Jarred Stone
2014-03-13, 02:32 AM
First things first, let me put you all in situation.
For a couple of years, we have been player a Pathfinder campaign from level 1 until level 10. We were a ranged rogue, a dwarf tank warrior, a heavy meele fighter and me, the cleric. The campaign went pretty good, with some sort of classic party balance and low powergaming from everyone of us.
During the adventure, since we were lacking of a magic-user, I resolved on taking Leadership feat and have a sorceress to walk next to me as some sort of pupil. I was the one who knew something about spells in that party so, everyone loved when I covered both healing and magic with my cleric and his cohort. It looks like my team-mates loved the idea so much they got that feat too but, whatever,...
Since almost every player took leadership at the end of the campaign, our DM wants now to continue with the lives of those PCs as they command their tiny own factions. In the transition from one campaign to another, our DM let us re-arrange our character's builds and cohorts.
With the rogue, anything was changed.
With the DPS warrior, since he died at the end of the last campaign and can't be resurrected because of plot issues, his player ended rerolling a summoner, and have a skill Eidolon (Don't ask me how that is possible) and some sort of animal companion as cohort for mount and giggles while he support the team.
"Well, we are lacking now of a solid front-line, ... good thing the tank warrior has a strength inquisitor as cohort..."
... The tank warrior switched his inquisitor cohort for an illusionist min/maxed control wizard, as he liked the **** I performed with my old cohort.
"You motherfuc- :smallannoyed:"
*Sigh* The tank figther (and his cohort) are useless for dealing damage (We call him the "black square", since his only funtion is to be a big unpassable square), and the summoner, ... honestly I don't know what does he do. He is keeping everything in secret.
So, since I am seeing myself with four (the party's rogue, the party's summoner, the sorceress cohort and the wizard cohort) squishy mates, and a front line full of holes, I think it is time for my cleric to step up and make a man of himself. Before, I had to be the band-aids kit, the wizard and the second tank of the group. Now it seems I have to be the damage dealer too.
I think I am gonna need some help here, or some tips...
We are going to work with a level 10 human cleric for this. His stats are as follow:
STR 14 (16 thanks to some magical gauntlets)
DEX 9
CON 16
INT 13
SAB 17
CAR 14
His deity's domains are Fire and Metal (he worships some sort of god of the forge) and the favored weapon of the deity is the maul (like the hammer version of a bastard sword). Between the artifacts carried from the old campaign, he has a healing full plate armor +2, which I love quite too much, since it saved my cleric's ass a lot of times with his tendency of diving into battle to save his fallen comrades.
I thought about these feats for him:
Level 1: Heavy Armor Proficiency and Selective Channeling
Level 3: Swift Channeling
Level 5: Additional Channeling
Level 7: Leadership (right now, a must have for story purposes)
Level 9: Power Attack
By popping Righteous Might and Divine Power, and activating Power Attack, I get and attack bonus of +15/+15/+10, and a damage outpot of 2d8+18. CA is just decent enough, since the RD I get and the amount of hp could make it for it.
In the case of the sorceress, I turned her now in a frost evoker and get her to debuff enemies using Rime Spell so, magical damage is somewhat covered.
But, now I look back towards the old two-handed figther of the group and I see I could get to deal more damage,... but I don't know how. Are there better spells or feat chains I should look without leaving my healer job too behind? Or am I just worrying too much about the safety of the group and trying to eat more than I can chew?
For a couple of years, we have been player a Pathfinder campaign from level 1 until level 10. We were a ranged rogue, a dwarf tank warrior, a heavy meele fighter and me, the cleric. The campaign went pretty good, with some sort of classic party balance and low powergaming from everyone of us.
During the adventure, since we were lacking of a magic-user, I resolved on taking Leadership feat and have a sorceress to walk next to me as some sort of pupil. I was the one who knew something about spells in that party so, everyone loved when I covered both healing and magic with my cleric and his cohort. It looks like my team-mates loved the idea so much they got that feat too but, whatever,...
Since almost every player took leadership at the end of the campaign, our DM wants now to continue with the lives of those PCs as they command their tiny own factions. In the transition from one campaign to another, our DM let us re-arrange our character's builds and cohorts.
With the rogue, anything was changed.
With the DPS warrior, since he died at the end of the last campaign and can't be resurrected because of plot issues, his player ended rerolling a summoner, and have a skill Eidolon (Don't ask me how that is possible) and some sort of animal companion as cohort for mount and giggles while he support the team.
"Well, we are lacking now of a solid front-line, ... good thing the tank warrior has a strength inquisitor as cohort..."
... The tank warrior switched his inquisitor cohort for an illusionist min/maxed control wizard, as he liked the **** I performed with my old cohort.
"You motherfuc- :smallannoyed:"
*Sigh* The tank figther (and his cohort) are useless for dealing damage (We call him the "black square", since his only funtion is to be a big unpassable square), and the summoner, ... honestly I don't know what does he do. He is keeping everything in secret.
So, since I am seeing myself with four (the party's rogue, the party's summoner, the sorceress cohort and the wizard cohort) squishy mates, and a front line full of holes, I think it is time for my cleric to step up and make a man of himself. Before, I had to be the band-aids kit, the wizard and the second tank of the group. Now it seems I have to be the damage dealer too.
I think I am gonna need some help here, or some tips...
We are going to work with a level 10 human cleric for this. His stats are as follow:
STR 14 (16 thanks to some magical gauntlets)
DEX 9
CON 16
INT 13
SAB 17
CAR 14
His deity's domains are Fire and Metal (he worships some sort of god of the forge) and the favored weapon of the deity is the maul (like the hammer version of a bastard sword). Between the artifacts carried from the old campaign, he has a healing full plate armor +2, which I love quite too much, since it saved my cleric's ass a lot of times with his tendency of diving into battle to save his fallen comrades.
I thought about these feats for him:
Level 1: Heavy Armor Proficiency and Selective Channeling
Level 3: Swift Channeling
Level 5: Additional Channeling
Level 7: Leadership (right now, a must have for story purposes)
Level 9: Power Attack
By popping Righteous Might and Divine Power, and activating Power Attack, I get and attack bonus of +15/+15/+10, and a damage outpot of 2d8+18. CA is just decent enough, since the RD I get and the amount of hp could make it for it.
In the case of the sorceress, I turned her now in a frost evoker and get her to debuff enemies using Rime Spell so, magical damage is somewhat covered.
But, now I look back towards the old two-handed figther of the group and I see I could get to deal more damage,... but I don't know how. Are there better spells or feat chains I should look without leaving my healer job too behind? Or am I just worrying too much about the safety of the group and trying to eat more than I can chew?