Ironsides
2014-03-10, 03:07 PM
I am looking for good feats for my War Hulk/Hulking Hurler character build. My entry classes into War Hulking Hurler are 4 levels of Fighter plus 1 level of Barbarian. This will net me the most feats I think. Also my race is Human/Half-Minotaur.
Hulking Hurler required feats: Point Blank Shot , Power Attack , Weapon Focus (any throwing weapon)
War Hulk required feat: Cleave
Here is my good list:
Brutal Throw - This makes it so that all thrown weapons are based of strength instead of dexterity. Which is good because the War Hulk gives +20 strength over 10 levels and this is the reason that War Hulk gets no BAB over those levels.
Improved Bull Rush - Being large in size and having a huge strength modifier makes this character very good bull at rushing/charging. Plus this fits better thematically when your character has horns. Also this feat is a requirement for…
Shock Trooper - Being able to move your enemies where you please seems good and this character is going to be good at Bull Rushing.
Dungeoncrasher - This makes shock trooper and Improved Bull Rush even better. I can’t think of a reason why you wouldn't want this if you choose to make a Bull Rushing build. Must be taken at the second level for a fighter instead of the bonus fighter feat.
Great Cleave - You already need the prerequisite for War Hulk. I think the extra attacks are yummy .
Here is my maybe list:
Hurling Charge - This feat lets you make an extra attack with a thrown weapon at the same attack bonus when you charge someone. However this feat needs Quick Draw and a BAB of +6. Which leads to..
Quick Draw - This would be good because you are throwing away your weapon
Combat Brute - This requires a feat tax in Improved Sunder. Also I am unsure how useful the 3 modes would be.
Here is my bad-at-second-glance list:
Power Throw - I think that this may be bad for this build because you have a BAB of +8 max over 18 levels (+5 BAB Fighter/Barbarian, +3 BAB Hulking Hurler, and +0 BAB from 10 levels of War Hulk).
Power Attack - Same as above but is required for Hulking Hurler.
Improved Sunder - Good if you like breaking stuff carried by an enemy. It is a prerequisite feat for Combat brute.
Side notes:
Any critiques and advice is welcome. I am unsure how to rate some of these feats on my good/maybe/baddish scale because I have never played as a War Hulk/Hulking Hurler.
I think orc shotput would fit this build. Its range is 10 feet and its damage is 2d6. If I supersize this to large its damage becomes 3d6 with a critical of 19-20/x3. Since you get Mighty Rock Throwing from War Hulk which lets you lob 50 pound rocks at a range of 50 feet I think that once you get this that the range for the orc shotput should also change to 50 feet. Also enchanting the shotput to be seeking/returning is made of win.
Hulking Hurler required feats: Point Blank Shot , Power Attack , Weapon Focus (any throwing weapon)
War Hulk required feat: Cleave
Here is my good list:
Brutal Throw - This makes it so that all thrown weapons are based of strength instead of dexterity. Which is good because the War Hulk gives +20 strength over 10 levels and this is the reason that War Hulk gets no BAB over those levels.
Improved Bull Rush - Being large in size and having a huge strength modifier makes this character very good bull at rushing/charging. Plus this fits better thematically when your character has horns. Also this feat is a requirement for…
Shock Trooper - Being able to move your enemies where you please seems good and this character is going to be good at Bull Rushing.
Dungeoncrasher - This makes shock trooper and Improved Bull Rush even better. I can’t think of a reason why you wouldn't want this if you choose to make a Bull Rushing build. Must be taken at the second level for a fighter instead of the bonus fighter feat.
Great Cleave - You already need the prerequisite for War Hulk. I think the extra attacks are yummy .
Here is my maybe list:
Hurling Charge - This feat lets you make an extra attack with a thrown weapon at the same attack bonus when you charge someone. However this feat needs Quick Draw and a BAB of +6. Which leads to..
Quick Draw - This would be good because you are throwing away your weapon
Combat Brute - This requires a feat tax in Improved Sunder. Also I am unsure how useful the 3 modes would be.
Here is my bad-at-second-glance list:
Power Throw - I think that this may be bad for this build because you have a BAB of +8 max over 18 levels (+5 BAB Fighter/Barbarian, +3 BAB Hulking Hurler, and +0 BAB from 10 levels of War Hulk).
Power Attack - Same as above but is required for Hulking Hurler.
Improved Sunder - Good if you like breaking stuff carried by an enemy. It is a prerequisite feat for Combat brute.
Side notes:
Any critiques and advice is welcome. I am unsure how to rate some of these feats on my good/maybe/baddish scale because I have never played as a War Hulk/Hulking Hurler.
I think orc shotput would fit this build. Its range is 10 feet and its damage is 2d6. If I supersize this to large its damage becomes 3d6 with a critical of 19-20/x3. Since you get Mighty Rock Throwing from War Hulk which lets you lob 50 pound rocks at a range of 50 feet I think that once you get this that the range for the orc shotput should also change to 50 feet. Also enchanting the shotput to be seeking/returning is made of win.