Mental-State
2014-03-13, 08:03 AM
I have been lurking on this forum a while. I been role playing for a while but only play about 10 sessions of D&D which where 2 campaigns that folded. So I know quite a bit about the system and I have played other d20 games.
I am playing an evil game (my thief guild has been subverted my Bhaal followers) my job was to find some people of some skill (but not too much to be a problem so level one characters) and get them in and make sure they keep to guild interest (which is no longer about stealing, mostly killing and starting riots).
OK here is the fun part. I know you guys can make every exp point count when it comes to build a character. I am playing a game kinda based off gestalt but more. Basically
You can play single class for 100% exp
Two for 2/3 exp
Three for 1/2 exp
It is set in forgotten realms. We have two gm's who are going to switch running so they both have ncp party characters ( half orc cleric/barbarian of Gurmush and a crazy druid/warrior that’s eats what she kills, she hates waste and starts to break down after 30 mins inside a house etc.)
I think my gm is a bit mental (he think beguiler is broken) so that’s why I’m going rogue wizard. But the system he has in place is you get all the skill points of both classes (more classes means more maxed out skills). I picked up fighter as I’m going to be splitting my feats with wizard and rogue. You can take a prestige class with any of your classes (I’m going spymaster/dagger spell mage). You can also drop a class (fighter when I get what I need) so for me if I did drop fighter after that I would be getting 2/3 exp.
Basically I come here not to ramble but to get some advice
1. Any crazy combos you can think of considering combining prestige classes.
2. it’s an evil game, it is not about making sure we have all the bases covered and team work. its about at least being more useful alive/being too dangerous to kill/too hard to kill. need ideas how to deal with other players
So the party is
Sun Elf Bard2/fighter3/Cerlic3 of Bhaal CE (lol he already killed 2 of the party, one being me) He is going for pure damage (melee and spells) he dropped bard when he drank from a cup with 100,000 souls killed by Bhaal and he is from singing to stop fights to killing other follows of Bhaal (he doesn’t really care who he kills) carrying on with fighter/Cleric
Human Paladin3/???? LE (2nd person to die, not sure if he has another class. (Planning on going more control, fear auras and melee)
Sun elf Rogue3/Ranger3 /? E (Ranged, Disguise dude, doesn’t turn up every session don’t know much about the character. Not sure if he has 2 classes or 3)
Half-orc Cerlirc3/Barbarian3 CE (fav person in the party, eats people, likes to fight (wearing a G-string made of a player character, elf skin is comfy, charge and hit things hard)
Human Druid3/Fighter CE(stands there and sends in the wolf, uses a wand sometimes, got a good charge, some region feat. going shape shifting and magic)
Sun elf Noble3/expert3/wizard3 N (or something like that, wants all the skills. wants all the craft. our group min/maxer feats to cheapen crafting costs, all the gear type of character and will try for the strong magic combos)
The main dudes to watch out for the Mr.crafter but he doesn’t see me as a threat
and Mr Bhaal (killed a PC for not wanting to go on a mission to kill a child, oh and the loot. also killed me as the was a small window between contracts with the thieves guild where PVP was an option. that’s why he killed the other PC. I found out about that and the fact that the cup he drank out of he told it to kill me. So I tried to find out where he lived for a night gank. Botched a move silently check to see where he lived and one shot me)
one thing to note is my GM thinks that rouges can only do one sneak attack a turn on a full attack (which makes kinda sense for jumping out of hide or being invisible) but flanking or if they are paralysed I'm going to convince him with logic (he likes logic, but also like balance and he think beguiler is broken)
This is going to be role play heavy game, most of the games we play we dont do much combat (not because we doing like it but why would a bunch of demons fresh out of hell try and take on a warehouse of other demons when you have the lord of hell right in front of you and they can do it quicker). so stuff like that.
What I want to do is
Rouge5/spymaster 7/ thief acrobat 1/exemplar 1
My character likes to stay out of the lime light, doesn’t like to be the leader but still wants power. So make or take an identity to take control of power bases without building them up. He is a wizard but that is his trump card. You can dispel a hide check. I’m going to add the 1st level of exemplar to buff/disguise. I’m leaning to buff. I going to social my enemy’s so I need to be good at lying. Also when you gank a PC you need to convince the other PC's it was not you.
Wizard5/daggerspell mage 10
Right as my GM said the reason my with version of the game works is because if you are a fighter wizard you can only do one attack a round. So either be the fighter and hit with your sword or be a wizard and zap people. Yeah... This is a good way to combo my rouge and wizard. I’m not looking for damage in this build but a type of character, a style of play but I’m looking to get the most out of it if possible. I have going shadow weave and going to do focus on shadow spells. Looking for options
My character learned magic for one reason. Because it is not something everyone can do or learn. Anyone can sneak or hide (maybe not well but they can) before becoming a wizard he saw it as how magic is for sorcerers. A rare gift. Not something that can be learned by any that has the mind to understand how the world really works. He has learned to enjoy magic but he is not looking to do major damage. That’s too easy to be expected. The threat of it works just as good.
Like the spell grease to make a weapon fall with the spell that is an unseen servant but steals. no so much buffing but a type of control.
I also thought of a fun combo where you the spell +++++++ where you switch places and take ++++++ so they don’t know you hit them and make it seem we are being ambushed by ninjas but too situational for me to go that way but that’s the idea
I want to make the enemy think that when they try to hit me and fail they are hitting an illusion. Waste turns taking to them through an illusion as they think it me.
I want to get a few good damage touch spells. One of each element really. Shadow evocation/conjratation should fill any gaps and for more options.
Fighter
Just for feats really. Going TWF and getting meta magic, and spell focus illusions is spreading thin. This let me get the feats for daggerspell mage while the feats you get by level will allow me to get others for my build.
My focus on this build is to be a skill monkey, able to survive solo. so diguse, forgery, hide etc
and illusions for the wizard, some enchantments.
The feats I have is
Spellcasting Prodigy (reagional) (from the 3.0 book, counts for spell save and spell slots)
Shadow Weave magic (1st lvl)
Tenacious Magic (human)
Weapon finesse (fighter lvl 1)
TWF (fighter lvl 2)
skill foucus (buff) (lvl 3)
Sorry for the long post. First time on here so forgive me
I am playing an evil game (my thief guild has been subverted my Bhaal followers) my job was to find some people of some skill (but not too much to be a problem so level one characters) and get them in and make sure they keep to guild interest (which is no longer about stealing, mostly killing and starting riots).
OK here is the fun part. I know you guys can make every exp point count when it comes to build a character. I am playing a game kinda based off gestalt but more. Basically
You can play single class for 100% exp
Two for 2/3 exp
Three for 1/2 exp
It is set in forgotten realms. We have two gm's who are going to switch running so they both have ncp party characters ( half orc cleric/barbarian of Gurmush and a crazy druid/warrior that’s eats what she kills, she hates waste and starts to break down after 30 mins inside a house etc.)
I think my gm is a bit mental (he think beguiler is broken) so that’s why I’m going rogue wizard. But the system he has in place is you get all the skill points of both classes (more classes means more maxed out skills). I picked up fighter as I’m going to be splitting my feats with wizard and rogue. You can take a prestige class with any of your classes (I’m going spymaster/dagger spell mage). You can also drop a class (fighter when I get what I need) so for me if I did drop fighter after that I would be getting 2/3 exp.
Basically I come here not to ramble but to get some advice
1. Any crazy combos you can think of considering combining prestige classes.
2. it’s an evil game, it is not about making sure we have all the bases covered and team work. its about at least being more useful alive/being too dangerous to kill/too hard to kill. need ideas how to deal with other players
So the party is
Sun Elf Bard2/fighter3/Cerlic3 of Bhaal CE (lol he already killed 2 of the party, one being me) He is going for pure damage (melee and spells) he dropped bard when he drank from a cup with 100,000 souls killed by Bhaal and he is from singing to stop fights to killing other follows of Bhaal (he doesn’t really care who he kills) carrying on with fighter/Cleric
Human Paladin3/???? LE (2nd person to die, not sure if he has another class. (Planning on going more control, fear auras and melee)
Sun elf Rogue3/Ranger3 /? E (Ranged, Disguise dude, doesn’t turn up every session don’t know much about the character. Not sure if he has 2 classes or 3)
Half-orc Cerlirc3/Barbarian3 CE (fav person in the party, eats people, likes to fight (wearing a G-string made of a player character, elf skin is comfy, charge and hit things hard)
Human Druid3/Fighter CE(stands there and sends in the wolf, uses a wand sometimes, got a good charge, some region feat. going shape shifting and magic)
Sun elf Noble3/expert3/wizard3 N (or something like that, wants all the skills. wants all the craft. our group min/maxer feats to cheapen crafting costs, all the gear type of character and will try for the strong magic combos)
The main dudes to watch out for the Mr.crafter but he doesn’t see me as a threat
and Mr Bhaal (killed a PC for not wanting to go on a mission to kill a child, oh and the loot. also killed me as the was a small window between contracts with the thieves guild where PVP was an option. that’s why he killed the other PC. I found out about that and the fact that the cup he drank out of he told it to kill me. So I tried to find out where he lived for a night gank. Botched a move silently check to see where he lived and one shot me)
one thing to note is my GM thinks that rouges can only do one sneak attack a turn on a full attack (which makes kinda sense for jumping out of hide or being invisible) but flanking or if they are paralysed I'm going to convince him with logic (he likes logic, but also like balance and he think beguiler is broken)
This is going to be role play heavy game, most of the games we play we dont do much combat (not because we doing like it but why would a bunch of demons fresh out of hell try and take on a warehouse of other demons when you have the lord of hell right in front of you and they can do it quicker). so stuff like that.
What I want to do is
Rouge5/spymaster 7/ thief acrobat 1/exemplar 1
My character likes to stay out of the lime light, doesn’t like to be the leader but still wants power. So make or take an identity to take control of power bases without building them up. He is a wizard but that is his trump card. You can dispel a hide check. I’m going to add the 1st level of exemplar to buff/disguise. I’m leaning to buff. I going to social my enemy’s so I need to be good at lying. Also when you gank a PC you need to convince the other PC's it was not you.
Wizard5/daggerspell mage 10
Right as my GM said the reason my with version of the game works is because if you are a fighter wizard you can only do one attack a round. So either be the fighter and hit with your sword or be a wizard and zap people. Yeah... This is a good way to combo my rouge and wizard. I’m not looking for damage in this build but a type of character, a style of play but I’m looking to get the most out of it if possible. I have going shadow weave and going to do focus on shadow spells. Looking for options
My character learned magic for one reason. Because it is not something everyone can do or learn. Anyone can sneak or hide (maybe not well but they can) before becoming a wizard he saw it as how magic is for sorcerers. A rare gift. Not something that can be learned by any that has the mind to understand how the world really works. He has learned to enjoy magic but he is not looking to do major damage. That’s too easy to be expected. The threat of it works just as good.
Like the spell grease to make a weapon fall with the spell that is an unseen servant but steals. no so much buffing but a type of control.
I also thought of a fun combo where you the spell +++++++ where you switch places and take ++++++ so they don’t know you hit them and make it seem we are being ambushed by ninjas but too situational for me to go that way but that’s the idea
I want to make the enemy think that when they try to hit me and fail they are hitting an illusion. Waste turns taking to them through an illusion as they think it me.
I want to get a few good damage touch spells. One of each element really. Shadow evocation/conjratation should fill any gaps and for more options.
Fighter
Just for feats really. Going TWF and getting meta magic, and spell focus illusions is spreading thin. This let me get the feats for daggerspell mage while the feats you get by level will allow me to get others for my build.
My focus on this build is to be a skill monkey, able to survive solo. so diguse, forgery, hide etc
and illusions for the wizard, some enchantments.
The feats I have is
Spellcasting Prodigy (reagional) (from the 3.0 book, counts for spell save and spell slots)
Shadow Weave magic (1st lvl)
Tenacious Magic (human)
Weapon finesse (fighter lvl 1)
TWF (fighter lvl 2)
skill foucus (buff) (lvl 3)
Sorry for the long post. First time on here so forgive me