tzar1990
2014-03-11, 01:57 AM
So, I'm thinking of including, in an upcoming campaign, a location inspired by This is Not a Place of Honor (http://www.damninteresting.com/this-place-is-not-a-place-of-honor/): a blog post about some of the ways they're thinking of marking and distinguishing nuclear waste sites for future civilizations.
Of course, this runs into a simple problem - magic. This is an E6 game, so I don't need to worry about teleportation, but there's still stuff that might be able to get through. I'm not worried about obscure stuff - the builders weren't perfect - but it should be secure against any single-classed level 6 character working on their own, at the very least. Cheapness is also an object -they hardly wanted to make it from expensive materials, since those would likely just get looted in the future.
So far, what I've got is as follows: Enormous, roughly hewn blocks of low-quality, dark stone on the surface level. Stone thorns project out of them, forming a veritable forest of irregular stone everywhere but paths leading to a warning (in multiple languages, but all archaic, requiring linguistic rolls to accurately decode). The actual prison/vault is below ground, and consists of a stone container, surrounded by a rough layer of the lowest-quality metal slag possible, surrounded in turn by more stone. This should prevent Earth Glide from getting a druid in, at least.
Can you guys think of anything else that might be a good idea for this location? So far, I can't think of anything that would stop incorporeal creatures from getting in (although players shouldn't have that ability at that level, the builders likely considered ghosts as a possible threat).
Also, my default plan for what's in there is a single piece of some terribly evil mind, which was broken and sealed away when it could not be killed. As such, there will likely be individuals influenced by other shards who want into this location, although they don't know where it is or the defences.
Any advice y'all can give would be great.
Of course, this runs into a simple problem - magic. This is an E6 game, so I don't need to worry about teleportation, but there's still stuff that might be able to get through. I'm not worried about obscure stuff - the builders weren't perfect - but it should be secure against any single-classed level 6 character working on their own, at the very least. Cheapness is also an object -they hardly wanted to make it from expensive materials, since those would likely just get looted in the future.
So far, what I've got is as follows: Enormous, roughly hewn blocks of low-quality, dark stone on the surface level. Stone thorns project out of them, forming a veritable forest of irregular stone everywhere but paths leading to a warning (in multiple languages, but all archaic, requiring linguistic rolls to accurately decode). The actual prison/vault is below ground, and consists of a stone container, surrounded by a rough layer of the lowest-quality metal slag possible, surrounded in turn by more stone. This should prevent Earth Glide from getting a druid in, at least.
Can you guys think of anything else that might be a good idea for this location? So far, I can't think of anything that would stop incorporeal creatures from getting in (although players shouldn't have that ability at that level, the builders likely considered ghosts as a possible threat).
Also, my default plan for what's in there is a single piece of some terribly evil mind, which was broken and sealed away when it could not be killed. As such, there will likely be individuals influenced by other shards who want into this location, although they don't know where it is or the defences.
Any advice y'all can give would be great.