PDA

View Full Version : Training in the Wilds



AlanBruce
2014-03-11, 05:03 AM
Greetings! I have a player who has a human paragon/cleric/prestige paladin/inquisitor.

After many arcs in the campaign, the paladin has taken a new view at life. He finds the structured life of a paladin and inquisitor confining. Not to mention his backstory is riddled with corrupt church leaders that have used him to gain power for themselves.

This paladin has had enough. He won't be evil. he wants to protect life and has done so maginificently as a paladin and cleric, but now he wants to take this duty through a different angle.

In one of the earliest arcs, the party saved the Fey woods from an undead incursion. The fey leaders, particularly an elder dryad with druid levels, told him that if he ever needed a favor, she and her coven would be in debt.

Now, the time has come to collect on it.

The player wants to retrain his paladin and inquisitor levels to druid. Unless the math is off, he should end up casting 4th levels cleric spells and 3rd level druid. he's planning on taking the ACF that makes you rage (forget the name) and, surprisingly enough, will not take Natural spell, since he is already a DMM persist cleric.

The dryad elder has agreed to train him in the middle of winter. I believe by the rules in PHB2, it takes a week/level and/or feat retrained.

We're looking at 8 weeks training, since he wants to retrain 2 feats as well.

We want to make this more of a fluff, rathet than mechanical. Make it fun, since it's PbP.

I'd like some ideas, if possible, for training that covers the following:

druid spells

living in the wild

rage

wildshape

new domains (Sun and Plant are his chosen)

The rest of the party is taking downtime.... of sorts.

The dragonshaman/marshall wishes to retrain marshal levels back to shaman (2 weeks), but she'll be traveling to the ice covered mountains. Far, far away in search of a "spiritual journey" of sorts.

The pixie bard wishes to retrain a feat with the Fey Woods de facto master bard pixie balladeer (1 week)

The drow paladin of freedom will stay in the woods and protect it, should any foes decide to show up while her friends train, while learning more fey lore from a glasitig of great power that resides in a large body of water (ally to the party)

The party wizard is in a nearby town scribing spells and scrolls with the help of two wizard npcs, but can teleport to the woods if trouble shows up.

So any ideas on how to make the training montage interesting? And and all help is greatly appreciated.

The party is ECL 13.

And yes, a small encounter may take place during training, but ideally after the shaman and pixie are done, so it's 4 vs 3 (if the wizard shows up to assist). The cleric will not participate by his own decision, since he wishes for the other player's PCs to catch up levelwise.

hemming
2014-03-11, 07:22 AM
You can always include a short adventure/quest as a training capstone - a visit to a sacred grove of sentient plants?

Perhaps honorable companions can accompany him to the grove, but he must enter alone.

This is pretty obscure, but in the Swamp Thing run by Alan Moore in which he is reimagined as an elemental there is a story arc in which swamp thing must visit the Parliament of Trees - sentient physical embodiments of natural forces - to better understand what he is, what his powers are and what responsibilities these powers give him. Potentially a great source for ideas

-------------------

General training ideas:

Wild shape - sword in the stone type training covering a few basic non-monster animal types (land, air and water?), in which he learns the perspective of those animals - learns what it feels like to live and think as a typical animal of the wilds. This could be done in conjunction with some basic tasks given by the trainer - "become a robin and deliver this item/message to my dear friend who lives alone in the forest"

Domains - the character learns of the power of the Sun to promote life (Plants). Even in the harshest winter, the energy of the sun allows some plants to thrive (maybe this is done in a forest of evergreens?). You could have the trainer give him a basic task to grow some plants in a certain area - the area is shaded and the plants won't grow until the player figures out and resolves the problem

Rage - he draws inspiration from the mindless power of natural forces - a raging river does not contemplate the canyon it cuts through

(or) - he learns the primal rage of a cornered animal or an animal that is protecting its young. The animal will fight furiously and with great strength against any odds - rage in the wild is a tool to summon the strength to survive. (this could maybe go in conjunction with his wild shape
training?)

Edit: it could be interesting to have him join a pack of wolves for training - this could combine the lessons of wildshape, survival and rage

-Alternatively, he could be sent into the woods alone with no equipment for survival training, have observed the raging animals and suddenly be in a situation where he needs to summon a burst of strength (pinned by a rockslide or fallen tree perhaps?)

NoACWarrior
2014-03-11, 07:02 PM
You could always just go the straight up class replacement - replacing paladin and cleric for levels in druid or barbarian. Mixing class abilities without balancing can be bad at times, leaving you with an underpowered set of abilities, or something that is so specialized it doesn't work well in the party.

The capstone idea hemming talks about is a very cool way to get the party or PC enthused about playing their (effectively) new character.

Changing a particular class ability choice or alternating with other alternate class options should be given for free during the retraining - changing from the sun domain to the luck domain isn't such a big deal so long as its role-played.

Slipperychicken
2014-03-11, 10:19 PM
He could learn rage by wrestling a bear while the Druid goads and insults him. Channeling his fury into strength will allow the Paladin to triumph.

Wilderness Survival: As part of the final test, the Paladin must (using no magic, and starting with no possessions beyond a nonmagical garment and maybe a knife) provide food, water, and shelter for 5 Druidic council-men for an entire week, never letting them skip a meal. The druids will, of course, evaluate the Paladin's performance. Mechanically, this amounts to seven consecutive DC 20 survival checks, and the DC can increase with inclement weather and additional mouths to feed. This is made even more awesome because it's currently winter in-game.

Does our pally-turned-druid get the Trackless Step class feature? That could be fun to roleplay, with the paladin getting a stick to the head each time he leaves a footprint in the snow :smallbiggrin: