Miss Disaster
2014-03-13, 01:51 PM
Hey Everyone.
I'm quite fascinated by the 3rd level spell in the 3.5 Dragons of Faerun book called Scattergloom (http://dndtools.eu/spells/dragons-of-faerun--26/scattergloom--1110/).
To be honest with you, it looks like the spell suffers from some sketchy designing and edit review (the designer stated that there are 4 Glooms in the spell, not 6 as the flavor text states). And that's why I'm coming to you Playground folks. Can any of you get a good idea as to just what the hell is going on with this spell?
"You create four cylinders of magical darkness within the area, which randomly and rapidly move around at ground level, giving concealment to nearby creatures. The cylinders of shadow (called "glooms") occupy space as Medium creatures (a 5-foot square), are 10 feet tall, and cannot leave the area of the spell."
This first paragraph of the spell description is confusing in regards to the creatures it gives concealment to. In further parts of the spell description, it seems that you use "follow-up" free actions to assign Glooms to attack specific targets (which gives them Will Save attempts).
"A creature fully engulfed by one or more of these glooms has concealment. This concealment applies to attacks made against or by creatures in these glooms."
So there's benefits and penalties to having a Gloom attached to you. I'm starting to wonder how this is worth spending a 3rd level spell slot to cast. Especially since it seems Net of Shadows (SpC) does something similar as a first level spell, albeit for a shorter duration.
If anyone can tell me how this spell actually works, if it's tactically useful and whether it's properly slotted as a 3rd level spell (compared to Net of Shadows), I'd greatly appreciate it.
***
To note, I originally asked this question in the Simple Q&A Thread. Although it's obviously not simple. I do thank Curmudgeon though, for answering a part of that query regarding the weird Range/Area setup of this spell.
I'm quite fascinated by the 3rd level spell in the 3.5 Dragons of Faerun book called Scattergloom (http://dndtools.eu/spells/dragons-of-faerun--26/scattergloom--1110/).
To be honest with you, it looks like the spell suffers from some sketchy designing and edit review (the designer stated that there are 4 Glooms in the spell, not 6 as the flavor text states). And that's why I'm coming to you Playground folks. Can any of you get a good idea as to just what the hell is going on with this spell?
"You create four cylinders of magical darkness within the area, which randomly and rapidly move around at ground level, giving concealment to nearby creatures. The cylinders of shadow (called "glooms") occupy space as Medium creatures (a 5-foot square), are 10 feet tall, and cannot leave the area of the spell."
This first paragraph of the spell description is confusing in regards to the creatures it gives concealment to. In further parts of the spell description, it seems that you use "follow-up" free actions to assign Glooms to attack specific targets (which gives them Will Save attempts).
"A creature fully engulfed by one or more of these glooms has concealment. This concealment applies to attacks made against or by creatures in these glooms."
So there's benefits and penalties to having a Gloom attached to you. I'm starting to wonder how this is worth spending a 3rd level spell slot to cast. Especially since it seems Net of Shadows (SpC) does something similar as a first level spell, albeit for a shorter duration.
If anyone can tell me how this spell actually works, if it's tactically useful and whether it's properly slotted as a 3rd level spell (compared to Net of Shadows), I'd greatly appreciate it.
***
To note, I originally asked this question in the Simple Q&A Thread. Although it's obviously not simple. I do thank Curmudgeon though, for answering a part of that query regarding the weird Range/Area setup of this spell.