, 12SP
Samrecarm-Cures Unconscious and heals all HP-Single, 18SP
Amrita-Cures all conditions-Multi-14SP
Tier 1
Tarukaja-Raises PA by 2+Wisdom/3-Single, 2SP
Sukukaja-Raises PE/ME/SE by 1+Wisdom/4-Single, 2SP
Rakukaja-Raises PD by 2+Wisdom/3-Single, 2SP
Makakaja-Raises MA by 2+Wisdom/3-Single, 2SP
Samakaja-Raises MD by 2+Wisdom/3-Single, 2SP
Void Fire-Negates one Fire attack-Single/Multi, 2SP
Void Water-Negates one Water attack-Single/Multi, 2SP
Void Earth-Negates one Earth attack-Single/Multi, 2SP
Void Wind-Negates one Wind attack-Single/Multi, 2SP
Void Ice-Negates one Ice attack-Single/Multi, 2SP
Void Electricity-Negates one Electricity attack-Single/Multi, 2SP
Void Light-Negates one Light attack-Single/Multi, 2SP
Void Dark-Negates one Dark attack-Single/Multi, 2SP
Tier 2
Dekunda-Cancels all -kunda effects-Multi, 5 SP
Power Charge-Next Physical attack deals x2.5 damage-Self, 6SP
Mind Charge-Next Elemental attack deals x2.5 damage-Self, 6SP
Void Poison-Negates one Poison attack-Single/Multi, 3SP
Void Stun-Negates one Stun attack-Single/Multi, 3SP
Void Sleep-Negates one Sleep attack-Single/Multi, 3SP
Void Charm-Negates one Charm attack-Single/Multi, 3SP
Void Panic-Negates one Panic attack-Single/Multi, 3SP
Void Mute-Negates one Mute attack-Single/Multi, 3SP
Void Curse-Negates one Curse attack-Single/Multi, 3SP
Void Stone-Negates one Stone attack-Single/Multi, 3SP
Void Slash-Negates one Slash attack-Single/Multi, 3SP
Void Strike-Negates one Strike attack-Single/Multi, 3SP
Void Pierce-Negates one Pierce attack-Single/Multi, 3SP
Tier 3
Matarukaja-Raises PA by 2+Wisdom/3-Multi 6SP
Masukukaja-Raises PE/ME/SE by 1+Wisdom/4-Multi 6SP
Marakukaja-Raises PD by 2+Wisdom/3-Multi 6SP
Mamakakaja-Raises MA by 2+Wisdom/3-Multi 6SP
Masamakaja-Raises MD by 2+Wisdom/3-Multi 6SP
Repel Fire-Repels one Fire attack-Single/Multi, 7SP
Repel Water-Repels one Water attack-Single/Multi, 7SP
Repel Earth-Repels one Earth attack-Single/Multi, 7SP
Repel Wind-Repels one Wind attack-Single/Multi, 7SP
Repel Ice-Repels one Ice attack-Single/Multi, 7SP
Repel Electricity-Repels one Electricity attack-Single/Multi, 7SP
Repel Light-Repels one Light attack-Single/Multi, 7SP
Repel Dark-Repels one Dark attack-Single/Multi, 7SP
Repel Slash-Repels one Slash attack-Single/Multi, 8SP
Repel Strike-Repels one Strike attack-Single/Multi, 8SP
Repel Pierce-Repels one Pierce attack-Single/Multi, 8SP
Tier 4
Heat Riser-Raises PA, PD, MA, MD, PE, ME, SE and initiative by 4+Wisdom/3-Single, 14SP
Drain Fire-Drains one Fire attack-Single/Multi, 12SP
Drain Water-Drains one Water attack-Single/Multi, 12SP
Drain Earth-Drains one Earth attack-Single/Multi, 12SP
Drain Wind-Drains one Wind attack-Single/Multi, 12SP
Drain Ice-Drains one Ice attack-Single/Multi, 12SP
Drain Electricity-Drains one Electricity attack-Single/Multi, 12SP
Drain Light-Drains one Light attack-Single/Multi, 12SP
Drain Dark-Drains one Dark attack-Single/Multi, 12SP
Drain Slash-Drains one Slash attack-Single/Multi, 12SP
Drain Strike-Drains one Strike attack-Single/Multi, 12SP
Drain Pierce-Drains one Pierce attack-Single/Multi, 12SP

Philemonite
2014-05-14, 03:55 PM
Persona Compendium

Strong: Fire
Weak: Ice, Water
STR 1
VIT 1
AGI 3
INT 7+1/2 rank
WIS 4+1/8 rank
WIL 4+1/4 rank
Fire Mastery 1
Skills
Rank 1-Agi-MA Vs ME, 1d6+3+MA/5+level/2 Fire Damage-Single, 3SP
Rank 1-Foul Breath-SA Vs SE, 1d3+2+SA/5+level/2 Damage, SA-2 Vs SE, Poison, 3 turns-Single, 2SP
Rank 2-Fire Break-Negates Fire elemental resistance-Single, 2SP
Rank 4-Pulinpa-SA Vs SE, 1d4+4+SA/5+level/2, SA-2 Vs SE, Panic, 3 turns-Single, 5SP
Rank 6-Agilao-MA Vs ME, 2d6+6+MA/5+level/2 Fire Damage-Single, 6SP
Rank 8-Maragion-MA Vs ME, 2d6+6+MA/5+level/2 Fire Damage-Multi, 9SP
Strong: Ice
Weak: Fire
STR 2
VIT 3
AGI 5 +1/4 Rank
INT 8 +1/2 Rank
WIS 3
WIL 4 +1/8 Rank
Ice Mastery 1
Water Mastery 1
Skills
Rank 1-Bufu-MA Vs ME, 1d6+3+MA/5+level/2 Ice Damage-Single, 3SP
Rank 1-Ice Break-Negates Fire elemental resistance-Single, 2SP
Rank 2-Malaqua-MA Vs ME, 1d6+3+MA/5+level/2 Water Damage-Multi, 6SP
Rank 4-Makajam-SA Vs SE, 1d4+4+SA/5+level/2 Damage, SA-3 Vs SE, Mute, 3 turns-Single, 5SP
Rank 6-Mabufula-MA Vs ME, 2d6+6+MA/5+level/2 Ice Damage-Multi, 9SP
Rank 8-Marin Karin-SA Vs SE, 2d4+4+SA/5+level/2 Damage, SA-2 Vs SE, Charm, 3 turns-Single, 8SP
Strong: Fire, Dark
Weak: Ice
STR 2
VIT 3
AGI 6 +1/4 Rank
INT 10 +1/2 Rank
WIS 4
WIL 5 +1/8 Rank
Fire Mastery 2
Skills
Rank 1-Agi-MA Vs ME, 1d6+3+MA/5+level/2 Fire Damage-Single, 3SP
Rank 1-Tarunda-Reduces PA by 2+Willpower/3-Single, 2SP
Rank 2-Garula-MA Vs ME, 2d6+6+MA/5+level/2 Wind Damage-Single, 6SP
Rank 4-Dekaja-Cancels all -kaja effects, 5SP
Rank 6-Magarula-MA Vs ME, 2d6+6+MA/5+level/2 Wind Damage-Multi, 9SP
Rank 8-Maragidyne-MA Vs ME, 3d6+9+MA/5+level/2 Fire Damage-Multi, 12SP
Null: Fire
Strong: Dark
Weak: Water
STR 3
VIT 4
AGI 7 +1/4 Rank
INT 11 +1/2 Rank
WIS 4
WIL 6 +1/8 Rank
Fire Mastery 3
Skills
Rank 1-Agi-MA Vs ME, 1d6+3+MA/5+level/2 Fire Damage-Single, 3SP
Rank 1-Fire Break-Negates Fire elemental resistance-Single, 2SP
Rank 2-Agilao-MA Vs ME, 2d6+6+MA/5+level/2 Fire Damage-Single, 6SP
Rank 4-Maragion-MA Vs ME, 2d6+6+MA/5+level/2 Fire Damage-Multi, 9SP
Rank 6-Masamanda-Reduces MD by 2+Willpower/3-Multi, 6SP
Rank 8-Maragidyne-MA Vs ME, 3d6+9+MA/5+level/2 Fire Damage-Multi, 12SP
Drain: Fire
Strong: Light
Weak: Water
STR 3
VIT 4
AGI 4
INT 13 +1/2 Rank
WIS 10 +1/4 Rank
WIL 6 +1/8 Rank
Fire Mastery 3
Fire Focus 4
Skills
Rank 1-Void Fire-Negates one Fire attack-Single/Multi, 2SP
Rank 1-Agilao-MA Vs ME, 2d6+6+MA/5+level/2 Fire Damage-Single, 6SP
Rank 2-Mediarama-Heals 2d6+4+Wisdom/3 HP-Multi, 9SP
Rank 4-Matarunda-Reduces PA by 2+Willpower/3-Multi, 6SP
Rank 6-Maragidyne-MA Vs ME, 3d6+9+MA/5+level/2 Fire Damage-Multi, 12SP
Rank 8-Allure-SA-2 Vs SE, 3d4+6+SA/5+level/2 Damage, SA-4 Vs SE, Charm, 2 turns-Multi, 14SP
Strong: Ice
Weak: Fire, Slash
STR 1
VIT 2
AGI 3
INT 4+1/4 rank
WIS 7+1/2 rank
WIL 3+1/8 rank
Water Defense 1
Skills
Rank 1-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 1-Bufu-MA Vs ME, 1d6+3+MA/5+level/2 Ice Damage-Single, 3SP
Rank 2-Dream Haze-SA Vs SE, 1d3+2+SA/5+level/2 Damage, SA-2 Vs SE, Sleep, 3 turns-Single, 2SP
Rank 4-Media-Heals 2d3+2+Wisdom/3 HP-Multi, 6SP
Rank 6-Bufula-MA Vs ME, 2d6+6+MA/5+level/2 Ice Damage-Single, 6SP
Rank 8-Marin Karin-SA Vs SE, 2d4+4+SA/5+level/2, SA-2 Vs SE, Charm, 2 turns-Single, 8SP
Strong: Ice
Weak: Strike
STR 2
VIT 3
AGI 4 +1/8 Rank
INT 5 +1/4 Rank
WIS 8 +1/2 Rank
WIL 3
Water Defense 2
Earth Defense 1
Skills
Rank 1-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 1-Bufu-MA Vs ME, 1d6+3+MA/5+level/2 Ice Damage-Single, 3SP
Rank 2-Diarama-Heals 2d6+4+Wisdom/3 HP-Single, 6SP
Rank 4-Void Charm-Negates one Charm attack-Single/Multi, 3SP
Rank 6-Mediarama-Heals 2d6+4+Wisdom/3 HP-Multi, 9SP
Rank 8-Amrita-Cures all conditions-Multi-14SP
Strong: Fire, Electricity
Weak: Dark
STR 2
VIT 2
AGI 4
INT 7 +1/4 Rank
WIS 10 +1/2 Rank
WIL 5 +1/8 Rank
Healing Focus 4
Skills
Rank 1-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 1-Tera-MA Vs ME, 1d6+3+MA/5+level/2 Earth Damage-Single, 3SP
Rank 2-Patra-Cures Charm/Panic/Sleep-Single, 6SP
Rank 4-Media-Heals 2d3+2+Wisdom/3 HP-Multi, 6SP
Rank 6-Masamakaja-Raises MA by 2+Wisdom/3-Multi 6SP
Rank 8-Samrecarm-Cures Unconscious and heals all HP-Single, 18SP
Null: Earth
Strong: Light
Weak: Wind
STR 3
VIT 7 +1/4 Rank
AGI 3
INT 6 +1/8 Rank
WIS 11 +1/2 Rank
WIL 5
Kaja Mastery 3
Charm Defense 2
Skills
Rank 1-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 1-Tera-MA Vs ME, 1d6+3+MA/5+level/2 Earth Damage-Single, 3SP
Rank 2-Dekunda-Cancels all -kunda effects-Multi, 5 SP
Rank 4-Mediarama-Heals 2d6+4+Wisdom/3 HP-Multi, 9SP
Rank 6-Marakukaja-Raises PA by 2+Wisdom/3-Multi 6SP
Rank 8-Amrita-Cures all conditions-Multi-14SP
Drain: Light
Strong: Water
Weak: Dark
STR 3
VIT 3
AGI 9 +1/4 Rank
INT 6
WIS 13 +1/2 Rank
WIL 6 +1/8 Rank
Kaja Focus 4
Healing Focus 4
Skills
Rank 1-Hama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Single, 3SP
Rank 1-Diarama-Heals 2d6+4+Wisdom/3 HP-Single, 6SP
Rank 2-Masukukaja-Raises PE/ME/SE by 1+Wisdom/4-Multi 6SP
Rank 4-Mediarama-Heals 2d6+4+Wisdom/3 HP-Multi, 9SP
Rank 6-Samrecarm-Cures Unconscious and heals all HP-Single, 18SP
Rank 8-Heat Riser-Raises PA, PD, MA, MD, PE, ME, SE and initiative by 4+Wisdom/3-Single, 14SP
Strong: Ice
Weak: Fire, Slash
STR 4+1/4 Rank
VIT 2
AGI 6+1/2 Rank
INT 4+1/8 Rank
WIS 2
WIL 2
Pierce Mastery 2
Skills
Rank 1-Double Fangs-PA-1 Vs PE, 1d4+3+PA/5+level/2 Pierce Damage-Singlex2, 2HP, 1SP
Rank 1-Bufu-MA Vs ME, 1d6+3+MA/5+level/2 Ice Damage-Single, 3SP
Rank 2-Poison Needle-PA-1 Vs PE, 1d6+3+PA/5+level/2 Pierce Damage, PA-3 Vs SE, Poison, 3 turns-Single, 2HP, 1SP
Rank 4-Cruel Attack-PA Vs PE, 2d6+6+PA/5+level/2 Pierce Damage-Single, 4HP, 2SP
Rank 6-Bufula-MA Vs ME, 2d6+6+MA/5+level/2 Ice Damage-Single, 6SP
Rank 8-Vile Assault-PA Vs PE, 3d6+9+PA/5+level/2 Pierce Damage-Single, 6HP, 3SP
Strong: Ice
Weak: Water
STR 6 +1/2 Rank
VIT 2
AGI 4
INT 6 +1/4 Rank
WIS 5 +1/8 Rank
WIL 2
Ice Mastery 2
Pierce Mastery 1
Skills
Rank 1-Poison Needle-PA-1 Vs PE, 1d6+3+PA/5+level/2 Pierce Damage, PA-3 Vs SE, Poison, 3 turns-Single, 2HP, 1SP
Rank 1-Bufu-MA Vs ME, 1d6+3+MA/5+level/2 Ice Damage-Single, 3SP
Rank 2-Media-Heals 2d3+2+Wisdom/3 HP-Multi, 6SP
Rank 4-Holy Arrow-PA-1 Vs PE, 2d4+6+PA/5+level/2 Pierce Damage, PA-3 Vs SE, Charm, 2 turns-Single, 4HP, 2SP
Rank 6-Mabufula-MA Vs ME, 2d6+6+MA/5+level/2 Ice Damage-Multi, 9SP
Rank 8-Poison Arrow-PA-1 Vs PE, 4d6+12+PA/5+level/2 Pierce Damage, PA-3 Vs SE, Poison, 3 turns-Single, 8HP, 4SP
Strong: Wind, Ice
Weak: Electricity
STR 2
VIT 2
AGI 4
INT 8 +1/4 Rank
WIS 8 +1/2 Rank
WIL 6 +1/8 Rank
Wind Focus 4
Skills
Rank 1-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 1-Garu-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Single, 3SP
Rank 2-Magaru-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Multi, 6SP
Rank 4-Bufula-MA Vs ME, 2d6+6+MA/5+level/2 Ice Damage-Single, 6SP
Rank 6-Masamakaja-Raises MD by 2+Wisdom/3-Multi 6SP
Rank 8-Mediarahan-Heals 3d6+6+Wisdom/3 HP-Multi, 12SP
Null: Ice
Strong: Wind
Weak: Slash
STR 9 +1/4 Rank
VIT 2
AGI 2
INT 10 +1/2 Rank
WIS 8 +1/8 Rank
WIL 4
Earth Focus 4
Skills
Rank 1-Tera-MA Vs ME, 1d6+3+MA/5+level/2 Earth Damage-Single, 3SP
Rank 1-Makakaja-Raises MA by 2+Wisdom/3-Single, 2SP
Rank 2-Ninety Nine Needles-PA Vs PE, 1d6+3+PA/5+level/2 Pierce Damage-Multi, 4HP, 2SP
Rank 4-Magarula-MA Vs ME, 2d6+6+MA/5+level/2 Wind Damage-Multi, 9SP
Rank 6-Masamakaja-Raises MD by 2+Wisdom/3-Multi 6SP
Rank 8-Materadyne-MA Vs ME, 3d6+9+MA/5+level/2 Earth Damage-Multi, 12SP
Drain: Ice
Strong: Earth
Weak: Fire
STR 6
VIT 3
AGI 8 +1/4 Rank
INT 11 +1/2 Rank
WIS 4
WIL 8 +1/8 Rank
Earth Focus 4
Earth Penetration 3
Skills
Rank 1-Tera-MA Vs ME, 1d6+3+MA/5+level/2 Earth Damage-Single, 3SP
Rank 1-Ninety Nine Needles-PA Vs PE, 1d6+3+PA/5+level/2 Pierce Damage-Multi, 4HP, 2SP
Rank 2-Masukunda-Reduces PE/ME/SE by 1+Willpower/4-Multi 6SP
Rank 4-Bufudyne-MA Vs ME, 3d6+9+MA/5+level/2 Ice Damage-Single, 9SP
Rank 6-Petrifier-SA-2 Vs SE, 3d4+6+SA/5+level/2 Damage, SA-4 Vs SE, Stone, 3 turns-Multi, 14SP
Rank 8-Materadyne-MA Vs ME, 3d6+9+MA/5+level/2 Earth Damage-Multi, 12SP
Strong: Electricity
Weak: Earth, Strike
STR 5 +1/2 Rank
VIT 4 +1/4 Rank
AGI 3
INT 4 +1/8 Rank
WIS 2
WIL 2
Slash Mastery 1
Skills
Rank 1-Zio-MA Vs ME, 1d6+3+MA/5+level/2 Electricity Damage-Single, 3SP
Rank 1-Cleave-PA Vs PE, 1d6+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Rank 2-Rakukaja-Raises PD by 2+Wisdom/3-Single, 2SP
Rank 4-Mighty Swing-PA-1 Vs PE, 2d8+6+PA/5+level/2 Slash Damage-Single, 4HP, 2SP
Rank 6-Zionga-MA Vs ME, 2d6+6+MA/5+level/2 Electricity Damage-Single, 6SP
Rank 8-Heaven’s Blade-PA-1 Vs PE, 3d8+9+PA/5+level/2 Slash Damage-Single, 6HP, 3SP
Strong: Strike
Weak: Electricity
STR 5 +1/4 Rank
VIT 8 +1/2 Rank
AGI 1
INT 5 +1/8 Rank
WIS 4
WIL 2
Slash Defense 2
Pierce Defense 2
Skills
Rank 1-Aqua-MA Vs ME, 1d6+3+MA/5+level/2 Water Damage-Single, 3SP
Rank 1-Bash-PA Vs PE, 1d6+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 2-Paraladi-Cures Stun-Single, 3SP
Rank 4-Dekunda-Cancels all -kunda effects-Multi, 5 SP
Rank 6-Marakukaja-Raises PD by 2+Wisdom/3-Multi 6SP
Rank 8-Vicious Strike-PA Vs PE, 3d6+9+PA/5+level/2 Strike Damage-Multi, 8HP, 4SP
Strong: Electricity, Light
Weak: Wind
STR 8 +1/4 Rank
VIT 3
AGI 7 +1/8 Rank
INT 8 +1/2 Rank
WIS 3
WIL 1
Slash Mastery 2
Electricity Mastery 2
Skills
Rank 1-Cleave-PA Vs PE, 1d6+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Rank 1-Zio-MA Vs ME, 1d6+3+MA/5+level/2 Electricity Damage-Single, 3SP
Rank 2-Dekaja-Cancels all -kaja effects. 5 SP
Rank 4-Arm Chopper-PA-1 Vs PE, 2d4+6+PA/5+level/2 Slash Damage, PA-3 Vs SE, Panic, 3 turns-Single, 4HP, 2SP
Rank 6-Mazionga-MA Vs ME, 2d6+6+MA/5+level/2 Electricity Damage-Multi, 9SP
Rank 8-Brave Blade-PA-1 Vs PE, 4d6+12+PA/5+level/2 Slash Damage, PA-3 Vs SE, Rakunda, 3 turns-Single, 8HP, 4SP
Null: Ice
Strong: Water
Weak: Fire
STR 9 +1/4 Rank
VIT 5 +1/8 Rank
AGI 3
INT 10 +1/2 Rank
WIS 5
WIL 3
Ice Mastery 3
Slash Mastery 2
Skills
Rank 1-Bufu-MA Vs ME, 1d6+3+MA/5+level/2 Ice Damage-Single, 3SP
Rank 1-Ice Break-Negates Ice elemental resistance-Single, 2SP
Rank 2-Mighty Swing-PA-1 Vs PE, 2d8+6+PA/5+level/2 Slash Damage-Single, 4HP, 2SP
Rank 4-Repel Fire-Repels one Fire attack-Single/Multi, 7SP
Rank 6-Mabufula-MA Vs ME, 2d6+6+MA/5+level/2 Ice Damage-Multi, 9SP
Rank 8-Brave Blade-PA-1 Vs PE, 4d6+12+PA/5+level/2 Slash Damage, PA-3 Vs SE, Rakunda, 3 turns-Single, 8HP, 4SP
Drain: Electricity
Strong: Wind
Weak: Earth
STR 11 +1/2 Rank
VIT 7 +1/8 Rank
AGI 5
INT 9 +1/4 Rank
WIS 4
WIL 4
Slash Mastery 3
Slash Focus 4
Skills
Rank 1-Power Slash-PA-1 Vs PE, 1d8+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Rank 1-Zionga-MA Vs ME, 2d6+6+MA/5+level/2 Electricity Damage-Single, 6SP
Rank 2-Tempest Slash-PA Vs PE, 3d6+9+PA/5+level/2 Slash Damage-Single, 6HP, 3SP
Rank 4-Matarukaja-Raises PA by 2+Wisdom/3-Multi 6SP
Rank 6-Magarudyne-MA Vs ME, 3d6+9+MA/5+level/2 Wind Damage-Multi, 12SP
Rank 8-Brave Blade-PA-1 Vs PE, 4d6+12+PA/5+level/2 Slash Damage, PA-3 Vs SE, Rakunda, 3 turns-Single, 8HP, 4SP
Strong: Electricity
Weak: Ice, Dark
Omoikane
Strong: Electricity
Weak: Ice, Dark
STR 1
VIT 2
AGI 3
INT 5 +1/4 Rank
WIS 6 +1/2 Rank
WIL 3 +1/8 Rank
Mute Defense 1
Skills
Rank 1-Zio-MA Vs ME, 1d6+3+MA/5+level/2 Electricity Damage-Single, 3SP
Rank 1-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 2-Samakaja-Raises MD by 2+Wisdom/3-Single, 2SP
Rank 4-Media-Heals 2d3+2+Wisdom/3 HP-Multi, 6SP
Rank 6-Makajam-SA Vs SE, 1d4+4+SA/5+level/2, SA-3 Vs SE, Mute, 3 turns-Single, 5SP
Rank 8-Marakukaja-Raises PD by 2+Wisdom/3-Multi 6SP
Strong: Light
Weak: Dark
Strong: Light
Weak: Dark
STR 2
VIT 3
AGI 5 +1/4 Rank
INT 3
WIS 8 +1/2 Rank
WIL 4 +1/8 Rank
Charm Defense 2
Poison Defense 1
Skills
Rank 1-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 1-Hama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Single, 3SP
Rank 2-Media-Heals 2d3+2+Wisdom/3 HP-Multi, 6SP
Rank 4-Patra-Cures Charm/Panic/Sleep-Single, 6SP
Rank 6-Recarm-Cures Unconscious and heals 1d6+2+Wisdom/3 HP-Single, 8SP
Rank 8-Amrita-Cures all conditions-Multi-14SP
Strong: Electricity, Wind
Weak: Earth
STR 10 +1/2 Rank
VIT 4 +1/8 Rank
AGI 10 +1/4 Rank
INT 1
WIS 3
WIL 2
Curse Defense 2
Stun Defense 2
Stone Defense 2
Skills
Rank 1-Assault Dive-PA-1 Vs PE, 1d8+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 1-Single Shot-PA+1 Vs PE, 1d4+3+PA/5+level/2 Pierce Damage-Single, 2HP, 1SP
Rank 2-Swift Strike-PA+1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Multi, 4HP, 2SP
Rank 4-Dekunda-Cancels all -kunda effects-Multi, 5 SP
Rank 6-Heaven’s Blade-PA-1 Vs PE, 3d8+9+PA/5+level/2 Slash Damage-Single, 6HP, 3SP
Rank 8-Amrita-Cures all conditions-Multi-14SP
Null: Ice
Strong: Water
Weak: Fire
STR 3
VIT 6 +1/8 Rank
AGI 5
INT 8 +1/2 Rank
WIS 7 +1/4 Rank
WIL 6
Ice Mastery 3
Sleep Defense 2
Panic Defense 2
Skills
Rank 1-Bufu-MA Vs ME, 1d6+3+MA/5+level/2 Ice Damage-Single, 3SP
Rank 1-Makakaja-Raises MA by 2+Wisdom/3-Single, 2SP
Rank 2-Mind Charge-Next Elemental attack deals x2.5 damage-Self, 6SP
Rank 4-Aquadyne-MA Vs ME, 3d6+9+MA/5+level/2 Water Damage-Single, 9SP
Rank 6-Masukukaja-Raises PE/ME/SE by 1+Wisdom/4-Multi 6SP
Rank 8-Mabufudyne-MA Vs ME, 3d6+9+MA/5+level/2 Ice Damage-Multi, 12SP
Drain: Electricity
Strong: Earth
Weak: Wind
STR 2
VIT 8
AGI 2
INT 10 +1/2 Rank
WIS 9 +1/4 Rank
WIL 9 +1/8 Rank
Mute Defense 2
Panic Defense 2
Electricity Focus 4
Skills
Rank 1-Zio-MA Vs ME, 1d6+3+MA/5+level/2 Electricity Damage-Single, 3SP
Rank 1-Petradi-Cures Stone-Single, 3SP
Rank 2-Marakukaja-Raises PD by 2+Wisdom/3-Multi 6SP
Rank 4-Matarunda-Reduces PA by 2+Willpower/3-Multi, 6SP
Rank 6-Maziodyne-MA Vs ME, 3d6+9+MA/5+level/2 Electricity Damage-Multi, 12SP
Rank 8-Amrita-Cures all conditions-Multi-14SP
Strong: Wind
Weak: Fire, Earth
STR 1
VIT 1
AGI 3
INT 4 +1/8 Rank
WIS 5 +1/4 Rank
WIL 6 +1/2 Rank
Charm Defense 1
Skills
Rank 1-Dream Haze-SA Vs SE, 1d3+2+SA/5+level/2 Damage, SA-2 Vs SE, Sleep, 3 turns-Single, 2SP
Rank 1-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 2-Garu-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Single, 3SP
Rank 4-Makajam-SA Vs SE, 1d4+4+SA/5+level/2, SA-3 Vs SE, Mute, 3 turns-Single, 5SP
Rank 6-Patra-Cures Charm/Panic/Sleep-Single, 6SP
Rank 8-Marin Karin-SA Vs SE, 2d4+4+SA/5+level/2, SA-2 Vs SE, Charm, 2 turns-Single, 8SP
Strong: Water
Weak: Electricity
STR 1
VIT 2
AGI 5 +1/8 Rank
INT 4
WIS 6 +1/4 Rank
WIL 7 +1/2 Rank
Charm Defense 2
Skills
Rank 1-Dream Haze-SA Vs SE, 1d3+2+SA/5+level/2 Damage, SA-2 Vs SE, Sleep, 3 turns-Single, 2SP
Rank 1-Aqua-MA Vs ME, 1d6+3+MA/5+level/2 Water Damage-Single, 3SP
Rank 2-Media-Heals 2d3+2+Wisdom/3 HP-Multi, 6SP
Rank 4-Dormina-SA-1 Vs SE, 1d3+2+SA/5+level/2 Damage, SA-3 Vs SE, Sleep, 3 turns-Multi, 6SP
Rank 6-Masamakaja-Raises MD by 2+Wisdom/3-Multi 6SP
Rank 8-Petrifier-SA-2 Vs SE, 3d4+6+SA/5+level/2 Damage, SA-4 Vs SE, Stone, 3 turns-Multi, 14SP
Strong: Earth, Water
Weak: Wind
STR 2
VIT 3
AGI 5 +1/8 Rank
INT 2
WIS 9 +1/4 Rank
WIL 9 +1/2 Rank
Charm Defense 2
Mute Defense 2
Skills
Rank 1-Dream Haze-SA Vs SE, 1d3+2+SA/5+level/2 Damage, SA-2 Vs SE, Sleep, 3 turns-Single, 2SP
Rank 1-Sukukaja-Raises PE/ME/SE by 1+Wisdom/4-Single, 2SP
Rank 2-Media-Heals 2d3+2+Wisdom/3 HP-Multi, 6SP
Rank 4-Makajam-SA Vs SE, 1d4+4+SA/5+level/2, SA-3 Vs SE, Mute, 3 turns-Single, 5SP
Rank 6-Masukunda-Reduces PE/ME/SE by 1+Willpower/4-Multi, 6SP
Rank 8-Allure-SA-2 Vs SE, 3d4+6+SA/5+level/2 Damage, SA-4 Vs SE, Charm, 2 turns-Multi, 14SP
Null: Ice
Strong: Wind
Weak: Pierce
STR 3
VIT 3
AGI 6 +1/8 Rank
INT 4
WIS 9 +1/4 Rank
WIL 10 +1/2 Rank
Charm Defense 2
Mental Focus 4
Skills
Rank 1-Dream Haze-SA Vs SE, 1d3+2+SA/5+level/2 Damage, SA-2 Vs SE, Sleep, 3 turns-Single, 2SP
Rank 2-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 2-Patra-Cures Charm/Panic/Sleep-Single, 6SP
Rank 4-Masukukaja-Raises PE/ME/SE by 1+Wisdom/4-Multi 6SP
Rank 6-Neural Shock-SA-1 Vs SE, 1d4+4+SA/5+level/2 Damage, SA-4 Vs SE, Stun, 1 turn-Multi, 10SP
Rank 8-Allure-SA-2 Vs SE, 3d4+6+SA/5+level/2 Damage, SA-4 Vs SE, Charm, 2 turns-Multi, 14SP
Drain: Earth
Strong: Electricity
Weak: Wind
STR 2
VIT 3
AGI 6
INT 8 +1/8 Rank
WIS 11 +1/2 Rank
WIL 10 +1/4 Rank
Charm Defense 2
Kaja Mastery 3
Kunda Mastery 3
Skills
Rank 1-Makakaja-Raises MA by 2+Wisdom/3-Single, 2SP
Rank 1-Zionga-MA Vs ME, 2d6+6+MA/5+level/2 Electricity Damage-Single, 6SP
Rank 2-Matarunda-Reduces PA by 2+Willpower/3-Multi, 6SP
Rank 4-Marakukaja-Raises PD by 2+Wisdom/3-Multi 6SP
Rank 6-Allure-SA-2 Vs SE, 3d4+6+SA/5+level/2 Damage, SA-4 Vs SE, Charm, 2 turns-Multi, 14SP
Rank 8-Mediarahan-Heals 3d6+6+Wisdom/3 HP-Multi, 12SP
Strong: Strike
Weak: Water, Ice
STR 6+1/4 Rank
VIT 6+1/2 Rank
AGI 3+1/8 Rank
INT 1
WIS 2
WIL 2
Strike Mastery 1
Skills
Rank 1-Assault Dive-PA-1 Vs PE, 1d8+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 1-Tarukaja-Raises PA by 2+Wisdom/3-Single, 2SP
Rank 2-Rakukaja-Raises PD by 2+Wisdom/3-Single, 2SP
Rank 4-Skull Cracker-PA-1 Vs PE, 2d4+6+PA/5+level/2 Strike Damage, PA-3 Vs SE, Stun, 1 turns-Single, 4HP, 2SP
Rank 6-Dekaja-Cancels all -kaja effects. 5 SP
Rank 8-Herculean Strike-PA Vs PE, 2d6+6+PA/5+level/2 Strike Damage-Multi, 6HP, 3SP
Strong: Pierce
Weak: Light
STR 8 +1/2 Rank
VIT 6 +1/4 Rank
AGI 4 +1/8 Rank
INT 1
WIS 3
WIL 3
Strike Mastery 2
Skills
Rank 1-Bash-PA Vs PE, 1d6+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 1-Tarukaja-Raises PA by 2+Wisdom/3-Single, 2SP
Rank 2-Swift Strike-PA+1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Multi, 4HP, 2SP
Rank 4-Void Slash-Negates one Slash attack-Single/Multi, 3SP
Rank 6-Marakukaja-Raises PD by 2+Wisdom/3-Multi 6SP
Rank 8-God’s Hand-PA-1 Vs PE, 4d8+12+PA/5+level/2 Strike Damage-Single, 8HP, 4SP
Strong: Slash, Strike
Weak: Electricity
STR 9 +1/2 Rank
VIT 8 +1/4 Rank
AGI 5 +1/8 Rank
INT 2
WIS 4
WIL 2
Strike Mastery 2
Strike Defense 2
Skills
Rank 1-Assault Dive-PA-1 Vs PE, 1d8+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 1-Posmudi-Cures Poison-Single, 2SP
Rank 2-Gigantic Fist-PA-1 Vs PE, 2d8+6+PA/5+level/2 Strike Damage-Single, 4HP, 2SP
Rank 4-Power Charge-Next Physical attack deals x2.5 damage-Self, 6SP
Rank 6-Marakukaja-Raises PD by 2+Wisdom/3-Multi 6SP
Rank 8-God’s Hand-PA-1 Vs PE, 4d8+12+PA/5+level/2 Strike Damage-Single, 8HP, 4SP
Null: Fire
Strong: Slash
Weak: Water
STR 10 +1/2 Rank
VIT 11 +1/4 Rank
AGI 5 +1/8 Rank
INT 3
WIS 3
WIL 3
Slash Mastery 3
Slash Focus 4
Skills
Rank 1-Power Slash-PA-1 Vs PE, 1d8+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Rank 1-Void Water-Negates one Water attack-Single/Multi, 2SP
Rank 2-Power Charge-Next Physical attack deals x2.5 damage-Self, 6SP
Rank 4-Heaven’s Blade-PA-1 Vs PE, 3d8+9+PA/5+level/2 Slash Damage-Single, 6HP, 3SP
Rank 6-Repel Slash-Repels one Slash attack-Single/Multi, 8SP
Rank 8-Brave Blade-PA-1 Vs PE, 4d6+12+PA/5+level/2 Slash Damage, PA-3 Vs SE, Rakunda, 3 turns-Single, 8HP, 4SP
Drain: Electricity
Strong: Strike
Weak: Earth
STR 11 +1/2 Rank
VIT 9 +1/4 Rank
AGI 7 +1/8 Rank
INT 6
WIS 4
WIL 3
Strike Mastery 2
Strike Focus 4
Electricity Mastery 2
Skills
Rank 1-Assault Dive-PA-1 Vs PE, 1d8+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 1-Power Charge-Next Physical attack deals x2.5 damage-Self, 6SP
Rank 2-Mazionga-MA Vs ME, 2d6+6+MA/5+level/2 Electricity Damage-Multi, 9SP
Rank 4-Weary Thrust-PA-1 Vs PE, 3d8+9+PA/5+level/2 Strike Damage-Single, 6HP, 3SP
Rank 6-Vicious Strike-PA Vs PE, 3d6+9+PA/5+level/2 Strike Damage-Multi, 8HP, 4SP
Rank 8-God’s Hand-PA-1 Vs PE, 4d8+12+PA/5+level/2 Strike Damage-Single, 8HP, 4SP
Strong: Light
Weak: Dark, Strike
STR 1
VIT 2
AGI 2
INT 5 +1/4 Rank
WIS 7 +1/2 Rank
WIL 3 +1/8 Rank
Light Mastery 1
Skills
Rank 1-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 1-Hama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Single, 3SP
Rank 2-Aqua-MA Vs ME, 1d6+3+MA/5+level/2 Water Damage-Single, 3SP
Rank 4-Media-Heals 2d3+2+Wisdom/3 HP-Multi, 6SP
Rank 6-Mahama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Multi, 6SP
Rank 8-Mediarama-Heals 2d6+4+Wisdom/3 HP-Multi, 9SP
Strong: Slash
Weak: Dark
STR 7 +1/2 Rank
VIT 3
AGI 2
INT 6 +1/4 Rank
WIS 5 +1/8 Rank
WIL 2
Slash Mastery 2
Skills
Rank 1-Cleave-PA Vs PE, 1d6+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Rank 1-Hama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Single, 3SP
Rank 2-Media-Heals 2d3+2+Wisdom/3 HP-Multi, 6SP
Rank 4-Mighty Swing-PA-1 Vs PE, 2d8+6+PA/5+level/2 Slash Damage-Single, 4HP, 2SP
Rank 6-Masamakaja-Raises MD by 2+Wisdom/3-Multi 6SP
Rank 8-Vorpal Blade-PA Vs PE, 3d6+9+PA/5+level/2 Slash Damage-Multi, 8HP, 4SP
Strong: Fire, Pierce
Weak: Water
STR 8 +1/2 Rank
VIT 2
AGI 6 +1/8 Rank
INT 8 +1/4 Rank
WIS 3
WIL 3
Fire Mastery 3
Pierce Mastery 2
Skills
Rank 1-Agi-MA Vs ME, 1d6+3+MA/5+level/2 Fire Damage-Single, 3SP
Rank 1-Single Shot-PA+1 Vs PE, 1d4+3+PA/5+level/2 Pierce Damage-Single, 2HP, 1SP
Rank 2-Patra-Cures Charm/Panic/Sleep-Single, 6SP
Rank 4-Mahama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Multi, 6SP
Rank 6-Maragion-MA Vs ME, 2d6+6+MA/5+level/2 Fire Damage-Multi, 9SP
Rank 8-Primal Force-PA-1 Vs PE, 4d8+12+PA/5+level/2 Pierce Damage-Single, 8HP, 4SP
Null: Strike
Strong: Pierce
Weak: Dark
STR 8 +1/2 Rank
VIT 8 +1/4 Rank
AGI 5
INT 2
WIS 8 +1/8 Rank
WIL 4
Kaja Mastery 3
Kaja Focus 4
Skills
Rank 1-Bash-PA Vs PE, 1d6+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 1-Tarukaja-Raises PA by 2+Wisdom/3-Single, 2SP
Rank 2-Swift Strike-PA+1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Multi, 4HP, 2SP
Rank 4-Masamakaja-Raises MD by 2+Wisdom/3-Multi 6SP
Rank 6-Marakukaja-Raises PD by 2+Wisdom/3-Multi 6SP
Rank 8-God’s Hand-PA-1 Vs PE, 4d8+12+PA/5+level/2 Strike Damage-Single, 8HP, 4SP
Drain: Light
Strong: Electricity
Weak: Dark
STR 11 +1/2 Rank
VIT 4
AGI 6 +1/8 Rank
INT 10 +1/4 Rank
WIS 4
WIL 5

Skills
Rank 1-Power Slash-PA-1 Vs PE, 1d8+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Rank 1-Power Charge-Next Physical attack deals x2.5 damage-Self, 6SP
Rank 2-Hamadyne-MA Vs ME, 3d6+9+MA/5+level/2 Light Damage-Single, 9SP
Rank 4-Heaven’s Blade-PA-1 Vs PE, 3d8+9+PA/5+level/2 Slash Damage-Single, 6HP, 3SP
Rank 6-Vorpal Blade-PA Vs PE, 3d6+9+PA/5+level/2 Slash Damage-Multi, 8HP, 4SP
Rank 8-Brave Blade-PA-1 Vs PE, 4d6+12+PA/5+level/2 Slash Damage, PA-3 Vs SE, Rakunda, 3 turns-Single, 8HP, 4SP
Strong: Light
Weak: Dark, Strike
STR 1
VIT 3
AGI 4 +1/8 Rank
INT 1
WIS 4 +1/4 Rank
WIL 7 +1/2 Rank
Sleep Defense 1
Skills
Rank 1-Foul Breath-SA Vs SE, 1d3+2+SA/5+level/2 Damage, SA-2 Vs SE, Poison, 3 turns-Single, 2SP
Rank 1-Dream Haze-SA Vs SE, 1d3+2+SA/5+level/2 Damage, SA-2 Vs SE, Sleep, 3 turns-Single, 2SP
Rank 2-Tarunda-Reduces PA by 2+Willpower/3-Single, 2SP
Rank 4-Pulinpa-SA Vs SE, 1d4+4+SA/5+level/2, SA-2 Vs SE, Panic, 3 turns-Single, 5SP
Rank 6-Dormina-SA-1 Vs SE, 1d3+2+SA/5+level/2 Damage, SA-3 Vs SE, Sleep, 3 turns-Multi, 6SP
Rank 8-Stone Gaze-SA Vs SE, 2d4+4+SA/5+level/2, SA-2 Vs SE, Stone, 3 turns-Single, 8SP
Strong: Pierce
Weak: Water
STR 3 +1/8 Rank
VIT 3
AGI 8 +1/2 Rank
INT 2
WIS 3
WIL 6 +1/4 Rank
Poison Defense 2
Skills
Rank 1-Foul Breath-SA Vs SE, 1d3+2+SA/5+level/2 Damage, SA-2 Vs SE, Poison, 3 turns-Single, 2SP
Rank 1-Sonic Punch-PA+1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 2-Stun Wave-SA Vs SE, 1d4+4+SA/5+level/2, SA-2 Vs SE, Stun, 1 turn-Single, 5SP
Rank 4-Viper Smash-PA-1 Vs PE, 2d4+6+PA/5+level/2 Strike Damage, PA-3 Vs SE, Poison, 3 turns-Single, 4HP, 2SP
Rank 6-Masukunda-Reduces PE/ME/SE by 1+Willpower/4-Multi, 6SP
Rank 8-Debilitate-Reduces PA, PD, MA, MD, PE, ME, SE and initiative by 4+Willpower/3-Single, 14SP
Strong: Ice, Water
Weak: Fire
STR 8 +1/4 Rank
VIT 9 +1/2 Rank
AGI 4
INT 2
WIS 5 +1/8 Rank
WIL 2
Pierce Mastery 2
Panic Defense 2
Skills
Rank 1-Poison Needle-PA-1 Vs PE, 1d6+3+PA/5+level/2 Pierce Damage, PA-3 Vs SE, Poison, 3 turns-Single, 2HP, 1SP
Rank 1-Void Water-Negates one Water attack-Single/Multi, 2SP
Rank 2-Mediarama-Heals 2d6+4+Wisdom/3 HP-Multi, 9SP
Rank 4-Torrent Shot-PA Vs PE, 1d4+3+PA/5+level/2 Pierce Damage-Singlex3, 4HP, 2SP
Rank 6-Masamakaja-Raises MD by 2+Wisdom/3-Multi 6SP
Rank 8-Poison Arrow-PA-1 Vs PE, 4d6+12+PA/5+level/2 Pierce Damage, PA-3 Vs SE, Poison, 3 turns-Single, 8HP, 4SP
Null: Fire
Strong: Water
Weak: Strike
STR 3
VIT 10 +1/4 Rank
AGI 5 +1/8 Rank
INT 3
WIS 3
WIL 11 +1/2 Rank
Kunda Mastery 3
Kunda Focus 4
Skills
Rank 1-Foul Breath-SA Vs SE, 1d3+2+SA/5+level/2 Damage, SA-2 Vs SE, Poison, 3 turns-Single, 2SP
Rank 1-Sukunda-Reduces PE/ME/SE by 1+Willpower/4-Single, 2SP
Rank 2-Makajam-SA Vs SE, 1d4+4+SA/5+level/2, SA-3 Vs SE, Mute, 3 turns-Single, 5SP
Rank 4-Matarunda-Reduces PA by 2+Willpower/3-Multi, 6SP
Rank 6-Mamakanda-Reduces MA by 2+Willpower/3-Multi, 6SP
Rank 8-Petrifier-SA-2 Vs SE, 3d4+6+SA/5+level/2 Damage, SA-4 Vs SE, Stone, 3 turns-Multi, 14SP
Drain: Pierce
Strong: Slash
Weak: Strike
STR 3
VIT 12 +1/2 Rank
AGI 8 +1/8 Rank
INT 3
WIS 4
WIL 10 +1/4 Rank
Physical Focus 4
Kunda Focus 4
Skills
Rank 1-Foul Breath-SA Vs SE, 1d3+2+SA/5+level/2 Damage, SA-2 Vs SE, Poison, 3 turns-Single, 2SP
Rank 1-Stun Wave-SA Vs SE, 1d4+4+SA/5+level/2, SA-2 Vs SE, Stun, 1 turn-Single, 5SP
Rank 2-Stone Gaze-SA Vs SE, 2d4+4+SA/5+level/2, SA-2 Vs SE, Stone, 3 turns-Single, 8SP
Rank 4-Masukunda-Reduces PE/ME/SE by 1+Willpower/4-Multi, 6SP
Rank 6-Petrifier-SA-2 Vs SE, 3d4+6+SA/5+level/2 Damage, SA-4 Vs SE, Stone, 3 turns-Multi, 14SP
Rank 8-Debilitate-Reduces PA, PD, MA, MD, PE, ME, SE and initiative by 4+Willpower/3-Single, 14SP
Strong: Wind
Weak: Electricity, Darkness
STR 1
VIT 1
AGI 3 +1/8 Rank
INT 7 +1/2 Rank
WIS 5 +1/4 Rank
WIL 3
Wind Mastery 1
Skills
Rank 1-Garu-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Single, 3SP
Rank 1-Hama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Single, 3SP
Rank 2-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 4-Magaru-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Multi, 6SP
Rank 6-Patra-Cures Charm/Panic/Sleep-Single, 6SP
Rank 8-Maragion-MA Vs ME, 2d6+6+MA/5+level/2 Fire Damage-Multi, 9SP
Strong: Wind
Weak: Fire
STR 2
VIT 2
AGI 6 +1/4 Rank
INT 5 +1/8 Rank
WIS 7 +1/2 Rank
WIL 3
Wind Mastery 2
Skills
Rank 1-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 1-Posmudi-Cures Poison-Single, 2SP
Rank 2-Garula-MA Vs ME, 2d6+6+MA/5+level/2 Wind Damage-Single, 6SP
Rank 4-Diarama-Heals 2d6+4+Wisdom/3 HP-Single, 6SP
Rank 6-Masukukaja-Raises PE/ME/SE by 1+Wisdom/4-Multi 6SP
Rank 8-Heat Riser-Raises PA, PD, MA, MD, PE, ME, SE and initiative by 4+Wisdom/3-Single, 14SP
Strong: Wind, Ice
Weak: Electricity
STR 2
VIT 2
AGI 6 +1/8 Rank
INT 8 +1/4 Rank
WIS 8 +1/2 Rank
WIL 4
Wind Mastery 3
Earth Defense 2
Skills
Rank 1-Garu-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Single, 3SP
Rank 1-Void Wind-Negates one Wind attack-Single/Multi, 2SP
Rank 2-Dekunda-Cancels all -kunda effects-Multi, 5 SP
Rank 4-Diarama-Heals 2d6+4+Wisdom/3 HP-Single, 6SP
Rank 6-Garudyne-MA Vs ME, 3d6+9+MA/5+level/2 Wind Damage-Single, 9SP
Rank 8-Amrita-Cures all conditions-Multi-14SP
Null: Wind
Strong: Strike
Weak: Electricity
STR 3
VIT 4
AGI 7 +1/4 Rank
INT 11 +1/2 Rank
WIS 6 +1/8 Rank
WIL 4
Wind Mastery 3
Dark Mastery 3
Skills
Rank 1-Garu-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Single, 3SP
Rank 1-Mudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Single, 3SP
Rank 2-Patra-Cures Charm/Panic/Sleep-Single, 6SP
Rank 4-Mamodoon-MA Vs ME, 2d6+6+MA/5+level/2 Dark Damage-Multi, 9SP
Rank 6-Repel Wind-Repels one Wind attack-Single/Multi, 7SP
Rank 8-Magarudyne-MA Vs ME, 3d6+9+MA/5+level/2 Wind Damage-Multi, 12SP
Drain: Wind
Strong: Ice
Weak: Electricity
STR 3
VIT 4
AGI 7 +1/8 Rank
INT 13 +1/2 Rank
WIS 5
WIL 8 +1/4 Rank
Wind Mastery 2
Wind Focus 4
Wind Penetration 2
Skills
Rank 1-Garu-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Single, 3SP
Rank 1-Mind Charge-Next Elemental attack deals x2.5 damage-Self, 6SP
Rank 2-Magarula-MA Vs ME, 2d6+6+MA/5+level/2 Wind Damage-Multi, 9SP
Rank 4-Wind Abolish-Negates Wind elemental resistance-Multi, 5SP
Rank 6-Magarudyne-MA Vs ME, 3d6+9+MA/5+level/2 Wind Damage-Multi, 12SP
Rank 8-Debilitate-Reduces PA, PD, MA, MD, PE, ME, SE and initiative by 4+Willpower/3-Single, 14SP
Strong: Slash
Weak: Fire, Water
STR 6 +1/2 Rank
VIT 4 +1/4 Rank
AGI 4 +1/8 Rank
INT 1
WIS 3
WIL 2
Slash Mastery 1
Skills
Rank 1-Sonic Punch-PA+1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 1-Power Slash-PA-1 Vs PE, 1d8+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Rank 2-Rakunda-Reduces PD by 2+Willpower/3-Single, 2SP
Rank 4-Gale Slash-PA Vs PE, 1d6+3+PA/5+level/2 Slash Damage-Multi, 4HP, 2SP
Rank 6-Gigantic Fist-PA-1 Vs PE, 2d8+6+PA/5+level/2 Strike Damage-Single, 4HP, 2SP
Rank 8-Tempest Slash-PA Vs PE, 3d6+9+PA/5+level/2 Slash Damage-Single, 6HP, 3SP
Strong: Slash
Weak: Light
STR 7 +1/2 Rank
VIT 5 +1/8 Rank
AGI 6 +1/4 Rank
INT 1
WIS 3
WIL 3
Slash Mastery 2
Skills
Rank 1-Power Slash-PA-1 Vs PE, 1d8+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Rank 1-Tarukaja-Raises PA by 2+Wisdom/3-Single, 2SP
Rank 2-Mighty Swing-PA-1 Vs PE, 2d8+6+PA/5+level/2 Slash Damage-Single, 4HP, 2SP
Rank 4-Power Charge-Next Physical attack deals x2.5 damage-Self, 6SP
Rank 6-Matarukaja-Raises PA by 2+Wisdom/3-Multi 6SP
Rank 8-God’s Hand-PA-1 Vs PE, 4d8+12+PA/5+level/2 Strike Damage-Single, 8HP, 4SP
Strong: Strike, Slash
Weak: Water
STR 8 +1/4 Rank
VIT 10 +1/2 Rank
AGI 3
INT 2
WIS 5 +1/8 Rank
WIL 2
Strike Mastery 2
Pierce Defense 2
Skills
Rank 1-Bash-PA Vs PE, 1d6+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 1-Tarukaja-Raises PA by 2+Wisdom/3-Single, 2SP
Rank 2-Skull Cracker-PA-1 Vs PE, 2d4+6+PA/5+level/2 Strike Damage, PA-3 Vs SE, Stun, 1 turns-Single, 4HP, 2SP
Rank 4-Power Charge-Next Physical attack deals x2.5 damage-Self, 6SP
Rank 6-Marakukaja-Raises PA by 2+Wisdom/3-Multi 6SP
Rank 8-God’s Hand-PA-1 Vs PE, 4d8+12+PA/5+level/2 Strike Damage-Single, 8HP, 4SP
Null: Slash
Strong: Dark
Weak: Wind
STR 11 +1/2 Rank
VIT 10 +1/4 Rank
AGI 5 +1/8 Rank
INT 3
WIS 3
WIL 3
Slash Mastery 2
Slash Focus 4
Skills
Rank 1-Straight Slash-PA+1 Vs PE, 1d4+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Rank 1-Power Slash-PA-1 Vs PE, 1d8+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Rank 2-Power Charge-Next Physical attack deals x2.5 damage-Self, 6SP
Rank 4-Heaven’s Blade-PA-1 Vs PE, 3d8+9+PA/5+level/2 Slash Damage-Single, 6HP, 3SP
Rank 6-Repel Slash-Repels one Slash attack-Single/Multi, 8SP
Rank 8-Vorpal Blade-PA Vs PE, 3d6+9+PA/5+level/2 Slash Damage-Multi, 8HP, 4SP
Drain: Slash
Strong: Strike
Weak: Dark
STR 13 +1/2 Rank
VIT 9 +1/4 Rank
AGI 8 +1/8 Rank
INT 3
WIS 4
WIL 3
Slash Focus 4
Slash Mastery 3
Skills
Rank 1-Power Slash-PA-1 Vs PE, 1d8+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Rank 1-Power Charge-Next Physical attack deals x2.5 damage-Self, 6SP
Rank 2-Heaven’s Blade-PA-1 Vs PE, 3d8+9+PA/5+level/2 Slash Damage-Single, 6HP, 3SP
Rank 4-Slash Abolish-Negates Slash physical resistance-Multi, 7SP
Rank 6-Vorpal Blade-PA Vs PE, 3d6+9+PA/5+level/2 Slash Damage-Multi, 8HP, 4SP
Rank 8-Brave Blade-PA-1 Vs PE, 4d6+12+PA/5+level/2 Slash Damage, PA-3 Vs SE, Rakunda, 3 turns-Single, 8HP, 4SP
Strong: Electricity
Weak: Light, Dark
STR 1
VIT 5 +1/4 Rank
AGI 1
INT 5 +1/2 Rank
WIS 5 +1/8 Rank
WIL 3
Earth Mastery 1
Skills
Rank 1-Tera-MA Vs ME, 1d6+3+MA/5+level/2 Earth Damage-Single, 3SP
Rank 1-Rakukaja-Raises PD by 2+Wisdom/3-Single, 2SP
Rank 2-Samakaja-Raises MD by 2+Wisdom/3-Single, 2SP
Rank 4-Void Slash-Negates one Slash attack-Single/Multi, 3SP
Rank 6-Terazi-MA Vs ME, 2d6+6+MA/5+level/2 Earth Damage-Single, 6SP
Rank 8-Marakukaja-Raises PD by 2+Wisdom/3-Multi 6SP
Strong: Fire
Weak: Ice
STR 5 +1/8 Rank
VIT 6 +1/2 Rank
AGI 3
INT 2
WIS 6 +1/4 Rank
WIL 3
Protector 2
Skills
Rank 1-Sonic Punch-PA+1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 1-Samakaja-Raises MD by 2+Wisdom/3-Single, 2SP
Rank 2-Petradi-Cures Stone-Single, 3SP
Rank 4-Swift Strike-PA+1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Multi, 4HP, 2SP
Rank 6-Marakukaja-Raises PD by 2+Wisdom/3-Multi 6SP
Rank 8-Heat Riser-Raises PA, PD, MA, MD, PE, ME, SE and initiative by 4+Wisdom/3-Single, 14SP
Strong: Wind, Electricity
Weak: Earth
STR 7 +1/2 Rank
VIT 4
AGI 7 +1/4 Rank
INT 2
WIS 4
WIL 6 +1/8 Rank
Charm Defense 4
Skills
Rank 1-Sonic Punch-PA+1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 1-Dream Haze-SA Vs SE, 1d3+2+SA/5+level/2 Damage, SA-2 Vs SE, Sleep, 3 turns-Single, 2SP
Rank 2-Swift Strike-PA+1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Multi, 4HP, 2SP
Rank 4-Stun Wave-SA Vs SE, 1d4+4+SA/5+level/2, SA-2 Vs SE, Stun, 1 turn-Single, 5SP
Rank 6-Marakunda-Reduces PD by 2+Willpower/3-Multi, 6SP
Rank 8-Petrifier-SA-2 Vs SE, 3d4+6+SA/5+level/2 Damage, SA-4 Vs SE, Stone, 3 turns-Multi, 14SP
Null: Fire
Strong: Dark
Weak: Light
STR 3
VIT 7 +1/8 Rank
AGI 9 +1/4 Rank
INT 3
WIS 3
WIL 10 +1/2 Rank
Kunda Mastery 3
Kunda Focus 4
Skills
Rank 1-Dream Haze-SA Vs SE, 1d3+2+SA/5+level/2 Damage, SA-2 Vs SE, Sleep, 3 turns-Single, 2SP
Rank 1-Sukunda-Reduces PE/ME/SE by 1+Willpower/4-Single, 2SP
Rank 2-Pulinpa-SA Vs SE, 1d4+4+SA/5+level/2, SA-2 Vs SE, Panic, 3 turns-Single, 5SP
Rank 4-Masamanda-Reduces MD by 2+Willpower/3-Multi, 6SP
Rank 6-Marakunda-Reduces PD by 2+Willpower/3-Multi, 6SP
Rank 8-Debilitate-Reduces PA, PD, MA, MD, PE, ME, SE and initiative by 4+Willpower/3-Single, 14SP
Drain: Fire
Strong: Strike
Weak: Water
STR 11 +1/4 Rank
VIT 12 +1/2 Rank
AGI 4
INT 2
WIS 6 +1/8 Rank
WIL 5
Kaja Mastery 3
Protector 4
Greater Interception 4
Skills
Rank 1-Sonic Punch-PA+1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 1-Power Charge-Next Physical attack deals x2.5 damage-Self, 6SP
Rank 2-Marakukaja-Raises PD by 2+Wisdom/3-Multi 6SP
Rank 4-Masamakaja-Raises MD by 2+Wisdom/3-Multi 6SP
Rank 6-God’s Hand-PA-1 Vs PE, 4d8+12+PA/5+level/2 Strike Damage-Single, 8HP, 4SP
Rank 8-Drain Fire-Drains one Fire attack-Single/Multi, 12SP
Strong: Dark
Weak: Light, Fire
STR 4 +1/4 Rank
VIT 1
AGI 2
INT 6 +1/2 Rank
WIS 3
WIL 4 +1/8 Rank
Dark Mastery 1
Skills
Rank 1-Mudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Single, 3SP
Rank 1-Cleave-PA Vs PE, 1d6+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Rank 2-Dream Haze-SA Vs SE, 1d3+2+SA/5+level/2 Damage, SA-2 Vs SE, Sleep, 3 turns-Single, 2SP
Rank 4-Mamudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Multi, 6SP
Rank 6-Curse-SA Vs SE, 1d4+4+SA/5+level/2, SA-3 Vs SE, Curse, 3 turns-Single, 5SP
Rank 8-Mudodyne-MA Vs ME, 3d6+9+MA/5+level/2 Dark Damage-Single, 9SP
Strong: Ice
Weak: Light
STR 1
VIT 3
AGI 5 +1/8 Rank
INT 7 +1/2 Rank
WIS 3
WIL 6 +1/4 Rank
Dark Mastery 2
Skills
Rank 1-Mudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Single, 3SP
Rank 1-Dark Break-Negates Dark elemental resistance-Single, 2SP
Rank 2-Modoon-MA Vs ME, 2d6+6+MA/5+level/2 Dark Damage-Single, 6SP
Rank 4-Curse-SA Vs SE, 1d4+4+SA/5+level/2, SA-3 Vs SE, Curse, 3 turns-Single, 5SP
Rank 6-Masamanda-Reduces MD by 2+Willpower/3-Multi, 6SP
Rank 8-Mamudodyne-MA Vs ME, 3d6+9+MA/5+level/2 Dark Damage-Multi, 12SP
Strong: Dark, Earth
Weak: Light
STR 2
VIT 7 +1/8 Rank
AGI 2
INT 8 +1/2 Rank
WIS 4
WIL 7 +1/4 Rank
Dark Mastery 3
Stone Defense 2
Skills
Rank 1-Mudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Single, 3SP
Rank 1-Dark Break-Negates Dark elemental resistance-Single, 2SP
Rank 2-Pulinpa-SA Vs SE, 1d4+4+SA/5+level/2, SA-2 Vs SE, Panic, 3 turns-Single, 5SP
Rank 4-Modoon-MA Vs ME, 2d6+6+MA/5+level/2 Dark Damage-Single, 6SP
Rank 6-Masukunda-Reduces PE/ME/SE by 1+Willpower/4-Multi, 6SP
Rank 8-Petrifier-SA-2 Vs SE, 3d4+6+SA/5+level/2 Damage, SA-4 Vs SE, Stone, 3 turns-Multi, 14SP
Null: Dark
Strong: Water
Weak: Fire
STR 3
VIT 5
AGI 3
INT 10 +1/2 Rank
WIS 6 +1/8 Rank
WIL 8 +1/4 Rank
Dark Mastery 4
Water Mastery 4
Skills
Rank 1-Mudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Single, 3SP
Rank 1-Aqua-MA Vs ME, 1d6+3+MA/5+level/2 Water Damage-Single, 3SP
Rank 2-Mind Charge-Next Elemental attack deals x2.5 damage-Self, 6SP
Rank 4-Masamanda-Reduces MD by 2+Willpower/3-Multi, 6SP
Rank 6-Mamodoon-MA Vs ME, 2d6+6+MA/5+level/2 Dark Damage-Multi, 9SP
Rank 8-Malaquadyne-MA Vs ME, 3d6+9+MA/5+level/2 Water Damage-Multi, 12SP
Drain: Dark
Strong: Slash
Weak: Light
STR 3
VIT 7 +1/8 Rank
AGI 3
INT 9 +1/4 Rank
WIS 5
WIL 13 +1/2 Rank
Physical Focus 8
Stone Defense 3
Skills
Rank 1-Mudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Single, 3SP
Rank 1-Poison Mist-SA-1 Vs SE, 1d3+2+SA/5+level/2 Damage, SA-3 Vs SE, Poison, 3 turns-Multi, 6SP
Rank 2-Stone Gaze-SA Vs SE, 2d4+4+SA/5+level/2, SA-2 Vs SE, Stone, 3 turns-Single, 8SP
Rank 4-Blood Curse-SA-1 Vs SE, 1d4+4+SA/5+level/2 Damage, SA-4 Vs SE, Curse, 3 turns-Multi, 10SP
Rank 6-Mamudodyne-MA Vs ME, 3d6+9+MA/5+level/2 Dark Damage-Multi, 12SP
Rank 8-Petrifier-SA-2 Vs SE, 3d4+6+SA/5+level/2 Damage, SA-4 Vs SE, Stone, 3 turns-Multi, 14SP
Strong: Dark
Weak: Slash, Strike
STR 1
VIT 2
AGI 2
INT 4 +1/4 Rank
WIS 7 +1/2 Rank
WIL 4 +1/8 Rank
Mute Defense 2
Skills
Rank 1-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 1-Posmudi-Cures Poison-Single, 2SP
Rank 2-Hama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Single, 3SP
Rank 4-Media-Heals 2d3+2+Wisdom/3 HP-Multi, 6SP
Rank 6-Patra-Cures Charm/Panic/Sleep-Single, 6SP
Rank 8-Recarm-Cures Unconscious and heals 1d6+2+Wisdom/3 HP-Single, 8SP
Strong: Earth
Weak: Pierce
STR 1
VIT 1
AGI 6 +1/4 Rank
INT 5 +1/8 Rank
WIS 8 +1/2 Rank
WIL 4
Mute Defense 3
Skills
Rank 1-Posmudi-Cures Poison-Single, 2SP
Rank 1-Samakaja-Raises MD by 2+Wisdom/3-Single, 2SP
Rank 2-Media-Heals 2d3+2+Wisdom/3 HP-Multi, 6SP
Rank 4-Magaru-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Multi, 6SP
Rank 6-Masukukaja-Raises PE/ME/SE by 1+Wisdom/4-Multi 6SP
Rank 8-Amrita-Cures all conditions-Multi-14SP
Strong: Wind, Slash
Weak: Earth
STR 7 +1/4 Rank
VIT 3
AGI 10 +1/2 Rank
INT 6 +1/8 Rank
WIS 2
WIL 2
Mute Defense 2
Slash Mastery 2
Wind Mastery 2
Skills
Rank 1-Garu-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Single, 3SP
Rank 1-Double Slash-PA-1 Vs PE, 1d4+3+PA/5+level/2 Slash Damage-Singlex2, 2HP, 1SP
Rank 2-Gale Slash-PA Vs PE, 1d6+3+PA/5+level/2 Slash Damage-Multi, 4HP, 2SP
Rank 4-Patra-Cures Charm/Panic/Sleep-Single, 6SP
Rank 6-Magarula-MA Vs ME, 2d6+6+MA/5+level/2 Wind Damage-Multi, 9SP
Rank 8-Brave Blade-PA-1 Vs PE, 4d6+12+PA/5+level/2 Slash Damage, PA-3 Vs SE, Rakunda, 3 turns-Single, 8HP, 4SP
Null: Water
Strong: Ice
Weak: Fire
STR 9 +1/2 Rank
VIT 6 +1/8 Rank
AGI 3
INT 8 +1/4 Rank
WIS 5
WIL 4
Mute Defense 3
Pierce Focus 4
Skills
Rank 1-Double Fangs-PA-1 Vs PE, 1d4+3+PA/5+level/2 Pierce Damage-Singlex2, 2HP, 1SP
Rank 1-Hama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Single, 3SP
Rank 2-Petradi-Cures Stone-Single, 3SP
Rank 4-Vile Assault-PA Vs PE, 3d6+9+PA/5+level/2 Pierce Damage-Single, 6HP, 3SP
Rank 6-Mahamaon-MA Vs ME, 2d6+6+MA/5+level/2 Light Damage-Multi, 9SP
Rank 8-Primal Force-PA-1 Vs PE, 4d8+12+PA/5+level/2 Pierce Damage-Single, 8HP, 4SP
Drain: Light
Strong: Earth
Weak: Dark
STR 11 +1/2 Rank
VIT 9 +1/4 Rank
AGI 3
INT 8 +1/8 Rank
WIS 5
WIL 4
Mute Defense 4
Strike Focus 4
Strike Mastery 3
Skills
Rank 1-Tera-MA Vs ME, 1d6+3+MA/5+level/2 Earth Damage-Single, 3SP
Rank 1-Power Charge-Next Physical attack deals x2.5 damage-Self, 6SP
Rank 2-Herculean Strike-PA Vs PE, 2d6+6+PA/5+level/2 Strike Damage-Multi, 6HP, 3SP
Rank 4-Me Patra-Cures Charm/Panic/Sleep-Multi, 9SP
Rank 6-God’s Hand-PA-1 Vs PE, 4d8+12+PA/5+level/2 Strike Damage-Single, 8HP, 4SP
Rank 8-Amrita-Cures all conditions-Multi-14SP
Strong: Dark
Weak: Light, Ice
STR 1
VIT 2
AGI 4 +1/8 Rank
INT 5 +1/4 Rank
WIS 2
WIL 6 +1/2 Rank
Charm Defense 2
Skills
Rank 1-Foul Breath-SA Vs SE, 1d3+2+SA/5+level/2 Damage, SA-2 Vs SE, Poison, 3 turns-Single, 2SP
Rank 1-Makanda-Reduces MA by 2+Willpower/3-Single, 2SP
Rank 2-Dream Haze-SA Vs SE, 1d3+2+SA/5+level/2 Damage, SA-2 Vs SE, Sleep, 3 turns-Single, 2SP
Rank 4-Pulinpa-SA Vs SE, 1d4+4+SA/5+level/2, SA-2 Vs SE, Panic, 3 turns-Single, 5SP
Rank 6-Poison Break-Negates Poison effect resistance-Single, 3SP
Rank 8-Marin Karin-SA Vs SE, 2d4+4+SA/5+level/2, SA-2 Vs SE, Charm, 2 turns-Single, 8SP
Strong: Dark
Weak: Light
STR 1
VIT 2
AGI 6 +1/4 Rank
INT 5 +1/8 Rank
WIS 4
WIL 7 +1/2 Rank
Mental Focus 4
Skills
Rank 1-Dream Haze-SA Vs SE, 1d3+2+SA/5+level/2 Damage, SA-2 Vs SE, Sleep, 3 turns-Single, 2SP
Rank 1-Tarunda-Reduces PA by 2+Willpower/3-Single, 2SP
Rank 2-Pulinpa-SA Vs SE, 1d4+4+SA/5+level/2, SA-2 Vs SE, Panic, 3 turns-Single, 5SP
Rank 4-Mamudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Multi, 6SP
Rank 6-Marin Karin-SA Vs SE, 2d4+4+SA/5+level/2, SA-2 Vs SE, Charm, 2 turns-Single, 8SP
Rank 8-Debilitate-Reduces PA, PD, MA, MD, PE, ME, SE and initiative by 4+Willpower/3-Single, 14SP
Strong: Dark, Ice
Weak: Light
STR 2
VIT 9 +1/4 Rank
AGI 6 +1/8 Rank
INT 9 +1/2 Rank
WIS 2
WIL 2
Dark Focus 4
Dark Mastery 2
Skills
Rank 1-Mudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Single, 3SP
Rank 1-Dark Break-Negates Dark elemental resistance-Single, 2SP
Rank 2-Mamudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Multi, 6SP
Rank 4-Dekaja-Cancels all -kaja effects. 5 SP
Rank 6-Repel Dark-Repels one Dark attack-Single/Multi, 7SP
Rank 8-Mamudodyne-MA Vs ME, 3d6+9+MA/5+level/2 Dark Damage-Multi, 12SP
Null: Dark
Strong: Electricity
Weak: Light
STR 3
VIT 3
AGI 5 +1/4 Rank
INT 9 +1/8 Rank
WIS 4
WIL 11 +1/2 Rank
Physical Focus 4
Charm Defense 2
Skills
Rank 1-Mudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Single, 3SP
Rank 1-Foul Breath-SA Vs SE, 1d3+2+SA/5+level/2 Damage, SA-2 Vs SE, Poison, 3 turns-Single, 2SP
Rank 2-Curse-SA Vs SE, 1d4+4+SA/5+level/2, SA-3 Vs SE, Curse, 3 turns-Single, 5SP
Rank 4-Mazionga-MA Vs ME, 2d6+6+MA/5+level/2 Electricity Damage-Multi, 9SP
Rank 6-Masukunda-Reduces PE/ME/SE by 1+Willpower/4-Multi, 6SP
Rank 8-Allure-SA-2 Vs SE, 3d4+6+SA/5+level/2 Damage, SA-4 Vs SE, Charm, 2 turns-Multi, 14SP
Drain: Dark
Strong: Wind
Weak: Light
STR 2
VIT 4
AGI 7 +1/8 Rank
INT 10 +1/4 Rank
WIS 4
WIL 13 +1/2 Rank
Mental Focus 4
Physical Focus 4
Skills
Rank 1-Mudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Single, 3SP
Rank 1-Poison Mist-SA-1 Vs SE, 1d3+2+SA/5+level/2 Damage, SA-3 Vs SE, Poison, 3 turns-Multi, 6SP
Rank 2-Stone Gaze-SA Vs SE, 2d4+4+SA/5+level/2, SA-2 Vs SE, Stone, 3 turns-Single, 8SP
Rank 4-Tentarafoo-SA-1 Vs SE, 1d4+4+SA/5+level/2 Damage, SA-3 Vs SE, Panic, 3 turns-Multi, 10SP
Rank 6-Petrifier-SA-2 Vs SE, 3d4+6+SA/5+level/2 Damage, SA-4 Vs SE, Stone, 3 turns-Multi, 14SP
Rank 8-Mamudodyne-MA Vs ME, 3d6+9+MA/5+level/2 Dark Damage-Multi, 12SP

Philemonite
2014-05-14, 03:57 PM
Persona Compendium

Strong: Strike
Weak: Ice, Fire
STR 6 +1/4 Rank
VIT 7 +1/2 Rank
AGI 1
INT 1
WIS 3 +1/8 Rank
WIL 2
Slash Defense 2
Skills
Rank 1-Bash-PA Vs PE, 1d6+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 1-Sonic Punch-PA+1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 2-Tarukaja-Raises PA by 2+Wisdom/3-Single, 2SP
Rank 4-Skull Cracker-PA-1 Vs PE, 2d4+6+PA/5+level/2 Strike Damage, PA-3 Vs SE, Stun, 1 turns-Single, 4HP, 2SP
Rank 6-Void Strike-Negates one Strike attack-Single/Multi, 3SP
Rank 8-Weary Thrust-PA-1 Vs PE, 3d8+9+PA/5+level/2 Strike Damage-Single, 6HP, 3SP
Strong: Light
Weak: Dark
STR 2
VIT 8 +1/2 Rank
AGI 2
INT 6 +1/4 Rank
WIS 4 +1/8 Rank
WIL 3
Strike Defense 2
Slash Defense 2
Skills
Rank 1-Tera-MA Vs ME, 1d6+3+MA/5+level/2 Earth Damage-Single, 3SP
Rank 1-Rakukaja-Raises PD by 2+Wisdom/3-Single, 2SP
Rank 2-Diarama-Heals 2d6+4+Wisdom/3 HP-Single, 6SP
Rank 4-Mahama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Multi, 6SP
Rank 6-Masamakaja-Raises MD by 2+Wisdom/3-Multi 6SP
Rank 8-Materadyne-MA Vs ME, 3d6+9+MA/5+level/2 Earth Damage-Multi, 12SP
Strong: Water, Fire
Weak: Light
STR 2
VIT 7 +1/4 Rank
AGI 5
INT 8 +1/2 Rank
WIS 6 +1/8 Rank
WIL 2
Kaja Mastery 3
Kaja Focus 4
Skills
Rank 1-Tera-MA Vs ME, 1d6+3+MA/5+level/2 Earth Damage-Single, 3SP
Rank 1-Rakukaja-Raises PD by 2+Wisdom/3-Single, 2SP
Rank 2-Mind Charge-Next Elemental attack deals x2.5 damage-Self, 6SP
Rank 4-Terazi-MA Vs ME, 2d6+6+MA/5+level/2 Earth Damage-Single, 6SP
Rank 6-Masamakaja-Raises MD by 2+Wisdom/3-Multi 6SP
Rank 8-Samrecarm-Cures Unconscious and heals all HP-Single, 18SP
Null: Ice
Strong: Dark
Weak: Fire
STR 3
VIT 4
AGI 6 +1/8 Rank
INT 10 +1/2 Rank
WIS 3
WIL 9 +1/4 Rank
Ice Mastery 3
Stone Defense 3
Mute Defense 2
Skills
Rank 1-Bufu-MA Vs ME, 1d6+3+MA/5+level/2 Ice Damage-Single, 3SP
Rank 1-Foul Breath-SA Vs SE, 1d3+2+SA/5+level/2 Damage, SA-2 Vs SE, Poison, 3 turns-Single, 2SP
Rank 2-Mabufu-MA Vs ME, 1d6+3+MA/5+level/2 Ice Damage-Multi, 6SP
Rank 4-Tentarafoo-SA-1 Vs SE, 1d4+4+SA/5+level/2 Damage, SA-3 Vs SE, Panic, 3 turns-Multi, 10SP
Rank 6-Masukunda-Reduces PE/ME/SE by 1+Willpower/4-Multi, 6SP
Rank 8-Mabufudyne-MA Vs ME, 3d6+9+MA/5+level/2 Ice Damage-Multi, 12SP
Drain: Wind
Strong: Pierce
Weak: Earth
STR 13 +1/4 Rank
VIT 13 +1/2 Rank
AGI 4
INT 2
WIS 5 +1/8 Rank
WIL 3
Protector 6
Counter Power 4
Skills
Rank 1-Double Fangs-PA-1 Vs PE, 1d4+3+PA/5+level/2 Pierce Damage-Singlex2, 2HP, 1SP
Rank 1-Power Charge-Next Physical attack deals x2.5 damage-Self, 6SP
Rank 2-Cruel Attack-PA Vs PE, 2d6+6+PA/5+level/2 Pierce Damage-Single, 4HP, 2SP
Rank 4-Repel Pierce-Repels one Pierce attack-Single/Multi, 8SP
Rank 6-Poison Arrow-PA-1 Vs PE, 4d6+12+PA/5+level/2 Pierce Damage, PA-3 Vs SE, Poison, 3 turns-Single, 8HP, 4SP
Rank 8-Primal Force-PA-1 Vs PE, 4d8+12+PA/5+level/2 Pierce Damage-Single, 8HP, 4SP
Strong: Pierce
Weak: Light, Earth
STR 1
VIT 2
AGI 3
INT 6 +1/2 Rank
WIS 4 +1/8 Rank
WIL 4 +1/4 Rank
Earth Mastery 1
Wind Mastery 1
Skills
Rank 1-Garu-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Single, 3SP
Rank 1-Tera-MA Vs ME, 1d6+3+MA/5+level/2 Earth Damage-Single, 3SP
Rank 2-Samakaja-Raises MD by 2+Wisdom/3-Single, 2SP
Rank 4-Magaru-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Multi, 6SP
Rank 6-Terazi-MA Vs ME, 2d6+6+MA/5+level/2 Earth Damage-Single, 6SP
Rank 8-Marin Karin-SA Vs SE, 2d4+4+SA/5+level/2, SA-2 Vs SE, Charm, 2 turns-Single, 8SP
Strong: Earth
Weak: Wind
STR 1
VIT 3
AGI 6 +1/4 Rank
INT 7 +1/2 Rank
WIS 3
WIL 5 +1/8 Rank
Earth Mastery 3
Skills
Rank 1-Tera-MA Vs ME, 1d6+3+MA/5+level/2 Earth Damage-Single, 3SP
Rank 1-Foul Breath-SA Vs SE, 1d3+2+SA/5+level/2 Damage, SA-2 Vs SE, Poison, 3 turns-Single, 2SP
Rank 2-Terazi-MA Vs ME, 2d6+6+MA/5+level/2 Earth Damage-Single, 6SP
Rank 4-Makajam-SA Vs SE, 1d4+4+SA/5+level/2, SA-3 Vs SE, Mute, 3 turns-Single, 5SP
Rank 6-Materazi-MA Vs ME, 2d6+6+MA/5+level/2 Earth Damage-Multi, 9SP
Rank 8-Debilitate-Reduces PA, PD, MA, MD, PE, ME, SE and initiative by 4+Willpower/3-Single, 14SP
Strong: Earth, Water
Weak: Wind
STR 2
VIT 6 +1/4 Rank
AGI 6 +1/8 Rank
INT 2
WIS 8 +1/2 Rank
WIL 5
Kaja Mastery 3
Skills
Rank 1-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 1-Sukukaja-Raises PE/ME/SE by 1+Wisdom/4-Single, 2SP
Rank 2-Diarama-Heals 2d6+4+Wisdom/3 HP-Single, 6SP
Rank 4-Dekunda-Cancels all -kunda effects-Multi, 5 SP
Rank 6-Marakukaja-Raises PD by 2+Wisdom/3-Multi 6SP
Rank 8-Heat Riser-Raises PA, PD, MA, MD, PE, ME, SE and initiative by 4+Wisdom/3-Single, 14SP
Null: Fire
Strong: Light
Weak: Ice
STR 3
VIT 3
AGI 10 +1/4 Rank
INT 11 +1/2 Rank
WIS 3
WIL 5 +1/8 Rank
Fire Focus 4
Fire Mastery 3
Slash Defense 2
Skills
Rank 1-Agi-MA Vs ME, 1d6+3+MA/5+level/2 Fire Damage-Single, 3SP
Rank 1-Void Ice-Negates one Ice attack-Single/Multi, 2SP
Rank 2-Mind Charge-Next Elemental attack deals x2.5 damage-Self, 6SP
Rank 4-Hamadyne-MA Vs ME, 3d6+9+MA/5+level/2 Light Damage-Single, 9SP
Rank 6-Masamakaja-Raises MD by 2+Wisdom/3-Multi 6SP
Rank 8-Maragidyne-MA Vs ME, 3d6+9+MA/5+level/2 Fire Damage-Multi, 12SP
Drain: Fire
Strong: Pierce
Weak: Water
STR 2
VIT 6
AGI 5
INT 10 +1/2 Rank
WIS 10 +1/4 Rank
WIL 7 +1/8 Rank
Kaja Mastery 3
Kaja Focus 4
Fire Mastery 3
Skills
Rank 1-Agi-MA Vs ME, 1d6+3+MA/5+level/2 Fire Damage-Single, 3SP
Rank 1-Mind Charge-Next Elemental attack deals x2.5 damage-Self, 6SP
Rank 2-Masukukaja-Raises PE/ME/SE by 1+Wisdom/4-Multi 6SP
Rank 4-Masamakaja-Raises MD by 2+Wisdom/3-Multi 6SP
Rank 6-Maragidyne-MA Vs ME, 3d6+9+MA/5+level/2 Fire Damage-Multi, 12SP
Rank 8-Heat Riser-Raises PA, PD, MA, MD, PE, ME, SE and initiative by 4+Wisdom/3-Single, 14SP
Strong: Dark
Weak: Light, Slash
STR 3
VIT 2
AGI 3 +1/8 Rank
INT 6 +1/2 Rank
WIS 4 +1/4 Rank
WIL 2
Water Mastery 2
Skills
Rank 1-Aqua-MA Vs ME, 1d6+3+MA/5+level/2 Water Damage-Single, 3SP
Rank 1-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 2-Hama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Single, 3SP
Rank 4-Media-Heals 2d3+2+Wisdom/3 HP-Multi, 6SP
Rank 6-Holy Arrow-PA-1 Vs PE, 2d4+6+PA/5+level/2 Pierce Damage, PA-3 Vs SE, Charm, 2 turns-Single, 4HP, 2SP
Rank 8-Malaques-MA Vs ME, 2d6+6+MA/5+level/2 Water Damage-Multi, 9SP
Strong: Water
Weak: Slash
STR 6 +1/4 Rank
VIT 7 +1/2 Rank
AGI 5 +1/8 Rank
INT 2
WIS 2
WIL 3
PIerce Mastery 2
Skills
Rank 1-Double Fangs-PA-1 Vs PE, 1d4+3+PA/5+level/2 Pierce Damage-Singlex2, 2HP, 1SP
Rank 1-Tarunda-Reduces PA by 2+Willpower/3-Single, 2SP
Rank 2-Ninety Nine Needles-PA Vs PE, 1d6+3+PA/5+level/2 Pierce Damage-Multi, 4HP, 2SP
Rank 4-Power Charge-Next Physical attack deals x2.5 damage-Self, 6SP
Rank 6-Repel Pierce-Repels one Pierce attack-Single/Multi, 8SP
Rank 8-Poison Arrow-PA-1 Vs PE, 4d6+12+PA/5+level/2 Pierce Damage, PA-3 Vs SE, Poison, 3 turns-Single, 8HP, 4SP
Strong: Earth, Dark
Weak: Light
STR 2
VIT 2
AGI 8 +1/4 Rank
INT 9 +1/2 Rank
WIS 6 +1/8 Rank
WIL 3
Dark Mastery 3
Skills
Rank 1-Mudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Single, 3SP
Rank 1-Void Light-Negates one Light attack-Single/Multi, 2SP
Rank 2-Mamudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Multi, 6SP
Rank 4-Mind Charge-Next Elemental attack deals x2.5 damage-Self, 6SP
Rank 6-Mamakakaja-Raises MA by 2+Wisdom/3-Multi 6SP
Rank 8-Mamudodyne-MA Vs ME, 3d6+9+MA/5+level/2 Dark Damage-Multi, 12SP
Null: Dark
Strong: Slash
Weak: Light
STR 10 +1/2 Rank
VIT 9 +1/4 Rank
AGI 6 +1/8 Rank
INT 3
WIS 3
WIL 4
Slash Mastery 3
Slash Focus 4
Skills
Rank 1-Double Slash-PA-1 Vs PE, 1d4+3+PA/5+level/2 Slash Damage-Singlex2, 2HP, 1SP
Rank 1-Void Light-Negates one Light attack-Single/Multi, 2SP
Rank 2-Arm Chopper-PA-1 Vs PE, 2d4+6+PA/5+level/2 Slash Damage, PA-3 Vs SE, Panic, 3 turns-Single, 4HP, 2SP
Rank 4-Tempest Slash-PA Vs PE, 3d6+9+PA/5+level/2 Slash Damage-Single, 6HP, 3SP
Rank 6-Slash Abolish-Negates Slash physical resistance-Multi, 7SP
Rank 8-Brave Blade-PA-1 Vs PE, 4d6+12+PA/5+level/2 Slash Damage, PA-3 Vs SE, Rakunda, 3 turns-Single, 8HP, 4SP
Drain: Ice
Strong: Water
Weak: Strike
STR 2
VIT 4
AGI 8 +1/8 Rank
INT 11 +1/2 Rank
WIS 10 +1/4 Rank
WIL 5
Kaja Mastery 3
Ice Mastery 3
Water Mastery 3
Skills
Rank 1-Bufu-MA Vs ME, 1d6+3+MA/5+level/2 Ice Damage-Single, 3SP
Rank 1-Media-Heals 2d3+2+Wisdom/3 HP-Multi, 6SP
Rank 2-Masamakaja-Raises MD by 2+Wisdom/3-Multi 6SP
Rank 4-Masukukaja-Raises PE/ME/SE by 1+Wisdom/4-Multi 6SP
Rank 6-Malaquadyne-MA Vs ME, 3d6+9+MA/5+level/2 Water Damage-Multi, 12SP
Rank 8-Mabufudyne-MA Vs ME, 3d6+9+MA/5+level/2 Ice Damage-Multi, 12SP
Strong: Fire
Weak: Ice, Water
STR 2
VIT 2
AGI 2
INT 6 +1/2 Rank
WIS 4 +1/8 Rank
WIL 4 +1/4 Rank
Fire Mastery 2
Skills
Rank 1-Agi-MA Vs ME, 1d6+3+MA/5+level/2 Fire Damage-Single, 3SP
Rank 1-Garu-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Single, 3SP
Rank 2-Void Light-Negates one Light attack-Single/Multi, 2SP
Rank 4-Maragi-MA Vs ME, 1d6+3+MA/5+level/2 Fire Damage-Multi, 6SP
Rank 6-Garula-MA Vs ME, 2d6+6+MA/5+level/2 Wind Damage-Single, 6SP
Rank 8-Agidyne-MA Vs ME, 3d6+9+MA/5+level/2 Fire Damage-Single, 9SP
Strong: Fire
Weak: Water
STR 2
VIT 3
AGI 3
INT 7 +1/2 Rank
WIS 6 +1/4 Rank
WIL 4 +1/8 Rank
Fire Mastery 3
Skills
Rank 1-Agi-MA Vs ME, 1d6+3+MA/5+level/2 Fire Damage-Single, 3SP
Rank 1-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 2-Mahama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Multi, 6SP
Rank 4-Diarama-Heals 2d6+4+Wisdom/3 HP-Single, 6SP
Rank 6-Agidyne-MA Vs ME, 3d6+9+MA/5+level/2 Fire Damage-Single, 9SP
Rank 8-Samrecarm-Cures Unconscious and heals all HP-Single, 18SP
Strong: Water, Ice
Weak: Pierce
STR 3
VIT 2
AGI 10 +1/2 Rank
INT 8 +1/4 Rank
WIS 4 +1/8 Rank
WIL 3
Light Mastery 3
Stone Defense 2
Skills
Rank 1-Sukukaja-Raises PE/ME/SE by 1+Wisdom/4-Single, 2SP
Rank 1-Hama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Single, 3SP
Rank 2-Patra-Cures Charm/Panic/Sleep-Single, 6SP
Rank 4-Dekunda-Cancels all -kunda effects-Multi, 5 SP
Rank 6-Mediarama-Heals 2d6+4+Wisdom/3 HP-Multi, 9SP
Rank 8-Mahamadyne-MA Vs ME, 3d6+9+MA/5+level/2 Light Damage-Multi, 12SP
Null: Fire
Strong: Light
Weak: Dark
STR 11 +1/2 Rank
VIT 8 +1/4 Rank
AGI 4
INT 3
WIS 5 +1/8 Rank
WIL 4
Strike Mastery 3
Strike Focus 4
Skills
Rank 1-Sonic Punch-PA+1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 1-Tarukaja-Raises PA by 2+Wisdom/3-Single, 2SP
Rank 2-Power Charge-Next Physical attack deals x2.5 damage-Self, 6SP
Rank 4-Herculean Strike-PA Vs PE, 2d6+6+PA/5+level/2 Strike Damage-Multi, 6HP, 3SP
Rank 6-Marakukaja-Raises PD by 2+Wisdom/3-Multi 6SP
Rank 8-Vicious Strike-PA Vs PE, 3d6+9+PA/5+level/2 Strike Damage-Multi, 8HP, 4SP
Drain: Fire
Strong: Light
Weak: Water
STR 3
VIT 5
AGI 9 +1/4 Rank
INT 13 +1/2 Rank
WIS 6 +1/8 Rank
WIL 4
Fire Focus 4
Fire Mastery 3
Fire Penetration 2
Skills
Rank 1-Agi-MA Vs ME, 1d6+3+MA/5+level/2 Fire Damage-Single, 3SP
Rank 1-Dekaja-Cancels all -kaja effects. 5 SP
Rank 2-Agidyne-MA Vs ME, 3d6+9+MA/5+level/2 Fire Damage-Single, 9SP
Rank 4-Fire Abolish-Negates Fire elemental resistance-Multi, 5SP
Rank 6-Drain Water-Drains one Water attack-Single/Multi, 12SP
Rank 8-Maragidyne-MA Vs ME, 3d6+9+MA/5+level/2 Fire Damage-Multi, 12SP
Strong: Light
Weak: Dark, Water
STR 4 +1/4 Rank
VIT 2
AGI 3
INT 6 +1/2 Rank
WIS 3 +1/8 Rank
WIL 2
Light Mastery 1
Skills
Rank 1-Hama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Single, 3SP
Rank 1-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 2-Rakukaja-Raises PD by 2+Wisdom/3-Single, 2SP
Rank 4-Hamaon-MA Vs ME, 2d6+6+MA/5+level/2 Light Damage-Single, 6SP
Rank 6-Holy Arrow-PA-1 Vs PE, 2d4+6+PA/5+level/2 Pierce Damage, PA-3 Vs SE, Charm, 2 turns-Single, 4HP, 2SP
Rank 8-Mahamaon-MA Vs ME, 2d6+6+MA/5+level/2 Light Damage-Multi, 9SP
Strong: Pierce
Weak: Strike
STR 1
VIT 4 +1/8 Rank
AGI 2
INT 8 +1/2 Rank
WIS 6 +1/4 Rank
WIL 4
Light Mastery 1
Dark Mastery 1
Skills
Rank 1-Hama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Single, 3SP
Rank 1-Mudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Single, 3SP
Rank 2-Media-Heals 2d3+2+Wisdom/3 HP-Multi, 6SP
Rank 4-Mahama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Multi, 6SP
Rank 6-Mudodyne-MA Vs ME, 3d6+9+MA/5+level/2 Dark Damage-Single, 9SP
Rank 8-Mahamadyne-MA Vs ME, 3d6+9+MA/5+level/2 Light Damage-Multi, 12SP
Strong: Light, Slash
Weak: Dark
STR 8 +1/2 Rank
VIT 4
AGI 7 +1/4 Rank
INT 5 +1/8 Rank
WIS 3
WIL 3
Light Mastery 2
Slash Mastery 2
Skills
Rank 1-Hama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Single, 3SP
Rank 1-Cleave-PA Vs PE, 1d6+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Rank 2-Media-Heals 2d3+2+Wisdom/3 HP-Multi, 6SP
Rank 4-Dekunda-Cancels all -kunda effects-Multi, 5 SP
Rank 6-Mahamaon-MA Vs ME, 2d6+6+MA/5+level/2 Light Damage-Multi, 9SP
Rank 8-Brave Blade-PA-1 Vs PE, 4d6+12+PA/5+level/2 Slash Damage, PA-3 Vs SE, Rakunda, 3 turns-Single, 8HP, 4SP
Null: Dark
Strong: Light
Weak: Wind
STR 3
VIT 7 +1/4 Rank
AGI 4
INT 11 +1/2 Rank
WIS 6 +1/8 Rank
WIL 4
Light Mastery 3
Dark Mastery 3
Skills
Rank 1-Hama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Single, 3SP
Rank 1-Mudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Single, 3SP
Rank 2-Mahama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Multi, 6SP
Rank 4-Mudodyne-MA Vs ME, 3d6+9+MA/5+level/2 Dark Damage-Single, 9SP
Rank 6-Repel Wind-Repels one Wind attack-Single/Multi, 7SP
Rank 8-Mahamadyne-MA Vs ME, 3d6+9+MA/5+level/2 Light Damage-Multi, 12SP
Drain: Dark
Strong: Light
Weak: Ice
STR 3
VIT 9 +1/8 Rank
AGI 6
INT 12 +1/2 Rank
WIS 5 +1/4 Rank
WIL 5
Light Focus 4
Dark Focus 4
Light Mastery 3
Dark Mastery 3
Skills
Rank 1-Mudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Single, 3SP
Rank 1-Mind Charge-Next Elemental attack deals x2.5 damage-Self, 6SP
Rank 2-Mahamaon-MA Vs ME, 2d6+6+MA/5+level/2 Light Damage-Multi, 9SP
Rank 4-Mudodyne-MA Vs ME, 3d6+9+MA/5+level/2 Dark Damage-Single, 9SP
Rank 6-Mahamadyne-MA Vs ME, 3d6+9+MA/5+level/2 Light Damage-Multi, 12SP
Rank 8-Heat Riser-Raises PA, PD, MA, MD, PE, ME, SE and initiative by 4+Wisdom/3-Single, 14SP


Matra List

Fire Spirit-Agi, Void Fire
Water Spirit-Aqua, Void Water
Earth Spirit-Tera, Void Earth
Wind Spirit-Garu, Void Wind
Ice Spirit-Bufu, Void Ice
Bolt Spirit-Zio, Void Electricity
Light Spirit-Hama, Void Light
Dark Spirit-Mudo, Void Dark
Fire Demon-Maragi, Agilao, Fire Break
Water Demon-Malaqua, Aques, Water Break
Earth Demon-Matera, Terazi, Earth Break
Wind Demon-Magaru, Garula, Wind Break
Ice Demon-Mabufu, Bufula, Ice Break
Bolt Demon-Mazio, Zionga, Electricity Break
Light Demon-Mahama, Hamaon, Light Break
Dark Demon-Mamudo, Mudoon, Dark Break
Fire Lord-Maragion, Repel Fire
Water Lord-Malaques, Repel Water
Earth Lord-Materazi, Repel Water
Wind Lord-Magarula, Repel Wind
Ice Lord-Mabufula, Repel Ice
Bolt Lord-Mazionga, Repel Electricity
Light Lord-Mahamaon, Repel Light
Dark Lord-Mamodoon, Repel Dark
Fire Emperor-Agidyne, Fire Resist, Fire Abolish
Water Emperor-Aquadyne, Water Resist, Ice Abolish
Earth Emperor-Teradyne, Earth Resist, Earth Abolish
Wind Emperor-Garudyne, Wind Resist, Wind Abolish
Ice Emperor-Bufudyne, Ice Resist, Ice Abolish
Bolt Emperor-Ziodyne, Bolt Resist, Electricity Abolish
Light Emperor-Hamadyne, Light Resist, Light Abolish
Dark Emperor-Mudodyne, Dark Resist, Dark Abolish
Fire God-Maragidyne, Drain Fire
Water God-Malaquadyne, Drain Water
Earth God-Materadyne, Drain Earth
Wind God-Magarudyne, Drain Wind
Ice God-Mabufudyne, Drain Ice
Bolt God-Maziodyne, Drain Bolt
Light God-Mahamadyne, Drain Light
Dark God-Mahamadyne, Drain Dark
Adamant-Dream Haze, Void Sleep, Void Mute, Tarunda
Kichijyo-Foul Breath, Void Poison, Void Curse, Makanda
Yaksa-Void Charm, Makajam, Mute Break, Rakunda
Evil Spirit-Void Stone, Curse, Curse Break, Samanda
Vidya Raja-Pulinpa, Void Panic, Sleep Break, Sukunda
Mukti-Stun Wave, Void Stun, Poison Break, Dekaja
Illusion-Marin Karin, Panic Break, Charm Break
Hades-Stone Gaze, Stun Break, Stone Break
Dark Spirit-Poison Mist, Poison Abolish, Mamakanda
Twilight-Dormina, Sleep Abolish, Matarunda
Dark Lord-Makajamon, Mute Abolish, Marakunda
Karma-Tentarafoo, Panic Abolish, Masamanda
Death Spirit-Neural Shock, Stun Abolish, Masukunda
Blood King-Blood Curse, Curse Abolish, Debilitate
Goddess-Allure, Charm Abolish, Resist Sleep
Basilisk-Petrifier, Stone Abolish, Resist Poison
Tower-Resist Charm, Resist Mute, Resist Panic
Formless-Resist Stone, Resist Stun, Resist Curse
Protection-Dia, Posmudi, Sukukaja
Spirit-Media, Patra, Dekunda
Hero-Tarukaja, Makakaja, Paraladi
Calm Spirit-Rakukaja, Samakaja, Closedi
Fierce Spirit-Power Charge, Mind Charge, Petradi
Angel-Diarama, Dekunda, Cursedi
Archangel-Mediarama, Recarm, Masukukaja
Guardian-Marakukaja, Masamakaja, Diarahan
Cherubim-Matarukaja, Mamakakaja, Me Patra
Seraphim-Mediarahan, Samrecarm
Progenitor-Amrita, Heat Riser
Shura-Cleave, Straight Slash
Sramana-Power Slash, Mighty Swing
Demon-Double Slash, Arm Chopper
Vanquisher-Gale Slash, Void Slash, Blade of Fury
Battle Demon-Fatal End, Slash Break, Tempest Slash
Demon Soldier-Heaven’s Blade, Repel Slash
Demon Lord-Vorpal Blade, Slash Abolish
Demon God-Brave Blade, Slash Resist, Drain Slash
Demon Beast-Bash, Sonic Punch
Dragon-Assault Dive, Gigantic Fist
Holy Beast-Kill Rush, Viper Smash
Violent God-Swift Strike, Herculean Strike, Void Strike
Warrior King-Skull Cracker, Weary Thrust, Strike Break
Overlord-Heat Wave, Repel Strike
Amatsukami-Vicious Strike, Strike Abolish
Destroyer-God’s Hand, Strike Resist, Drain Strike
Raksas-Single Shot, Double Fangs
Slayer-Twin Shot, Torrent Shot
Priestess-Poison Needle, Holy Arrow
Maiden-Cruel Attack, Vile Assault, Void Pierce
Princess-Ninety Nine Needles, Arrow Rain, Pierce Break
Emperor-Myriad Arrows, Repel Pierce
Queen-Poison Arrow, Pierce Abolish
Godly Beast-Primal Force, Drain Pierce, Pierce Resist

Philemonite
2014-05-14, 03:58 PM
Demon Compendium

Strong: Ice
Weak: Fire, Wind
Bonus: +1 Wisdom, +1 Intelligence
Penalty: -1 Strength, -1 Vitality
Dia
Bufu
+1 Wisdom
Media
+1 Intelligence
Strong: Light
Weak: Slash, Dark
Bonus: +2 Wisdom
Penalty: -1 Strength, -1 Vitality
Dia
Patra
+1 Wisdom
Media
+1 Wisdom
Strong: Ice
Weak: Fire
Bonus: +2 Wisdom
Penalty: -1 Strength, -1 Vitality
Dia
Media
+1 Wisdom
Recarm
+1 Wisdom
Null: Fire
Weak: Ice
Bonus: +2 Wisdom
Penalty: -1 Strength, -1 Vitality
Samakaja
Mediarama
+1 Wisdom
Amrita
+1 Wisdom
Drain: Fire
Weak: Water
Bonus: +2 Wisdom
Penalty: -1 Strength, -1 Vitality
Diarama
Marakukaja
+1 Wisdom
Samrecarm
+1 Wisdom
Strong: Fire
Weak: Ice, Water
Bonus: +1 Intelligence
Penalty: -1 Vitality
Agi
Tera
+1 Intelligence
Maragi
+1 Intelligence
Strong: Electricity
Weak: Earth, Wind
Bonus: +1 Strength, +1 Vitality
Penalty: -1 Willpower, -1 Agility
Bash
Power Charge
+1 Vitality
Gigantic Fist
+1 Strength
Strong: Earth
Weak: Wind
Bonus: +1 Intelligence, +1 Wisdom
Penalty: -1 Strength, -1 Willpower
Tera
Matera
+1 Intelligence
Marakukaja
+1 Intelligence
Null: Dark
Weak: Electricity
Bonus: +2 Intelligence
Penalty: -1 Agility, -1 Strength
Mudo
Dekaja
+1
Mamudodyne
+1
Drain: Ice
Weak: Fire
Bonus: +1 Vitality, +1 Strength
Penalty: -1 Agility, -1 Intelligence
Gigantic Fist
Tempest Slash
+1 Strength
God’s Hand
+1 Strength

Strong: Slash
Weak: Strike, Earth
Bonus: +1 Strength, +1 Vitality
Penalty: -1 Intelligence, -1 Wisdom
Power Slash
Double Fangs
+1 Strength
Mighty Swing
+1 Vitality
Strong: Dark
Weak: Light, Ice
Bonus: +1 Intelligence, +1 Vitality
Penalty: -1 Strength, -1 Agility
Mudo
Dekaja
+1 Intelligence
Mudodyne
+1 Intelligence
Strong: Strike
Weak: Fire
Bonus: +1 Strength, +1 Agility
Penalty: -1 Vitality, -1 Willpower
Bash
Power Charge
+1 Strength
Weary Thrust
+1 Strength
Null: Dark
Weak: Strike
Bonus: +1 Willpower, +1 Intelligence
Penalty: -1 Vitality, -1 Strength
Samanda
Mudodyne
+1 Willpower
Debilitate
+1 Willpower
Drain: Slash
Weak: Wind
Bonus: +2 Intelligence
Penalty: -1 Agility, -1 Willpower
Aques
Mamodoon
+1 Intelligence
Malaquadyne
+1 Intelligence
Strong: Water
Weak: Electricity, Dark
Bonus: +1 Wisdom, +1 Agility
Penalty: -1 Strength, -1 Willpower
Dia
Aqua
+1 Agility
Malaqua
+1 Wisdom
Strong: Earth
Weak: Pierce, Strike
Bonus: +1 Willpower, +1 Vitality
Penalty: -2 Strength
Foul Breath
Bufu
+1 Willpower
Stun Wave
+1 Vitality
Strong: Light
Weak: Dark, Earth
Bonus: +1 Wisdom, +1 Intelligence
Penalty: -1 Strength, -1 Vitality
Dia
Hama
+1 Wisdom
Media
+1 Wisdom
Strong: Wind
Weak: Earth, Pierce
Bonus: +1 Intelligence, +1 Agility
Penalty: -1 Strength, -1 Vitality
Garu
Tarunda
+1 Agility
Magaru
+1 Intelligence
Strong: Electricity
Weak: Wind, Earth
Bonus: +1 Intelligence, +1 Willpower
Penalty: -1 Wisdom, -1 Vitality
Zio
Dream Haze
+1 Agility
Zionga
+1 Intelligence
Strong: Water
Weak: Fire, Slash
Bonus: +1 Wisdom, +1 Intelligence
Penalty: -1 Agility, -1 Strength
Aqua
Dia
+1 Intelligence
Malaqua
+1 Wisdom
Strong: Pierce
Weak: Electricity, Fire
Bonus: +1 Agility, +1 Willpower
Penalty: -1 Intelligence, -1 Vitality
Foul Breath
Dream Haze
+1 Agility
Pulinpa
+1 Willpower
Strong: Ice
Weak: Fire, Pierce
Bonus: +1 Willpower, +1 Wisdom
Penalty: -1 Vitality, -1 Strength
Foul Breath
Dia
+1 Willpower
Makajam
+1 Wisdom
Strong: Light
Weak: Dark, Ice
Bonus: +1 Agility, +1 Strength
Penalty: -1 Intelligence, -1 Wisdom
Double Fangs
Poison Needle
+1 Agility
Ninety Nine Needles
+1 Strength
Strong: Electricity
Weak: Fire, Pierce
Bonus: +1 Intelligence, +1 Wisdom
Penalty: -1 Vitality, -1 Strength
Dia
Zio
+1 Intelligence
Media
+1 Wisdom
Strong: Dark
Weak: Light, Slash
Bonus: +1 Intelligence, +1 Willpower
Penalty: -1 Strength, -1 Vitality
Mudo
Samanda
+1 Intelligence
Mamudo
+1 Willpower
Strong: Strike
Weak: Water, Earth
Bonus: +2 Vitality
Penalty: -1 Intelligence, -1 Willpower
Bash
Rakukaja
+1 Vitality
Skull Cracker
+1 Vitality
Strong: Slash
Weak: Fire, Light
Bonus: +1 Strength, +1 Vitality
Penalty: -1 Willpower, -1 Intelligence
Cleave
Tarukaja
+1 Strength
Fatal End
+1 Strength
Strong: Strike
Weak: Electricity, Ice
Bonus: +1 Strength, +1 Vitality
Penalty: -2 Willpower
Assault Dive
Sonic Punch
+1 Strength
Skull Cracker
+1 Strength
Strong: Dark
Weak: Wind, Slash
Bonus: +2 Wisdom
Penalty: -1 Vitality, -1 Strength
Dia
Rakukaja
+1 Wisdom
Media
+1 Wisdom
Strong: Dark
Weak: Fire, Light
Bonus: +1 Willpower, +1 Agility
Penalty: -1 Strength, -1 Wisdom
Dream Haze
Makanda
+1 Willpower
Stun Wave
+1 Agility
Strong: Slash
Weak: Earth, Wind
Bonus: +1 Strength, +1 Vitality
Penalty: -1 Intelligence, -1 Willpower
Double Slash
Samakaja
+1 Strength
Gale Slash
+1 Agility

Philemonite
2014-05-14, 03:59 PM
Enemy Encyclopedia

JBPuffin
2014-07-16, 03:06 PM
No necro here... >.> Anyway, this is looking awesome, Asterion. looking forward to Part 2 :smallsmile:.

Philemonite
2014-07-16, 03:12 PM
No necro here... >.> Anyway, this is looking awesome, Asterion.

It better, considering the time I spent on it. Seriously, it was a lot of work, and I still need to finish Persona/Demon Compendium.


looking forward to Part 2 :smallsmile:.

If you thinking what I'm thinking, then that's probably something like part 10 or 15, since I have notes for many other games.:smallbiggrin:

JBPuffin
2014-07-17, 08:27 PM
This is pretty much a direct port, correct? Because if that's the case, I know I could give you a hand, get this cat out of the bag faster.

Philemonite
2014-07-18, 04:55 AM
This is pretty much a direct port, correct? Because if that's the case, I know I could give you a hand, get this cat out of the bag faster.

Not exactly. The battle system is my own, but it was made to emulate SMT as best as possible.

The game is mostly finished, I just need to finish tier 5 personas and most of the demons, but the system is playable. I could use a few more optional rules, if you have some ideas, especially for Demon Tamers. Persona Users have social links/tarot cards and Avatar Tuners have tag ring modifications, but Demon Tamers don't really have anything special.

JBPuffin
2014-07-27, 08:59 PM
Okay, a bit late, BUT...

When I said a "direct port", I meant the Personas/Demons/Matras. If they're the same as the ones from the games, which seems to be the case, I can run through conversions lickety-split. If there's room for more, even, then my psychopathic inner workings will gladly provide some for you...I have a few ideas, ya' see.

As for Demon Tamers, I'm not sure, since my main exposure with SMT is Persona (didn't even know where Avatar Tuners cae from :smalltongue:). From what I saw, though, they're basically mini-Personas, the main thing being each person has multiple fighting at once. Maybe an option for keeping each Demon separate? I'm not sure how it'd work out, but two actions at the cost of two, smaller hit point pools might be something.

Larkas
2014-07-27, 11:08 PM
Ooooooooo, this sounds interesting! Is there anywhere else I can read more about this system, to know the specifics? Or is it simple like that?

Philemonite
2014-07-28, 03:56 AM
Okay, a bit late, BUT...

When I said a "direct port", I meant the Personas/Demons/Matras. If they're the same as the ones from the games, which seems to be the case, I can run through conversions lickety-split. If there's room for more, even, then my psychopathic inner workings will gladly provide some for you...I have a few ideas, ya' see.

Personas and Demons are taken from the game, but their stats and skills are not the same. They mostly follow what their Arcana/Race specializes in.
There is always room for more. I allowed my players to create their own personas for minor arcana.


As for Demon Tamers, I'm not sure, since my main exposure with SMT is Persona (didn't even know where Avatar Tuners cae from :smalltongue:). From what I saw, though, they're basically mini-Personas, the main thing being each person has multiple fighting at once. Maybe an option for keeping each Demon separate? I'm not sure how it'd work out, but two actions at the cost of two, smaller hit point pools might be something.

Actually, I didn't want to do that in order to keep the balance. Crunch wise, every class represents one character. Switching personas/demons changes your stats and available options, but it doesn't give you extra actions.
I was thinking of adding something similar to Fate system from Devil Survivor 2.
You should definitely play Digital Devil Saga, it's my favorite part of the entire SMT franchise.


Ooooooooo, this sounds interesting! Is there anywhere else I can read more about this system, to know the specifics? Or is it simple like that?

Thanks.:smallredface:
Not really. There are a few more optional rules I might add, but the base system is finished. It doesn't have rules for adventuring/social encounter, it was intended to emulate video games so that is usually done through RP.
I do plan other conversions (Final Fantasy and Pokemon are on top of my list at the moment), but that's just a collection of notes right now, nothing solid.

Larkas
2014-07-28, 09:58 AM
Thanks.:smallredface:
Not really. There are a few more optional rules I might add, but the base system is finished. It doesn't have rules for adventuring/social encounter, it was intended to emulate video games so that is usually done through RP.
I do plan other conversions (Final Fantasy and Pokemon are on top of my list at the moment), but that's just a collection of notes right now, nothing solid.

Very nice! You might want to codify it into a 2~3 page PDF to facilitate printing! Love the idea!

Philemonite
2014-07-28, 10:19 AM
Very nice! You might want to codify it into a 2~3 page PDF to facilitate printing! Love the idea!

I was thinking of making a pdf, but that would require a lot of fluff to be added. Plus, I need to finish the compendiums. One day...:smallbiggrin:

Philemonite
2014-08-24, 11:18 AM
Persona Compendium is finished, yay.:smallbiggrin:
Actually, it has been finished for some time, but now I am moving on, and I could use some help with the Social Link bonuses. Here is what I have, feel free to suggest anything to fill the blank spaces.

Magician

Rank I +1 MA
Rank II +4 Fire Resistance
Rank III +1 MA
Rank IV +2 Elemental Damage
Rank V -1 Magic Attack cost
Rank VI Re-roll Magical Damage, 1/battle
Rank VII Negate cost for one magical attack, 1/battle
Rank VIII Re-roll Magical Attack, 1/battle
Rank IX -2 Magic Attack cost
Rank X +1 Elemental Die


Priestess

Rank I +1 MD
Rank II +3 Healing
Rank III +1 ME
Rank IV Remove ailment, 1/battle
Rank V -1 Healing cost
Rank VI +1 ME
Rank VII Negate cost for one healing skill, 1/battle
Rank VIII +2 MD
Rank IX -2 Healing Cost
Rank X +1 Healing Die


Empress

Rank I +1 MA
Rank II +1 PA
Rank III +2 Physical Penetration
Rank IV +2 Elemental Penetration
Rank V +1 MA, +1 PA
Rank VI Re-roll damage, 1/battle
Rank VII Negate attack cost, 1/battle
Rank VIII Re-roll attack 1/battle
Rank IX -2 Attack cost
Rank X Re-roll attack 1/battle


Emperor

Rank I +1 PA
Rank II +1 MA
Rank III +1 PD
Rank IV +1 MD
Rank V +1 MA, +1 PA
Rank VI Negate ailment 1/battle
Rank VII Double defense 1/battle
Rank VIII Re-roll attack 1/battle
Rank IX -2 Attack cost
Rank X Maximize damage 1/battle


Hierophant

Rank I +1 SE
Rank II +4 Electricity Resistance
Rank III Remove ailment, 1/battle
Rank IV Negate ailment 1/battle
Rank V -1 Healing cost
Rank VI +2 SE
Rank VII
Rank VIII
Rank IX -2 Healing Cost
Rank X Amrita 2/battle


Lovers

Rank I +1 SE
Rank II +1 SA
Rank III +1 Kaja/Kunda Duration
Rank IV +1 SA
Rank V -Negate Charm 3/battle
Rank VI -2 Kunda cost
Rank VII -2 Kaja cost
Rank VIII Re-roll Ailment attack 1/battle
Rank IX -2 cost Mental Ailments
Rank X +1 Charm Duration


Chariot

Rank I +1 PA
Rank II +4 Strike Resistance
Rank III +1 PD
Rank IV +1 PA
Rank V -1 Physical Attack cost
Rank VI Re-roll physical damage 1/battle
Rank VII +2 PE
Rank VIII Re-roll physical attack 1/battle
Rank IX -2 Physical Attack cost
Rank X +1 Physical Die


Justice

Rank I +1 MD
Rank II +4 Light Resistance
Rank III
Rank IV
Rank V
Rank VI
Rank VII
Rank VIII
Rank IX
Rank X


Hermit

Rank I +1 SE
Rank II +1 SA
Rank III Negate Mute 2/battle
Rank IV +1 SA
Rank V
Rank VI
Rank VII
Rank VIII Re-roll Ailment attack 1/battle
Rank IX -2 cost Physical Ailments
Rank X +1 Stone Duration


Fortune

Rank I +1 MA
Rank II +4 Wind Resistance
Rank III
Rank IV
Rank V
Rank VI
Rank VII
Rank VIII
Rank IX
Rank X


Strength

Rank I +1 PA
Rank II +2 Strike/Slash Resistance
Rank III
Rank IV
Rank V
Rank VI
Rank VII
Rank VIII
Rank IX
Rank X


Hanged Man

Rank I +1 PD
Rank II +4 Earth Resistance
Rank III
Rank IV
Rank V
Rank VI
Rank VII
Rank VIII
Rank IX
Rank X


Death

Rank I +1 MA
Rank II +4 Dark Resistance
Rank III
Rank IV
Rank V
Rank VI
Rank VII
Rank VIII
Rank IX
Rank X


Temperance

Rank I +1 SE
Rank II +1 SD
Rank III
Rank IV
Rank V
Rank VI
Rank VII
Rank VIII
Rank IX
Rank X


Devil

Rank I +1 SA
Rank II +1 SA
Rank III
Rank IV
Rank V
Rank VI
Rank VII
Rank VIII
Rank IX
Rank X


Tower

Rank I +1 PD
Rank II +1 PD
Rank III
Rank IV
Rank V
Rank VI
Rank VII
Rank VIII
Rank IX
Rank X


Star

Rank I +1 MA
Rank II +2 Wind/Ice Resistance
Rank III
Rank IV
Rank V
Rank VI
Rank VII
Rank VIII
Rank IX
Rank X


Moon

Rank I +4 Dark Resistance
Rank II +4 Pierce Resistance
Rank III
Rank IV
Rank V
Rank VI
Rank VII
Rank VIII
Rank IX
Rank X


Sun

Rank I +1 MA
Rank II +2 Light/Fire Resistance
Rank III
Rank IV
Rank V
Rank VI
Rank VII
Rank VIII
Rank IX
Rank X


Judgment

Rank I +1 MA
Rank II +2 Light/Dark Resistance
Rank III
Rank IV
Rank V
Rank VI
Rank VII
Rank VIII
Rank IX
Rank X

Vauron
2014-08-24, 09:19 PM
With respect, I don't know how good an idea Social Links are. It seems best for solo games, and hard to adjudicate for games with several characters. I suppose you could have each player indicate which tarot is most appropriate for their character. It's safe to assume that the players will Social Link with each other for power. Wait, roleplaying is actually a really good thing to incentivize.

Philemonite
2014-08-25, 03:33 AM
With respect, I don't know how good an idea Social Links are. It seems best for solo games, and hard to adjudicate for games with several characters. I suppose you could have each player indicate which tarot is most appropriate for their character. It's safe to assume that the players will Social Link with each other for power. Wait, roleplaying is actually a really good thing to incentivize.

It is also goes great with PbP format, every social link is a different thread. It also rewards higher activity, beyond just posting in the main thread.:smallbiggrin:
In my playtesting game some of my players already have rank 3 social links, and since your personal arcana rank is based on the highest social link that quite a nice boost.:smallwink:
It's nice to see you, sorry about the Avatar Tuner stuff...

Vauron
2014-08-26, 12:39 AM
It's ok. That went roughly how I expect any game I get into to go. My priorities in that game was more 'test affliction spells to destruction' than anything else anyway.

Philemonite
2014-08-26, 03:22 AM
It's ok. That went roughly how I expect any game I get into to go. My priorities in that game was more 'test affliction spells to destruction' than anything else anyway.

If you are still interested in the system you can join my persona game. That one has been going for a year now, it's definitely stable enough. And I can always use a dedicated controller (or whatever else you want to play), the system supports specialization.

Kioku
2014-09-26, 12:41 AM
I hope that some observations, comments and suggestions might be of use;

Physical and Elemental Skills
Physical Skills:
+ Lower SP cost
+ Possible secondary effects (affliction, rakunda)
+ Options for accuracy/power trade-off
+ Multi-hit attacks
- HP cost
- Bad vs other physical users (see below)
- More likely defended against (see below)

Elemental Skills:
+ More ways to hit a weakness
+ SP cost only
- No T4 damage option, only multiPhysical attackers, in general, are much more likely to pick up additional Vitality as a secondary stat for health to spend, improving defense against other physical attacks. Add to this that Strength increases HP as well, and physical attackers are much better suited to taking physical hits since, even though they're spending health, they have a lot of it and high PD and PE.

Elemental Attackers, meanwhile, don't have as much need to invest in HP, and thus their skillsets can afford to be more diverse. Instead of usually going Str + Vit to be an effective striker, they may go Int + *anything,* if probably Wis or Will to get more SP. In the former case they'll be a good off-healer, buffer, and have high MD. In the latter case, they can inflict ailments and debuff effectively, while having higher SE. It's also entirely possible to see them take Int + Vit primarily, and have high PD while being able to target the physical attackers that they're blocking, to get both magic damage that bypasses the physical attacker's more-likely stat of PD, and to get a counterstrike bonus.

Generally speaking, physical attackers are better at defending against physical and attacking non-physical users, while elemental attackers are better at trying to target weaknesses, and can viably afford to use any main defensive stat. Both have good diversity, though in different ways - PA gives more options within a limited damage type, while MA gives fewer options, but a more broad array of damage types. PA users can customize more in terms of fighting style, while MA users can afford to customize more in terms of overall character build and attribute focus. It is my opinion that the two are well balanced in regard to each other.


Status AttacksSleep (2)
Base Tier 1 (+2)
Fully Incapacitates (+6)
- Duration 3 (+12)
- Damage removes condition (-6)
- Removes multi-target option to preserve (-6)
- Makes target easier to hit by removing Agility (+2)
Patra (-3)
- Cured by higher tier skill (+1)
Me Patra (-6)

Panic (-1)
Base Tier 2 (0)
Fully Incapacitates, half chance (+3)
- Duration 3 (+6)
- Unreliable (-1)
Patra (-3)
Me Patra (-6)

Mute (6)
Base Tier 2 (0)
Removes Skill Use (+4)
- Duration 2 (+4)
- Reduced Accuracy (-2)

Charm (1)
Base Tier 3 (-2)
Fully Incapacitates (+6)
- Duration 2 (+6)
Gain Ally (+3)
- Duration 2 (+3)
- Limited Ally (-2)
Patra (-3)
- Cured by lower tier skill (-2)
Me Patra (-6)
Damage (+1)
Unwanted damage, considering effects (-2)

Poison (5)
Base Tier 1 (+2)
% Based Damage (+1)
- Duration 3 (+2)
- Damage unaffected by SD (+1)
Posmudi (-1)

Stun (3)
Base Tier 2 (+0)
Removes Standard Action (+3)
- Basically terrible as ailment alone, but good as secondary effect.

Curse (4)
Base Tier 2 (+0)
Returns Damage (+2)
- Duration 3 (+4)
- Reduced Accuracy (-2)
- Easy to avoid causing damage, for most, but that's just using it smartly.

Stone (15)
Base Tier 3 (-2)
Fully Incapacitates (+6)
- Duration 3 (+12)
Damage (+1)
Cured by lower tier skill (-2)Naturally they all have thier own place and uses, but there's a pretty clear problem here. That problem is that Patra is the single most common ailment cure, found on 10 base personae (Posmudi is on 4, by contrast, and there are 3 Petradis, 1 Paraldi, and none of any of the others), and is the only thing that cures 3 different conditions AND it has a multi-target version. Amrita is excusable since it's fair to *every* status condition and is tier 4, but having something so easy to access cure 3 different things when everything else is cured by only its own specific thing or Amrita is just plain wrong. Basically if anyone decides to have one status cure that isn't Amrita, then Patra or Me Patra is going to be it since they offer the most options.

I'd say either make separate cures for the three status conditions in question, or change Patra to be all mental status, and replace the individual condition cures with something that cures all physical status. If you want a T3 multi-target, make it reduce the duration of all active status conditions by 1 instead of curing a few of them and thereby making the ones in question unjustly weakened. The downsides to Sleep, Panic and Charm are already built into the skills without making them absurdly easy to cure! Sleep makes it hard to strategize multi-target skills, panic is unreliable, and charm only lasts 2 turns.

As it is right now, the three skills in question may as well not be used at all until the enemy healer is incapacitated, because every healer is guaranteed to have Patra - this is not an equal trade between the attacker and defender (a turn for a turn) because the attacker has to actually roll to hit, and invest stats into being able to use the skills successfully, while just anyone can go use the "always automatically works" cure, and as I've said if something can be cured by Patra, it's all but guaranteed that it will be on the next turn, barring an ally who likes to stun the healer with Skull Cracker.


Status and Bosses
It is understandable that allowing bosses to be affected by ailments in the normal way may be undesirable since it can effectively shut them down and make for a far too easy and anticlimatic battle. As such, I'd suggest that in cases where appropriate, ailments applied to bosses have modified effects.Sleep: Lose agility to evasion for next three attacks, cannot use minor actions for three turns.
Panic: 25% chance to lose action instead of 50% chance.
Mute: Attacker chooses one skill category to disallow (Physical Attacks, Elemental Attacks, Status Attacks, Manipulation, Healing, Assist).
Charm: Reduce PA, MA, SA by 2+Willpower/3, cannot use highest tier skills for duration.
Poison: As normal.
Stun: Lose agility to evasion for one turn, and one skill category as mute for one turn.
Curse: As normal, or applies at half damage or reduced duration.
Stone: Reduce PE, ME, SE by 2+Willpower/3, cannot use minor actions for duration.

Here's hoping some of these observations and suggestions are useful!

DoomHat
2014-09-26, 05:07 AM
Holy hot damn this is extensive. I envy your dedication and discipline in being this thorough.
I'll peach when I get a chance to take more of it in.

Philemonite
2014-09-26, 10:09 AM
I hope that some observations, comments and suggestions might be of use;

Physical and Elemental Skills
Physical Skills:
+ Lower SP cost
+ Possible secondary effects (affliction, rakunda)
+ Options for accuracy/power trade-off
+ Multi-hit attacks
- HP cost
- Bad vs other physical users (see below)
- More likely defended against (see below)

Elemental Skills:
+ More ways to hit a weakness
+ SP cost only
- No T4 damage option, only multi
It is my opinion that the two are well balanced in regard to each other.

That's pretty much what I was going for. I'm glad it worked.:smallbiggrin:
You did forget the Fragile Speedster build, Str+Agi. A very viable build that focuses on survival (through evasion) and physical offense.


Status Attacks-Lots of technical stuff-



Naturally they all have thier own place and uses, but there's a pretty clear problem here. That problem is that Patra is the single most common ailment cure, found on 10 base personae (Posmudi is on 4, by contrast, and there are 3 Petradis, 1 Paraldi, and none of any of the others), and is the only thing that cures 3 different conditions AND it has a multi-target version. Amrita is excusable since it's fair to *every* status condition and is tier 4, but having something so easy to access cure 3 different things when everything else is cured by only its own specific thing or Amrita is just plain wrong. Basically if anyone decides to have one status cure that isn't Amrita, then Patra or Me Patra is going to be it since they offer the most options.

I'd say either make separate cures for the three status conditions in question, or change Patra to be all mental status, and replace the individual condition cures with something that cures all physical status. If you want a T3 multi-target, make it reduce the duration of all active status conditions by 1 instead of curing a few of them and thereby making the ones in question unjustly weakened. The downsides to Sleep, Panic and Charm are already built into the skills without making them absurdly easy to cure! Sleep makes it hard to strategize multi-target skills, panic is unreliable, and charm only lasts 2 turns.

As it is right now, the three skills in question may as well not be used at all until the enemy healer is incapacitated, because every healer is guaranteed to have Patra - this is not an equal trade between the attacker and defender (a turn for a turn) because the attacker has to actually roll to hit, and invest stats into being able to use the skills successfully, while just anyone can go use the "always automatically works" cure, and as I've said if something can be cured by Patra, it's all but guaranteed that it will be on the next turn, barring an ally who likes to stun the healer with Skull Cracker.

You really don't like Patra.:smallamused:
I was working with what I had from the old system, and I never thought it would be a big problem. But, since you already complained about this (and you thought I wasn't listening :smallwink:) I will make an adjustment to status curing skills. Each ailment will have an equivalent single target cure skill, and they will all be tier 1. Patra and Me Patra will be expanded to include Mute and possibly have a slightly higher SP cost. Nervundi and Energy Shower will be added as physical counterpart to Patra and Me Patra.
Will that make you happy?:smallbiggrin:


[B]Status and Bosses
It is understandable that allowing bosses to be affected by ailments in the normal way may be undesirable since it can effectively shut them down and make for a far too easy and anticlimatic battle. As such, I'd suggest that in cases where appropriate, ailments applied to bosses have modified effects.Sleep: Lose agility to evasion for next three attacks, cannot use minor actions for three turns.
Panic: 25% chance to lose action instead of 50% chance.
Mute: Attacker chooses one skill category to disallow (Physical Attacks, Elemental Attacks, Status Attacks, Manipulation, Healing, Assist).
Charm: Reduce PA, MA, SA by 2+Willpower/3, cannot use highest tier skills for duration.
Poison: As normal.
Stun: Lose agility to evasion for one turn, and one skill category as mute for one turn.
Curse: As normal, or applies at half damage or reduced duration.
Stone: Reduce PE, ME, SE by 2+Willpower/3, cannot use minor actions for duration.

I would actually nerf Poison first, because 30% health is a lot if enemy has triple health.
This is a nice list, but bosses will already have higher stats and that includes SE, so they are less likely to be affected by ailments. Nerfing ailments further will make all controllers shift to (unmissable) debuffs.:smallconfused:


Here's hoping some of these observations and suggestions are useful!

Always.:smallwink:


Holy hot damn this is extensive. I envy your dedication and discipline in being this thorough.
I'll peach when I get a chance to take more of it in.

Thanks, I have a lot of help. People actually like the system and my storytelling talents. I have no idea why.

Kioku
2014-09-26, 10:19 AM
That's pretty much what I was going for. I'm glad it worked.:smallbiggrin:
You did forget the Fragile Speedster build, Str+Agi. A very viable build that focuses on survival (through evasion) and physical offense.Ahh, true, I didn't consider that one at the time. I definitely see how it'd work! I probably *should* have thought of it since I'm going pretty much pure Will+Agi for level ups, with a couple points of Wis thrown in later to get a second rank of Kaja Mastery (maybe).



You really don't like Patra.:smallamused:
I was working with what I had from the old system, and I never thought it would be a big problem. But, since you already complained about this (and you thought I wasn't listening :smallwink:) I will make an adjustment to status curing skills. Each ailment will have an equivalent single target cure skill, and they will all be tier 1. Patra and Me Patra will be expanded to include Mute and possibly have a slightly higher SP cost. Nervundi and Energy Shower will be added as physical counterpart to Patra and Me Patra.
Will that make you happy?:smallbiggrin:
You are correct; I REALLY don't. Truth be told, I do think that Amrita is quite sufficient for multi-target cure, since anything less than T4 that can cure more than one status type on multiple targets is very painful, but the main point is that doing what you say would make things fair between the ailments in terms of how easy or hard they are to remove, instead of nerfing some but not others.


I would actually nerf Poison first, because 30% health is a lot if enemy has triple health.
This is a nice list, but bosses will already have higher stats and that includes SE, so they are less likely to be affected by ailments. Nerfing ailments further will make all controllers shift to (unmissable) debuffs.:smallconfused:Granted, there's the poison thing. The reason I included the list was for the sake of the rare low-SE-boss (see: Tower in current dungeon thread, with an SE verified at 18 or 19) that is vital to the encounter so much that since there isn't another option (like this list), it's granted immunity.

Philemonite
2014-09-26, 10:35 AM
Ahh, true, I didn't consider that one at the time. I definitely see how it'd work! I probably *should* have thought of it since I'm going pretty much pure Will+Agi for level ups, with a couple points of Wis thrown in later to get a second rank of Kaja Mastery (maybe).

And now I want to make a post about all the possible Primary+Secondary combinations, just for fun.:smallamused:
That's actually a strange build. Huge SE makes it great for intercepting those nasty ailments, but it is to fragile to be in the front. It is still great for protecting fragile (read: back row casters) allies from that nasty Mute attack.


You are correct; I REALLY don't. Truth be told, I do think that Amrita is quite sufficient for multi-target cure, since anything less than T4 that can cure more than one status type on multiple targets is very painful, but the main point is that doing what you say would make things fair between the ailments in terms of how easy or hard they are to remove, instead of nerfing some but not others.

Well, 14SP cost makes it second only to Samrecarm's 18. Even Mediarahan costs less. It's not really something you can use every round. Although I do think all skills need a slight cost bump, but I will have to do at least one more set of dungeons to verify that.


Granted, there's the poison thing. The reason I included the list was for the sake of the rare low-SE-boss (see: Tower in current dungeon thread, with an SE verified at 18 or 19) that is vital to the encounter so much that since there isn't another option (like this list), it's granted immunity.

True, I will definitely make use of it. There can never be too many optional rules.:smallbiggrin:

banthesun
2014-09-26, 10:42 AM
One thing I've noticed while I've been making my dungeon: there's a ton of Status Break skills, but not very many personas which learn them (all I could find was Lilim, but I didn't check everything). I'm wondering how they're meant to fit into the system as is. Can you Charm Break a boss that should be immune to charm and let it run loose on the enemy for example, and if so, is this intended functioning?

Philemonite
2014-09-26, 10:50 AM
One thing I've noticed while I've been making my dungeon: there's a ton of Status Break skills, but not very many personas which learn them (all I could find was Lilim, but I didn't check everything). I'm wondering how they're meant to fit into the system as is. Can you Charm Break a boss that should be immune to charm and let it run loose on the enemy for example, and if so, is this intended functioning?

They are meant to remove Walls and negate innate resistance. Material cards and the new NPC social link bonuses I am implementing will make those less used (or unused) skills available. You can also make alternate personas, that have the skills you need.:smallwink:

banthesun
2014-09-26, 11:10 AM
They are meant to remove Walls and negate innate resistance. Material cards and the new NPC social link bonuses I am implementing will make those less used (or unused) skills available. You can also make alternate personas, that have the skills you need.:smallwink:

I figured that much, I was just wondering if it could possibly break some encounters.

I guess there's one way to find out. :smallbiggrin: