Bosh
2007-02-02, 12:01 AM
The Magic User
BaB: medium
HPs: d6
Saves: two good and one bad
Skills: 6+Int
Skill selection: as expert
Free casting-related feats at 1st, 5th, 10th, 15th and 20th levels. Can spend one feat to get a familiar.
Spell casting:
One level of magic user = one caster level
Is affected by arcane spell failure if wears non-light armor (as bard)
Spells/day = as bard of the same level + 1 (so you can cast 6th level spells at 15th level) but extend the spell chart so that Magic Users can cast 7th level spells at 18th level).
Spells known: As bard of the same level + 1 PLUS an additional number of spells known per each level of spell you can cast equal to your Int bonus.
What spells can be known? Anything on Druid, Cleric or Wizard spell lists.
Magic Users can either spontaneously cast one of the spells that they know or memorize any of the spells in their spell book at the beginning of the day (so for example if a character can cast two 3rd level spells he can either cast both of them spontaneously or replace either or both of those two spontaneous spell slots with a spell memorized from his spellbook or a scroll).
Int: determines additional spells known.
Wis: determines bonus spells/day.
Cha: determines saving throw DC.
There you go, a caster with a lot of flexibility but a lot of the oomph taken out of them at higher levels. Probably pretty weak if compared to ToB etc. classes but should be balanced just fine if they're the only casters in a Core-only game or a low magic game.
BaB: medium
HPs: d6
Saves: two good and one bad
Skills: 6+Int
Skill selection: as expert
Free casting-related feats at 1st, 5th, 10th, 15th and 20th levels. Can spend one feat to get a familiar.
Spell casting:
One level of magic user = one caster level
Is affected by arcane spell failure if wears non-light armor (as bard)
Spells/day = as bard of the same level + 1 (so you can cast 6th level spells at 15th level) but extend the spell chart so that Magic Users can cast 7th level spells at 18th level).
Spells known: As bard of the same level + 1 PLUS an additional number of spells known per each level of spell you can cast equal to your Int bonus.
What spells can be known? Anything on Druid, Cleric or Wizard spell lists.
Magic Users can either spontaneously cast one of the spells that they know or memorize any of the spells in their spell book at the beginning of the day (so for example if a character can cast two 3rd level spells he can either cast both of them spontaneously or replace either or both of those two spontaneous spell slots with a spell memorized from his spellbook or a scroll).
Int: determines additional spells known.
Wis: determines bonus spells/day.
Cha: determines saving throw DC.
There you go, a caster with a lot of flexibility but a lot of the oomph taken out of them at higher levels. Probably pretty weak if compared to ToB etc. classes but should be balanced just fine if they're the only casters in a Core-only game or a low magic game.