Cicciograna
2014-03-09, 10:11 AM
I've never read The Tomb of Horrors, but I heard from many sources that one of its most prominent features is that it's choke full of traps. Keep in mind that at the moment I'm not able to obtain a copy of this source.
Now, in my old group there was a fellow who was fond of rogues, and was quite good at optimizing them when it came to traps: he had a very good Search modifier coupled with a matching Disable Device bonus, so when he had even the tiniest suspicion (which is to say, every time) that there were traps ahead of him, he kept asking for Search checks to find 'em. Most of the time there wasn't anything to be found (I'm not so fond of traps), but when there were, he would find and disable them without any trouble at all.
I always pictured this player in the ToH. How would he fare? Given pretty high results on Search and Disable Device checks (an average of about ~50ish at 9th level, if I remember correctly) shouldn't he be able to bypass any trap without problems? Which leads me to the actual question: how would you cope with the idea of non..."disableable" traps? Could they exist? Do them, indeed, exist? What are the average DCs of traps in the ToH? What makes them so deadly if they can actually be bypassed?
Now, in my old group there was a fellow who was fond of rogues, and was quite good at optimizing them when it came to traps: he had a very good Search modifier coupled with a matching Disable Device bonus, so when he had even the tiniest suspicion (which is to say, every time) that there were traps ahead of him, he kept asking for Search checks to find 'em. Most of the time there wasn't anything to be found (I'm not so fond of traps), but when there were, he would find and disable them without any trouble at all.
I always pictured this player in the ToH. How would he fare? Given pretty high results on Search and Disable Device checks (an average of about ~50ish at 9th level, if I remember correctly) shouldn't he be able to bypass any trap without problems? Which leads me to the actual question: how would you cope with the idea of non..."disableable" traps? Could they exist? Do them, indeed, exist? What are the average DCs of traps in the ToH? What makes them so deadly if they can actually be bypassed?