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Ra_Va
2014-03-09, 09:47 PM
Please do not post until given permission

Taking a break from competitions for a while (other then the one I host), so for a while I am going to focus on this project. I am going to make 10 level prestige classes for the Factions in the card game Munchkin Pathfinder edition. Going to base the classes and their abilities around the cards and all cards that directly reference the card (items you cannot use, or can only use as a member of a faction).

Eagle Knight
Stand Fast: In combat, you may discard up to three cards from your hand, each one gives you a +2 combat bonus but -1 to Run away.


BlackAxe: +4 Bonus, two-handed big weapon, Unusable by Eagle Knights
Shield of Aroden, +5 Bonus, One Handed Shield, Usable by Eagle Knights only


Red Mantis Assassin
Stealth: +1 to Run Away
Murder for Hire: When you Look for Trouble, you may discard up to three cards from your hand. Each discard gives you a +2 in Combat.


Mantis Blade: +2 Bonus, One Handed Small Weapon, Usable by R.M.A. only, you may discard a card to backstab another player (-2 in combat). You may so this only once per victim per combat, but if two players are fighting a monster together, you ay backstab each of them
Thorn Crown of Iomedae: +4 Bonus, Head Gear, Unusable by R.M.A.


Pathfinder
Lay Bare the Secret: Before Kicking Open the Door, look at the top two Door cards in the deck. Discard one and out the other back on top of the deck, then Kick Open the Door as normal.


Decemvirate Helm: +2 Bonus, Head Gear, If the D. Helm is stolen or traded, the recipient may not put i ton until the start of his next turn.
Armor of Insults:+2 Bonus, Amor, Not Usable by Patherfinders, The Monsters you fight are so distracted that they don't get any bonuses related to your Class, Faction, or Sex (or lack thereof)
Staff of The Slain: Pathfinders get ab extra +3 during the day, but cannot use the Staff of the Slain at night (between 7 p.m. and 7 a.m. your local time.)


Hellknight
Knight Armor: You are wearing Hellknight armor (which counts as both armor and Headgear) worth +5 in combat. This armor may not be taken away from you as long you are a Hellknight. You may not wear other armor or Headgare even if the other card says you can, without a Cheat!


Bound Blade: +3 Bonus, One Handed Big Weapon, Usable by Hell-Knights Only
Briar: +3 Bonus, One Handed Small Weapon, Unusable by Hell-Knights



When given permission to post any and all help or questions will be appreciated.

Ra_Va
2014-03-09, 10:06 PM
Munchkin Eagle Knight

https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/t1/p350x350/1780776_614446818610769_331550177_n.jpg

Quote of Some Kind by a member of the class!

A general description of whatever the class is!

BECOMING A MUNCHKIN EAGLE KNIGHT
How you would normally become a member of this prestige class.

ENTRY REQUIREMENTS
:
:
:
:
:

Class Skills
The Munchkin Eagle Knight's class skills (and the key ability for each skill) are....

Skills Points at Each Level: x + int

Hit Dice: dx

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+x|
+x|
+x|
+x|Class Ability

2nd|
+x|
+x|
+x|
+x|Class Ability

3rd|
+x|
+x|
+x|
+x|Class Ability

4th|
+x|
+x|
+x|
+x|Class Ability

5th|
+x|
+x|
+x|
+x|Class Ability

6th|
+x|
+x|
+x|
+x|Class Ability

7th|
+x|
+x|
+x|
+x|Class Ability

8th|
+x|
+x|
+x|
+x|Class Ability

9th|
+x|
+x|
+x|
+x|Class Ability

10th|
+x|
+x|
+x|
+x|Class Ability[/table]

Weapon Proficiencies: A place to put the different proficiencies.
Put all the different class abilities in here!

PLAYING A MUNCHKIN EAGLE KNIGHT
Brief description on how to play the class you are designing.

Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.

Advancement: This is a section on different options and paths that the class can go down when they advance in power.

Resources: What resources might a member of this PrC be able to draw on..

MUNCHKIN EAGLE KNIGHT IN THE WORLD
A quote of somebody else talking about your class!

A brief description of how your class is persevered in the world and how he interacts with the world.

Daily Life: Some general information about the typical day in the life of your class.

Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).

Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

MUNCHKIN EAGLE KNIGHTS IN THE GAME
This is a good place to provide a quick note on how your class will effect game play statistically.

Adaptation: This is a place where you put in detail how people can
adapt your class into their campaign setting.

Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.

Ra_Va
2014-03-09, 10:24 PM
Munchkin Red Mantis Assassin

http://Picture URL

Quote of Some Kind by a member of the class!

A general description of whatever the class is!

BECOMING A MUNCHKIN RED MANTIS ASSASSIN
How you would normally become a member of this prestige class.

ENTRY REQUIREMENTS
:
:
:
:
:

Class Skills
The Class Name's class skills (and the key ability for each skill) are....
Skills Points at Each Level: x + int

Hit Dice: dx

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+x|
+x|
+x|
+x|Class Ability

2nd|
+x|
+x|
+x|
+x|Class Ability

3rd|
+x|
+x|
+x|
+x|Class Ability

4th|
+x|
+x|
+x|
+x|Class Ability

5th|
+x|
+x|
+x|
+x|Class Ability

6th|
+x|
+x|
+x|
+x|Class Ability

7th|
+x|
+x|
+x|
+x|Class Ability

8th|
+x|
+x|
+x|
+x|Class Ability

9th|
+x|
+x|
+x|
+x|Class Ability

10th|
+x|
+x|
+x|
+x|Class Ability[/table]

Weapon Proficiencies: A place to put the different proficiencies.
Put all the different class abilities in here!

PLAYING A MUNCHKIN RED MANTIS ASSASSIN
Brief description on how to play the class you are designing.

Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.

Advancement: This is a section on different options and paths that the class can go down when they advance in power.

Resources: What resources might a member of this PrC be able to draw on..

MUNCHKIN RED MANTIS ASSASSIN IN THE WORLD
A quote of somebody else talking about your class!

A brief description of how your class is persevered in the world and how he interacts with the world.

Daily Life: Some general information about the typical day in the life of your class.

Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).

Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

MUNCHKIN RED MANTIS ASSASSIN IN THE GAME
This is a good place to provide a quick note on how your class will effect game play statistically.

Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.

Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.

Ra_Va
2014-03-09, 10:33 PM
MUNCHKIN PATHFINDER

http://Picture URL

Quote of Some Kind by a member of the class!

A general description of whatever the class is!

BECOMING A MUNCHKIN PATHFINER
How you would normally become a member of this prestige class.

ENTRY REQUIREMENTS
:
:
:
:
:

Class Skills
The Class Name's class skills (and the key ability for each skill) are....
Skills Points at Each Level: x + int

Hit Dice: dx

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+x|
+x|
+x|
+x|Class Ability

2nd|
+x|
+x|
+x|
+x|Class Ability

3rd|
+x|
+x|
+x|
+x|Class Ability

4th|
+x|
+x|
+x|
+x|Class Ability

5th|
+x|
+x|
+x|
+x|Class Ability

6th|
+x|
+x|
+x|
+x|Class Ability

7th|
+x|
+x|
+x|
+x|Class Ability

8th|
+x|
+x|
+x|
+x|Class Ability

9th|
+x|
+x|
+x|
+x|Class Ability

10th|
+x|
+x|
+x|
+x|Class Ability[/table]

Weapon Proficiencies: A place to put the different proficiencies.
Put all the different class abilities in here!

PLAYING A MUNCHKIN PATHFINDER
Brief description on how to play the class you are designing.

Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.

Advancement: This is a section on different options and paths that the class can go down when they advance in power.

Resources: What resources might a member of this PrC be able to draw on..

MUNCHKIN PATHFINDERS IN THE WORLD
A quote of somebody else talking about your class!

A brief description of how your class is persevered in the world and how he interacts with the world.

Daily Life: Some general information about the typical day in the life of your class.

Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).

Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

MUNCHKIN PATHFINDER IN THE GAME
This is a good place to provide a quick note on how your class will effect game play statistically.

Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.

Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.

Ra_Va
2014-03-09, 10:35 PM
Munchkin Hell-Knight

http://Picture URL

Quote of Some Kind by a member of the class!

A general description of whatever the class is!

BECOMING A MUNCHKIN HELL-KNIGHT
How you would normally become a member of this prestige class.

ENTRY REQUIREMENTS
:
:
:
:
:

Class Skills
The Class Name's class skills (and the key ability for each skill) are....
Skills Points at Each Level: x + int

Hit Dice: dx

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+x|
+x|
+x|
+x|Vow of the Hell-knight

2nd|
+x|
+x|
+x|
+x|Class Ability

3rd|
+x|
+x|
+x|
+x|Class Ability

4th|
+x|
+x|
+x|
+x|Class Ability

5th|
+x|
+x|
+x|
+x|Class Ability

6th|
+x|
+x|
+x|
+x|Class Ability

7th|
+x|
+x|
+x|
+x|Class Ability

8th|
+x|
+x|
+x|
+x|Class Ability

9th|
+x|
+x|
+x|
+x|Class Ability

10th|
+x|
+x|
+x|
+x|Class Ability[/table]

Weapon Proficiencies: A place to put the different proficiencies.
Put all the different class abilities in here!

Vow of the Hell-Knight: A Munchkin Hell-Knight is incapable of wearing any other armor other then the Hell-Knight Armor, for as long he is a Hell-Kinight.

{table=head]Armor|Type|Armor Bonus|Maximum Dex Bonus|Armor Check Penalty|Arcane Spell Failure Chance|Speed|Weight|Special

Hell-Knight Armor|Heavy||||||||

[/table]

PLAYING A MUNCHKIN HELL-KNIGHT
Brief description on how to play the class you are designing.

Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.

Advancement: This is a section on different options and paths that the class can go down when they advance in power.

Resources: What resources might a member of this PrC be able to draw on..

MUNCHKIN PATHFINDER IN THE WORLD
A quote of somebody else talking about your class!

A brief description of how your class is persevered in the world and how he interacts with the world.

Daily Life: Some general information about the typical day in the life of your class.

Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).

Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

CLASS NAME IN THE MUNCHKIN HELL-KNIGHT
This is a good place to provide a quick note on how your class will effect game play statistically.

Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.

Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.

Ra_Va
2014-03-10, 05:09 PM
They are beyond unfinished at this point but permission to post is granted, any ideas or questions will be lovely.