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toapat
2014-03-10, 12:43 PM
A few months ago, in this topic (http://www.giantitp.com/forums/showthread.php?t=332557), Seerow posted the idea for a rather silly class, where the entire class is just bestowing 1CR of Humanoid Hitdice per level.

Lets optimize it.

Opening post from the topic in homebrew design

So was playing around with the monster advancement rules and it registered to me how ridiculous it was that 4 humanoid hit dice = 1 CR. This is a problem that typically is true of all of the hit dice CR advancement, but the idea that 4 blank hit dice is equivalent to a class level is... well kind of silly. I mean, obviously it's still worse than a caster... but if you took nothing but hit dice, you're almost certainly beating the snot out of any fighter or rogue type character.

So I decided to turn it into a class table and see what happens.


The Humanoid


{table=head]Level | BAB | Fort | Ref | Will | Special
1 | +3 | +1 | +4 | +1 | Bonus Hit Dice
2 | +6/+1 | +2 | +6 | +2 | -
3 | +9/+3 | +4 | +8 | +4 | -
4 | +12/+7/+2 | +5 | +10 | +5 | -
5 | +15/+10/+5 | +6 | +12 | +6 | -
6 | +18/+13/+8/+3 | +8 | +14 | +8 | -
7 | +21/+16/+11/+6 | +9 | +16 | +9 | -
8 | +24/+19/+14/+9 | +10 | +18 | +10 | -
9 | +27/+22/+17/+12 | +12 | +20 | +12 | -
10 | +30/+25/+20/+15 | +13 | +22 | +13 | -
11 | +33/+28/+23/+18 | +14 | +24 | +14 | -
12 | +36/+31/+26/+21 | +16 | +26 | +16 | -
13 | +39/+34/+31/+24 | +17 | +28 | +17 | -
14 | +42/+37/+32/+27 | +18 | +30 | +18 | -
15 | +45/+40/+35/+30 | +20 | +32 | +20 | -
16 | +48/+43/+38/+33 | +21 | +34 | +21 | -
17 | +51/+46/+41/+36 | +22 | +36 | +22 | -
18 | +54/+49/+44/+39 | +24 | +38 | +24 | -
19 | +57/+52/+47/+42 | +25 | +40 | +25 | -
20 | +60/+55/+50/+45 | +26 | +42 | +26 | -
[/table]

Hit Die-d8
Class Skills-The Humanoid has no skills treated as class skills.
Skill Points at first level 14+7*intelligence modifier
Skill Points at each additional level 8+4*intelligence modifier
Weapon and Armor proficiency-The Humanoid is proficient with all simple weapons, and all armor and shields, including tower shields.

Class Abilities:

Bonus Hit Die-Every level of Humanoid grants 3 additional bonus humanoid hit dice. These hit dice provide all normal benefits. The bonuses to BAB, Saves, and Skill Points are accounted for on the Humanoid's class table. Each hit die also gains the Humanoid's constitution modifier as a bonus to HP as any other hit die. These bonus hit dice also grant stat increases and bonus feats as normal. As normal, a humanoid that exceeds 20 hit dice qualifies for epic feats. For a single classed humanoid, this happens at level 6.

Short, simple, to the point. He gets one class feature, but it makes enough impact to singlehandedly render everyone without spellcasting obsolete.

So a single classed humanoid gets 80 hit dice, with 60 BAB, ridiculous saves, gains effectively 1 bonus feat every level (including 15 epic feats) in addition to his normal level up feats, and gains 1 stat boost every level.

As far as I can tell, the BAB and Saves are legitimate, as the Epic BAB/Save progression only kicks in above level 20, not above 20 hit dice. See: Numerous examples of monsters with more than 20 hit dice with normal BAB and saves. though changing that drops the BAB down from 60 to 45, it brings the 'bad' saves up from +26 to +36.

It also doubles as a pretty decent skill monkey despite having no class skills. At 4hd per level its cross class skills still grow at double the rate of any other class's class skills, and getting 8+4*int mod points per level lets it have effectively 4+2*int skills being increased to the normal cap, or half that number being brought up to absurd levels. Good feat selection and/or a dip into rogue/factotum makes the skills far more effective.

Effectively, the class has a class feature of Bonus Feat each level. from 6th level onwards all feats are also epic feat slots.

How would you go about maxing out this things power?

Fouredged Sword
2014-03-10, 12:59 PM
It fails to threaten the party because it's a big sack of meat without any useful features. The party incapacitates it and kills it with CDG. CR =/= ECL

toapat
2014-03-10, 01:10 PM
It fails to threaten the party because it's a big sack of meat without any useful features. The party incapacitates it and kills it with CDG. CR =/= ECL

you are missing the point of the question, what do you pile onto a character that has 27 feats, even perhaps taking an early as possible VoP and DCFSing the extra 25/26 feats that would provide, and at that a character who gets +1 attribute/Level.

The question is not "Is it Good" "Can it Blend" or "Is it reasonable".

Amechra
2014-03-10, 01:11 PM
Actually, depending on optimization level, it can pick up Epic spells by 10th-level-ish.

Also, Leadership.

Heck, anything that scales via ECL is going to be heinous.

Because this thing has an ECL of 4 times its CR.

toapat
2014-03-10, 01:14 PM
Actually, depending on optimization level, it can pick up Epic spells by 10th-level-ish.

Also, Leadership.

Heck, anything that scales via ECL is going to be heinous.

Because this thing has an ECL of 4 times its CR.

yes, Break it, go about figuring out how to take a mountain of feats and break the entire game in half. A few basic ideas were posed in the thread but nothing solid, and it was explicitely pointed out at 6th level and higher its legal for epic feats, which it gets 2 of that level.

Chronos
2014-03-10, 01:15 PM
Most things in D&D are just big sacks of meat, and this sack of meat has much better numbers than most. It's certainly far superior to the fighter by any measure (more HP, more attack bonus, more feats, better saves), and the fighter has a place in the game.

Inevitability
2014-03-10, 01:17 PM
Leadership. Definitely leadership.

Also, get magical training + precoscious apprentice + arcane mastery. You can now unfailingly cast a 2nd level spell, at second level.

You want animate dead? Have fun.
Alter self? Here you are.
Owl's wisdom/bull's strength/any other variant?
Summon monster II?
Cure moderate wounds?

Also, take a feat to gain UMD as a class skill, spend all your money on magic items, and profit.

toapat
2014-03-10, 01:21 PM
Most things in D&D are just big sacks of meat, and this sack of meat has much better numbers than most. It's certainly far superior to the fighter by any measure (more HP, more attack bonus, more feats, better saves), and the fighter has a place in the game.

Balance is not being asked for, i want rediculous cheese, DCFS doesnt work (Bonus feats retain knowledge of their restrictions), but i said outright its legal here because cheese


Leadership. Definitely leadership.

Also, get magical training + precoscious apprentice + arcane mastery. You can now unfailingly cast a 2nd level spell, at second level.

You want animate dead? Have fun.
Alter self? Here you are.
Owl's wisdom/bull's strength/any other variant?
Summon monster II?
Cure moderate wounds?

Also, take a feat to gain UMD as a class skill, spend all your money on magic items, and profit.

your skillcap is nearly twice your Character level, and you gain more skillpoints per level then a changeling rogue, you dont need class skills.

kardar233
2014-03-10, 01:27 PM
Do we have to stick to the class? Because you could do some really sick early entry tricks with this.

toapat
2014-03-10, 01:35 PM
Do we have to stick to the class? Because you could do some really sick early entry tricks with this.

you can use it for early entry, sure.

the idea is pure optimization

zlefin
2014-03-10, 01:51 PM
Quibble: racial HD don't give iteratives from BAB iirc.

Adding one of the templates which gives some casting like phrenic/half-fiend/celestial is one thing to look at. Not that brutal, but you can get a few very high caster level tricks, like blasphemy, with that.

OldTrees1
2014-03-10, 01:57 PM
Surely the BAB is a typo. I thought BAB was replaced by EAB after 20HD.

This is superior to a Thug fighter (excluding Z soldier).

Lets see:
Human Humanoid

Feats:
1st [Human] Able Learner
more feats as if you were a fighter with an unrestricted list

Skills:
3 + Int skills at max cross class ranks (2L+1.5) [max ranks are only behind Rogue at 1st level]

bekeleven
2014-03-10, 01:58 PM
Note that the BAB would top out at 15/10/5 and the saves would top out at 6/12/6, before both then go into epic progression (http://www.d20srd.org/srd/epic/basics.htm) of +1/2 HD (or +2/Level in this class). This also means the class will never get a 4th iterative.

toapat
2014-03-10, 02:06 PM
Quibble: racial HD don't give iteratives from BAB iirc.

Adding one of the templates which gives some casting like phrenic/half-fiend/celestial is one thing to look at. Not that brutal, but you can get a few very high caster level tricks, like blasphemy, with that.


Surely the BAB is a typo. I thought BAB was replaced by EAB after 20HD.

This is superior to a Thug fighter (excluding Z soldier).

Lets see:
Human Humanoid

Feats:
1st [Human] Able Learner
more feats as if you were a fighter with an unrestricted list

Skills:
3 + Int skills at max cross class ranks (1.5* L + 1.5) [max ranks are only behind Rogue at 1st level]


Note that the BAB would top out at 15/10/5 and the saves would top out at 6/12/6, before both then go into epic progression (http://www.d20srd.org/srd/epic/basics.htm) of +1/2 HD (or +2/Level in this class). This also means the class will never get a 4th iterative.

Solars have 22 HD and BAB, get 4 Itteratives, and have 13 base saves.

the Tarrasque also follows the same generalizations, with 48 HD, BAB, 26 base Fort and Reflex saves and 16 base Will save

Epic Hitdice are not subject to Epic Class rules. The BAB and Saves are correct.

Flickerdart
2014-03-10, 02:08 PM
Note that the BAB would top out at 15/10/5 and the saves would top out at 6/12/6, before both then go into epic progression (http://www.d20srd.org/srd/epic/basics.htm) of +1/2 HD (or +2/Level in this class). This also means the class will never get a 4th iterative.
No. The original post even covers this, and so does the very first sentence of your link - a character must be level 21+ to be Epic. RHD are not levels.

OldTrees1
2014-03-10, 02:19 PM
Double checking:
By RAW would a Human Humanoid 1 be ECL 1, 3 or 4?

toapat
2014-03-10, 02:22 PM
Double checking:
By RAW would a Human Humanoid 1 be ECL 1, 3 or 4?

a Human: Humanoid 1 is ECL1, because its a single level of a class which grants the effective level equivalent CR of RHD in the rules

Epic feats care about HD, not CL

OldTrees1
2014-03-10, 02:32 PM
a Human: Humanoid 1 is ECL1, because its a single level of a class which grants the effective level equivalent CR of RHD in the rules

Epic feats care about HD, not CL

I thought that

Effective Character Level: Effective Character Level, or ECL, is equal to your Racial Hit Dice, plus your Class Levels, plus your Level Adjustment.
http://www.minmaxboards.com/index.php?topic=5777.0 (secondary source)

toapat
2014-03-10, 02:40 PM
I thought that

http://www.minmaxboards.com/index.php?topic=5777.0 (secondary source)

i really do have to call Rule 1 into play here:

When a more specific rule contradicts a more broad rule, the Specific rule takes precidence.

The class litterally doesnt function with standard ECL,

Flickerdart
2014-03-10, 02:43 PM
It seems like the best use of having so many feats would be to load up on heritage-style feats that get better the more of them you have.

Seerow
2014-03-10, 02:54 PM
I thought that

http://www.minmaxboards.com/index.php?topic=5777.0 (secondary source)

The issue here is that The Humanoid is not a Monster being converted to a player character class. It is a PC Class designed to use the rules monsters use for CR.

Yes, a CR1 monster with 4RHD is an EL4 character, despite the fact he's CR1.

The point of the Humanoid was to contrast how silly that is, when a Level 1 Fighter is also a CR1. Basically, according to the CR system 1 Class Level == 4 Racial Hit Dice. The Humanoid was designed as a class that is 4 racial hit dice with no other features, to see how it compares.

So rather than just making a progression of 80 hit dice, I made the class that gets bonus hit dice as a class feature. In the same way that a Bard using Inspire Greatness to give his party 2 bonus hit dice doesn't increase all of their ECLs, this class feature giving 3 bonus hit dice at each level doesn't increase his ECL, it's just his class feature. And that class feature? Surprisingly effective.

Slipperychicken
2014-03-10, 02:56 PM
His skills are ridiculous. He could use Perform (Weapon Drill) (which gets a bonus =BAB) to diplomance people with relative ease.

toapat
2014-03-10, 03:06 PM
His skills are ridiculous. He could use Perform (Weapon Drill) (which gets a bonus =BAB) to diplomance people with relative ease.

Good, More tricks to exploit for the eventual Optimization table.

Homebrew already pointed out that anything below T2 is weaker then this thing. the question is, how far can you push this guy.

OldTrees1
2014-03-10, 03:10 PM
i really do have to call Rule 1 into play here:

When a more specific rule contradicts a more broad rule, the Specific rule takes precidence.

The class litterally doesnt function with standard ECL,

I was asking if the specific rule was missing or if I was merely blind.
RAI is obviously Human Humanoid 1 = ECL 1. I was asking if there was a typo/omission in RAW.

toapat
2014-03-10, 03:34 PM
I was asking if the specific rule was missing or if I was merely blind.
RAI is obviously Human Humanoid 1 = ECL 1. I was asking if there was a typo/omission in RAW.

the rule is missing, seerow said that above.

Doc_Maynot
2014-03-10, 03:51 PM
A series of soul melding feats would aid in this being a pretty interesting power house.
Heck, you could use this to be a better truenamer, than the truenamer itself.
Item familiar relatively early.
Take a two level specialist(Targetteer, Exocist) fighter dip to truly flaunt your superiority.
And with the sheer number of feats and HP, you could easily make a Reach/Stand Still person with some maneuvers.
In other words... I need to see if my DM will let me play this.

bekeleven
2014-03-10, 03:58 PM
I suppose I'll toss out the obvious damage build.

Half-Orc Humanoid, 1 Flaw
15 12 14 10 13 8

Level 1:
18 12 14 8 13 6
Power Attack (1HD), Improved Bull Rush (F), Leap Attack (3HD)

Level 2:
19 12 14 8 13 6
Leadership (6 HD)

Level 3:
20 2 14 8 13 6
Shock Trooper (9HD), Headlong Rush (12HD)

So by "level" 3, you're attacking (with, say, a longspear) for 1D8+6(Str)+ 18 (Double BAB, Power Attack) + 18 (Leap Attack) x2 (Headlong Rush) or a total of 2D8+84.

Flaw included just to round the feats to an even level, although you could push back leadership instead. At some point you'd probably want to dip barbarian.

Slipperychicken
2014-03-10, 04:03 PM
Con-boosters are going to be very nice, since the bonus multiplies across each HD.

If there's a template to get spell-like abilities keyed off HD, that could be very nice.

Flickerdart
2014-03-10, 04:17 PM
If there's a template to get spell-like abilities keyed off HD, that could be very nice.
There are loads. Half-Fey and Phrenic are the cheapest to get (and Half-Fey works wonders with Magic in the Blood), and Half-Celestial and Half-Fiend are also pretty good (but come at a high cost). Phrenic is especially boss because PLAs are automatically augmented to the manifester's HD. 60d6 Ultrablast or Energy Current? Yes please.

Doc_Maynot
2014-03-10, 04:20 PM
Con-boosters are going to be very nice, since the bonus multiplies across each HD.

If there's a template to get spell-like abilities keyed off HD, that could be very nice.

Oh my goodness, Unseelie Fey would be perfect for this

Flickerdart
2014-03-10, 04:21 PM
Oh my goodness, Unseelie Fey would be perfect for this
In what way? Vernal Touch would be a decent source of "turning" that could dust almost any undead that this thing fights, but other than that?

Doc_Maynot
2014-03-10, 04:31 PM
In what way? Vernal Touch would be a decent source of "turning" that could dust almost any undead that this thing fights, but other than that?

That, the DR which would be 15/cold iron by level 4, and if we aren't considering this a class, just the humanoid CR progression (which I think we are) they get bard skills as class skills in addition to what they normally get and +2 skill points per HD. The trade off is that they have d6 hit dice now. The Autumn Harvest ability could be useful as well.

toapat
2014-03-10, 04:39 PM
The trade off is that they have d6 hit dice now.

considering that it would still be 4d6 + 4x Conmod thats still 14 hp/level, when a barb only gets 6.5 + Conmod

Jallorn
2014-03-10, 05:01 PM
PLAs are automatically augmented to the manifester's HD. 60d6 Ultrablast or Energy Current? Yes please.

I knew this, but hadn't thought of it. It bears emphasizing though.

How many ways are there to get PLAs? There's gotta be some feats, right?

pwykersotz
2014-03-10, 05:02 PM
Speaking of which, Necropolitan plus undead HP boosters could potentially pump that, assuming you get the right Necromancer to make you. Taken from this (http://www.giantitp.com/forums/showthread.php?t=292441) thread...

Corpsecrafter +2 hp/HD
Dread Necromancer 8 +2 hp/HD
Lesser Deadwalker's Ring +2 hp/HD
Necromancer Variant +2 hp/HD
Slow trait +1 hp/HD
Faerie Mysteries Initiate Int instead of Con

Assuming an 18 Int, that averages to 62 + (4 * Int mod) per level in hit points.

Jallorn
2014-03-10, 05:09 PM
Speaking of which, Necropolitan plus undead HP boosters could potentially pump that, assuming you get the right Necromancer to make you. Taken from this (http://www.giantitp.com/forums/showthread.php?t=292441) thread...

Corpsecrafter +2 hp/HD
Dread Necromancer 8 +2 hp/HD
Lesser Deadwalker's Ring +2 hp/HD
Necromancer Variant +2 hp/HD
Slow trait +1 hp/HD
Faerie Mysteries Initiate Int instead of Con

Assuming an 18 Int, that averages to 62 + (4 * Int mod) per level in hit points.

Dip into Monk for 1 level and take Kung Fu Genius, Dip into Factotum long enough to get Int to the important stuff, (I think that's around 3 levels) and spend all your stat boosters on Int.

toapat
2014-03-10, 05:13 PM
Speaking of which, Necropolitan plus undead HP boosters could potentially pump that, assuming you get the right Necromancer to make you. Taken from this (http://www.giantitp.com/forums/showthread.php?t=292441) thread...

Corpsecrafter +2 hp/HD
Dread Necromancer 8 +2 hp/HD
Lesser Deadwalker's Ring +2 hp/HD
Necromancer Variant +2 hp/HD
Slow trait +1 hp/HD
Faerie Mysteries Initiate Int instead of Con

Assuming an 18 Int, that averages to 62 + (4 * Int mod) per level in hit points.

Obviously you are a grey elf then. its not like the human bonus feat means that much as compared to +4 HP/level and +1 to everything else.

Also remember, each level taken in another class loses you an attribute point

Doc_Maynot
2014-03-10, 05:14 PM
Dip into Monk for 1 level and take Kung Fu Genius

Or just get Kung Fu Genius, and a Monk's Belt.

Seerow
2014-03-10, 05:16 PM
Speaking of which, Necropolitan plus undead HP boosters could potentially pump that, assuming you get the right Necromancer to make you. Taken from this (http://www.giantitp.com/forums/showthread.php?t=292441) thread...

Corpsecrafter +2 hp/HD
Dread Necromancer 8 +2 hp/HD
Lesser Deadwalker's Ring +2 hp/HD
Necromancer Variant +2 hp/HD
Slow trait +1 hp/HD
Faerie Mysteries Initiate Int instead of Con

Assuming an 18 Int, that averages to 62 + (4 * Int mod) per level in hit points.

Isn't Faerie Mysteries Initiatiate the one that requires you to have sex every morning with someone else who has the feat to get the benefit?

Just saying, as effectively an augmented corpse, that's more than a little awkward. Isn't there some way to get one of the undead Cha to AC effects on a necropolitan?

toapat
2014-03-10, 05:18 PM
Isn't Faerie Mysteries Initiatiate the one that requires you to have sex every morning with someone else who has the feat to get the benefit?

Just saying, as effectively an augmented corpse, that's more than a little awkward. Isn't there some way to get one of the undead Cha to AC effects on a necropolitan?

nope, The Sex for Int to HP is permanent until the next time you perform the rituals.

Technically because of how the feat works you are Supposed to lose its benefits when undead, but they never specify it and it lists the effect durations as permanent. so it can be active before becoming a necropolitian

Slipperychicken
2014-03-10, 06:35 PM
Assuming an 18 Int, that averages to 62 + (4 * Int mod) per level in hit points.

I guess our Necropolitan Humanoid won't have to worry much about tanking his AC for Shock Trooper, then :smallbiggrin:

pwykersotz
2014-03-10, 06:38 PM
I am dumb, I did some of my math in the reply window. I meant to say 78 hit points. Otherwise, why would I assume 18 Int? :smallredface:

toapat
2014-03-10, 06:40 PM
I am dumb, I did some of my math in the reply window. I meant to say 78 hit points. Otherwise, why would I assume 18 Int? :smallredface:

you are still missing a 1 or 2 there, because 78 is not a multiple of 4, and every per HD thing has to be multiplied by that.

pwykersotz
2014-03-10, 06:46 PM
you are still missing a 1 or 2 there, because 78 is not a multiple of 4, and every per HD thing has to be multiplied by that.

Addition! My ancient foe!

Average from HD - 6.5
Total bonuses - 9
Int mod 4

Total 19.5 average

*4 per level

Per level = 78

toapat
2014-03-10, 09:32 PM
Addition! My ancient foe!

Average from HD - 6.5
Total bonuses - 9
Int mod 4

Total 19.5 average

*4 per level

Per level = 78

so thats where the problem is

Just to Browse
2014-03-11, 01:37 AM
Cross-posting 9th-level spells at level 10:


The feat-only mage combo becomes actually viable with this many feats available. I'll make one slightly less abusive. Start as human (Halruaa or Nimbral).

{table]Level|Feats|You need...
1|Magical Training, Precocious Apprentice, Earth Sense|Int 10, Int/Cha 15, Con 13, Wis 13
2|Practiced Spellcaster|Spellcraft (4)
3|Heighten Spell, Earth Spell|Con 13, Wis 13
4|Arcane Disciple|Know (relig) (4), Spellcraft (4)
5|Sanctum Spell|CL 4
6|Extra Slot (lvl 3), Extra Slot (lvl 4)|CL 4
7|Extra Slot (lvl 5)|CL 4
8|Extra Slot (lvl 6)|CL 4
9|Extra Slot (lvl 7), Extra Slot (lvl 8)|CL 4
10|Extra Slot (lvl 9)|CL 4[/table]

If there's a way to qualify for regional feats without being from that region, that would make this noticeably faster, but it's not bad as-is.

Magical Training grants sorcerer casting of 2 spells 3/day at CL 1. Taking precocious apprentice grants one level 2 slot of any school. Practiced Spellcasting makes your CL 5 at level 2). Picking up Earth Spell grants auto-heightened spells in earthy places, and Sanctum Spell grants auto-heightened spells in your Sanctum, so at level 5 you can technically cast a 4th-level spell, which means that when you pick up the Extra Slot feat (standing in an earthy sanctum), you can get a 3rd-level slot with it. Arcane Disciple gives you a spell for those slots, so gaining a new slot gives you a new spell which counts as its level + 2 and thus allows you to take another Extra Slot at the next level. Lather, rinse, repeat for 9's at level 10 (albeit without any 1st-level slots).

At this point, you could branch out into DMM by taking the two feats in Dragon that grant 1 turning attempt (pick a domain with crazy buffs and go at it), or you could start getting spell slot buffs (dragon disciple maybe? You can afford to sandbag a little), or you could head straight into epic casting with Epic Spellcasting and Improved Spell Capacity.

EDIT: You can do a similar thing with Minor Divine Spellcaster (Dr #305), but Precocious Apprentice and Arcane Disciple don't work for that (you'll need to find some workaround).

toapat
2014-03-11, 09:14 AM
Cross-posting 9th-level spells at level 10:

you do know that regional feats only take 2 ranks in Know (Local (Local)) to qualify for?

Gemini476
2014-03-11, 11:14 AM
Everyone here is aware that RHD don't get you attribute boosts, right? You're only getting them at the same rate as everyone else.

toapat
2014-03-11, 11:17 AM
Everyone here is aware that RHD don't get you attribute boosts, right? You're only getting them at the same rate as everyone else.

they do, at the same rate as everything else. Its just that you are getting 4RHD per level. The only thing i know i can point out that has such in the rule is the Succubus > Advanced one (i forget what its called) that has the same base attributes and because of its improved RHD has a small boost

Grimsage Matt
2014-03-11, 04:33 PM
Your going single class. Try Quadsalt.

Side one; Perfectionist (http://www.giantitp.com/forums/showthread.php?t=252216)
Side two; The Humanoid
Side three; Featmaster (http://www.giantitp.com/forums/showthread.php?t=335680)
Side four; Evolutionist (http://www.giantitp.com/forums/showthread.php?t=240717) with mutators vow of Poverty.

Its the Synergy. Perfectionist turns your meager D8's into 48+Con mod hp per level, turns your BAB to equal your HD, and gives you all good saves. Lets not forget all skills are class skills and max ranks in all skils. But the killer? That +1 ability bonus increases to +3 to one and +2 to the rest.

Evolutionist, why, racial HD increase mutator level. And mutator vow of poverty works off mutator level, not character level. So, how much crap would you be able to buy, entering Spellweaver by 3rd level.

Featmaster is just to break it so badly you can play ping pong with a god as the ball.

And the finishing touch? Expanded Aberration Blood (http://www.giantitp.com/forums/showthread.php?t=155474).


This, is as optimized as you can get. Sad thing is, it's so obvious that no sane DM would let you play it:smallbiggrin: And even the crazy ones are a bit leery:smallfrown:

Flickerdart
2014-03-11, 05:00 PM
Your going single class. Try Quadsalt.
:smallannoyed:

Please tell me this is not an idea people actually entertain, much less practice.

Grimsage Matt
2014-03-11, 05:32 PM
I know a few games went Quinsalt. Five classes for one level... it was so beautiful how cheap they could make those babies.

That said, use 3/4 in a trisalt and your kicking ass and murdering gods. Perfectionist and The Humanoid required, just pick one of the other two to see the pure evil fly.

Technically, you don't need Evolutionist, you just need it's Vow of Poverty.... Which combined with da Featmaster.......

"A winged belkar begins to sing as he mutilates an unending tide of creatures and trains his terramarch levels with this build."

Hangwind
2014-03-11, 05:51 PM
Guys, you're over-thinking this! Dragonborn+Entangling Exhalation+Metabreath Feats. Enjoy your newfound ability to nuke a battlefield!