Ziegander
2014-03-13, 12:08 AM
The spell list is for a Bard rewrite, imagined not as a wandering minstrel, but as a Thief/Warrior/Mage, a jack of all trades capable with skills, with weapons, and with spells. My aim is Tier 3, along the lines of other fixed-list casters like the Beguiler or Dread Necromancer, with a smattering of all sorts of different magical effects. Maybe a Tier 3 fixed-list generalist, if you will, with medium BAB and 6 + Int skill points per level. It would get Wizard number of spells per day with spontaneous casting and sorcerer number of spells known as well as level-based access (new spell levels at even levels). The (A) and (D) notations are for Arcane and Divine, respectively, and are there because the Bard requires Intelligence to cast Arcane spells and Wisdom to cast Divine spells. Being Charisma focused (spell DCs and bonus spells, class features), this will make him OAD (Omni-Attribute Dependent), which could be crippling on its own, but I will include class features to mitigate it such as Charisma to attack rolls, Wisdom to AC, and Intelligence to damage.
Please let me know what you think.
0TH LEVEL - Arcane Mark (A), Cure Minor Wounds (D), Daze (A), Detect Magic (A), Know Direction (D), Purify Food and Drink (D)
1ST LEVEL - Burning Hands (A), Calm Animals (D), Charm Animal (D), Charm Person (A), Comprehend Languages (D), Cure Light Wounds (D), Endure Elements (A), Expeditious Retreat (A), Faerie Fire (D), Identify (A), Magic Weapon (A), Obscuring Mist (A), Shield of Faith (D), Shocking Grasp (A), Speak with Animals (D)
2ND LEVEL - Align Weapon (D), Animal Messenger (D), Bear's Endurance (A), Blur (A), Bull's Strength (A), Calm Emotions (D), Cat's Grace (A), Cure Moderate Wounds (D), Eagle's Splendor (A), Enthrall (D), Find Traps (D), Flame Blade (A), Fox's Cunning (A), Glitterdust (A), Gust of Wind (A), Invisibility (A), Owl's Wisdom (A), Remove Paralysis (D), Resist Energy (A)
3RD LEVEL - Call Lightning (D), Cure Serious Wounds (D), Daylight (D), Dispel Magic (A), Displacement (A), Fireball (A), Greater Magic Weapon (A), Haste (A), Magic Vestment (D), Protection from Energy (A), Remove Curse (D), Speak with Dead (D), Speak with Plants (D), Tongues (D), Vampiric Touch (A)
4TH LEVEL - Air Walk (D), Charm Monster (A), Confusion (A), Cure Critical Wounds (D), Dimension Door (A), Fire Shield (A), Freedom of Movement (D), Greater Invisibility (A), Imbue with Spell Ability (D), Lesser Planar Ally (D), Rusting Grasp (D), Shout (A), Spell Immunity (D), Stoneskin (A)
5TH LEVEL - Awaken (D), Break Enchantment (D), Call Lightning Storm (D), Commune with Nature (D), Cone of Cold (A), Feeblemind (A), Mass Cure Light Wounds (D), Overland Flight (A), Passwall (A), Permanency (A), Spell Resistance (D), Telepathic Bond (A)
6TH LEVEL - Chain Lightning (A), Find the Path (D), Greater Dispel Magic (A), Heroes' Feast (D), Legend Lore (A), Mass Bear's Endurance (A), Mass Bull's Strength (A), Mass Cat's Grace (A), Mass Cure Moderate Wounds (D), Mass Eagle's Splendor (A), Mass Fox's Cunning (A), Mass Owl's Wisdom (A), Mislead (A), Planar Ally (D), Stone Tell (D)
7TH LEVEL - Animate Objects (D), Animate Plants (D), Ethereal Jaunt (D), Mage's Sword (A), Mass Cure Serious Wounds (D), Mass Invisibility (A), Phase Door (A), Power Word Blind (A), Spell Turning (A), Wind Walk (D)
8TH LEVEL - Control Plants (D), Greater Planar Ally (D), Greater Shout (A), Heal (D), Iron Body (A), Mass Cure Critical Wounds (D), Mind Blank (A), Power Word Stun (A)
9TH LEVEL - Astral Projection (D), Etherealness (D), Power Word Kill (A), Teleportation Circle (A)
Please let me know what you think.
0TH LEVEL - Arcane Mark (A), Cure Minor Wounds (D), Daze (A), Detect Magic (A), Know Direction (D), Purify Food and Drink (D)
1ST LEVEL - Burning Hands (A), Calm Animals (D), Charm Animal (D), Charm Person (A), Comprehend Languages (D), Cure Light Wounds (D), Endure Elements (A), Expeditious Retreat (A), Faerie Fire (D), Identify (A), Magic Weapon (A), Obscuring Mist (A), Shield of Faith (D), Shocking Grasp (A), Speak with Animals (D)
2ND LEVEL - Align Weapon (D), Animal Messenger (D), Bear's Endurance (A), Blur (A), Bull's Strength (A), Calm Emotions (D), Cat's Grace (A), Cure Moderate Wounds (D), Eagle's Splendor (A), Enthrall (D), Find Traps (D), Flame Blade (A), Fox's Cunning (A), Glitterdust (A), Gust of Wind (A), Invisibility (A), Owl's Wisdom (A), Remove Paralysis (D), Resist Energy (A)
3RD LEVEL - Call Lightning (D), Cure Serious Wounds (D), Daylight (D), Dispel Magic (A), Displacement (A), Fireball (A), Greater Magic Weapon (A), Haste (A), Magic Vestment (D), Protection from Energy (A), Remove Curse (D), Speak with Dead (D), Speak with Plants (D), Tongues (D), Vampiric Touch (A)
4TH LEVEL - Air Walk (D), Charm Monster (A), Confusion (A), Cure Critical Wounds (D), Dimension Door (A), Fire Shield (A), Freedom of Movement (D), Greater Invisibility (A), Imbue with Spell Ability (D), Lesser Planar Ally (D), Rusting Grasp (D), Shout (A), Spell Immunity (D), Stoneskin (A)
5TH LEVEL - Awaken (D), Break Enchantment (D), Call Lightning Storm (D), Commune with Nature (D), Cone of Cold (A), Feeblemind (A), Mass Cure Light Wounds (D), Overland Flight (A), Passwall (A), Permanency (A), Spell Resistance (D), Telepathic Bond (A)
6TH LEVEL - Chain Lightning (A), Find the Path (D), Greater Dispel Magic (A), Heroes' Feast (D), Legend Lore (A), Mass Bear's Endurance (A), Mass Bull's Strength (A), Mass Cat's Grace (A), Mass Cure Moderate Wounds (D), Mass Eagle's Splendor (A), Mass Fox's Cunning (A), Mass Owl's Wisdom (A), Mislead (A), Planar Ally (D), Stone Tell (D)
7TH LEVEL - Animate Objects (D), Animate Plants (D), Ethereal Jaunt (D), Mage's Sword (A), Mass Cure Serious Wounds (D), Mass Invisibility (A), Phase Door (A), Power Word Blind (A), Spell Turning (A), Wind Walk (D)
8TH LEVEL - Control Plants (D), Greater Planar Ally (D), Greater Shout (A), Heal (D), Iron Body (A), Mass Cure Critical Wounds (D), Mind Blank (A), Power Word Stun (A)
9TH LEVEL - Astral Projection (D), Etherealness (D), Power Word Kill (A), Teleportation Circle (A)