Rev666
2014-03-10, 08:02 PM
Okay so im currently playing a level 2/1 rogue/ranger wererat and I wanna get a little plan together for him so I know what im doing.
My character has:
str 14 dex 16 con 10 int 14 wis 14 cha 10
with his feats being combat expertise, improved feint and improved initiative. He uses a rapier and a kukri and his standard m.o. is to feint then use his rapier but when flanking (and when I hit ranger 2) he uses both weapons.
My character works by scouting ahead (he usually has an hour head start so he can gather a layout and sneak up and deal with any enemy scouts he finds ) into any dungeons we enter and uses his hybrid form for all the benefits.
Its a core only game with the classes from the Shattered Gates of Slaughtergarde allowed so my plan for 9th level is rogue/ranger/twisted lord at 4/2/2 (with the racial HD counting as my 9th level). My questions are: what feats would you recommend to take at 6th and 9th levels to help expand his repertoire and make him more useful against sneak attack resistant foes?
My character has:
str 14 dex 16 con 10 int 14 wis 14 cha 10
with his feats being combat expertise, improved feint and improved initiative. He uses a rapier and a kukri and his standard m.o. is to feint then use his rapier but when flanking (and when I hit ranger 2) he uses both weapons.
My character works by scouting ahead (he usually has an hour head start so he can gather a layout and sneak up and deal with any enemy scouts he finds ) into any dungeons we enter and uses his hybrid form for all the benefits.
Its a core only game with the classes from the Shattered Gates of Slaughtergarde allowed so my plan for 9th level is rogue/ranger/twisted lord at 4/2/2 (with the racial HD counting as my 9th level). My questions are: what feats would you recommend to take at 6th and 9th levels to help expand his repertoire and make him more useful against sneak attack resistant foes?