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happyturtle
2014-03-09, 05:31 AM
This thread has been started with Roland's permission. He wants it noted that further flare-ups of the behaviour from the last thread will be dealt with swiftly.


WELCOME TO THE NEXUS!
Check your sanity at the door, please.


So, what is Nexus?
Well, the Nexus itself is like a rift: a single, brilliant point where all the universes in this strange thing we call 'reality' meet. Traveling to, from, and between any world or cosmology is theoretically possible here, and the Nexus itself seems to encourage this happening, often sucking beings and locations out of other universes at random, and dumping them on the world that lies at its center. It was not always like this, however. Once there were two worlds at the Nexus' heart, separate and distinct, though somewhat similar in ways. Similar enough that they slowly and eventually merged, so that only one remained. Here in this world the Nexus' influence reigns supreme, and as such the world has defied almost all attempts at classification. Here, knights of old may engage with Jedi knights. Gleaming spaceships land in Dark Age hamlets. Cowboys and samurai quest together to find holy sandwich boxes. And in the heavens above, Xi Wangmu and the Flying Spaghetti Monster meet every Woden's Day to play bowls with Pelor (it gets pretty epic). Here the possibilities are endless, and the universe without rules (except the Forum Rules, and the general FFRP rules, and the Individual Thread Rules, and oh whatever). Welcome to Nexus. Fun is had here.

General Nexus FAQs:
Is there a guide to getting started?
Besides this post, which you're currently reading, you could also read post 3 of the stickied FFRP Central thread (http://www.giantitp.com/forums/showpost.php?p=9241295&postcount=3), particularly the section about godmodding. You can also ask any questions you have in the current Nexus OOC thread. If you have no questions, post in the Nexus OOC anyway to introduce yourself. And welcome. :smallsmile:

What kind of character can I make?
Any. There are no restrictions on genre, alignment, world of origin, etc.

Will my power work the way it does in the source setting?
Almost certainly not. In your setting, you may have been the Mighty Zorlox, whose power to control the world's socks was absolute, but in the Nexus, you may run across Madam Bo Peep, who controls the world's wool.

If my power goes against your power, who wins?
In combat or any type of adversarial situation, the defender has the final say. So if Zorlox tries to turn Bo Peep's wool socks purple, Peep's player gets to decide if her wool power prevails. But if Bo Peep tries to have a pair of wool socks strangle Zorlox, then his player gets to decide if his sock power wins.

Oh no! Someone's already using my character concept!
In the Nexus, all cosmologies are true. Just because someone is playing the incarnation of Death doesn't mean you can't as well. You are very unlikely to come up with a character concept that is wholly unique while remaining playable; there is nothing new under the sun, and so on.

Sometimes you'll say 'I just came up with a great character idea - they have x race and y abilities and z backstory and I'll call her Linda' and someone will say 'You mean like my character Lynda over there that I introduced last week?' No one really knows why these sort of coincidences occur, but the Nexus seems especially prone to them. When they do, the best thing to do is to look at your character concept and figure out what makes yours unique.

Where should I start? Theoretically, you can start in any thread that isn't a private thread or a plot thread. More practically: Trog's if you want a chaotic introduction with the possibility of brawls or random encounters. Mallside if you want a peaceful place to interact.

Do I need to get pre-approval for my character, or fill in a registry form before I start?
Nope. You can if you like, but it's not required. And sometimes it's better to get a feel for your character first, before deciding all the details about them.

Threads can be so confusing to read! So many people are doing things! How can I help?
There are two things that everyone can do that will make threads much easier to read.

First, please put your character's name in every post, even if it's just <Character's name> said, "<Stuff that was said>". Your characters are your babies and you know them all, but the other players don't. Even the people you roleplay with regularly probably don't know the text colors of all your characters. (The only exception to the 'name in every post' guideline would be if you're in a back and forth dialogue scene with only one other person no one else posting in the same thread at that time. Then I would change it to 'put the name in every third post'.)

Second, please use [Location Tags] to say where you are, so that people can keep track of events occurring in different places. For a good explanation of how [Location Tags] work, see the first post of the Outside thread (http://www.giantitp.com/forums/showthread.php?t=212204).

I'm not getting any character interaction! What should I do?
First, try initiating interaction. Sometimes everyone in the Tavern is being mysterious and aloof, and someone has to be the first person to speak up and start talking to the other person. If that doesn't work, try posting in the OOC thread that you want interaction! It's a good idea to say if you're looking for a fight, a plot, a conversation, a romance, or anything else. Most people are friendly and will work with you.

Using this smiley in your posts can help too:

http://i431.photobucket.com/albums/qq40/happyturtle-avs/smilies/interactionwanted.png

What if I disagree with another player about how the scene should go?
Talk to them, either by PM or in the OOC thread. If you've gotten angry, wait until you cool down to post. Ask non-involved players to act as mediators if needed. If it gets to the point where neither player is having fun, it's probably best to just agree on a way to quickly conclude the encounter and move on.

But I'm really mad! *ragequits and deletes all posts*
Well, first off, that's not a question, that's an declaration, Mr. Smartypants. Secondly, no one can really stop you, but it's not very courteous and makes problems for other players. Retconning out a scene can be done, but that's not the right way to do it.

So what's the best way to handle a retcon, then?
First of all, retcons should be rare. But if you really think you have a good reason for one, talk to all of the players involved in the scene and make sure they're okay with it. Remember, they all put their time and effort into roleplaying with you. Once everyone involved has agreed how the retcon will go, post a summary of the retconned changes in the thread involved and in the OOC thread so that other players will be aware.

I think I should win this fight! But the other person thinks they should win too! Should I make up a new power for my PC to win?

No. Please don't do this.

If you're planning on having a fight with another player's PC it's sometimes a good idea to work out ahead of time how the conflict is going to end. Especially if both sides go into it wanting to win. Because when that's the case things often spiral out of control and people get mad.

We aren't here to get mad, we're here to have fun.

So instead of getting angry, save yourself some trouble and shoot a few PMs back and forth first.


Your first character (copied from FFRP Central)
So, you're ready to make your first character. One of the hardest things to get used to in ffrp is that you don't start out in an adventuring party, and there's no DM to push characters together. You'll have to actually find people to interact with on your own. Here are some tips (not requirements!) for making that easier on your first character:

Don't be the quiet person in the shadowy corner. If you roleplay as someone who is outgoing and talkative, you'll find it easier to make IC friends. Someone who is curious or greedy will be more open to plot hooks and adventure opportunities. But if you roleplay someone who is shy or quiet or wary of other people, you're likely to be left alone.
Don't be openly evil. If you walk into the tavern and start murdering npcs, you are unlikely to make a lot of friends and very likely to get jumped on by a bunch of PCs who were looking for a fight.
Consider starting low-powered. It's tempting in a freeform system with no scores or points to decide that your character is the best at everything, but where will they go from there? They can always gain powers or magic items or skills as they go on.
Don't be too needy. Remember in ffrp, you are not THE hero of the story. You are A hero, and there are many stories. The characters you meet at first are likely to be involved in their own affairs. Some players start by having their character immediately in need of rescue, healing, training, attention, etc. This can work well, but make sure you have a plan B in case there is no one willing to drop everything to devote themselves to being your rescuer! Can your character make it if they receive only a minimal amount of help, or none at all?
Don't be too self-sufficient. Remember in ffrp, you are not THE hero of the story. You are A hero, and there are many stories. If you are a combat powerhouse and a healer and a master of obscure lore and a spellcaster, people are likely to get weary of their characters taking a back seat to yours and decide you can do just fine without them.
Be aware of deadtimes and real life. Sometimes, not many people are online and active. Sometimes the people who are may only have a limited time to play and want to use it to progress their favorite storyline instead of meeting new people. Try to be patient and remember that it won't be long before you'll be the one wrapped up in your own favorite storylines. Talk to people in the ooc thread while you wait for your character to get 'stuck in'.
Have fun! Remember this is a game, and if it isn't fun, you aren't doing it right. :smallsmile:


Attention Villains and Plot Instigators:
Conflict is great! It's the heart of any story, and there isn't much to roleplay without it. However, as a player to player courtesy, please check in with the players who are active at any given time before launching an attack. Not everyone wants to roleplay combat scenes, and sometimes there are other things going on (http://www.giantitp.com/comics/oots0497.html) that players don't want to interrupt for a random fight. Either a PM/IM to players, a short post in thread to say ((Mind if I introduce a villain here?)) or a longer post in the OOC thread if it's a larger plot is appreciated. However, taverns are usually considered fair game for a Random Encounter or general brawl.

If you intend to start a large scale plot, such as an invasion or apocalypse or the like, please consider the following guidelines:

* Don't spring it on players. Characters can be surprised, but players have lives. Make sure they want to play in your event before conscripting them by going "Suddenly, Apocalypse!" in a thread they're using for other things or at a time when the relevant players have exams, family stuff, vacations, etc.

* Go easy on the Nexus-wide effects. Ominous visual effects like a blood moon or a green sky tend to be accepted. Massive spells that affect everyone in the Nexus or city / org destroying superweapons... expect pages and pages of drama.

* Avoid apocalypse fatigue. If there's recently been one, there needs to be a cooling off period before the next one. People want to be able to roleplay how the event affected their characters and various locations, and this requires some RL time where they aren't in the middle of combat.

* Inside is the standard Apocatarget, but if you're attacking Inside, this absolutely requires that the Remnant and Irregulars players are onboard, and have the free time to devote to it. The same principle applies to making any other thread your target - make sure the main players in that thread are willing to play. The other time this isn't required is for the Outside thread, since it's so huge that anyone can say they aren't at the Apocalocation. If you do this, consider simply making a plot thread for the apocalypse. It does lose some of the apocalyptic flavour, but it avoids a lot of headaches for players and the GM.

* Make sure you as a GM know what you're doing. (1) If you've never GM'd a Nexus plot before, DO NOT start with an Apocaplot. Experience as a GM for tabletop games or other freeform verses is helpful, but the Nexus is different enough to have its own learning curve. Start with a bank robbery, a kidnapping, or some other lower end villainy to get some practice. (2) Make sure you have the free time to respond to many many player posts as well as handling the npc victims if no one else steps up to play them. If you don't already post daily, you should not GM an Apocaplot. Don't say 'I know I only post sporadically, but it'll be different for this plot.' Prove you can post regularly first. (3) Remember that you're going to lose. Your villain may not realize it, but you as a player must absolutely accept this from the start. Even if Team Hero completely and utterly fails, you do not get to say 'haha! Nexus goes boom!'

* An Apocaplot, by its very nature, is an open plot. Unless you have it in a separate thread, it's no fair to lock players out from participating, or to say you don't want high powered characters joining. If you're throwing around world destroying events, then Exalts, godlings, and other OP beings should be allowed to get involved.

* FFRP is supposed to be what we do for fun. If we start thinking of it as a chore, then that's a sign that something is going wrong. If any player wants out of the plot, work with them to find an IC way to let their character get out of it without killing them. If everyone is slogging through, forcing themselves to post, and really bored with it, consider wrapping it up in a cut scene. If people are ragequitting your plot, that's a really really bad sign, and requires a timeout for tempers to cool.



Major Locales
For an endless world that defies all logic and classification, Nexus can be pretty darn consistent at times. As such, several locations have survived the test of time, remaining (somewhat) constant amidst the chaos of the rest of the world.

Inside - Inside mostly resembles a modern city, with high-rise buildings and apartments, alleyways and roads, though the odd Demonic Monument can still be seen rising up above the surrounding suburb, teeming with dark cultists. Inside is headed by a Council consisting of representatives from the major ACRONYMS, as well as Magtok and Zee, with law enforcement provided by Remnant, the remains of the once powerful Acronymian Empire.

Outside - If you ain't Inside, you're OUTSIDE! :smallamused: Simple as that. Outside is a meta-thread for all those wildernessy type areas that don't merit their own threads, be it wood or lake or tiny shack.

Riverside - This is a completely separate city that has less law enforcement than Inside. Part of it is continually shrouded in darkness.

Skyside - A floating city with no laws and lots of MAD SCIENCE!!!! Also superheroes/villains.

Underside - A sprawling network of underground caverns beneath the surface of the Nexus. The Underside is often considered a separate world beneath the feet of the Nexus, operating under strange, foreign rules and keeping its business where it belongs.

Mallside - It's a shopping mall, with shops run by PCs and NPCs alike. MagMart is the largest store, selling everything you can imagine. There's also a food court and a gorgeous fountain. By OOC consent, this is meant to be a peaceful thread, so starting fights or murdering npc's is not allowed.

Home - Whether in the suburbs of Inside, a desolate mountain cabin, a dingy flat somewhere... this is where PCs live. This is a meta-location, as the houses themselves may be many miles apart from one another. Or in separate dimensions.

Plot Threads - Many threads exist to contain plot events, such as a dungeon crawl or a dreamscape. Always check with the GM running a plot before jumping in.

ACRONYMS - Home to adventurers, these complexes provide headquarters and occasionally living space for like-minded Player Characters. Invariably equipped with cheesy names, these structures provide a place for their various members to fight crime, cause chaos, or anything of the sort. Current Acronyms include:

AMEN - Association for the Malicious, Evil and Nefarious. Evil aligned organization, exists to be EVIL! And sometimes Ebil.
HALO - Heroic, Anti-evil and Lawbreaking Organization. Non-Evil aligned organization, exists to smite wrong-doers.
GLoG - Good League of Good. Good aligned organization, exists to redeem evil-doers.
MERC - (formerly NO - Neutralist Organization.) The organization with the highest stake in contract work, be it mercenary, adventuring or anything else. NO both hires itself out and exercises control over a large part of the freelancers by handing out licenses.
WATCHTOWER - You Know What? Screw It. Non-aligned aligned organization. Exists to destroy threats to Nexus, whatever form they may take.


The Taverns
What kind of vaguely DnD-esque adventurer would you be if you didn't visit one of these places at least once? The various Taverns, Grills, Hotels, Cantinas and Restaurant provide meeting places for the Player Characters, areas for quest givers to stand mysteriously in, and also places for people to eat and spend the money they seem to have infinite amounts of. Though there are a vast number of such places in Nexus, some with their own thread and some without, throughout history three major hubs have existed, without which Nexus as we know it wouldn't exist. The Dancing Fox Inn, which is located among some hills in outside. Finally, there is Trog's Tavern, which is located, maddeningly enough, at every corner of the Nexus at the same time. There is also the Black Dragon's Den, it's located roughly between the docks and the slums of Inside, and is the local hive of scum and villainy.

For more information:
The first post of every thread is valuable reading. It explains the purpose of the thread, whether it's private or public, and whether there are any additional rules you should follow. It's always a good idea to read it before you post in a new thread.


Why We Fight: A Proposed Advanced Style And Concept Guide for Individual FFRP Combat By Neon Knight
Foreword
This guide is intended as a supplement to currently existing guides and practices relating to the employment of combat in FFRP. The author makes no pretensions that this guide is authoritative or useful until endorsed by the community. The author also makes no pretensions that he has perfectly adhered to the principles in this guide, nor that such a thing is possible. Everyone makes slip up sometimes. The author also makes no pretensions that these materials, observations, and recommendations are wholly original.

Introduction
Combat is an interesting subject in FFRP. FFRP is an interactive, cooperative endeavor, but combat serves a different purpose in FFRP than it does in other interactive, cooperative activities that FFRP might be patterned off of, like video games and table top RPGs. FFRP combat, rather, is more akin to a fight scene in a movie, book, or play. Another analogy may be that FFRP combat is not like an MMA match, which is truly competitive, but rather like professional wrestling, which is an arranged, choreographed performance intended to tell a story. FFRP is cooperative storytelling, and it remains so, even during a fight or action scene.

Why Competitive Combat Doesn't Work in FFRP
Competitive Combat does not work in FFRP for a variety of reasons, a few that I will outline here. The only method of interaction in FFRP is assertions. You assert some fact is true by the act of declaring it, by writing down that it happens. You can only assert so long as your assertions do not impede on anyone else's right to assert, at least for their own property and characters. In a fight, the only way to compete is to assert, but the effectiveness of your assertions are entirely determined by the recipient. A fight in which both people want to win usually becomes nothing more than an escalating series of assertions of power and lethality, until the knobs snap off at 11, and no one can go higher without being ridiculous. Characters receive power upgrades on the fly, just to keep up, or to try and top the latest assertions. It's a messy and ugly affair that many people have professed a dislike for.

The Ideal of Cooperative Combat
Combat in FFRP should be cooperative rather than competitive, which by and large is the same purpose that most posts in FFRP serve. Combat should serve to tell a story and add to storytelling, provide drama and tension through physical peril, and to entertain through description. When your characters get into a fight, the ideal is to make that fight a meaning contribution to the plot, whether that be your character's overall arc, the plot of the other characters in the fight, the specific plot of the fight or place where the fight is taking... you get the idea. You should cooperate and coordinate with other players to make sure that you're all on the same page, fulfilling the proper purposes, and not stepping on anyone else's toes. Sometimes, you might not get to work towards the purpose you necessarily want, but compromise is one of the necessary parts of cooperation. This is the ideal of Cooperative Combat: to have fight scenes serve to support continuing plot lines and interaction, to serve the interests, needs, and stories of as many players as possible as harmoniously as possible, which is the same ideal for normal interaction.

What those purposes are will vary from fight to fight and plot to plot. Communicating with players in the plot and fight before, during, and after the occasion is ideal.

Covering Yourself and the Enemy in Glory
One of the few precepts that should be near universally applied is the idea of covering yourself and the other participants in the combat with glory. By that, I mean you should try to reinforce their assertions with your own descriptions and actions. A player can say that their character is a master marksman, but he really becomes and feels like a master marksman when other players respond to him like he is a master marksman, when their choices, descriptions, and actions reflect this status. When others assert your own assertions, that is when they become real and powerful in FFRP.

This is why it is important to try and help people assert their characters, whenever you can, and why it is important that they do the same to you. Only together can you realize each character's power level and abilities. This is also why purpose and cooperation are important. Clashing purposes are often what cause inappropriate escalation. If your purpose is to kill a character while their purpose is to survive the encounter, the other player will have a hard time reinforcing your power while fulfilling their purpose.

Selling the Hits
"Selling" a hit is wrestling terminology for acting as if a blow really hurt or serious injured/impaired you. A similar concept can be applied to the Nexus; selling is the act of briefly bowing to the assertions, that is, attacks of other players and letting them affect you. Selling is something that requires both people to meet halfway. The attack has to be appropriate in order to get sold; appropriate for the purpose and goal of the fight. The response has to acknowledge and account for the attack.

Thus, selling is something you need to keep in mind when designing a post, and when designing your character. You need to make sure your attacks and defenses allow both you and the other side to sell the hits, to avoid pointless exchanges were nothing really gets accomplished. A string of misses often adds nothing to the conflict or the plot, and doesn't move the action closer to resolution.

My suggestion is to try and design graded consequences for your abilities. For example, here is a suggested consequences list for an attack with a gun:

No Consequence: Total miss.

Minor Consequence: Grazing hit, or a hit in an armored location with minimum impact, character becomes more cautious/less aggressive, an item of minor importance is hit/lost.

Moderate Consequence: Flesh wound, character takes cover and doesn't act, character is forced to fall back, an item of importance is hit/lost.

Major Consequence: A disabling injury/injury requiring medical condition is sustained, character becomes pinned and temporarily unwilling to fight/risk self further, character begins to fallback, an item of major importance is hit/lost.

Full Consequence: Life threatening injury, death, retreat/rout, surrender, etc.

In general, you should take the consequences that are appropriate for the fight, and for the goals that the fight is intended to fulfill. But, in general, No Consequence hits should be used sparingly. Consequence lists will differ from fight to fight, situation to situation, character to character, and possibly from attack to attack. You don't have to have a response for every type of consequence. In general:

A No Consequence Hit does not move the fight closer to resolution. It has no real consequences on the fight or on the character.

A Minor Consequence Hit does not move the fight closer to resolution, at least not appreciably, but it is intended to have minor consequences for the immediate fight and for the character. These consequences aren't intended to be long term.

A Moderate Consequence Hit is intended to slightly move the fight closer to resolution, and has some consequences for the character. It is intended to last somewhat longer than a minor consequence.

A Major Consequence Hit is intended to move the fight rapidly towards a conclusion, and is intended to have consequences that last for some time or require some action to redress.

A Full Consequence Hit is an attack at maximum effectiveness, intended to move the fight immediately to a resolved state. It is intended to have long term/permanent consequences or to require severe effort to redress.

Another proposed consequence list, this time for a sleep spell:

No: The subject is not affected by the magic.

Minor: The subject feels fatigued or slightly sleepy, but not enough to seriously impair ability, only enough to take the edge off their prowess.

Moderate: The subject feels fatigued, unable to perform at top condition, and may suffer a temporary lapse in concentration or focus. The subject might fall into a micro sleep for an instant or for a few seconds.

Major Consequence: The subject may lose focus for several seconds, and may become so tired as to need to actively fight to stay awake. They might fall asleep for several seconds.

Full Consequence: The subject falls entirely asleep, or is so disabled as to be helpless.

These are not the only gradations you can offer. Different scales might work better, either for specific, individual cases, or in general. But having the ability to mitigate an attack to the exact degree of harm and effectiveness to be suitable for the purpose of the fight is an advantage. Avoid all or nothing powers, except if that's supposed to be the point (of the character, the fight, or the plot) and if you do so, be fully prepared and ready to accept a series of No Consequence Hits. When going for all or nothing, make sure that both the all and the nothing are as acceptable and widely applicable as possible.



Be Open To Other Roles
In FFRP, your character is not always the protagonist. FFRP is a story composed of many other stories, each with their own characters. Each character might take different roles in different situations, and it is important to recognize this and to be ready to accept the many different roles you might get cast in. Sometimes, you're just a sidekick or ally in a fight. Other times, you'll be the main figure in a fight. And sometimes, you'll be the antagonist, and sometimes you'll get the role in the fight that loses. Being able to reconcile and relate this to your characters is an important skill in FFRP. Now, not every character will necessarily be interesting in every role, and it isn't a bad thing to try and put your character into the roles they are suited for whenever you can. But flexible characters who can relate and work in different roles can be more interesting than less flexible characters, and they may have more opportunities than those less flexible characters.

Conclusion
Remember the foreword. This is not the gospel truth. There are always exceptions. But I believe that this advice, practices, and conception of FFRP combat might be applicable, interesting, and helpful to the community at large.


http://i431.photobucket.com/albums/qq40/happyturtle-avs/VictoryGuyBlackSS.png
How everyone should feel after a great fight scene.


On Posting: A Guide to Avoiding the Most Common Mistakes, by Artemis97
It would be, at the very least, polite to acknowledge the post I've made and spent time and thought putting detail into.

I know you haven't been on FFRP for too long, but if you've paid attention to the veterans around here, we tend to post quite a lot, not in frequency, but in volume. We average a paragraph or more, and when we really get going, we can go on for a page or more. We love this game, we love writing, and we pour our heart and souls into it. To receive a single sentence in reply is, honestly, downright insulting.

In addition to that, single sentence replies are really hard to respond to. You give us nothing to react to, nothing to go off of. It is the equivalent of typing "K" in response to a text. You may have noticed that I didn't continue the RP we had going in Outside last night. This is why. I had no idea where to go with the scene. FFRP is a cooperative game. It's a give and take. We need to work with one another to play.

We also need to be able to communicate clearly. So I will stress here the proper use of punctuation and grammar. Quotation marks set off speech, which is particularly useful when color tags fail. Proper punctuation helps you to get your point across more clearly.

Now I know, not everything requires you to re-write War and Peace in response, and sometimes it's hard to come up with content (believe me I've been there). But it's good to give some content, else we receive a very flat picture of your characters. Think about how they feel, how they're standing. Are they fidgeting and nervous, or stoic and grim? Do they smell? What's going through their heads?

I'm sorry for running on so long, and I don't mean to seem like I'm picking on you specifically. This is an issue that pops up with newbies often, and sometimes we need to remind folks. I'm saying this because I want to help you. I want you to enjoy your time here and be a thriving part of our community. I can already see that you're very enthusiastic about this game, and I love that. Please don't let what I've said here lessen that, but I also encourage you to take what I've said to heart.

~Artemis

When Storylines Stall: Dealing with Deadtime
I have a suggestion for a new guideline (not a rule!) for roleplay. In group interactions, often the entire thing freezes when one player doesn't post. Then there's the debate about whether or not it's fair to skip that person.

My suggestion is that the default expectation be set at 24 hours. If you haven't posted in 24 hours without asking for more time, then the interaction is allowed to move on.

Caveats:

1. This would be 100% negotiable. If Pat Player knows he always needs 3 days to post, then he says so up front, and everyone in the plot knows that. Or Pam Player says she's never around on weekends, or Pav Player has a big homework assignment and needs some time off, or George GM says 'There's one week between turns in my plot' etc. The default is for when no one has said anything, but the post just isn't happening.

2. If the player is online and posting in other places, poke them first before moving on. They may have just forgotten.

3. There are no 'sanctions' for missing your turn in a plot or interaction other than cyber poke wounds. If skipping the person would mean something significant occurs to their character, then don't do it, or find a way to shield their character from events or give them multiple options for how they would have been effected (with 'no effect' being an option.)


OOC Archives:

[Nexus] OOC 45: 0.0000000000000000000042% full (http://www.giantitp.com/forums/showthread.php?t=335910)
[Nexus] OOC 44: To be continued... (http://www.giantitp.com/forums/showthread.php?t=330406)
[Nexus] OOC 43: Here Comes the Sun (http://www.giantitp.com/forums/showthread.php?t=325823)
[Nexus] OOC 42: The thread at the drain of the multiverse (http://www.giantitp.com/forums/showthread.php?t=317205)
[Nexus] OOC 41: Look! Up in the sky! (http://www.giantitp.com/forums/showthread.php?t=312270)
[Nexus] OOC 40 days and 40 nights (http://www.giantitp.com/forums/showthread.php?t=305193)
[Nexus] OoC 39: OoCside (http://www.giantitp.com/forums/showthread.php?t=293344)
[Nexus] OOC 38: The Mün Is Not Enough (http://www.giantitp.com/forums/showthread.php?t=286881)
[Nexus] OOC 37: What Goes Here Again? (http://www.giantitp.com/forums/showthread.php?t=279910)
[Nexus] OOC 36: The Absurd Only Seems To Get More Absurd (http://www.giantitp.com/forums/showthread.php?t=268974)
[Nexus] OOC 35: Winter is Coming (http://www.giantitp.com/forums/showthread.php?t=262166)
[Nexus] OoC 34: If it exists, we have role-played it. No exceptions. (http://www.giantitp.com/forums/showthread.php?t=254982)
[Nexus] OoC 33: The Orgs is all FREEMASONS! (http://www.giantitp.com/forums/showthread.php?t=250603)
[Nexus] OoC 32 (http://www.giantitp.com/forums/showthread.php?t=245627)
[Nexus] OoC XXXI (http://www.giantitp.com/forums/showthread.php?t=240899)
[Nexus] OoC 30 (http://www.giantitp.com/forums/showthread.php?t=236443)
[Nexus] OOC 29: Since When Have Titles Been All That Important, Anyway? (http://www.giantitp.com/forums/showthread.php?t=231085)
[Nexus] OOC 28: Something to do with Mayans (http://www.giantitp.com/forums/showthread.php?t=227910)
[Nexus] OOC 27: I saw Moffy kissing Wolfy Claws (http://www.giantitp.com/forums/showthread.php?t=223821)
[Nexus] OOC 26: Handwavium half off! (http://www.giantitp.com/forums/showthread.php?t=220397)
{Nexus} OoC XXV: Where all the Cool Cats are. (http://www.giantitp.com/forums/showthread.php?t=217580)
[Nexus] OOC 24: Babysitters Apply Within (http://www.giantitp.com/forums/showthread.php?t=214854)
[Nexus] OOC 23: YO MAMA never called me back. (http://www.giantitp.com/forums/showthread.php?t=212239)
[Nexus] OOC 22: ALL HAIL THE BUTT-HAT (http://www.giantitp.com/forums/showthread.php?t=209362)
[Nexus] OOC 21: Blackjack, But No Hookers (http://www.giantitp.com/forums/showthread.php?t=206742)
[Nexus] OOC XX: The Land of Pokings (http://www.giantitp.com/forums/showthread.php?t=203706)
[NEXUS] OoC 19: Et tu, Ninja-Pirate Zombie? (http://www.giantitp.com/forums/showthread.php?p=10947466#post10947466)
[NEXUS] OoC 18: Where the Females are Foxy and the Sirs, Superfluous. (http://www.giantitp.com/forums/showthread.php?p=10751538#post10751538)
[NEXUS] OOC 17: This Title For Rent (http://www.giantitp.com/forums/showthread.php?t=192438)
[NEXUS] OOC 16: Sweet! (http://www.giantitp.com/forums/showthread.php?t=190450)
[NEXUS] OoC 15 (http://www.giantitp.com/forums/showthread.php?p=10379598#post10379598)
[Nexus] OoC 14 (http://www.giantitp.com/forums/showthread.php?t=185386)
[NEXUS] Nexus OoC 13: Saturday the Nexteenth (http://www.giantitp.com/forums/showthread.php?p=10169213)
[Nexus] OoC 12: Out of Cornflakes. (http://www.giantitp.com/forums/showthread.php?t=182202)
[NEXUS] OoC 11: The Misadventures Continue... (http://www.giantitp.com/forums/showthread.php?p=10037707#post10037707)
[Nexus] Nexus OOC X: Leave Your Common Sense at the Door. (http://www.giantitp.com/forums/showthread.php?t=180386)
[Nexus] Nexus OOC IX: Its Why They Pay Us The Big Bucks (http://www.giantitp.com/forums/showthread.php?t=179893)
[Nexus] Nexus OOC VIII: Portable Atrocities (http://www.giantitp.com/forums/showthread.php?t=178808)
[NEXUS] OOC VII: Where sniper cats greet you at the entrance (http://www.giantitp.com/forums/showthread.php?t=178154)
[NEXUS] OoC VI: Do You Think You Can Handle It? (http://www.giantitp.com/forums/showthread.php?p=9754244#post9754244)
[Nexus] OoC V: Suxen Eht Nioj! (http://www.giantitp.com/forums/showthread.php?p=9602963)
[Nexus] OoC IV: We're All Mad Here (http://www.giantitp.com/forums/showthread.php?p=9477100#post9477100)
[Nexus] OoC III: May Contain Nuts (http://www.giantitp.com/forums/showthread.php?t=167211)
[Nexus] OoC II: Where Sanity Comes to Die. (http://www.giantitp.com/forums/showthread.php?p=9089692#post9089692)
[Nexus] OoC 1: The Shape of Things to Come (http://www.giantitp.com/forums/showthread.php?t=154770)

When the thread reaches page 50, anyone can make the new thread, but don't make changes to the OP without discussing it with the other players first.


Nexus Character Directory (http://www.giantitp.com/forums/showthread.php?p=8624672#post8624672)
Nexus Digest (http://www.giantitp.com/forums/showthread.php?t=98423)


For Nexus IRC chat, click here.

(http://www.giantitp.com/forums/showpost.php?p=17145902&postcount=5)

Zefir
2014-03-09, 08:05 AM
Yay OOC is back in Action.

TS it's your turn in GloG. But if you want, we can skip through the Operation unless there is anything important you want to be played out.

@ Morty: Wasn't there a Blood Sample of Harnel once?

happyturtle
2014-03-09, 08:15 AM
When setting up this thread, I realized that the OOC OP has gotten a bit bloated, and is probably fairly intimidating to newbies. In fact, I've heard at least one newbie complain. While the info is good, it maybe shouldn't be presented in an info-dump.

I think something similar to the GLoG OP could be implemented, where the critical newbie information is presented first, and the rest of it is marked as optional reading.

1. Do people agree with that?
2. If yes, what parts of the OP should be considered newbie essentials, and which optional?

-----------------------

In other news, poke me if I'm due to post anywhere in existing scenes, but I'm unlikely to start any new scenes for a while.

-----------------------

In other, other news, the title for this thread comes from the link in my sig. Click and scroll all the way through for the full impact.

-----------------------

Morty
2014-03-09, 08:24 AM
@ Morty: Wasn't there a Blood Sample of Harnel once?

I think there was. It's been long ago, though. The contract more or less failed, really.

And I agree with Happy that the OP could use some trimming. Separating critical and less-critical information sounds like a place to start.

Slii Arhem
2014-03-09, 08:35 AM
Hey there folks, welcome back one and all! I wanted to start this OOC off right by adding a bit of side-along functionality to it. Since there was mentions of IRC chats last time, I feel that now is the best time to make a dedicated Nexus/FFRP IRC channel that people can use for the swift arranging, discussion, and clarification of scenes and plots along with the more stable OOC.

So in order to do that, I'm going to lay out how to use IRC (Internet Relay Chat) in as simple a form as I know, as well as mention a few other known options for you guys to look up and decide if you want to use.

The most browser-friendly, non-installation, non-sign-up site for IRC I've found is https://www.mibbit.com/, and getting into the Nexus chat from it is going to be pretty simple for anyone who wants to try it.

Firstly, on the main page for the site there's a Launch App link that will take you to a page that looks like this:

http://i1181.photobucket.com/albums/x426/SliiHerma/Mibbit1_zps0a770a79.png

The link may be partially obscured, depending on what browser you use, but that's just a site quirk and it should always be clickable. Now let's look at some of this page's options.

The Connect dropdown menu brings you to a list of different IRC servers that the client can connect to. In this case, Sorcery is the one being used. If you want to connect manually instead of scrolling down the list, then you can click the Server option and type irc.sorcery.net into the provided bar. The same thing applies to other servers. Though their direct URLS may not follow the irc.[servername].net formula, it's likely they will.

Next you need to decide on your Nick, or nickname for use in the channel. Nicks are floating things, and used server-wide, so your nick might not always be available unless you register it, and registering it comes with some side benefits, but requires you input a password when you log in to verify you own that nick. If there's enough demand for that I'll explain nickname registration and other irc commands in another post.

And after that, all you need to do to get started is input the channel name, prefaced with a #. In this case it will be #gitpnexus which means by the end your screen should look similar to this before you click Connect:

http://i1181.photobucket.com/albums/x426/SliiHerma/Mibbit2_zps9e3d029f.png


EDIT: And as a recent addition, thanks to Lost for his help for people on Android devices:

For those who want to use AndroIRC:

Upper-right corner, options. First thing first, right? Nickname lets you choose what your name is, while 'Alternative' lets you choose the next best thing. I'd recommend setting both.

Servers: add new server. Name doesn't matter, I'd recommend "Sorcery." Address is the important part, it's "irc.sorcery.net" The rest should be fine blank, but I'd recommend checking Auto-Connect.

Channels: Choose Sorcery, add a channel. Put in #gitpnexus (THE # IS NEEDED), and again I would recommend Auto-join. There is no password, so leave that blank.

Note that Andro IRC does not support text customization as far as I can tell. There's a little color chooser in the corner, but that only applies per message.

Trillian also has an IRC chat function, if you already use that for other types of chatting, and I hear that pidgin is serviceable and preferred by a few people. If you go to sorcery.net's site, there are FAQs detailing various commands you can input into IRC, as well as a very basic chat function there under the chatnow tab.

This channel will be moderated, and will abide by the rules of the forum. Please don't think to go there looking to start trouble, approach it with an open mind as a tool to aid roleplaying and help foster understanding. Moderators will come from people who join up and want to learn how to use IRC to its fullest in order to help keep it a place people want to keep coming back to.

To those who aren't interested in instant message chatting, don't have the time for it, or don't wish to get caught up in another distraction, let us know and we'll try to arrange things to where you're caught up on some of the goings on. I say we because I'm certainly not qualified to keep everyone appraised of everything on my own, so I'll be recruiting other operators and channel-goers to help me with that.

And as a TLDR for those who already know how IRC works: We have a channel called #gitpnexus on irc.sorcery.net now.

IRC stuff over, FFRP stuff beginning after the break.

1
And because I'm taking a more active role in FFRP starting now, or trying to at least, is there anyone who might be interested in a plot based around condensed, evaporated dreamstuff that begins making people's dreams come true in a literal and possibly hilarious way? Let me know so I can get a good idea of what scale I should begin planning the plot for.

Beans
2014-03-09, 09:38 AM
Yay, things!

*ponks FF to HALO*

Duck999
2014-03-09, 10:17 AM
Does anyone (TS, Ark, FD) know where the current ravenloft plot is going to get us?

Zefir
2014-03-09, 10:21 AM
@ Happy. Agree: What is the Nexus, Your fist char and a few rules like the deadtime Rule and Godmoding Rule should be in.


I think there was. It's been long ago, though. The contract more or less failed, really.

And I agree with Happy that the OP could use some trimming. Separating critical and less-critical information sounds like a place to start.

Yeah, thought so as well, since I didn't seem anyone even trying to find something and I myself didn't felt like sending Fade. In that case I could have send Arkant's minions.^^

@ Slii Arhem: Would like to be part in a plot again. I got a new char I didn't even made a page in the directory, but he shouldn't be that powerful.

Ionbound
2014-03-09, 10:23 AM
Does anyone (TS, Ark, FD) know where the current ravenloft plot is going to get us?

Not a clue. Though, I have a feeling it will be both tragic and a better love story that Twilight.

TechnoScrabble
2014-03-09, 10:33 AM
Yay OOC is back in Action.

TS it's your turn in GloG. But if you want, we can skip through the Operation unless there is anything important you want to be played out.

@ Morty: Wasn't there a Blood Sample of Harnel once?

I can't find it, sorry. What page was it on?

Also, I owe posts in the opera House and with recaiden's tiger shark in seaside but I am hitting some major writer's block...Grandma what an odd diving bell you have??

UncleWolf
2014-03-09, 10:33 AM
Apologies for those waiting on posts from me a lot lately. Been a rough few days at work and recovering from it. I'll be posting everywhere I owe today though.

Arkhosia
2014-03-09, 10:42 AM
Apparently the plan involves....

ENTHRALLING! MWAHAHAHA!

happyturtle
2014-03-09, 11:00 AM
Proposed new OOC OP:


WELCOME TO THE NEXUS!
~Always open to new players~
Check your sanity at the door, please.


So, what is Nexus?
Well, the Nexus itself is like a rift: a single, brilliant point where all the universes in this strange thing we call 'reality' meet. Traveling to, from, and between any world or cosmology is theoretically possible here, and the Nexus itself seems to encourage this happening, often sucking beings and locations out of other universes at random, and dumping them on the world that lies at its center. It was not always like this, however. Once there were two worlds at the Nexus' heart, separate and distinct, though somewhat similar in ways. Similar enough that they slowly and eventually merged, so that only one remained. Here in this world the Nexus' influence reigns supreme, and as such the world has defied almost all attempts at classification. Here, knights of old may engage with Jedi knights. Gleaming spaceships land in Dark Age hamlets. Cowboys and samurai quest together to find holy sandwich boxes. And in the heavens above, Xi Wangmu and the Flying Spaghetti Monster meet every Woden's Day to play bowls with Pelor (it gets pretty epic). Here the possibilities are endless, and the universe without rules (except the Forum Rules, and the general FFRP rules, and the Individual Thread Rules, and oh whatever). Welcome to Nexus. Fun is had here.

General Nexus FAQs:
Is there a guide to getting started?
Besides this post, which you're currently reading, you could also read post 3 of the stickied FFRP Central thread (http://www.giantitp.com/forums/showpost.php?p=9241295&postcount=3), particularly the section about godmodding. You can also ask any questions you have in the current Nexus OOC thread. If you have no questions, post in the Nexus OOC anyway to introduce yourself. And welcome. :smallsmile:

What kind of character can I make?
Any. There are no restrictions on genre, alignment, world of origin, etc.

Will my power work the way it does in the source setting?
Almost certainly not. In your setting, you may have been the Mighty Zorlox, whose power to control the world's socks was absolute, but in the Nexus, you may run across Madam Bo Peep, who controls the world's wool.

If my power goes against your power, who wins?
In combat or any type of adversarial situation, the defender has the final say. So if Zorlox tries to turn Bo Peep's wool socks purple, Peep's player gets to decide if her wool power prevails. But if Bo Peep tries to have a pair of wool socks strangle Zorlox, then his player gets to decide if his sock power wins.

Oh no! Someone's already using my character concept!
In the Nexus, all cosmologies are true. Just because someone is playing the incarnation of Death doesn't mean you can't as well. You are very unlikely to come up with a character concept that is wholly unique while remaining playable; there is nothing new under the sun, and so on.

Sometimes you'll say 'I just came up with a great character idea - they have x race and y abilities and z backstory and I'll call her Linda' and someone will say 'You mean like my character Lynda over there that I introduced last week?' No one really knows why these sort of coincidences occur, but the Nexus seems especially prone to them. When they do, the best thing to do is to look at your character concept and figure out what makes yours unique.

Where should I start? Theoretically, you can start in any thread that isn't a private thread or a plot thread. More practically: Trog's if you want a chaotic introduction with the possibility of brawls or random encounters. Mallside if you want a peaceful place to interact.

Do I need to get pre-approval for my character, or fill in a registry form before I start?
Nope. You can if you like, but it's not required. And sometimes it's better to get a feel for your character first, before deciding all the details about them.

Threads can be so confusing to read! So many people are doing things! How can I help?
There are two things that everyone can do that will make threads much easier to read.

First, please put your character's name in every post, even if it's just <Character's name> said, "<Stuff that was said>". Your characters are your babies and you know them all, but the other players don't. Even the people you roleplay with regularly probably don't know the text colors of all your characters. (The only exception to the 'name in every post' guideline would be if you're in a back and forth dialogue scene with only one other person no one else posting in the same thread at that time. Then I would change it to 'put the name in every third post'.)

Second, please use [Location Tags] to say where you are, so that people can keep track of events occurring in different places. For a good explanation of how [Location Tags] work, see the first post of the Outside thread (http://www.giantitp.com/forums/showthread.php?t=212204).

I'm not getting any character interaction! What should I do?
First, try initiating interaction. Sometimes everyone in the Tavern is being mysterious and aloof, and someone has to be the first person to speak up and start talking to the other person. If that doesn't work, try posting in the OOC thread that you want interaction! It's a good idea to say if you're looking for a fight, a plot, a conversation, a romance, or anything else. Most people are friendly and will work with you.

Using this smiley in your posts can help too:

http://i431.photobucket.com/albums/qq40/happyturtle-avs/smilies/interactionwanted.png

What if I disagree with another player about how the scene should go?
Talk to them, either by PM or in the OOC thread. If you've gotten angry, wait until you cool down to post. Ask non-involved players to act as mediators if needed. If it gets to the point where neither player is having fun, it's probably best to just agree on a way to quickly conclude the encounter and move on.

But I'm really mad! *ragequits and deletes all posts*
Well, first off, that's not a question, that's an declaration, Mr. Smartypants. Secondly, no one can really stop you, but it's not very courteous and makes problems for other players. Retconning out a scene can be done, but that's not the right way to do it.

So what's the best way to handle a retcon, then?
First of all, retcons should be rare. But if you really think you have a good reason for one, talk to all of the players involved in the scene and make sure they're okay with it. Remember, they all put their time and effort into roleplaying with you. Once everyone involved has agreed how the retcon will go, post a summary of the retconned changes in the thread involved and in the OOC thread so that other players will be aware.

I think I should win this fight! But the other person thinks they should win too! Should I make up a new power for my PC to win?

No. Please don't do this.

If you're planning on having a fight with another player's PC it's sometimes a good idea to work out ahead of time how the conflict is going to end. Especially if both sides go into it wanting to win. Because when that's the case things often spiral out of control and people get mad.

We aren't here to get mad, we're here to have fun.

So instead of getting mad save yourself some trouble and shoot a few PMs back and forth first.


Your first character (copied from FFRP Central)
So, you're ready to make your first character. One of the hardest things to get used to in ffrp is that you don't start out in an adventuring party, and there's no DM to push characters together. You'll have to actually find people to interact with on your own. Here are some tips (not requirements!) for making that easier on your first character:

Don't be the quiet person in the shadowy corner. If you roleplay as someone who is outgoing and talkative, you'll find it easier to make IC friends. Someone who is curious or greedy will be more open to plot hooks and adventure opportunities. But if you roleplay someone who is shy or quiet or wary of other people, you're likely to be left alone.
Don't be openly evil. If you walk into the tavern and start murdering npcs, you are unlikely to make a lot of friends and very likely to get jumped on by a bunch of PCs who were looking for a fight.
Consider starting low-powered. It's tempting in a freeform system with no scores or points to decide that your character is the best at everything, but where will they go from there? They can always gain powers or magic items or skills as they go on.
Don't be too needy. Remember in ffrp, you are not THE hero of the story. You are A hero, and there are many stories. The characters you meet at first are likely to be involved in their own affairs. Some players start by having their character immediately in need of rescue, healing, training, attention, etc. This can work well, but make sure you have a plan B in case there is no one willing to drop everything to devote themselves to being your rescuer! Can your character make it if they receive only a minimal amount of help, or none at all?
Don't be too self-sufficient. Remember in ffrp, you are not THE hero of the story. You are A hero, and there are many stories. If you are a combat powerhouse and a healer and a master of obscure lore and a spellcaster, people are likely to get weary of their characters taking a back seat to yours and decide you can do just fine without them.
Be aware of deadtimes and real life. Sometimes, not many people are online and active. Sometimes the people who are may only have a limited time to play and want to use it to progress their favorite storyline instead of meeting new people. Try to be patient and remember that it won't be long before you'll be the one wrapped up in your own favorite storylines. Talk to people in the ooc thread while you wait for your character to get 'stuck in'.
Have fun! Remember this is a game, and if it isn't fun, you aren't doing it right. :smallsmile:


Attention Villains and Plot Instigators:
Conflict is great! It's the heart of any story, and there isn't much to roleplay without it. However, as a player to player courtesy, please check in with the players who are active at any given time before launching an attack. Not everyone wants to roleplay combat scenes, and sometimes there are other things going on (http://www.giantitp.com/comics/oots0497.html) that players don't want to interrupt for a random fight. Either a PM/IM to players, a short post in thread to say ((Mind if I introduce a villain here?)) or a longer post in the OOC thread if it's a larger plot is appreciated. However, taverns are usually considered fair game for a Random Encounter or general brawl.

If you intend to start a large scale plot, such as an invasion or apocalypse or the like, please consider the following guidelines:

* Don't spring it on players. Characters can be surprised, but players have lives. Make sure they want to play in your event before conscripting them by going "Suddenly, Apocalypse!" in a thread they're using for other things or at a time when the relevant players have exams, family stuff, vacations, etc.

* Go easy on the Nexus-wide effects. Ominous visual effects like a blood moon or a green sky tend to be accepted. Massive spells that affect everyone in the Nexus or city / org destroying superweapons... expect pages and pages of drama.

* Avoid apocalypse fatigue. If there's recently been one, there needs to be a cooling off period before the next one. People want to be able to roleplay how the event affected their characters and various locations, and this requires some RL time where they aren't in the middle of combat.

* Inside is the standard Apocatarget, but if you're attacking Inside, this absolutely requires that the Remnant and Irregulars players are onboard, and have the free time to devote to it. The same principle applies to making any other thread your target - make sure the main players in that thread are willing to play. The other time this isn't required is for the Outside thread, since it's so huge that anyone can say they aren't at the Apocalocation. If you do this, consider simply making a plot thread for the apocalypse. It does lose some of the apocalyptic flavour, but it avoids a lot of headaches for players and the GM.

* Make sure you as a GM know what you're doing. (1) If you've never GM'd a Nexus plot before, DO NOT start with an Apocaplot. Experience as a GM for tabletop games or other freeform verses is helpful, but the Nexus is different enough to have its own learning curve. Start with a bank robbery, a kidnapping, or some other lower end villainy to get some practice. (2) Make sure you have the free time to respond to many many player posts as well as handling the npc victims if no one else steps up to play them. If you don't already post daily, you should not GM an Apocaplot. Don't say 'I know I only post sporadically, but it'll be different for this plot.' Prove you can post regularly first. (3) Remember that you're going to lose. Your villain may not realize it, but you as a player must absolutely accept this from the start. Even if Team Hero completely and utterly fails, you do not get to say 'haha! Nexus goes boom!'

* An Apocaplot, by its very nature, is an open plot. Unless you have it in a separate thread, it's no fair to lock players out from participating, or to say you don't want high powered characters joining. If you're throwing around world destroying events, then Exalts, godlings, and other OP beings should be allowed to get involved.

* FFRP is supposed to be what we do for fun. If we start thinking of it as a chore, then that's a sign that something is going wrong. If any player wants out of the plot, work with them to find an IC way to let their character get out of it without killing them. If everyone is slogging through, forcing themselves to post, and really bored with it, consider wrapping it up in a cut scene. If people are ragequitting your plot, that's a really really bad sign, and requires a timeout for tempers to cool.


2


Major Locales
For an endless world that defies all logic and classification, Nexus can be pretty darn consistent at times. As such, several locations have survived the test of time, remaining (somewhat) constant amidst the chaos of the rest of the world.

Inside - Inside mostly resembles a modern city, with high-rise buildings and apartments, alleyways and roads, though the odd Demonic Monument can still be seen rising up above the surrounding suburb, teeming with dark cultists. Inside is headed by a Council consisting of representatives from the major ACRONYMS, as well as Magtok and Zee, with law enforcement provided by Remnant, the remains of the once powerful Acronymian Empire.

Outside - If you ain't Inside, you're OUTSIDE! :smallamused: Simple as that. Outside is a meta-thread for all those wildernessy type areas that don't merit their own threads, be it wood or lake or tiny shack.

Riverside - This is a completely separate city that has less law enforcement than Inside. Part of it is continually shrouded in darkness.

Skyside - A floating city with no laws and lots of MAD SCIENCE!!!! Also superheroes/villains.

Underside - A sprawling network of underground caverns beneath the surface of the Nexus. The Underside is often considered a separate world beneath the feet of the Nexus, operating under strange, foreign rules and keeping its business where it belongs.

Mallside - It's a shopping mall, with shops run by PCs and NPCs alike. MagMart is the largest store, selling everything you can imagine. There's also a food court and a gorgeous fountain. By OOC consent, this is meant to be a peaceful thread, so starting fights or murdering npc's is not allowed.

Home - Whether in the suburbs of Inside, a desolate mountain cabin, a dingy flat somewhere... this is where PCs live. This is a meta-location, as the houses themselves may be many miles apart from one another. Or in separate dimensions.

Plot Threads - Many threads exist to contain plot events, such as a dungeon crawl or a dreamscape. Always check with the GM running a plot before jumping in.

ACRONYMS - Home to adventurers, these complexes provide headquarters and occasionally living space for like-minded Player Characters. Invariably equipped with cheesy names, these structures provide a place for their various members to fight crime, cause chaos, or anything of the sort. Current Acronyms include:

AMEN - Association for the Malicious, Evil and Nefarious. Evil aligned organization, exists to be EVIL! And sometimes Ebil.
HALO - Heroic, Anti-evil and Lawbreaking Organization. Non-Evil aligned organization, exists to smite wrong-doers.
GLoG - Good League of Good. Good aligned organization, exists to redeem evil-doers.
MERC - (formerly NO - Neutralist Organization.) The organization with the highest stake in contract work, be it mercenary, adventuring or anything else. NO both hires itself out and exercises control over a large part of the freelancers by handing out licenses.
WATCHTOWER - You Know What? Screw It. Non-aligned aligned organization. Exists to destroy threats to Nexus, whatever form they may take.


The Taverns
What kind of vaguely DnD-esque adventurer would you be if you didn't visit one of these places at least once? The various Taverns, Grills, Hotels, Cantinas and Restaurant provide meeting places for the Player Characters, areas for quest givers to stand mysteriously in, and also places for people to eat and spend the money they seem to have infinite amounts of. Though there are a vast number of such places in Nexus, some with their own thread and some without, throughout history three major hubs have existed, without which Nexus as we know it wouldn't exist. The Dancing Fox Inn, which is located among some hills in outside. Finally, there is Trog's Tavern, which is located, maddeningly enough, at every corner of the Nexus at the same time. There is also the Black Dragon's Den, it's located roughly between the docks and the slums of Inside, and is the local hive of scum and villainy.

For more information:
The first post of every thread is valuable reading. It explains the purpose of the thread, whether it's private or public, and whether there are any additional rules you should follow. It's always a good idea to read it before you post in a new thread.


Why We Fight: A Proposed Advanced Style And Concept Guide for Individual FFRP Combat By Neon Knight
Foreword
This guide is intended as a supplement to currently existing guides and practices relating to the employment of combat in FFRP. The author makes no pretensions that this guide is authoritative or useful until endorsed by the community. The author also makes no pretensions that he has perfectly adhered to the principles in this guide, nor that such a thing is possible. Everyone makes slip up sometimes. The author also makes no pretensions that these materials, observations, and recommendations are wholly original.

Introduction
Combat is an interesting subject in FFRP. FFRP is an interactive, cooperative endeavor, but combat serves a different purpose in FFRP than it does in other interactive, cooperative activities that FFRP might be patterned off of, like video games and table top RPGs. FFRP combat, rather, is more akin to a fight scene in a movie, book, or play. Another analogy may be that FFRP combat is not like an MMA match, which is truly competitive, but rather like professional wrestling, which is an arranged, choreographed performance intended to tell a story. FFRP is cooperative storytelling, and it remains so, even during a fight or action scene.

Why Competitive Combat Doesn't Work in FFRP
Competitive Combat does not work in FFRP for a variety of reasons, a few that I will outline here. The only method of interaction in FFRP is assertions. You assert some fact is true by the act of declaring it, by writing down that it happens. You can only assert so long as your assertions do not impede on anyone else's right to assert, at least for their own property and characters. In a fight, the only way to compete is to assert, but the effectiveness of your assertions are entirely determined by the recipient. A fight in which both people want to win usually becomes nothing more than an escalating series of assertions of power and lethality, until the knobs snap off at 11, and no one can go higher without being ridiculous. Characters receive power upgrades on the fly, just to keep up, or to try and top the latest assertions. It's a messy and ugly affair that many people have professed a dislike for.

The Ideal of Cooperative Combat
Combat in FFRP should be cooperative rather than competitive, which by and large is the same purpose that most posts in FFRP serve. Combat should serve to tell a story and add to storytelling, provide drama and tension through physical peril, and to entertain through description. When your characters get into a fight, the ideal is to make that fight a meaning contribution to the plot, whether that be your character's overall arc, the plot of the other characters in the fight, the specific plot of the fight or place where the fight is taking... you get the idea. You should cooperate and coordinate with other players to make sure that you're all on the same page, fulfilling the proper purposes, and not stepping on anyone else's toes. Sometimes, you might not get to work towards the purpose you necessarily want, but compromise is one of the necessary parts of cooperation. This is the ideal of Cooperative Combat: to have fight scenes serve to support continuing plot lines and interaction, to serve the interests, needs, and stories of as many players as possible as harmoniously as possible, which is the same ideal for normal interaction.

What those purposes are will vary from fight to fight and plot to plot. Communicating with players in the plot and fight before, during, and after the occasion is ideal.

Covering Yourself and the Enemy in Glory
One of the few precepts that should be near universally applied is the idea of covering yourself and the other participants in the combat with glory. By that, I mean you should try to reinforce their assertions with your own descriptions and actions. A player can say that their character is a master marksman, but he really becomes and feels like a master marksman when other players respond to him like he is a master marksman, when their choices, descriptions, and actions reflect this status. When others assert your own assertions, that is when they become real and powerful in FFRP.

This is why it is important to try and help people assert their characters, whenever you can, and why it is important that they do the same to you. Only together can you realize each character's power level and abilities. This is also why purpose and cooperation are important. Clashing purposes are often what cause inappropriate escalation. If your purpose is to kill a character while their purpose is to survive the encounter, the other player will have a hard time reinforcing your power while fulfilling their purpose.

Selling the Hits
"Selling" a hit is wrestling terminology for acting as if a blow really hurt or serious injured/impaired you. A similar concept can be applied to the Nexus; selling is the act of briefly bowing to the assertions, that is, attacks of other players and letting them affect you. Selling is something that requires both people to meet halfway. The attack has to be appropriate in order to get sold; appropriate for the purpose and goal of the fight. The response has to acknowledge and account for the attack.

Thus, selling is something you need to keep in mind when designing a post, and when designing your character. You need to make sure your attacks and defenses allow both you and the other side to sell the hits, to avoid pointless exchanges were nothing really gets accomplished. A string of misses often adds nothing to the conflict or the plot, and doesn't move the action closer to resolution.

My suggestion is to try and design graded consequences for your abilities. For example, here is a suggested consequences list for an attack with a gun:

No Consequence: Total miss.

Minor Consequence: Grazing hit, or a hit in an armored location with minimum impact, character becomes more cautious/less aggressive, an item of minor importance is hit/lost.

Moderate Consequence: Flesh wound, character takes cover and doesn't act, character is forced to fall back, an item of importance is hit/lost.

Major Consequence: A disabling injury/injury requiring medical condition is sustained, character becomes pinned and temporarily unwilling to fight/risk self further, character begins to fallback, an item of major importance is hit/lost.

Full Consequence: Life threatening injury, death, retreat/rout, surrender, etc.

In general, you should take the consequences that are appropriate for the fight, and for the goals that the fight is intended to fulfill. But, in general, No Consequence hits should be used sparingly. Consequence lists will differ from fight to fight, situation to situation, character to character, and possibly from attack to attack. You don't have to have a response for every type of consequence. In general:

A No Consequence Hit does not move the fight closer to resolution. It has no real consequences on the fight or on the character.

A Minor Consequence Hit does not move the fight closer to resolution, at least not appreciably, but it is intended to have minor consequences for the immediate fight and for the character. These consequences aren't intended to be long term.

A Moderate Consequence Hit is intended to slightly move the fight closer to resolution, and has some consequences for the character. It is intended to last somewhat longer than a minor consequence.

A Major Consequence Hit is intended to move the fight rapidly towards a conclusion, and is intended to have consequences that last for some time or require some action to redress.

A Full Consequence Hit is an attack at maximum effectiveness, intended to move the fight immediately to a resolved state. It is intended to have long term/permanent consequences or to require severe effort to redress.

Another proposed consequence list, this time for a sleep spell:

No: The subject is not affected by the magic.

Minor: The subject feels fatigued or slightly sleepy, but not enough to seriously impair ability, only enough to take the edge off their prowess.

Moderate: The subject feels fatigued, unable to perform at top condition, and may suffer a temporary lapse in concentration or focus. The subject might fall into a micro sleep for an instant or for a few seconds.

Major Consequence: The subject may lose focus for several seconds, and may become so tired as to need to actively fight to stay awake. They might fall asleep for several seconds.

Full Consequence: The subject falls entirely asleep, or is so disabled as to be helpless.

These are not the only gradations you can offer. Different scales might work better, either for specific, individual cases, or in general. But having the ability to mitigate an attack to the exact degree of harm and effectiveness to be suitable for the purpose of the fight is an advantage. Avoid all or nothing powers, except if that's supposed to be the point (of the character, the fight, or the plot) and if you do so, be fully prepared and ready to accept a series of No Consequence Hits. When going for all or nothing, make sure that both the all and the nothing are as acceptable and widely applicable as possible.



Be Open To Other Roles
In FFRP, your character is not always the protagonist. FFRP is a story composed of many other stories, each with their own characters. Each character might take different roles in different situations, and it is important to recognize this and to be ready to accept the many different roles you might get cast in. Sometimes, you're just a sidekick or ally in a fight. Other times, you'll be the main figure in a fight. And sometimes, you'll be the antagonist, and sometimes you'll get the role in the fight that loses. Being able to reconcile and relate this to your characters is an important skill in FFRP. Now, not every character will necessarily be interesting in every role, and it isn't a bad thing to try and put your character into the roles they are suited for whenever you can. But flexible characters who can relate and work in different roles can be more interesting than less flexible characters, and they may have more opportunities than those less flexible characters.

Conclusion
Remember the foreword. This is not the gospel truth. There are always exceptions. But I believe that this advice, practices, and conception of FFRP combat might be applicable, interesting, and helpful to the community at large.


http://i431.photobucket.com/albums/qq40/happyturtle-avs/VictoryGuyBlackSS.png
How everyone should feel after a great fight scene.


On Posting: A Guide to Avoiding the Most Common Mistakes, by Artemis97
It would be, at the very least, polite to acknowledge the post I've made and spent time and thought putting detail into.

I know you haven't been on FFRP for too long, but if you've paid attention to the veterans around here, we tend to post quite a lot, not in frequency, but in volume. We average a paragraph or more, and when we really get going, we can go on for a page or more. We love this game, we love writing, and we pour our heart and souls into it. To receive a single sentence in reply is, honestly, downright insulting.

In addition to that, single sentence replies are really hard to respond to. You give us nothing to react to, nothing to go off of. It is the equivalent of typing "K" in response to a text. You may have noticed that I didn't continue the RP we had going in Outside last night. This is why. I had no idea where to go with the scene. FFRP is a cooperative game. It's a give and take. We need to work with one another to play.

We also need to be able to communicate clearly. So I will stress here the proper use of punctuation and grammar. Quotation marks set off speech, which is particularly useful when color tags fail. Proper punctuation helps you to get your point across more clearly.

Now I know, not everything requires you to re-write War and Peace in response, and sometimes it's hard to come up with content (believe me I've been there). But it's good to give some content, else we receive a very flat picture of your characters. Think about how they feel, how they're standing. Are they fidgeting and nervous, or stoic and grim? Do they smell? What's going through their heads?

I'm sorry for running on so long, and I don't mean to seem like I'm picking on you specifically. This is an issue that pops up with newbies often, and sometimes we need to remind folks. I'm saying this because I want to help you. I want you to enjoy your time here and be a thriving part of our community. I can already see that you're very enthusiastic about this game, and I love that. Please don't let what I've said here lessen that, but I also encourage you to take what I've said to heart.

~Artemis


When Storylines Stall: Dealing with Deadtime
I have a suggestion for a new guideline (not a rule!) for roleplay. In group interactions, often the entire thing freezes when one player doesn't post. Then there's the debate about whether or not it's fair to skip that person.

My suggestion is that the default expectation be set at 24 hours. If you haven't posted in 24 hours without asking for more time, then the interaction is allowed to move on.

Caveats:

1. This would be 100% negotiable. If Pat Player knows he always needs 3 days to post, then he says so up front, and everyone in the plot knows that. Or Pam Player says she's never around on weekends, or Pav Player has a big homework assignment and needs some time off, or George GM says 'There's one week between turns in my plot' etc. The default is for when no one has said anything, but the post just isn't happening.

2. If the player is online and posting in other places, poke them first before moving on. They may have just forgotten.

3. There are no 'sanctions' for missing your turn in a plot or interaction other than cyber poke wounds. If skipping the person would mean something significant occurs to their character, then don't do it, or find a way to shield their character from events or give them multiple options for how they would have been effected (with 'no effect' being an option.)


OOC Archives:

[Nexus] OOC 45: 0.0000000000000000000042% full (http://www.giantitp.com/forums/showthread.php?t=335910)
[Nexus] OOC 44: To be continued... (http://www.giantitp.com/forums/showthread.php?t=330406)
[Nexus] OOC 43: Here Comes the Sun (http://www.giantitp.com/forums/showthread.php?t=325823)
[Nexus] OOC 42: The thread at the drain of the multiverse (http://www.giantitp.com/forums/showthread.php?t=317205)
[Nexus] OOC 41: Look! Up in the sky! (http://www.giantitp.com/forums/showthread.php?t=312270)
[Nexus] OOC 40 days and 40 nights (http://www.giantitp.com/forums/showthread.php?t=305193)
[Nexus] OoC 39: OoCside (http://www.giantitp.com/forums/showthread.php?t=293344)
[Nexus] OOC 38: The Mün Is Not Enough (http://www.giantitp.com/forums/showthread.php?t=286881)
[Nexus] OOC 37: What Goes Here Again? (http://www.giantitp.com/forums/showthread.php?t=279910)
[Nexus] OOC 36: The Absurd Only Seems To Get More Absurd (http://www.giantitp.com/forums/showthread.php?t=268974)
[Nexus] OOC 35: Winter is Coming (http://www.giantitp.com/forums/showthread.php?t=262166)
[Nexus] OoC 34: If it exists, we have role-played it. No exceptions. (http://www.giantitp.com/forums/showthread.php?t=254982)
[Nexus] OoC 33: The Orgs is all FREEMASONS! (http://www.giantitp.com/forums/showthread.php?t=250603)
[Nexus] OoC 32 (http://www.giantitp.com/forums/showthread.php?t=245627)
[Nexus] OoC XXXI (http://www.giantitp.com/forums/showthread.php?t=240899)
[Nexus] OoC 30 (http://www.giantitp.com/forums/showthread.php?t=236443)
[Nexus] OOC 29: Since When Have Titles Been All That Important, Anyway? (http://www.giantitp.com/forums/showthread.php?t=231085)
[Nexus] OOC 28: Something to do with Mayans (http://www.giantitp.com/forums/showthread.php?t=227910)
[Nexus] OOC 27: I saw Moffy kissing Wolfy Claws (http://www.giantitp.com/forums/showthread.php?t=223821)
[Nexus] OOC 26: Handwavium half off! (http://www.giantitp.com/forums/showthread.php?t=220397)
{Nexus} OoC XXV: Where all the Cool Cats are. (http://www.giantitp.com/forums/showthread.php?t=217580)
[Nexus] OOC 24: Babysitters Apply Within (http://www.giantitp.com/forums/showthread.php?t=214854)
[Nexus] OOC 23: YO MAMA never called me back. (http://www.giantitp.com/forums/showthread.php?t=212239)
[Nexus] OOC 22: ALL HAIL THE BUTT-HAT (http://www.giantitp.com/forums/showthread.php?t=209362)
[Nexus] OOC 21: Blackjack, But No Hookers (http://www.giantitp.com/forums/showthread.php?t=206742)
[Nexus] OOC XX: The Land of Pokings (http://www.giantitp.com/forums/showthread.php?t=203706)
[NEXUS] OoC 19: Et tu, Ninja-Pirate Zombie? (http://www.giantitp.com/forums/showthread.php?p=10947466#post10947466)
[NEXUS] OoC 18: Where the Females are Foxy and the Sirs, Superfluous. (http://www.giantitp.com/forums/showthread.php?p=10751538#post10751538)
[NEXUS] OOC 17: This Title For Rent (http://www.giantitp.com/forums/showthread.php?t=192438)
[NEXUS] OOC 16: Sweet! (http://www.giantitp.com/forums/showthread.php?t=190450)
[NEXUS] OoC 15 (http://www.giantitp.com/forums/showthread.php?p=10379598#post10379598)
[Nexus] OoC 14 (http://www.giantitp.com/forums/showthread.php?t=185386)
[NEXUS] Nexus OoC 13: Saturday the Nexteenth (http://www.giantitp.com/forums/showthread.php?p=10169213)
[Nexus] OoC 12: Out of Cornflakes. (http://www.giantitp.com/forums/showthread.php?t=182202)
[NEXUS] OoC 11: The Misadventures Continue... (http://www.giantitp.com/forums/showthread.php?p=10037707#post10037707)
[Nexus] Nexus OOC X: Leave Your Common Sense at the Door. (http://www.giantitp.com/forums/showthread.php?t=180386)
[Nexus] Nexus OOC IX: Its Why They Pay Us The Big Bucks (http://www.giantitp.com/forums/showthread.php?t=179893)
[Nexus] Nexus OOC VIII: Portable Atrocities (http://www.giantitp.com/forums/showthread.php?t=178808)
[NEXUS] OOC VII: Where sniper cats greet you at the entrance (http://www.giantitp.com/forums/showthread.php?t=178154)
[NEXUS] OoC VI: Do You Think You Can Handle It? (http://www.giantitp.com/forums/showthread.php?p=9754244#post9754244)
[Nexus] OoC V: Suxen Eht Nioj! (http://www.giantitp.com/forums/showthread.php?p=9602963)
[Nexus] OoC IV: We're All Mad Here (http://www.giantitp.com/forums/showthread.php?p=9477100#post9477100)
[Nexus] OoC III: May Contain Nuts (http://www.giantitp.com/forums/showthread.php?t=167211)
[Nexus] OoC II: Where Sanity Comes to Die. (http://www.giantitp.com/forums/showthread.php?p=9089692#post9089692)
[Nexus] OoC 1: The Shape of Things to Come (http://www.giantitp.com/forums/showthread.php?t=154770)

When the thread reaches page 50, anyone can make the new thread, but don't make changes to the OP without discussing it with the other players first.


Nexus Character Directory (http://www.giantitp.com/forums/showthread.php?p=8624672#post8624672)
Nexus Digest (http://www.giantitp.com/forums/showthread.php?t=98423)

Arkhosia
2014-03-09, 11:07 AM
Looks good!
I would love it if a history section was added.

happyturtle
2014-03-09, 11:09 AM
Someone would have to write a history section.

...

Not it!

Ionbound
2014-03-09, 11:11 AM
Yeah, I like the new OP...and a history of the Nexus/Town would be pretty cool, if nigh-on insurmountable, thing to make.

EDIT: Not it!

Arkhosia
2014-03-09, 11:11 AM
Not it!:smallbiggrin:

Arkhosia
2014-03-09, 11:43 AM
Anyone wanna play members of a RWBY team?
Also, Happy, I think it's your turn in DFI.
The best person to write it would have to have been around for a long time...
I think that narrows it to at least you, magtok(?), Reinholdt, Mad Hatter, Beans, and maybe Slii and Wolfbane.

happyturtle
2014-03-09, 11:46 AM
It's TE's turn in DFI.

But seriously, I'm not at all up for writing a Nexus history. I'd rather roleplay in the now. Does it matter what happened before, with players and characters that aren't around anymore? :smallconfused:

TechnoScrabble
2014-03-09, 11:48 AM
I could bring in Alt!Cruach.

And with the Ravenloft vampirate thing, Terek plans to enthrall Aerith and maybe Noelle and use them for vampire hunting.

UncleWolf
2014-03-09, 11:49 AM
The issue with writing a History is that you would have to summarize it down and in doing so, how do you choose what is important enough to keep and what isn't? Do you follow Reinholdt the Character's Timeline or do you put in the History of The Empire? If the latter, do you follow only Emperor Vyrn or do you include Edijar? Do you add in Zee who wanted to rebel against the Empire? If you add her, you have to add not just her history, but the all the other little intersections from when she interacted in meaningful ways with other plots. You'd have to include her marriage to Raril, and when you do that, you have to explain who Raril even is and that goes further into the drow family history and how they have shaped Nexus.

So...how would you decide what to keep and what not to keep? Even the most minor of interactions can be incredibly important here.

A history, while it would be nice, would likely take up several volumes of written work if done properly, and for a forum like this it would simply take way too long to do.

Morty
2014-03-09, 11:55 AM
I can't see much of a point in a Nexus History either. It'd be a lot of work for something that, ultimately, doesn't matter all that much.

Zefir
2014-03-09, 11:56 AM
I can't find it, sorry. What page was it on?

Also, I owe posts in the opera House and with recaiden's tiger shark in seaside but I am hitting some major writer's block...Grandma what an odd diving bell you have??

Link (http://www.giantitp.com/forums/showpost.php?p=17105249&postcount=1063) to the last post I made.

TechnoScrabble
2014-03-09, 11:57 AM
Plus, a lot of it has been lost. Or would be heavily biased.

Arkhosia
2014-03-09, 12:02 PM
Yeah, fair point.
I was mainly thinking something like:
Bob the devil really didn't like King Joe, who ruled Nexus, because [Reasons go here].
Bob led a rebellion, and after a long war in which [Notable PCs] died, King Joe was killed.


With links to the profile of each character for individual history.
It would be very difficult.

happyturtle
2014-03-09, 12:06 PM
Here's a very brief summary I wrote last thread. If someone wants to expand on this to include all the major factions, I wouldn't mind adding it to the OP, but it's incomplete as-is.


First there was HALO. And then AMEN. Or possibly they arrived in the opposite order. Then NO was founded and later became MERC. Then GLoG, which moved locations but didn't change names. Some GLoG members split off to form WATCH. The city of Inside was formed, taken over by the Empire. The Vanishing left only the Remnant behind to run the place, until some of the missing soldiers were found again and became the Irregulars.

UncleWolf
2014-03-09, 12:12 PM
Issue with your example Ark that by writing that, you leave out things like:

Because of [UnNoticable PC] dying during the Rebellion, [PC 3] at GLoG was so overcome by grief she became [Villain 3] who holds Inside hostage.

Taking things down to the necessary level of detail would require more research and time than any sane person should commit to at this point.

Arkhosia
2014-03-09, 12:17 PM
Issue with your example Ark that by writing that, you leave out things like:

Because of [UnNoticable PC] dying during the Rebellion, [PC 3] at GLoG was so overcome by grief she became [Villain 3] who holds Inside hostage.

Taking things down to the necessary level of detail would require more research and time than any sane person should commit to at this point.

Yeah...
CURSE YOU NEXUS HISTORY FOR BEING SO COMPLICATED!
...Kinda like history IRL.

Beans
2014-03-09, 12:19 PM
I propose we take the Terry Pratchett route (more specifically, the Hogfather route):


Things just happened, what the hell.

TechnoScrabble
2014-03-09, 12:20 PM
Zee tried to start a rebellion?

Wow I was gone for a while.

Morty
2014-03-09, 12:20 PM
You can't really go wrong by following the word of Sir Terry Pratchett.

UncleWolf
2014-03-09, 12:21 PM
The Rebellion was actually before you arrived. It involved Les Mis.

Lord Raziere
2014-03-09, 12:22 PM
Anyone wanna play members of a RWBY team?


I of course have Shui Hujing in, I just don't know what to do with her.

Meaning we would need two more people to form it.

Ionbound
2014-03-09, 12:23 PM
@Silver Castle: Recaiden, you are brilliant. Seriously. Everything about this is incredibly cool, but time-travelling to before the fortress was built? Genius.

TechnoScrabble
2014-03-09, 12:25 PM
That far back?

Dag mang.

What's Les Mid in reference to Nexus?

happyturtle
2014-03-09, 12:27 PM
It just happened. Same as any other media that gets transferred to the Nexus - ponies, psykers, norse gods, etc.

Lord Magtok
2014-03-09, 12:29 PM
Here's a very brief summary I wrote last thread. If someone wants to expand on this to include all the major factions, I wouldn't mind adding it to the OP, but it's incomplete as-is.


First there was HALO. And then AMEN. Or possibly they arrived in the opposite order. Then NO was founded and later became MERC. Then GLoG, which moved locations but didn't change names. Some GLoG members split off to form WATCH. The city of Inside was formed, taken over by the Empire. The Vanishing left only the Remnant behind to run the place, until some of the missing soldiers were found again and became the Irregulars.

AMEN was first. That's my one and only contribution to this Nexus history nonsense.

Duck999
2014-03-09, 12:32 PM
-Snip-

Pokes to ninja school.

Aric Kale
2014-03-09, 12:53 PM
Arkhosia, shouldn't Aerith and Noelle be dead by now? I thought they couldn't superheal from damage done by silver. TS's vamp hunter is only using silver...I don't understand.
I only wonder because I'm organizing a hunting party, and it's good to know if these guys are even killable with dropping them in a silver volcano.

Arkhosia
2014-03-09, 12:58 PM
The vampires don't operate like humans in the way that they die from blood loss.
I'm going by the "stab the heart and decapitation"
Killing mwthods

TechnoScrabble
2014-03-09, 01:09 PM
Terek's a vampire himself. All his scars are recent and not healed yet, like the fingertips being chewed off, or inflicted by silver, like the silver cross welded to his face.

Hattish Thing
2014-03-09, 01:12 PM
I'm so glad that an OOC thread is up again. Weeee.

Duck999
2014-03-09, 01:19 PM
Can we skip Ark and FD who are unconscious?

TechnoScrabble
2014-03-09, 01:20 PM
Well, considering there's a post saying so, I'd assume so.

Hattish Thing
2014-03-09, 01:21 PM
Alright, now for pokings.

Poke's those involved to Ritz, Ignitis, and Mallside. :smallsmile:

happyturtle
2014-03-09, 01:38 PM
@Ritz: Kal and Decker are watching the show until the show ends or someone challenges them.

Duck999
2014-03-09, 01:40 PM
Pokes Murkus to WATCH, and Raziere to Ninjas.

Arkhosia
2014-03-09, 02:06 PM
Expect a rewrite of the race page by tomoerow.

ThirdEmperor
2014-03-09, 02:30 PM
Tracking the history of individual PCs is what the Nexus Digest is for. I think the history Happy posted is fine, although something about Riverside could stand to be added.

@Recaiden- How far back is the traveller going?

happyturtle
2014-03-09, 02:44 PM
@TE: *pokes to DFI*

@Everyone: I've edited the OOC OP. Please comment if you have any recommendations or concerns.

Aric Kale
2014-03-09, 02:48 PM
Razierre, Ark, and Hatter, I'm thinking the duel should go in the Random Plots thread, since there really isn't anywhere else to put it.
Do y'all want me to make the first post? It isn't necessary to describe the scene. It's a white void that stretches endlessly, but at the same time feels freakishly contained. The only exit is a single black door.

Ionbound
2014-03-09, 03:11 PM
Razierre, Ark, and Hatter, I'm thinking the duel should go in the Random Plots thread, since there really isn't anywhere else to put it.
Do y'all want me to make the first post? It isn't necessary to describe the scene. It's a white void that stretches endlessly, but at the same time feels freakishly contained. The only exit is a single black door.

Yeah. Give me a few to make a post in Mallside to get this started. Forum's being a little iffy for me right now.

EDIT: And done. Also, it's your turn in Riverside, Wolfy.

Morty
2014-03-09, 03:24 PM
Alright, listen up, everyone - I have an idea that I've been waiting for the OoC thread to come back to reveal. A few years ago, some may remember Watchtower organizing a martial arts tournament. We haven't had one of those in a while, so I'm thinking maybe they ought to hold another one. Only this time, it'd be in cooperation with HALO, as a trial of whether they can work together coherently. It would also have a larger scope than the last one, which was restricted to martial combat, with no magic, tech or powers - my Watchtower character who was in charge of it has Views. But this time more stuff would be allowed.

Aric Kale
2014-03-09, 03:53 PM
Just relized that I goofed. Oops. :smalltongue::smallredface: Sorry, FD33.

Oh, and Morty, I support your idea wholeheartedly. Perhaps you could separate basic, tech, magic, and powers into four separate categories, so as to make things fair for everyone?

Earl of Purple
2014-03-09, 05:21 PM
I remember that- I'll definitely send somebody. Don't know who, though.

Also, I fancy running a dungeon. Anyone interested?

Ionbound
2014-03-09, 05:30 PM
Hmm...If I had someone who wasn't otherwise occupied, I'd toss someone at it. Maybe time to make a new character?

FireFox
2014-03-09, 05:31 PM
Earl, I have an adventurous wizard I'd like to have do that.

Arkhosia
2014-03-09, 05:34 PM
Hmm...If I had someone who wasn't otherwise occupied, I'd toss someone at it. Maybe time to make a new character?

Make the third member of the RWBY team and the team can go on the adventure together! :smalltongue::smallwink:[/sorta inside joke]

Earl of Purple
2014-03-09, 05:35 PM
@ fd33: Or a plotclone. I'm not too fussed.

@ FireFox: do you have a preference for a thread in particular?

FireFox
2014-03-09, 05:37 PM
Nah, no preferences at all. I'm easy like Sunday evening.

Earl of Purple
2014-03-09, 05:39 PM
That's cool, especially as it's Sunday evening over here. Where's your wizard now? Also, I currently have the last post in Outside, which is my usual favourite for such things.

FireFox
2014-03-09, 05:41 PM
She's currently at GLoG, but nobody was jumping on that scene. I'll probably just make a plotclone, though. I can have her wandering around a specific part of Outside if you'd like.

Earl of Purple
2014-03-09, 05:44 PM
How about somewhere wooded? You can name the forest; I'll give it a description and place the dungeon.

Ionbound
2014-03-09, 05:52 PM
Hey, Earl, you want to run a dungeon in which a new character gets horribly corrupted and turned into a demon?

FireFox
2014-03-09, 05:56 PM
Done. Also, you probably should know that my character is a pretty low level wizard. So... are there any meatshields uh, fellow adventurers that want to jump in on this dungeon crawl?

Earl of Purple
2014-03-09, 05:58 PM
Um, maybe? Got any ideas about what kind of demon? My demons are typically reincarnated souls of dead mortals that gain power from defeating and absorbing the essence of other demons or similar creatures, meaning most powerful demons are actually amalgamations of multiple souls. Shadowcaller's got their own type, and Wolfy's more familiar with Warhammer type daemons than I am.

Anyway, I'm familiar enough with several different franchises with demons in them to feel comfortable running them.

Arkhosia
2014-03-09, 05:58 PM
Done. Also, you probably should know that my character is a pretty low level wizard. So... are there any meatshields uh, fellow adventurers that want to jump in on this dungeon crawl?

Pick Me!:smallbiggrin:

ThirdEmperor
2014-03-09, 05:59 PM
Very sorry for the delay at the DFI, I completely missed Happy's post after looking for it more than once, and assumed she must not've gotten around to it before going on break. >.<

Working on posts for everywhere else now.

UncleWolf
2014-03-09, 06:02 PM
To be perfectly honest, I kinda ruined the daemons from Warhammer/Warhammer 40k when I brought some to Nexus. >.>

I dislike much of their fluff and reasoning, so while I've taken the ideas that they are primordial beings born of emotions and experiences, I've tossed out much of the One-Sidedness they tend to have. That said, if you need another player or help coming up with ideas, I'm game for either one. :smallsmile:

Arkhosia
2014-03-09, 06:03 PM
Who's turn os it there now?
Also, Who's Next in That Scene Arkhosia is Playing in?

Fan: Inside
ThirdEmperor: Outside
Felandria: Outside

Earl of Purple
2014-03-09, 06:08 PM
@ FireFox/Arkhosia: I'm OK with other people so long as there's not too many. Makes arguments over loot more fun, too.

@ Wolfbane: That's OK; I prefer yours, to be honest. And it's more going back to their original forms- Khorne wasn't always just anger, hatred and bloodshed; once He was honour, fair play and chivalry, too, and His champions only fought those that could fight back effectively. But that was mostly before I was born, and I don't know where I heard that.

Besides, I prefer Tzeentch because I'm a crap general and, that way, I can claim that my defeat furthers the plans of my patron.

Ionbound
2014-03-09, 06:08 PM
Um, maybe? Got any ideas about what kind of demon? My demons are typically reincarnated souls of dead mortals that gain power from defeating and absorbing the essence of other demons or similar creatures, meaning most powerful demons are actually amalgamations of multiple souls. Shadowcaller's got their own type, and Wolfy's more familiar with Warhammer type daemons than I am.

You know the transformer possessor role from the Fiendish Codex? That's sort of what I'm looking for, but instead of subjugating the host personality, the demon merges with it.

Arkhosia
2014-03-09, 06:10 PM
@ FireFox/Arkhosia: I'm OK with other people so long as there's not too many. Makes arguments over loot more fun, too.

@ Wolfbane: That's OK; I prefer yours, to be honest. And it's more going back to their original forms- Khorne wasn't always just anger, hatred and bloodshed; once He was honour, fair play and chivalry, too, and His champions only fought those that could fight back effectively. But that was mostly before I was born, and I don't know where I heard that.

Besides, I prefer Tzeentch because I'm a crap general and, that way, I can claim that my defeat furthers the plans of my patron.

"now that they know our plan, they will plan around our plan, and we will in turn plan around the plan they are planning around our plan!"

ThirdEmperor
2014-03-09, 06:11 PM
40k demons aren't exactly interesting as is. Neat and ocassionally amusing, but more or less just something to point a grossly powerful gun at. I much prefer the various incarnations that have popped up around the Nexus.

Earl of Purple
2014-03-09, 06:12 PM
Um, no, actually. The Fiendish Codex is, alas, one of many books that I have yet to claim for my infernal archives. I don't even know which edition it is, and there's only one and a half editions I'm very comfortable with.

Assuming it's Dungeons and Dragons and not New World of Darkness or something.

Arkhosia
2014-03-09, 06:13 PM
40k demons aren't exactly interesting as is. Neat and ocassionally amusing, but more or less just something to point a grossly powerful gun at. I much prefer the various incarnations that have popped up around the Nexus.

Agreed.
Then again, Jezebel ranks as one of my favorite PCs in the Nexus, next to Magtok and Clarissa. So I may be biased. :smalltongue:

ThirdEmperor
2014-03-09, 06:16 PM
Um, no, actually. The Fiendish Codex is, alas, one of many books that I have yet to claim for my infernal archives. I don't even know which edition it is, and there's only one and a half editions I'm very comfortable with.

Assuming it's Dungeons and Dragons and not New World of Darkness or something.

It was one of three demonic NPC prestige classes designed specifically to screw PCs over.

Specifically, it was a six(?) level class where the abilities followed the demon slowly taking control of a mortal, granting the mortal shell demonic abilities in the process, with the capstone giving the demon complete control.

Ionbound
2014-03-09, 06:23 PM
Not exactly. That was the Fiend Folio version. In the 3.5 Fiendish Codex, it was changed to a template allowing a possessing fiend to either ride, help, harm, control or transform their host. The transformation option is particularly mean to the PCs because it causes the demon possessing them to make the host's body into a form they like while also taking complete, irrevocable control of said body.

Morty
2014-03-09, 06:24 PM
Since three people have expressed interest, it looks like it's too late to throw Wenomir in. He's been looking for adventure as his means of contributing to Watch's finances, but the one he found in Trog's turned out... badly. Oh well. Another time.

Earl of Purple
2014-03-09, 06:25 PM
So, maybe a bit like my Karkassoliths? Think Dam'Bul, though I haven't played him in an age so you might not be familiar. Anyway, Dam'Bul is a demon that cannot manifest outside the Abyss for more than about an hour, so possesses people to control them instead. Since he met Nephrim, he usually eats the native soul so he has permanent and full-time control of the host; before that, he stayed submerged until he could wreak some mischief and get it blamed on his host- or better, a nearby innocent.

TechnoScrabble
2014-03-09, 06:25 PM
Make the third member of the RWBY team and the team can go on the adventure together! :smalltongue::smallwink:[/sorta inside joke]

Totally making Alt!Cruach.

Ionbound
2014-03-09, 06:26 PM
Yeah, sorta like that, only instead of being devoured, the host's soul is forcibly merged with the possessing entity.

Arkhosia
2014-03-09, 06:27 PM
Totally making Alt!Cruach.

Cool! :smallbiggrin:

TechnoScrabble
2014-03-09, 06:28 PM
As far as daemons go, I always liked the idea of "It's a hellbeast, dangit, just make it suitably pointy and/or seducy and you're good".

Earl of Purple
2014-03-09, 06:30 PM
OK, I'll give that a go, fd33. And TS raises a good point; would you prefer pointy or seducy? Although I expect the last bit is, perhaps, slightly inaccurate regarding demons :smalltongue:.

Ionbound
2014-03-09, 06:32 PM
OK, I'll give that a go, fd33. And TS raises a good point; would you prefer pointy or seducy? Although I expect the last bit is, perhaps, slightly inaccurate regarding demons :smalltongue:.

Umm...As for a point on the pointy/seducy scale, Marilith. Not a seducy as a succubus, but not pointy enough to not be humanoid-ish. Make sense?

Morty
2014-03-09, 06:32 PM
Missed that earlier...



Oh, and Morty, I support your idea wholeheartedly. Perhaps you could separate basic, tech, magic, and powers into four separate categories, so as to make things fair for everyone?

I don't think strict separation is that good an idea, since there's nothing wrong with a psion fighting a wizard or a martial artist fighting a mad scientist. But some categories would be in order.

Earl of Purple
2014-03-09, 06:34 PM
So, brainy rather than strictly seducy or pointy. Right.

In my Monster Manual, I think it mentions Mariliths being generals and tacticians... But that's only a loose guide.

Ionbound
2014-03-09, 06:36 PM
Yeah, a nice mix of pointy and seducey would be best.

UncleWolf
2014-03-09, 06:47 PM
@Earl: Yeah, the Khorne thing always annoyed the crap out of me. It seems there are only vague references to Khornate Champions who fight with honor and aren't pure berzerkers. I've always thought that the latter were just...I dunno. Less worship and simply using Khorne as an excuse to kill people. Much like Jezebel's view of Slaanesh. Sure, Slaanesh was the god of Excess and Gluttony, but being the latter was just self-indulgent for their own sake instead of actively worshiping the deity.

FireFox
2014-03-09, 06:55 PM
Since three people have expressed interest, it looks like it's too late to throw Wenomir in. He's been looking for adventure as his means of contributing to Watch's finances, but the one he found in Trog's turned out... badly. Oh well. Another time.

Tovia has to go on an adventure with Wenomir some day. I have no idea how he'd react to the genderbent Toby clone, but I'm sure it'd be hilarious. :smalltongue:

Morty
2014-03-09, 06:57 PM
Yes, that much is inevitable. Hopefully another opportunity comes up soon.

Beans
2014-03-09, 06:59 PM
If anyone needs/wants me places, it'll be slow posting until my network decides to maybe let me connect. As is, I'm on my phone.

EDIT: Well, I'm on my tablet at the library now, and probably will remain that way until I have to go to bed. :P

Earl of Purple
2014-03-09, 07:52 PM
Deadtime now. Goodnight, sleep tight and don't let the Souls of the Forgotten bite.

Taet
2014-03-09, 07:59 PM
Anyone who plays Warhammer or 40K with the minis is welcome to come by Sacramento. :smallwink:

Earl of Purple I asked to hire a MERC to go deal with the Skyside Cloudtops shipping container. Who runs that when someone takes it? You or me? :smallconfused:

Also I missed your goodnight posts very much. :smallsmile:

Arkhosia
2014-03-09, 08:20 PM
Riddlewood Graveyard

Tovia rummages through her pockets until she finds a headlamp and puts it on, providing bright light while keeping her hands free. You go right ahead, Bug Zapper. I'll stay back so I have time to deal with the undead menace we're freeing.

Funnily enough, the character's inspiration actually is nicknamed Bug Zapper. :smalltongue:

TechnoScrabble
2014-03-09, 08:32 PM
*pokes Kris to skyside*

Aerith will be made to groom Terek's duck, should he manage to enthrall her.

Duck999
2014-03-09, 08:34 PM
Aerith will be made to groom Terek's duck, should he manage to enthrall her.

A fate worse than death! :smalleek: Domnus would probably not agree with that destiny. Is Terek addicted to ducks or something. Please don't let him be addicted to me.:smalleek:

Arkhosia
2014-03-09, 08:34 PM
*pokes Kris to skyside*

Aerith will be made to groom Terek's duck, should he manage to enthrall her.

Hehe.
That's a ducking difficult task. :smalltongue:

FireFox
2014-03-09, 08:35 PM
Funnily enough, the character's inspiration actually is nicknamed Bug Zapper. :smalltongue:

Funnily enough, I'm familiar with both the character and her trollsub nicknames (https://0-media-cdn.foolz.us/ffuuka/board/a/image/1365/62/1365623847788.png). One of the dangers about importing fictional characters to the Nexus is that some PCs are from worlds that have the fiction in question. :smalltongue:

Arkhosia
2014-03-09, 08:40 PM
Funnily enough, I'm familiar with both the character and her trollsub nicknames (https://0-media-cdn.foolz.us/ffuuka/board/a/image/1365/62/1365623847788.png). One of the dangers about importing fictional characters to the Nexus is that some PCs are from worlds that have the fiction in question. :smalltongue:

Actually, I loved the power and could not think of any name I liked besides that, so an altverse PC was born! :smallbiggrin:

My favorite nickname ever would be Mustache Life Support System.
Melon Lord and Sparky Sparky Boom Mam are the best though.

Duck999
2014-03-09, 08:40 PM
Actually, I loved the power and could not think of any name I liked besides that, so an altverse PC was born! :smallbiggrin:

My favorite nickname ever would be Mustache Life Support System.

MLSS? So does that support the life of mustaches or something?

Arkhosia
2014-03-09, 08:42 PM
MLSS? So does that support the life of mustaches or something?

It's a joke from top gear.
You exist only so the mustache lives.

Slii Arhem
2014-03-09, 10:10 PM
Hey there folks, welcome back one and all! I wanted to start this OOC off right by adding a bit of side-along functionality to it. Since there was mentions of IRC chats last time, I feel that now is the best time to make a dedicated Nexus/FFRP IRC channel that people can use for the swift arranging, discussion, and clarification of scenes and plots along with the more stable OOC.

So in order to do that, I'm going to lay out how to use IRC (Internet Relay Chat) in as simple a form as I know, as well as mention a few other known options for you guys to look up and decide if you want to use.

The most browser-friendly, non-installation, non-sign-up site for IRC I've found is https://www.mibbit.com/, and getting into the Nexus chat from it is going to be pretty simple for anyone who wants to try it.

Firstly, on the main page for the site there's a Launch App link that will take you to a page that looks like this:

http://i1181.photobucket.com/albums/x426/SliiHerma/Mibbit1_zps0a770a79.png

The link may be partially obscured, depending on what browser you use, but that's just a site quirk and it should always be clickable. Now let's look at some of this page's options.

The Connect dropdown menu brings you to a list of different IRC servers that the client can connect to. In this case, Sorcery is the one being used. If you want to connect manually instead of scrolling down the list, then you can click the Server option and type irc.sorcery.net into the provided bar. The same thing applies to other servers. Though their direct URLS may not follow the irc.[servername].net formula, it's likely they will.

Next you need to decide on your Nick, or nickname for use in the channel. Nicks are floating things, and used server-wide, so your nick might not always be available unless you register it, and registering it comes with some side benefits, but requires you input a password when you log in to verify you own that nick. If there's enough demand for that I'll explain nickname registration and other irc commands in another post.

And after that, all you need to do to get started is input the channel name, prefaced with a #. In this case it will be #gitpnexus which means by the end your screen should look similar to this before you click Connect:

http://i1181.photobucket.com/albums/x426/SliiHerma/Mibbit2_zps9e3d029f.png


Trillian also has an IRC chat function, if you already use that for other types of chatting, and I hear that pidgin is serviceable and preferred by a few people. If you go to sorcery.net's site, there are FAQs detailing various commands you can input into IRC, as well as a very basic chat function there under the chatnow tab.

This channel will be moderated, and will abide by the rules of the forum. Please don't think to go there looking to start trouble, approach it with an open mind as a tool to aid roleplaying and help foster understanding. Moderators will come from people who join up and want to learn how to use IRC to its fullest in order to help keep it a place people want to keep coming back to.

To those who aren't interested in instant message chatting, don't have the time for it, or don't wish to get caught up in another distraction, let us know and we'll try to arrange things to where you're caught up on some of the goings on. I say we because I'm certainly not qualified to keep everyone appraised of everything on my own, so I'll be recruiting other operators and channel-goers to help me with that.

And as a TLDR for those who already know how IRC works: We have a channel called #gitpnexus on irc.sorcery.net now.

IRC stuff over, FFRP stuff beginning after the break.

1
And because I'm taking a more active role in FFRP starting now, or trying to at least, is there anyone who might be interested in a plot based around condensed, evaporated dreamstuff that begins making people's dreams come true in a literal and possibly hilarious way? Let me know so I can get a good idea of what scale I should begin planning the plot for.



As an update on the channel front, I didn't see many new faces poke their heads into the channel (which in retrospect is probably to be expected, since not everyone has the time and some of you might not have seen the post) but I was happy to greet those who did show up.

My questions for you all to talk over and decide amongst yourselves are: Would you actually use the IRC channel personally, and do you think that I should keep it running or let it pass? I can't moderate it every moment of every day, and without many people using it there's not much to talk about, so I'm wondering what all your thoughts are on its utility.

Let me know, you've got at least a whole night to talk it over before I weigh in since it's time for me to get some shut-eye, and probably more than that if we get a good conversation going. I don't want to maintain it if we're not going to get use out of it, but I also don't want to give up on it if enough people warm up to the idea.

Beans
2014-03-09, 10:19 PM
*ponks BR to HALO*

Hattish Thing
2014-03-09, 11:16 PM
@ fd33: Or a plotclone. I'm not too fussed.

@ FireFox: do you have a preference for a thread in particular?


Done. Also, you probably should know that my character is a pretty low level wizard. So... are there any meatshields uh, fellow adventurers that want to jump in on this dungeon crawl?

Id volunteer Shoyler if you guys would like. If the group's full already, it's not a problem. But just in case.

Clerics are always a good thing in a group.

TechnoScrabble
2014-03-10, 12:07 AM
Hey ark, I'm working on the Bronze Keep thread, is Glasia going to be a resident or will she leave once healed?

Arkhosia
2014-03-10, 12:08 AM
Hey ark, I'm working on the Bronze Keep thread, is Glasia going to be a resident or will she leave once healed?

Resident. :smallbiggrin:

ThirdEmperor
2014-03-10, 12:10 AM
Speaking of Glasia, I think you missed my post in Outside.

Arkhosia
2014-03-10, 12:12 AM
Speaking of Glasia, I think you missed my post in Outside.

Oh, sorry!
Also, Vampires!
Aerithean Vampires

An Aerithean Vampire is a species of vampire notable for it's alarmingly quick regenerating abilities, predatory nature, and most of all their odd relation with blood.

Traits & Abilities:
All of the Aerithean vampires share an extremely fast regeneration ability, their bodies able to heal a small cut in about 10 seconds, a deep or large injury in about 5minutes, and even regenerate a maiming of the arm or leg in 12 hours.
An Aerithean vampire is not damaged by sunlight over time. However, when in sunlight, they cannot regenerate injuries. In addition, injuries caused by divine/holy/blessed weapons or silver weapons cannot be regenerated unless healing magic is used.
Aerithean Vampires' bodies, while relying on blood to operate, can survive without it for a while, making blood loss not nearly as severe for them compared to living beings. After a week without blood, Aerithean Vampires begin to lose strength and, after 4 days without blood, will go into a dormant state from which they can only be woken from by feeding blood. If an Aerithean vampire drains the blood of another completely, they are enthralled and are compelled to follow orders not involving harming themselves or their allies. This lasts until an Aerithean Vampire is able to break the control by resisting an order.
Aerithean vampires excel in combat due to two reasons besides their regeneration. First of all, they can only be killed if impaled through the heart with a piece of wood, a silver object, or a blessed/holy/divine object. Secondly, when in combat, the smell of blood strengthens them and causes them to become more aggressive.

TechnoScrabble
2014-03-10, 12:13 AM
Alright.

I'm getting the basics up for now, bein' stuck on my phone an' all, but later on I'll see about getting blurbs about you and Earl's characters to put in the OP.

ThirdEmperor
2014-03-10, 01:14 AM
So, Ark..


Glasia enters, muttering a spell.
Did... Did she just pass through a wall?

The problem here is I honestly don't know how to answer this question.

I mean, I can assume she walked through a wall, I can't imagine you'd ask 'did she just walk through a wall' when the answer is 'nah, she took the door', but the point is I've been given so little description of the environment around them I don't know if there even is a door to take.

Which I kinda need to know, as one of my character's trying to break in.

Arkhosia
2014-03-10, 01:17 AM
So, Ark..



The problem here is I honestly don't know how to answer this question.

I mean, I can assume she walked through a wall, I can't imagine you'd ask 'did she just walk through a wall' when the answer is 'nah, she took the door', but the point is I've been given so little description of the environment around them I don't know if there even is a door to take.

Which I kinda need to know, as one of my character's trying to break in.
It appears to him that she did: the wall turns intangible for 30 seconds as the spell is uttered.

Hattish Thing
2014-03-10, 01:18 AM
So, Ark..



The problem here is I honestly don't know how to answer this question.

I mean, I can assume she walked through a wall, I can't imagine you'd ask 'did she just walk through a wall' when the answer is 'nah, she took the door', but the point is I've been given so little description of the environment around them I don't know if there even is a door to take.

Which I kinda need to know, as one of my character's trying to break in.

The bolded text there just made me laugh so hard, wow, thank you for that Third. :smallbiggrin:

TechnoScrabble
2014-03-10, 01:22 AM
Okay, alpha version OP of the Bronze Keep is up. If anyone has escaped slaves or people that would normally be given a hard time because of their species, or maybe someone wanting to defend the cause, or wants to make a Meadowgreen villager or Wode critter, lemme know.

Oh, and Ark, does that mean Aerith and Noelle are enthralled now?

Arkhosia
2014-03-10, 01:27 AM
Okay, alpha version OP of the Bronze Keep is up. If anyone has escaped slaves or people that would normally be given a hard time because of their species, or maybe someone wanting to defend the cause, or wants to make a Meadowgreen villager or Wode critter, lemme know.

Oh, and Ark, does that mean Aerith and Noelle are enthralled now?

If they've been drained, yes.

Hattish Thing
2014-03-10, 01:28 AM
Okay, alpha version OP of the Bronze Keep is up. If anyone has escaped slaves or people that would normally be given a hard time because of their species, or maybe someone wanting to defend the cause, or wants to make a Meadowgreen villager or Wode critter, lemme know.

Oh, and Ark, does that mean Aerith and Noelle are enthralled now?

All the more reason for the undead hunters to get goin'!

Also, before that all starts, would anyone else like to join the Hunt?

Arkhosia
2014-03-10, 01:29 AM
All the more reason for the undead hunters to get goin'!

Also, before that all starts, would anyone else like to join the Hunt?

I might make a PC.
There's an... interesting ability I saw in a show that's perfect for vamp hunting.

Hattish Thing
2014-03-10, 01:30 AM
I might make a PC.
There's an... interesting ability I saw in a show that's perfect for vamp hunting.

You'd be playing one of the Hunter's and a large group of the unholy monster-thingies being hunted. I don't really think that'd work out well. >.<

TechnoScrabble
2014-03-10, 01:34 AM
My PCs fight each other pretty often. Works out OK.

Terek drained/enthralled Aerith and Noelle, trying to ditch Domnus cause he can't carry any more, but I don't want to kill the guy, and then Terek wants to go back and kill the rest of the vampirates if he can.

Nothing kills vampires like a vampire.

An insane one.

With metal teeth.

And enough blessed silver to buy a popehood.

Arkhosia
2014-03-10, 01:35 AM
You'd be playing one of the Hunter's and a large group of the unholy monster-thingies being hunted. I don't really think that'd work out well. >.<

Easy: find a reason for him/her to not get involved with my vampires.
Deep Blood: it attracts vampires, and those who drink the person's blood die.

TechnoScrabble
2014-03-10, 01:56 AM
So I think I'll have this (http://www.giantitp.com/forums/showpost.php?p=16882056&postcount=47) finally go down.

Also, gonna have a small plot in a bit some hallucinogenic drugs being pumped into the water supply, if that's okay.

Hattish Thing
2014-03-10, 01:58 AM
So I think I'll have this (http://www.giantitp.com/forums/showpost.php?p=16882056&postcount=47) finally go down.

Also, gonna have a small plot in a bit some hallucinogenic drugs being pumped into the water supply, if that's okay.

We've been plotting.

Huehuehue.

Zefir
2014-03-10, 07:30 AM
Alright, listen up, everyone - I have an idea that I've been waiting for the OoC thread to come back to reveal. A few years ago, some may remember Watchtower organizing a martial arts tournament. We haven't had one of those in a while, so I'm thinking maybe they ought to hold another one. Only this time, it'd be in cooperation with HALO, as a trial of whether they can work together coherently. It would also have a larger scope than the last one, which was restricted to martial combat, with no magic, tech or powers - my Watchtower character who was in charge of it has Views. But this time more stuff would be allowed.

I wonder what would be with monsters. You know my skorpion would like to take part, but he is a stone creature, much stronger then humans.


On another note, since the new years party seems to come to an stop and the auction is at an end as well, I would ask what people think about another festival. Mainly a day for the god I created here. The party will take place in Riverside/Southside/DMside. Since he is the god of machines there will be a lot of technologie shown. Anyone intressed?

happyturtle
2014-03-10, 07:33 AM
Not many people will go to a festival for different religion than their own. Maybe a general spring festival, with Deus Mechanicus providing a lot of the entertainment?

Slii Arhem
2014-03-10, 07:46 AM
Actually, I think a Deus Mechanicus sponsored technology convention would probably attract a bunch of people looking to show off their tech. It's a good idea Zefir, depending on how you spin it.

Also I'm awake, and just wanted to thank Hatter for jumping into the IRC chat last night. Reading over the logs I saw a lot get accomplished, which gave me some hope that it'd be useful.

happyturtle
2014-03-10, 07:48 AM
Would it? DC's tech convention didn't.

Slii Arhem
2014-03-10, 07:57 AM
I could be wrong, but showing off fancy space-tech does get people excited in my opinion. We'll have to see how it's run, and who gets interested.

Zefir
2014-03-10, 08:17 AM
Yeah, think your right Happy. making something bound to the deity will get less to no intressed. A spring party might be better including a tech show for those intressed in technologie.


Actually, I think a Deus Mechanicus sponsored technology convention would probably attract a bunch of people looking to show off their tech. It's a good idea Zefir, depending on how you spin it.

Also I'm awake, and just wanted to thank Hatter for jumping into the IRC chat last night. Reading over the logs I saw a lot get accomplished, which gave me some hope that it'd be useful.

I'm not sure about the IRC. I'm very much in the totall different time Zone so I don't assume anyone online when I can go online. A convention in the nexus is something very hard to do. since such events depend on things you see. I think that's also a reason DC's didn't work out.

happyturtle
2014-03-10, 08:30 AM
You're online now, and there are several people in the IRC room at the moment. Morning in the UK/Europe is fairly dead, but afternoons and evenings, there are usually people around.

Zefir
2014-03-10, 08:32 AM
Don't tell anyone, but I'm at work, just cheking in.^^

TechnoScrabble
2014-03-10, 08:45 AM
Appearance: Alex is a baby with yellow hair, fair skin, pink eyes, and a short cat tail and ears.


*loads handgun*

Arkhosia
2014-03-10, 08:53 AM
*loads handgun*

Apparently from the PMs between me and Rein, Reinbabbies all have pink eyes.

happyturtle
2014-03-10, 08:54 AM
Wait wait wait wait wait...

The apocababy is named ALEX?!!!!!


...



Nuke it from orbit. It's the only way to be sure.

TechnoScrabble
2014-03-10, 08:55 AM
Hasn't Shepard been the only Reinbabby so far?

God I miss out on so much, even when I'm here.

Arkhosia
2014-03-10, 08:55 AM
Wait wait wait wait wait...

the apocababy is named ALEX?!!!!!



Okay, nuke it from orbit. It's the only way to be sure.

What's wrong with that?

Reinholdt
2014-03-10, 09:01 AM
AHAHAHAHAH. Oh the irony. :biggrin:
...
HAHAHAHA... *tears up*

I said it could have pink eyes. Doesn't have to. :smalltongue:

TechnoScrabble
2014-03-10, 09:06 AM
*clings to reinholdt*

Take me down to the paradise city, where the grass is green and there aren't death babies.

happyturtle
2014-03-10, 09:07 AM
Everyone knows Reinholdt is the most hated villain in the Nexus.

The second most hated was an insane psychic named Alek.

Also, at the time, there were about 47 different characters in the Nexus whose names were a variant of Alexander, Alexandra, Alexis, etc, so it became a running joke to try and prevent more Alexes from arriving, by any means possible.

Lord Raziere
2014-03-10, 09:07 AM
What's wrong with that?

Well the name has Alexander The Great connotations...

and considering that this is Caelynn, who is the other Alex who is close to her, in the RWBY game?

thats right, her.

meaning you've basically named her after a hammer-wielding super-warrior and a conqueror of nations educated by one of the greatest philosophers that ever existed, who wanted to continue expanding his empire infinitely. names have power y'know?

Reinholdt
2014-03-10, 09:15 AM
No such place TS.

Alek was a level of messed up I couldn't touch. He was also played by the same person who ran the Sheperdpocalypse. So instant tie in there. Though I admit I keep forgetting it was spelled with a k and not an x.

Arkhosia
2014-03-10, 09:15 AM
*facepalm*
And my name's Alex... So therefore I shouldn't have been allowed to join! :smalltongue:

TechnoScrabble
2014-03-10, 09:17 AM
Oh dear sweet stuff I know far too many Alex's.

happyturtle
2014-03-10, 09:21 AM
*facepalm*
And my name's Alex... So therefore I shouldn't have been allowed to join! :smalltongue:

Our anti-Alex nets are not very good. See also: The Alexandrian, the A section of the Nexus Character Directory. :smalltongue:

Arkhosia
2014-03-10, 09:24 AM
AHAHAHAHAH. Oh the irony. :biggrin:
...
HAHAHAHA... *tears up*

I said it could have pink eyes. Doesn't have to. :smalltongue:

Not irony: irony would be killing a guy with a healing potion

Aric Kale
2014-03-10, 09:48 AM
OOooooohhhh ****. Shoot everything. Send out my Jedi, Roman, Athenian, pyromancers, knights, anyone who doesn't want the Nexus to end!

Also, we tend to shy away from sharing personal information past "I'm in this country," I think.

the word you're looking for is coinkydink. As my family says it.

Morty
2014-03-10, 11:37 AM
I wonder what would be with monsters. You know my skorpion would like to take part, but he is a stone creature, much stronger then humans.


Like I said, the event would be, presumably, open to everyone with categories based on power level.

In general, nobody should assume that their character would be barred from entering. At most they might be asked not to use certain abilities.

Taet
2014-03-10, 11:49 AM
HisHolyAngel I poke you to Good League of Good. I like Lion. Please do not let him get stuck waiting for an answer. :smallsmile:

Felandria is MagDonalds still hiring? :smallconfused:

Arkhosia I did not forget about Riverside. I just cannot keep up with you all day. :smallredface: I will be online more this evening.

Morty I am trying to think of what to give Wenomir in Trog's. I had a great adventure dream that started in a tavern that I forgot when I woke up. :smallfrown:

TechnoScrabble, I might send a part human part beetle. It is better to not ask. All the back stories I can think of are horrible. :smallsigh: Guy to hunt vampires. I will have to think about how a little bit of psychic would help though. And what he would fight with at all. I do not have any fighters yet.

Zefir I love festivals! :smallbiggrin: And I have a whole family of inventors that I can send. Alive inventors and ghost inventors that died and came back because they were not done yet.

Slii Arhem the IRC is good. I am just running out of space on chatzilla right now and have to drop some old networks so they all fit on my screen. Some people who cannot use IRC can try an XMPP style chat instead. There is a link to that style in my signature. That one does not connect through IRC programs so it is bad. But it saves messages offline for a day so that is good. It is a chatbox style. People can come online at different times and leave notes.


*clings to reinholdt*

Take me down to the paradise city, where the grass is green and there aren't death babies.
Oh we are singing (http://www.youtube.com/watch?v=5NkxKi1Ovmg) now! :smallwink:


*facepalm*
And my name's Alex... So therefore I shouldn't have been allowed to join! :smalltongue:


Our anti-Alex nets are not very good. See also: The Alexandrian, the A section of the Nexus Character Directory. :smalltongue:
Wow. No one here is any good at this. :smalltongue:


OOooooohhhh ****. Shoot everything. Send out my Jedi, Roman, Athenian, pyromancers, knights, anyone who doesn't want the Nexus to end!

Also, we tend to shy away from sharing personal information past "I'm in this country," I think.

the word you're looking for is coinkydink. As my family says it.
Coinkyinkyinkydink. :smallbiggrin:

Deathkeeper
2014-03-10, 12:01 PM
Well, I know an Alex, an Alec, and Alexandrian here. Don't know an Alek. I also know a Jordan, a Jordin, and a Jordyn. And there's Thomas, Tom, Thom, Toma (sometimes spelled with an h).
Point is, every name has tons of repetition. If the RP has a lot of Alex/c/k 's it's likely coincidence. I remember three Ace's back in the spring, but I haven't seen any of those PC's in ages.

Also Aric, personal info pops up here and there often enough. Earl has mentioned hobbies, plus the tree and teddy bear that inspired PC things, most people drop locations, and I know I've dropped my name at least once, although I might have hidden it a little. Generally as long as you don't get really personal I think you can use your own discretion.

And speaking of not getting personal, my weekend was...yeah. Not feeling my best, so please do not expect a consistent and/or fast rate of posting. Apologies; I'll be back to full gear soon enough.

TechnoScrabble
2014-03-10, 12:08 PM
TechnoScrabble, I might send a part human part beetle. It is better to not ask. All the back stories I can think of are horrible. :smallsigh: Guy to hunt vampires. I will have to think about how a little bit of psychic would help though. And what he would fight with at all. I do not have any fighters yet.



Are you talking about to the Bronze Keep?

Earl of Purple
2014-03-10, 12:14 PM
My first name is hidden (poorly) in the name of one of my characters, too. Quite an old character, doesn't get much screentime, but also one I'd imagine most people are familiar with- or at least, one of his greatest achievements.

Plus there's every time somebody mentions Asperger's Syndrome, everyone with it pops up to say hi... Hi!

happyturtle
2014-03-10, 12:18 PM
Back in the Alek days, there were only a few threads - HALO, GLoG, AMEN, and Taverna Generica. In those threads, there were about 5-7 active Alex-name PCs. So it was much more of a per-capita Alex surplus than there is today with Aces and Toms and Alices. When I remember the first time Magtok arrived at GLoG to formally request a rivalry, it amazes me how big the Nexus has gotten since then.

TechnoScrabble
2014-03-10, 12:43 PM
Earl, ark, could I get little blurbs about your characters at the Keep to post into the OP?

Arkhosia
2014-03-10, 12:55 PM
Sure!
Thalia: Fox Faunus Abolitionist and badly abused ex-pleasure slave with PTSD.
Glasia: Humbled cleric of Lolth
Also: Alex was born in March, the month named after Mars, god of war. :smalltongue:

Hattish Thing
2014-03-10, 01:05 PM
Our anti-Alex nets are not very good. See also: The Alexandrian, the A section of the Nexus Character Directory. :smalltongue:

Who needs nets, aheh.

Morty
2014-03-10, 03:25 PM
Morty I am trying to think of what to give Wenomir in Trog's. I had a great adventure dream that started in a tavern that I forgot when I woke up. :smallfrown:

Don't worry about it. He can stay there and fume until something comes up.

Ionbound
2014-03-10, 05:17 PM
Arkh, I think you should probably post in Riverside for the Jezebel scene, seeing as she said, "Both of you."

Arkhosia
2014-03-10, 05:18 PM
Arkh, I think you should probably post in Riverside for the Jezebel scene, seeing as she said, "Both of you."

Okay! :smallbiggrin:

Earl of Purple
2014-03-10, 06:50 PM
Deadtime now. Goodnight, sleep tight and don't let Galthalagos bite.

I've missed doing this, too.

Ionbound
2014-03-10, 06:51 PM
It's too late for poor Adele...:smallfrown::smallwink::smallbiggrin:

Morty
2014-03-10, 06:52 PM
So, does anyone have a MERC member or license holder who could handle the mission they got via phone?

Deathkeeper
2014-03-10, 06:57 PM
You mean Zefir's Morty? Eh, I don't think Krayger is the very investigative type.

I will admit though I am curious at what Arkant wants. He already mindscrewed Celica so she would give up the hero-ing and never come back instead of getting her name out of her when he could. He clearly succeeded, so why's he curious about it now?
But alas, like I said, my curiosity does not make my minotaur a detective.

Morty
2014-03-10, 06:58 PM
No, I mean the one Taet's character ordered while the OoC thread was down.

Arkhosia
2014-03-10, 07:06 PM
So, does anyone have a MERC member or license holder who could handle the mission they got via phone?

Valia! :smallbiggrin:
It's right up her alley: Fallout universe!

Morty
2014-03-10, 07:09 PM
Then I'll leave it to you and Taet to iron out. I believe the target is located in Cloudtops.

Deathkeeper
2014-03-10, 07:10 PM
Huh. I suppose I could use Krayger for Taet's monster kill mission. Depends on what Taet would prefer in terms of running it, I suppose.

Also Rotting Baron could you possibly post in Inside for NO Escort? We were almost done with that one; it'd be great to finish it.

Beans
2014-03-10, 07:47 PM
Speaking of which, *ponks RB to Home*
Unless you already posted there, in which case *ponks self to dumb*

TechnoScrabble
2014-03-10, 07:57 PM
I'm still waiting for someone to figure out which game I based Terek on.

Duck999
2014-03-10, 08:00 PM
What console is the game run on? I want to figure this out...

TechnoScrabble
2014-03-10, 08:02 PM
It's a PC game. An old one from the 80s or 90s my dad had. Diablo-esque. I forget the name.

Duck999
2014-03-10, 08:05 PM
I'm still waiting for someone to figure out which game I based Terek on.
Ummm...

It's a PC game. An old one from the 80s or 90s my dad had. Diablo-esque. I forget the name.

Would you remember if we told you? Because otherwise guessing is pointless.

Arkhosia
2014-03-10, 08:06 PM
Temple of Elemental Evil?
Baldur's gate?

TechnoScrabble
2014-03-10, 08:13 PM
If you know it and can list a detail or two I'd remember.

The PC hunts demons and vampires and whatnot, but halfway through the game you get bitten.

Ionbound
2014-03-10, 08:18 PM
Is it one of the weird Castlevania sequels nobody talks about?

UncleWolf
2014-03-10, 08:37 PM
@Recaiden, Arkhosia, and Magtok: Alright, I suppose we have something of a conundrum now. When we started the "Going into labor" scene, it had appeared as if the Ashna/Magtok/Dipsnig/Jezzy scene was pretty much dead and after a month I wasn't going to ask Ark to keep waiting a second time as it wouldn't have been fair. However, I had been under the impression that perhaps Dipsnig/MERC would accept the mission and if need be, someone could be added retroactively to the birth scene if Ark didn't mind.

After talking to Morty though, he's told me there's very little chance MERC would accept the mission simply because of the possible relation to an Apocalypse.

So...well, I don't know how to handle the issue now and wanted to get your opinions. Especially since I know that Ark and MadHatter have something they want to start as well. I just don't believe it'd be appropriate to pause the scene for another month which is why I've brought this to OOC.

Aric Kale
2014-03-10, 09:49 PM
earl of purple, it's your turn in Inside.

Taet
2014-03-10, 09:58 PM
Gabriel Knight?


Huh. I suppose I could use Krayger for Taet's monster kill mission. Depends on what Taet would prefer in terms of running it, I suppose.

Also Rotting Baron could you possibly post in Inside for NO Escort? We were almost done with that one; it'd be great to finish it.


Valia! :smallbiggrin:
It's right up her alley: Fallout universe!
I guess I am running this then. And there are three things that make me think LordDeathKeeper should take it.

Arkhosia has already got a scene with me right now in Riverside. :smallsmile:
I do not know Fallout and will have to pretend I do from reviews online so it is better to take the person who does not know it either. :smallwink:
And even though it was in character, I still do not feel good about dropping LordDeathKeeper's character out of the scene. In Skyside! This would be a good way to make it up to him. :smallredface:

TechnoScrabble
2014-03-10, 10:17 PM
Posted in home for ark and ff33. Sorry, missed ffs last post.

Deathkeeper
2014-03-10, 11:31 PM
Planescape Torment, TS?

And please, don't apologize, Taet. I admit that I was rather confused as to what was going on with that scene, with you still making comments to Iggy in the same round Third said that no one was around him, and yeah, I was a bit confuzzled and dropped, but you don't have to think that it's your fault.

Although for the record, it's entirely possible that I've played more Fallout than Ark, considering I have no idea if he's played 1 & 2 like I have. Not many people dug those up until Good Old Games, etc put them on sale.

TechnoScrabble
2014-03-10, 11:34 PM
Eh...I don't think so.

You used rats as health potions after being bitten.

Hey lord razierre, what kind of encounter you want in Skyside for Altanica?

Lord Raziere
2014-03-10, 11:53 PM
Eh...I don't think so.

You used rats as health potions after being bitten.

Hey lord razierre, what kind of encounter you want in Skyside for Altanica?

She is a robot who just killed her owner and jumped out of his home. security surrounding her I'm thinking, a fight y'know? My hope is that as she explores Skyside, she grows to hate it more and more.

TechnoScrabble
2014-03-11, 12:02 AM
I could do block security drones?

Halae
2014-03-11, 12:08 AM
Alright, so, based on the impressive investigative abilities of my latest PC (which frankly came as a bit of a shock to me but make very much sense in context), a Tiefling Warlock named Trick, I've decided she's going to open up a Private Investigator's office. It'll give all those folks with mystery plots but no way to implement them someone to go to.

I'm just trying to decide where exactly she'd open her business. Inside is full up to the Gills with weird stuff, so it makes a good spot, but Riverside is more stable and thus supports the investigative aesthetic a bit better. Skyside is... well, actually I haven't looked into Skyside yet, so I don't really know anything about it.

Lord Raziere
2014-03-11, 12:17 AM
I could do block security drones?

That'll work. She would hate that they're sending robots after her after all.

Felandria
2014-03-11, 12:29 AM
I hate the flu.:smallfrown::smallfrown::smallfrown::smallfrow n::smallfrown:

Hattish Thing
2014-03-11, 12:43 AM
Hey, Murkus? Would you have Cornelia show up at the Inside College Unveiling? Marciano's showing up, and he always needs his bodyguard.

Taet
2014-03-11, 12:45 AM
Hey, Murkus? Would you have Cornelia show up at the Inside College Unveiling? Marciano's showing up, and he always needs his bodyguard.
We are going to have a college? :smallsmile:


I could do block security drones?
I did not see this before but it works! I only sent one. It will call for backup. :smallsmile:

TechnoScrabble
2014-03-11, 12:49 AM
We had PACK for a while, but maybe an adult school setting wouldn't be out of the question.

Wait, adult school sounds like either stripper college or 'every lesson they should have taught you but didn't' college...

But no, the college is for the beginning of a plot I've planned for some time, and Hatter has...expanded on it more than I ever could've hoped.

Speaking of which, Hatter, are we picking up 'the next evening' outside or handwaving to move on with the stuff in Inside?

Hattish Thing
2014-03-11, 01:06 AM
We had PACK for a while, but maybe an adult school setting wouldn't be out of the question.

Wait, adult school sounds like either stripper college or 'every lesson they should have taught you but didn't' college...

But no, the college is for the beginning of a plot I've planned for some time, and Hatter has...expanded on it more than I ever could've hoped.

Speaking of which, Hatter, are we picking up 'the next evening' outside or handwaving to move on with the stuff in Inside?

Handwaving to Inside, for I just posted. I'm guessing it'd be best for the Water Plant takeover to be done handwave, for it'd be tedious to say all the different ways the goons would kill the workers.

Anyway, here's the plan so far...

1. Goons will be situated all over Inside to prepare for looting and stealing./Marciano will have secretly invested in stock against the College by then, though his main account will be invested in the College, making it appear he'd lose money by the destruction of the device.

2. Special Goons will break into the Water Treatment Plant and use explosives to break into the main piping.

3. Powerful Hallucinagens will be quickly spread through the water all over Inside. (These hallucinogens overstimulate adrenaline and anger, as well as causing anyone effected to see horrible twisted monster things.)

4. As the city begins to panic, Jack would hit the reality-portal thing and make a huge mess.

5. By now half the city would be probably armed and going out to kill or hide. People would see other people as being horrible monsters. Probably a fair amount of death would occur./The goons would move in to loot everything.

6. A team of reporters in the pocket of Marcy and his Criminal Syndicate will mysteriously be the only team to be able to televise the incidents, due to Jack's 'dealing' with other news teams.

7. Marcy and co will run and hide away in a bunkhouse, and wait for it all to be over/Goons will report to hidden areas to drop off loot and be paid./Marciano and Jack will meet in the bunker and split loots.

8.???

9. PROFIT.

This IS a plot that will effect Inside, and it has been discussed with Happy, Wolfbane, and of course Techno.

You don't have to participate if you don't want.

Aric Kale
2014-03-11, 01:14 AM
This is gonna be FUN.
Did I mention that due to Thatcher's pyromantic nature, germ/biological warfare has significantly less effect on him? I think I did. I think he should be visiting the fair city of In-OH GOD! WHY IS EVERYONE KILLING EACH OTHER?
Yeah, white flames and blue blades are gonna save the day.

Hattish Thing
2014-03-11, 01:15 AM
I don't expect everyone would be affected. But bout half the population (or more) armed with shotguns and torches?

Blindly attacking and burning everyone in their site?

That's a lot of NPC death.

ThirdEmperor
2014-03-11, 01:32 AM
Skyside is grimy, corporate skulduggery and a hundred young minds, each convinced of their own genuis, slaving away for a chance, any chance to strike it big. A private eye would fit right in.

On the other hand, less going on there than Inside. Also less interaction politics than Riverside.


Aaand quick question about Inside- I assume Harnel is grabbing the knight in a hold from behind?

TechnoScrabble
2014-03-11, 01:35 AM
The other news crews' vans will be reporting the weather instead. Dark and cloudy, with a slight chance of wyverns from a pseudo-hell invented by your own mind you twisted ****, you.

Zefir
2014-03-11, 01:59 AM
You mean Zefir's Morty? Eh, I don't think Krayger is the very investigative type.

I will admit though I am curious at what Arkant wants. He already mindscrewed Celica so she would give up the hero-ing and never come back instead of getting her name out of her when he could. He clearly succeeded, so why's he curious about it now?
But alas, like I said, my curiosity does not make my minotaur a detective.

It's not very strange that he didn't get the name. Back then he focused on his mind manipulation. Also, how can he know it worked? Yes she didn't appear again, but that's no proove. And he may got other reeasons as well.

Does anyone know anything about the sun goes dark event?

Hattish Thing
2014-03-11, 01:59 AM
The other news crews' vans will be reporting the weather instead. Dark and cloudy, with a slight chance of wyverns from a pseudo-hell invented by your own mind you twisted ****, you.

Excellent. So, what's the posting ordewr to be for that plot? I need to know when I'm to post.

Arkhosia
2014-03-11, 05:08 AM
I hate the flu.:smallfrown::smallfrown::smallfrown::smallfrow n::smallfrown:

You seem to be made of bacteria delicacies. :smalleek:

happyturtle
2014-03-11, 06:28 AM
@Magtok: *pokes to DFI, Bank robbery*

@SC: *pokes to MERC*

@Me: *pokes to Heights, SkyParkHappyFunLand*


@Plot: Jefferies on hallucinogens will be fun. :smallbiggrin:

Off to nap. Later, everyones.

Fenric
2014-03-11, 08:40 AM
@Anyone with a character at Inari's

I'd like to move ahead to the next day, so please post whatever you need to wrap up "last night".

Lord Magtok
2014-03-11, 08:57 AM
6. A team of reporters in the pocket of Marcy and his Criminal Syndicate will mysteriously be the only team to be able to televise the incidents, due to Jack's 'dealing' with other news teams.

How so? I ask because Channel 13 MagNews is a thing I've used every now and then, and while I can understand them showing up late, missing out on the party entirely seems a bit odd.

Arkhosia
2014-03-11, 08:59 AM
Okay, who wants to help me kill off a PC?

Ionbound
2014-03-11, 09:04 AM
Okay, who wants to help me kill off a PC?

Who do you want to die?

UncleWolf
2014-03-11, 09:15 AM
@MadHatter: We didn't actually discuss all that much since you kept falling from IRC and I never had the chance to point out that after so many Apocalypses and such, much of Inside probably has filtration systems in place. It's something Rem would at least have started to provide. I doubt the hallucinogens would hit the entire city at least. The "Red Zone" area would likely be hit fairly hard, the "Yellow Zone" only moderately, and "Blue" would be the least affected. That's not to say there won't be sections of Blue hit, just that it's not as likely. The Zone system also only represents areas of influence from Remnant/Irregulars, not wealth, so there's probably also quite a bit of wealth to be had in Red Zone.

It should also be noted that Rem facilities, even their civilian peacekeepers and firebugs would have their own filtering systems.

This is just my two cents however and it can be assumed that Rem will likely be fairly busy dealing with any riots/outbreaks/etc that occur. Probably too busy to hunt down a small group of thieves in the midst of it all.

TechnoScrabble
2014-03-11, 09:18 AM
Hatter

Right now I assume it's you me you me but I haven't seen if anyone else has posted in response yet so lemme check.

Magtok

Swarms of hungry shadow wyverns?

Aric Kale
2014-03-11, 10:38 AM
Hatter and TS, I'm definitely going to be in the plot, I was just waiting for things to start going panic-mode first. If you'd rather have me post now, I can.

TechnoScrabble
2014-03-11, 10:41 AM
Once the water's been sent through the system, so maybe the next water plant post and then we're golden.

If anyone wants to play news vans on the way after the device goes wonky, that's fine, too, but it won't end well.

Darkcomet
2014-03-11, 11:29 AM
@MadHatter: We didn't actually discuss all that much since you kept falling from IRC and I never had the chance to point out that after so many Apocalypses and such, much of Inside probably has filtration systems in place. It's something Rem would at least have started to provide. I doubt the hallucinogens would hit the entire city at least. The "Red Zone" area would likely be hit fairly hard, the "Yellow Zone" only moderately, and "Blue" would be the least affected. That's not to say there won't be sections of Blue hit, just that it's not as likely. The Zone system also only represents areas of influence from Remnant/Irregulars, not wealth, so there's probably also quite a bit of wealth to be had in Red Zone.

It should also be noted that Rem facilities, even their civilian peacekeepers and firebugs would have their own filtering systems.

This is just my two cents however and it can be assumed that Rem will likely be fairly busy dealing with any riots/outbreaks/etc that occur. Probably too busy to hunt down a small group of thieves in the midst of it all.

Also, given Inside's nature in general, I heavily doubt there's a single centralized water plant or anything of that sort.

Arkhosia
2014-03-11, 03:22 PM
@Recaiden, Arkhosia, and Magtok: Alright, I suppose we have something of a conundrum now. When we started the "Going into labor" scene, it had appeared as if the Ashna/Magtok/Dipsnig/Jezzy scene was pretty much dead and after a month I wasn't going to ask Ark to keep waiting a second time as it wouldn't have been fair. However, I had been under the impression that perhaps Dipsnig/MERC would accept the mission and if need be, someone could be added retroactively to the birth scene if Ark didn't mind.

After talking to Morty though, he's told me there's very little chance MERC would accept the mission simply because of the possible relation to an Apocalypse.

So...well, I don't know how to handle the issue now and wanted to get your opinions. Especially since I know that Ark and MadHatter have something they want to start as well. I just don't believe it'd be appropriate to pause the scene for another month which is why I've brought this to OOC.

Hmm... a quick meeting between Dena and Dipsig and other high-up members to decide?
If it is not accepted: The Lotus Gardens do have some people with skills with weapons... maybe a few of them (a couple of them could even be some of the slaves!) are in charge of dealing with any kid issues?

TechnoScrabble
2014-03-11, 06:25 PM
If Glasia gets converted, won't the demons know where the Bronze Keep is?

Arkhosia
2014-03-11, 06:29 PM
If Glasia gets converted, won't the demons know where the Bronze Keep is?

... ****!
Didn't think of that

TechnoScrabble
2014-03-11, 06:30 PM
Whelp.

This might end badly.

Arkhosia
2014-03-11, 06:32 PM
Whelp.

This might end badly.

Yep.

Talia's busy being rescued though, so Keith and Thalia are safe! Yay?

Earl of Purple
2014-03-11, 06:36 PM
Quite frankly, I dislike interacting with myself. So direct action against the Bronze Keep from Galthalagos is unlikely- anything that occurs is up to Arkhosia and firedaemon33.

Ionbound
2014-03-11, 06:38 PM
Well, I did say in PMs that I wouldn't mess with Riley before he's been paladin'd. I think that Elereshur just won't regard the keep as something that needs to be dealt with.

TechnoScrabble
2014-03-11, 06:59 PM
...ark, are you plotting to make Riley a good guy?

Arkhosia
2014-03-11, 07:00 PM
...ark, are you plotting to make Riley a good guy?
Not my intention, but now that you mention it...
Now it is! :smallbiggrin:

Ionbound
2014-03-11, 07:32 PM
Posted a scene for the demon trio in Home.

Arkhosia
2014-03-11, 07:35 PM
Posted a scene for the demon trio in Home.

I'm gonna go and say Glasia's demoness-ity is a Succumbs, because Drow.

Earl of Purple
2014-03-11, 08:00 PM
Deadtime now. Goodnight, sleep tight and don't let the Man-Eater Bug flip.

Ionbound
2014-03-11, 08:01 PM
Oh yeah, for the record, I think this whole demon thing is probably going to go apocalyptic, assuming someone like Jez doesn't shut things down first.

Deathkeeper
2014-03-11, 08:43 PM
Oh yeah, for the record, I think this whole demon thing is probably going to go apocalyptic, assuming someone like Jez doesn't shut things down first.

Pssh. Those demons better get in line. Even with Bob's plot on the deadtime-induced backburner we've still got a foreign dimension invasion, a water supply sabotage (assuming that gets worked out OOC) and Rein's lasting presence. If they want everyone's full attention they'll need to wait :smalltongue:

Also...Taet...did you tell me you were giving me a scene and then give it to Ark without telling me? Because just because I said you shouldn't owe me anything for dropping Iggy doesn't make that a very nice thing to do :smallannoyed:

Aric Kale
2014-03-11, 10:22 PM
LDK, don't forget the Xenomorph hives.

Recaiden
2014-03-11, 10:51 PM
Oh, hey, the OoC is back! :smallbiggrin:


Plus, a lot of it has been lost.

There have been times when I looked at old threads and saw that one (or more) player had deleted all of their posts in a scene. At least, that's what I hope happened, because otherwise there are apparently normal posters interacting with someone who only exists in their head, for pages and pages and pages.


@Silver Castle: Recaiden, you are brilliant. Seriously. Everything about this is incredibly cool, but time-travelling to before the fortress was built? Genius.

Thank you. I've been really having fun with this item of Rebo's.


Back in the Alek days, there were only a few threads - HALO, GLoG, AMEN, and Taverna Generica.

I feel old now.


After talking to Morty though, he's told me there's very little chance MERC would accept the mission simply because of the possible relation to an Apocalypse.

So...well, I don't know how to handle the issue now and wanted to get your opinions. Especially since I know that Ark and MadHatter have something they want to start as well. I just don't believe it'd be appropriate to pause the scene for another month which is why I've brought this to OOC.

I say we drop that scene. We have Ashna and Magtok leave (Magtok is on this not being a villain thing and taking the scene seriously, so there shouldn't be any conflict on the way out) and then an IC day later, Dipsnig says they're turning down the job, and for whatever reason we come up with, nobody turns any superweapons on the Lotus Garden, and the birth scene goes ahead. (went ahead?)

Fenric
2014-03-11, 10:56 PM
I feel old now.

Heh, heh, heh. Yup, that happens.

Taet
2014-03-11, 11:50 PM
Pssh. Those demons better get in line. Even with Bob's plot on the deadtime-induced backburner we've still got a foreign dimension invasion, a water supply sabotage (assuming that gets worked out OOC) and Rein's lasting presence. If they want everyone's full attention they'll need to wait :smalltongue:

Also...Taet...did you tell me you were giving me a scene and then give it to Ark without telling me? Because just because I said you shouldn't owe me anything for dropping Iggy doesn't make that a very nice thing to do :smallannoyed:

And that is why the scene stopped in the afternoon. The mirelurk is getting shot at but not dying. It is your kill. You just have to bring a character there to get into the scene. Cross fire at another MERC trying to steal the kill is an option. :smallsmile:

Arkhosia
2014-03-11, 11:53 PM
And that is why the scene stopped in the afternoon. The mirelurk is getting shot at but not dying. It is your kill. You just have to bring a character there to get into the scene. Cross fire at another MERC trying to steal the kill is an option. :smallsmile:

...oh.
Sorry, didn't know.

TechnoScrabble
2014-03-11, 11:58 PM
So, if anyone wants to play news crews or crazy peeps when the drugs kick in and the sabotage goes down, go ahead. Just a post or two more and everything will finally happen.

Deathkeeper
2014-03-12, 12:01 AM
But Taet, you can't assume that I'll know that. It's not fair to Ark to have him bring in a PC who can't do the job because of OOC decisions that weren't on his part. And if you do, again, you have to tell me because I had no idea you even started that scene until tonight; I normally don't follow Skyside.
And no, you'd lose your MERC membership if you attacked another member in a job. I'm fairly sure the rules of the place say that. So if Krayger knew someone took the job and didn't ask for backup he wouldn't have bothered showing up.
So yeah, with no disrespect I'd rather not enter a scene specifically to steal another PC's kill when my character wouldn't do that and the other player wasn't aware. Valia can finish it off herself I'm sure. If I recall she likes carrying heavy-caliber firearms.
I'll take a different scene of yours if/when you ever make another. :smallsmile:

Hattish Thing
2014-03-12, 12:20 AM
Alright, the Waterway Sabotage/City of Chaos plot is going to be started now!

Arrangements have been maid in chat and everything's all worked out, no toe stepping.

The plans slightly been altered. Due to the sheer size of the city, it's been brought to my awareness that just one plant wouldn't do much at all. So parties of goons lead by the Harlequin Crew will simultaneously strike Treatment Plants around Inside.

About half of the Red Zone populace will become infected and start seeing monsters, burning buildings, and going generally insane for 24 hours.

About a third of the Yellow Zone will become infected.

And only about a fifth of the rest of Inside will become infected, so players who don't wish to participate can choose for their characters to be away.

The hallucinogen is a special brew created by a merging of a very powerful hallucinogenic drug, and a potion of Rage. The brew would affect any who ingested the invisible and tasteless drug, but any Dispel Magic spell would remove the affects.

The drug will cause it's host to see horrifying apparitions and monsters, and will also cause the host to feel incredibly aggressive and violent, a non-fatal mixture...

But when around others, injury and death is expected.

TechnoScrabble
2014-03-12, 01:05 AM
So, maybe Jack didn't warn Marciano about the portals opening up beyond just the unveiling, but, hey, no harm, no foul, right?

Hattish Thing
2014-03-12, 01:13 AM
So, maybe Jack didn't warn Marciano about the portals opening up beyond just the unveiling, but, hey, no harm, no foul, right?

Marciano can run.

I mean, he won't like it, and he'll probably complain about it later.

But hey, adrenaline rush.

TechnoScrabble
2014-03-12, 01:16 AM
The wyverns won't target him, and the nightmares probably can't get into whatever bunker he has, so there's that.

Hattish Thing
2014-03-12, 02:29 AM
Alright, so. Hallucinagen Plot started as well as the Kill ReinholdtBaby plot.

I've spoken with Wolfbane, Slii, and a few others involved about it all, but please if there's something you see that's bothering you feel free to tell me and I'll try to help.

To give an easy overview of what's occurring...

Gargoyles are attacking a large population in Inside.

Inside Civilians infected by the Hallucinogens are running about killing eachother and torching buildings.

The place has become very, very dark due to Jack's casters.

Five Water Treatment Plants have been attacked and the workers have been killed.

The Overview for The College of Science has been ruined, and many rich investors have been killed horribly.

The Captain and a group of his crew have lured innocent civilians into a courtyard by Lotus Gardens to brutally slaughter and turn them, attracting Jezzebell and Lotus Garden Members in the process. (I know Morty's looking for something for Wenomir to do, so why not have him come down to fight Clegg?)

BlackByre, Clegg's Caster, is targeting Caelynn of The Lotus Garden with a Command spell, and having her kill her own child.

All this is occurring at the same time. :smalleek:

---

Arkhosia
2014-03-12, 05:25 AM
You mean, attempting to command her to kill her own child. :smallamused:

happyturtle
2014-03-12, 06:27 AM
@Hatter: So this entire waterpocalypse was part of a plan to get to Caelynn?

Sorry, Mario, but your princess is in another castle city. :smalltongue:

UncleWolf
2014-03-12, 08:46 AM
*looks up*

Well, as far as the drawing Jezebel out thing, you might have asked if I was interested? This is the first I've heard of it. :smallconfused:

Mostly I'm just starting to feel real burned out by things(RL as well as RP) and would simply prefer to be asked about scenes I might get dragged into before they happen.

EDIT: I'm not objecting to the scene, I'd just like to know why it's happening.

@FD33: What demons? How would Jezebel be involved? Sadly I can't keep track of everything in every thread, so I really have no clue what you're talking about.

Also EDIT: And time for me to sleep since I just got off work.

Slii Arhem
2014-03-12, 09:04 AM
*pokes head back into OOC* Hi everyone. I should do a bit of clearing up here before things get out of hand.

@Hatter: The Lotus Gardens are in Riverside, specifically part of new Southside, so it's unlikely that Clegg performing his stunt in Inside would get him many of them. It could easily get him a lot of greedy Inside NPCs there though.

So if you're wanting to draw Jezebel's attention, rather than cause general havoc with Clegg, that half of your post should be moved to Riverside and edited to reflect that it's not in Inside anymore. But first you should talk with Wolfy and see if he has the energy to be involved in a disturbance this large.

And once again, thanks to everyone who's participated in the #gitpnexus IRC chat and shown its usefulness. It's a fraction of the population of OOC, but it's getting things done already.

happyturtle
2014-03-12, 09:16 AM
@DC, Firefox: You each have an open auction in the Thanksmas thread, unless I've missed a post. Which is entirely possible. Other than those two, the auction is complete. Great fun, everyone! :smallsmile:


Updated Auction List (http://www.giantitp.com/forums/showthread.php?p=16712735#post16712735)

Open Auctions:


Lot 9: A set of models of the IAV Haven, IAV Sanctuary, IAV Spectre, and IAV Supremacy (http://www.giantitp.com/forums/showpost.php?p=16626793&postcount=198) (N'alae/Darkcomet)
Lot 10: Package deal from the Inside Symphony Orchestra (http://www.giantitp.com/forums/showpost.php?p=16632136&postcount=203) (ISO Conductor/Firefox)

Also, repeating earlier pokes that have been buried:

@Magtok: DFI, Bank Robbery
@SC: MERC
@Me: Heights, SkyPark, Jefferies

Yes, I still owe posts x.x. I've been fighting off a migraine for days, and I don't think I have any creative writing in me. Hopefully tomorrow?

Arkhosia
2014-03-12, 09:20 AM
Why the hell does Adir need a fertility amulet?!
Is he building a baby army?!
TELL US?!
SHOULD WE PREPARE FOR A BABYPOCALYPSE!?
:tongue:

Morty
2014-03-12, 09:21 AM
What is GLoG going to do with half a million, I wonder.

happyturtle
2014-03-12, 09:22 AM
Brand: "Replenish the food stores. Save the rest for the next emergency."

TechnoScrabble
2014-03-12, 09:26 AM
As far as the craziness in Inside, anyone who wants can get play drugged crazies. I'm going to go throw some at aric's PC I think, and then maybe have a PC or two try to help or be crazy.

Ionbound
2014-03-12, 10:07 AM
@Wolfy

This new demon character that I made with Earl's help currently lives in Southside. I just referenced Jezebel because she seemed to me like the most likely person to be in a position to do something about her when her activities get out of hand.

Morty
2014-03-12, 10:09 AM
Riverside does have actual law enforcement that will react if she starts trouble in Northside, Eastside or Westside.

Gullara
2014-03-12, 10:39 AM
Why the hell does Adir need a fertility amulet?!
Is he building a baby army?!
TELL US?!
SHOULD WE PREPARE FOR A BABYPOCALYPSE!?
:tongue:

I can neither confirm nor deny these accusations.

Bwahahahahahahahahahahahahaha!

Ionbound
2014-03-12, 10:40 AM
Well, a lot of people have been giving birth lately...:smallbiggrin:

Arkhosia
2014-03-12, 10:42 AM
I blame February as a rule.

Tbh, Tyra may have been planning on using the amulet to make cambions and fey'ri

Lord Magtok
2014-03-12, 10:44 AM
Why the hell does Adir need a fertility amulet?!
Is he building a baby army?!
TELL US?!
SHOULD WE PREPARE FOR A BABYPOCALYPSE!?
:tongue:

On a similar note, when you posted for Ark with a 'mischievous grin' when the amulet was up for grabs, I panicked a little. "Oh gods what does that mean?! I have enough kids as is, Raptor Christ why is she grinning like that?!"

TechnoScrabble
2014-03-12, 10:45 AM
Speaking of Cambions.

I decided to name the half fiend greater barghest with tje electro-pulsey abilities Cambion.

happyturtle
2014-03-12, 10:48 AM
You young people with all your rapid growing of babies, smooshed together from gametes of different species, like hybrid speciation is common and never results in poorly adapted forms or sterile mules! Back in my day, we adopted our children, and we LIKED it!

Happy?

"Hmm?"

Are you shaking your cane?

"..... maybe...?" >.>

:tongue:

TechnoScrabble
2014-03-12, 11:03 AM
Hey, only one of my characters has a kid, and he got kidnapped!