AugustNights
2014-03-06, 09:14 PM
I see a lot of talk about the foibles and facts of D&D (3.5e) and it's lack of balancing points... skills, base attack bonus progressions, feats, spells, class features, weapons, armors, shields, and so on, but I don't think (outside of discussing fractional progressions), I've ever seen a discussion based around the mechanics of the Good & Bad save progressions.
Are they solid as is?
It seems good saves provide a simple +2 advantage in an evenly matched contest.
(1d20 + 2 + 1/2 HD + Significant Modifier) is roughly the save, where as DCs tend to be 10 + 1/2 HD + Significant Modifier.
Where as a poor saves start evenly matched but fall off faster
(1d20 + 1/3 HD + Significant Modifier) is roughly the save, where as DCs tend to be 10 + 1/2 HD + Significant Modifier.
What do people generally think about this? Are there thoughts? Are there better systems?
Are they solid as is?
It seems good saves provide a simple +2 advantage in an evenly matched contest.
(1d20 + 2 + 1/2 HD + Significant Modifier) is roughly the save, where as DCs tend to be 10 + 1/2 HD + Significant Modifier.
Where as a poor saves start evenly matched but fall off faster
(1d20 + 1/3 HD + Significant Modifier) is roughly the save, where as DCs tend to be 10 + 1/2 HD + Significant Modifier.
What do people generally think about this? Are there thoughts? Are there better systems?