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View Full Version : D&D 3.x Class Give it everything you've got! Soul Blaze Fist! (Incarnum, PrC)



Eurus
2014-03-08, 07:45 AM
Soulblazer

Among warriors who wield incarnum, there are those who are not content to merely shape the soulstuff of others into tools. These passionate warriors, called Soulblazers, burn the energy of their own souls, gaining great power at an equally great risk.

Prerequisites:
Base Attack Bonus: +5
Feats: Endurance, at least one Incarnum feat.
Special: Incarnum Radiance class feature, or Incarnum Defense class feature, or Totem's Protection class feature.

{table=head]Level|Base AttackBonus|Fort Save|Ref Save|Will Save|Special|Spells

1st|
+0|
+2|
+0|
+0|Unarmed Strike, Soul's Fire,[br]Soul-Healing Meditation|+1 level of existing meldshaping class

2nd|
+1|
+3|
+0|
+0|Essence Flare|--

3rd|
+2|
+3|
+1|
+1|Stoke the Fire|+1 level of existing meldshaping class

4th|
+3|
+4|
+1|
+1|Infusion of Life|--

5th|
+3|
+4|
+1|
+1|True Soul Burning|+1 level of existing meldshaping class

6th|
+4|
+5|
+2|
+2|Essence Pyre|--

7th|
+5|
+5|
+2|
+2|Consuming Fire|+1 level of existing meldshaping class
[/table]

[B]Weapon and Armor Proficiencies: A Soulblazer gains no new proficiencies with weapons, armor, or shields.

Meldshaping: At every odd level, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in the meldshaping class to which you belonged prior to gaining the Soulblazer level. You do not, however, gain any other abilities of that class, such as new tiers of chakra binds.

If you had more than one meldshaping class before becoming a Soulblazer, you must decide to which class to add each level for the purpose of determining your essentia pool, meldshaper level, and the number of soulmelds and chakra binds available.

Unarmed Strike (Ex): If you had levels in a class that gave you improved unarmed strike damage, such as monk or unarmed swordsage, you may add your levels in Soulblazer to that class for the purpose of calculating your unarmed strike's damage. If you had no such class, you gain Improved Unarmed Strike as a bonus feat and your unarmed strikes deal damage equal to those of a monk of your level.

Soul's Fire (Su): The Soulblazer's power is great, but it comes at a price. Most of its abilities require burning essentia to power them. Burned essentia becomes unusable, effectively reducing her essentia pool. Treat this as ability burn; it cannot be healed through most magical means (including magic that would accelerate natural healing), recovering only one point per day naturally. The Soulblazer cannot burn temporary essentia, but if she has no permanent essentia left, she takes a point of Wisdom burn for each essentia she would have burned instead.

The Soulblazer may, at her option, choose to bypass any normal immunities, resistances, or protections she might have against her own essentia/ability burn. If she fails to pay the entire cost of an ability, it has no effect.

At level 1, the Soulblazer's command over this power is limited. She can burn one point of normal essentia as a free action to gain two temporary points of essentia instead. These temporary points last for a number of rounds equal to 1 + her constitution modifier before dissipating. She may burn any amount of essentia this way per round, and if she burns more later, it refreshes the druation of all temporary essentia gained this way. While she has temporary essentia from this ability, the Soulblazer's eyes shine with light.

Soul-Healing Meditation (Su): One of the first things any Soulblazer must learn is how to soothe the damage she deals to her own soul. By spending one hour meditating, the Soulblazer may heal herself of a number of points of ability or essentia burn equal to half her class level, rounded up. This specifically bypasses the normal resistance to healing that ability/essentia burn has.

Essence Flare (Su): Starting at level 2, whenever the Soulblazer burns essentia, her spirit flares in a visible battle aura around her, which lasts for a number of rounds equal to 1 + her con modifier. She may channel this aura into offense or defense, chosen when burning the essentia. An offensive aura grants her a +1 morale bonus to attack and damage for every point of burned essentia. A defensive aura grants her a +1 morale bonus to armor class and 2 temporary hit points for every point of burned essentia. Neither aura may have more than half your class level in burned essentia spent on it at once, but you may have a seperate offensive and defensive aura up simultaneously.

Stoke the Fire (Su): At level 3, the Soulblazer can burn two points of essentia to empower a soulmeld. This soulmeld has its essentia capacity increased by two points, and is treated as being bound to a single chakra, even if that soulmeld was already bound to another chakra. This ability can bind a soulmeld to a chakra which is already occupied by a magic item or another soulmeld, or even to a chakra which the Soulblazer does not normally have access to.

This ability is a free action that can only be activated once per round, and cannot affect the same soulmeld more than once at a time. It lasts for a number of rounds equal to 1 + her Constitution modifier, during which time the meld enhanced seems to blaze with ghostly fire, often growing brighter and larger.

Infusion of Life (Su): At level 4, the Soulblazer masters one of the rare constructive applications of her power. By touching another creature, the Soulblazer can kindle their soul and speed their healing. As a standard action, the Soulblazer can heal a creature for damage equal to its hit dice. In a pinch, she can burn essentia to heal faster, or eliminate negative conditions. If she burns one point of essentia, she can either heal the creature for 1d4 damage per hit die instead, or affect them with lesser restoration. If she burns two points of essentia, she may either heal the creature for 1d8 points of damage per hit die or affect the creature with one of remove disease, remove curse, or neutralize poison. If she burns three points of essentia, she may heal the creature for 1d12 points of damage per hit die or affect the creature with break enchantment, restoration, or panacea. She may not target herself with this power.

Additionally, whenever she meditates, including with Soul Healing Meditation, the Soulblazer also heals herself for one hit point per round.

True Soul Burning (Su): At level 5, the Soulblazer learns a far more dangerous expression of her technique. Instead of burning essentia for her other abilities, the Soulblazer may burn her Wisdom or Constitution score. This is far more potent than burning mere essentia; every point of Wisdom is now worth two essentia, and every point of Constitution is worth three. This still counts as burning essentia for the purpose of Essence Flare and Essence Pyre.

Essence Pyre (Su): At level 6, the Soulblazer can turn their battle aura into a single destructive blast instead of an enhancing shield. Whenever she burns essentia, she may choose whether to use it for Essence Flare as normal, or to activate Essence Pyre instead. An Essence Pyre takes the form of an eruption of spiritual flames that scours enemies within 10 feet, or a more focused blast that can strike a single target within 60 feet. Despite the fiery appearance this blast deals 2d6 force damage per essentia burned, with a reflex save (DC 10 + class level + wis mod) for half damage. The Soulblazer cannot unleash more dice of Essence Pyre damage in one round than her class level, whether in a single blast or divided among smaller blasts.

Consuming Fire (Su): At level 7, the Soulblazer can burn off hostile effects as a swift action. For every two points of essentia burned in this way, the Soulblazer can dispel a single spell on her as if with dispel magic (regardless of its caster level) or erase one of the following conditions:

Blinded, Charmed, Confused, Cowering, Cursed, Dazed, Dazzled, Deafened, Diseased, Dominated, Energy Drained, Entangled, Exhausted, Fascinated, Fatigued, Frightened, Nauseated, Panicked, Paralysed, Poisoned, Shaken, Sickened, Stunned, or any effect that gives you a penalty to your ability scores or saving throws (such as a bard's doomspeak feat), reduces your speed or actions per round (like a web), imposes mental control (like a vampire's gaze attack), or changes your form (like a gorgon's breath or a chaos beast's attack). At the DM's option, this ability can also remove any unusual condition in line with those listed above.

This ability can even be used if you are unable to take normal actions due to one of the above conditions (such as might be the case if you were poisoned into unconsciousness or mentally dominated), but if so, you must spend a full-round action to activate it instead of a swift action.

Credit to Saph's Iron Heart Surge (http://www.giantitp.com/forums/showpost.php?p=8062255&postcount=2) rewrite idea for most of the wording here.

Mavakith
2014-03-08, 09:01 AM
Soul's Fire (Su): The Soulblazer's power is great, but it comes at a price. Most of its abilities require burning essentia to power them. Burned essentia becomes unusable, effectively reducing her essentia pool. Treat this as ability burn; it cannot be healed through most magical means (including magic that would accelerate natural healing), recovering only one point per day naturally. The Soulblazer cannot burn temporary essentia, but if she has no permanent essentia left, she takes a point of Wisdom burn for each essentia she would have burned instead.

The Soulblazer may, at her option, choose to bypass any normal immunities, resistances, or protections she might have against her own essentia/ability burn. If she fails to pay the entire cost of an ability, it has no effect.

At level 1, the Soulblazer's command over this power is limited. She can burn one point of normal essentia as a free action to gain two temporary points of essentia instead. These temporary points last for a number of rounds equal to 1 + her constitution modifier before dissipating. She may burn any amount of essentia this way per round, and if she burns more later, it refreshes the druation of all temporary essentia gained this way. While she has temporary essentia from this ability, the Soulblazer's eyes shine with light.

Essence Flare (Su): Starting at level 2, whenever the Soulblazer burns essentia, her spirit flares in a visible battle aura around her, which lasts for a number of rounds equal to 1 + her con modifier. She may channel this aura into offense or defense, chosen when burning the essentia. An offensive aura grants her a +1 morale bonus to attack and damage for every point of burned essentia. A defensive aura grants her a +1 morale bonus to armor class and 2 temporary hit points for every point of burned essentia. Neither aura may have more than half your class level in burned essentia spent on it at once, but you may have a seperate offensive and defensive aura up simultaneously.

Essence Pyre (Su): At level 6, the Soulblazer can turn their battle aura into a single destructive blast instead of an enhancing shield. Whenever she burns essentia, she may choose whether to use it for Essence Flare as normal, or to activate Essence Pyre instead. An Essence Pyre takes the form of an eruption of spiritual flames that scours enemies within 10 feet, or a more focused blast that can strike a single target within 60 feet. Despite the fiery appearance this blast deals 2d6 force damage per essentia burned, with a reflex save (DC 10 + class level + wis mod) for half damage. The Soulblazer cannot unleash more dice of Essence Pyre damage in one round than her class level, whether in a single blast or divided among smaller blasts.


So when a 2nd level Soulblazer burns 1 point of essentia via Soul's Fire, she may channel the battle aura automatically for either offense / defense because of Essence Flare and does not need to burn additional essentia right?

And it also applies to Essence Pyre when the Soulblazer reaches level 6?

Eurus
2014-03-08, 06:56 PM
Basically, yes, sorry. I wondered if that might be a little too confusing, maybe I should have worded it better.

Whenever a Soulblazer of at least 2nd level burns essentia (or, at 5th level, burns Wisdom or Constitution) for Soul's Fire, Stoke the Fire, Infusion of Life, or Consuming Pyre, she can automatically activate a battle aura, choosing either offense or defense. The strength of the aura is determined by how much essentia she burned for that other ability, so it doesn't require burning anything additional.

Essence Pyre can be used instead of the battle aura, if desired (such as if the Soulblazer already has both auras active). It works the same way, its strength is based on how much essentia you burned for another ability and does not have any extra cost for itself, but you cannot trigger Essence Pyre and Essence Flare from the same ability.

Mavakith
2014-03-09, 02:12 AM
Right, now its more clear in my head.

Why is it a 7 level PrC? is there a reason to that?

And, u gonna add two or three class-specific melds to add more flavor?