genericwit
2014-03-12, 09:53 PM
So, for an upcoming Red Hand of Doom game I'm gonna be playing in, I was on the fence between a DMM persist Ruby Knight Vindicator (lockdown based) and a Bard/Crusader (buffing/healing/tactical support), until I found out that there would be no flaws allowed, and rolled... well, nothing bad, but nothing that shines: 11, 12, 13, 13, 13, 15. So I don't really have enough feats, or the right rolls, to set up the RKV, but I can still be somewhat useful with the Bardsader (though, again, not really enough to get some good combat feats and set up Dragonfire Inspiration or the rolls for Words of Creation). Really, I'm looking for some help with this build, though.
We're starting at level 5, so here's what I'm thinking:
Human Bard (silverbrow?) 4/Crusader +Xor Human (silverbrow?) Bard 3/Dragonfire Adept 1/Crusader +X
Str 15
Dex 12
Con 13
Int 13
Wis 11
Cha 13
Bard 4 nets an extra use of Inspire Courage per day, but I won't get level two spells (I can't pull the 14 Cha), whereas the Dragonfire Adept nets important save boosts, slightly better hit die, and +6 to all knowledge skills and the ability to count knowledge skills as trained (meaning I can focus on a few prevalent skills and, with collector of stories, use the rest untrained at +12 for monster id and +7 for the other stuff).
Feats:
1 Power Attack
1 Knowledge Devotion
3 Song of the Heart
(6) Song of the White Raven
(9) ???
(12) ???
Some other feats I'm considering are, later on, Dragonfire inspiration (if I go Silverbrow Human) and Lingering Song, or maybe Martial Study or Extra Granted Maneuver; if DM allows ability items to count for feats, I might nab Words of Creation.
Maneuvers I'm considering:
5 Crusader's Strike, Vanguard Strike, Leading the Attack, Tactical Strike, Battle Leader's Charge
7 White Raven's Tactics
8 Replace Crusader's Strike with Revitalizing Strike
9 White Raven Strike
10 Replace:Battle Leader's Charge with Divine Surge
11 Flanking Maneuver
12 Replace: Vanguard's Strike with Radiant Charge
Stances I'm considering:
5 Martial Spirit
6 Leading the Charge
12 Tactics of the Wolf or Press the Advantage
Skills wise, I'll probably max Diplomacy, Bluff, a few Knowledge skills, Perform (singing), and the requisite 5 or so in tumble/balance/jump, maybe climb.
As far as Bard spells, I'm probably gonna try for heavy armor, so I don't know if I'll even really be able to use them, but if I can somehow get armored casting or get the DM to allow me to use spells in armor, I'll definitely pick up inspirational boost, and try to grab a badge of courage/vest of legends along the way.
Any other thoughts or tips would be greatly appreciated.
We're starting at level 5, so here's what I'm thinking:
Human Bard (silverbrow?) 4/Crusader +Xor Human (silverbrow?) Bard 3/Dragonfire Adept 1/Crusader +X
Str 15
Dex 12
Con 13
Int 13
Wis 11
Cha 13
Bard 4 nets an extra use of Inspire Courage per day, but I won't get level two spells (I can't pull the 14 Cha), whereas the Dragonfire Adept nets important save boosts, slightly better hit die, and +6 to all knowledge skills and the ability to count knowledge skills as trained (meaning I can focus on a few prevalent skills and, with collector of stories, use the rest untrained at +12 for monster id and +7 for the other stuff).
Feats:
1 Power Attack
1 Knowledge Devotion
3 Song of the Heart
(6) Song of the White Raven
(9) ???
(12) ???
Some other feats I'm considering are, later on, Dragonfire inspiration (if I go Silverbrow Human) and Lingering Song, or maybe Martial Study or Extra Granted Maneuver; if DM allows ability items to count for feats, I might nab Words of Creation.
Maneuvers I'm considering:
5 Crusader's Strike, Vanguard Strike, Leading the Attack, Tactical Strike, Battle Leader's Charge
7 White Raven's Tactics
8 Replace Crusader's Strike with Revitalizing Strike
9 White Raven Strike
10 Replace:Battle Leader's Charge with Divine Surge
11 Flanking Maneuver
12 Replace: Vanguard's Strike with Radiant Charge
Stances I'm considering:
5 Martial Spirit
6 Leading the Charge
12 Tactics of the Wolf or Press the Advantage
Skills wise, I'll probably max Diplomacy, Bluff, a few Knowledge skills, Perform (singing), and the requisite 5 or so in tumble/balance/jump, maybe climb.
As far as Bard spells, I'm probably gonna try for heavy armor, so I don't know if I'll even really be able to use them, but if I can somehow get armored casting or get the DM to allow me to use spells in armor, I'll definitely pick up inspirational boost, and try to grab a badge of courage/vest of legends along the way.
Any other thoughts or tips would be greatly appreciated.