Jormengand
2014-03-13, 03:20 PM
Remind me the last time you ever actually played one of these? Eh? It's like an NPC prestige class for particularly plot-ish dwarves. Let's change that.
The Dwarven Defender
LevelBABFortRefWillSpecial
AC bonus
1st+1+2+0+2Defensive Stance 1/day
1
2nd+2+3+0+3Uncanny Dodge
1
3rd+3+3+1+3Defensive Stance 2/day
1
4th+4+4+1+4Small But My Reach Is Long +5ft, Trap Sense +1
2
5th+5+4+1+4Defensive Stance 3/day
2
6th+6/+1+5+2+5Improved Uncanny Dodge, Damage Reduction 3/-
2
7th+7/+2+5+2+5Fight me! 1/round, Defensive Stance 4/day
3
8th+8/+3+6+2+6Mobile Defence, Trap Sense +2
3
9th+9/+4+6+3+6Small But My Reach Is Long +10ft, Defensive Stance 5/day
3
10th+10/+5+7+3+7Damage Reduction 6/-
4
11th+11/+6/+1+7+3+7Fight me! 2/round, Defensive Stance 6/day
4
12th+12/+7/+2+8+4+8Armoured Strike, Trap Sense +3
4
13th+13/+8/+3+8+4+8Defensive Stance 7/day
5
14th+14/+9/+4+9+4+9I Will Not Move Yet, Small But My Reach Is Long +15ft, Damage Reduction 9/-
5
15th+15/+10/+5+9+5+9Fight me! 3/round, Defensive Stance 8/day
5
16th+16/+11/+6/+1+10+5+10Improved Mobile Defence, Trap Sense +4
6
17th+17/+12/+7/+2+10+5+10Defensive Stance 9/day
6
18th+18/+13/+8/+3+11+6+11Damage Reduction 12/-
6
19th+19/+14/+9/+4+11+6+11Fight me! 4/round, Small But My Reach Is Long +20ft, Defensive Stance 10/day
7
20th+20/+15/+10/+5+12+6+12It Will Not Die, Trap Sense +5
7
Alignment: Any
Hit Die: 1d12
Special: The character must be a dwarf of some kind. At the DM's discretion, humans (including illumians or similar) who have significant ties to the dwarves may become dwarven defenders, typically through multiclassing. Other suitable races may similarly be allowed at the DM's discretion, but they should make some level of sense in the setting - while there is potential for a half-elf to make sense, a goblin probably wouldn't.
Class Skills:
The defender’s class skills (and the key ability for each skill) are Craft (Int), Listen (Wis), Sense Motive (Wis), and Spot (Wis).
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
AC Bonus (Ex)
The dwarven defender receives a dodge bonus to Armor Class that starts at +1 and improves as the defender gains levels, until it reaches +7 at 20th level.
Weapon and Armor Proficiency
A dwarven defender is proficient with all simple and martial weapons, all types of armor, and shields.
Defensive Stance
When he adopts a defensive stance, a defender gains phenomenal strength and durability, but he cannot move from the spot he is defending. He gains +2 to Strength, +4 to Constitution, a +2 resistance bonus on all saves, and a +4 dodge bonus to AC. The increase in Constitution increases the defender’s hit points by 2 points per level, but these hit points go away at the end of the defensive stance when the Constitution score drops back 4 points. These extra hit points are not lost first the way temporary hit points are. While in a defensive stance, a defender cannot use skills or abilities that would require him to shift his position. A defensive stance lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A defender may end his defensive stance voluntarily prior to this limit. At the end of the defensive stance, the defender is winded and takes a -2 penalty to Strength for the duration of that encounter. A defender can only use his defensive stance a certain number of times per day as determined by his level (see Table: The Dwarven Defender). Using the defensive stance takes no time itself, but a defender can only do so during his action.
Uncanny Dodge (Ex)
Starting at 2nd level, a dwarven defender retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses any Dexterity bonus to AC if immobilized.)
If a character gains uncanny dodge from a second class, the character automatically gains improved uncanny dodge (see below).
Trap Sense (Ex)
At 4th level, and every 4th level thereafter, a dwarven defender gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks by traps. These bonuses stack with trap sense bonuses gained from other classes.
Small But My Reach Is Long (Ex)
At 4th level, and every 5th level thereafter, the Dwarven Defender's reach increases by 5 feet.
Damage Reduction (Ex)
At 6th level, a dwarven defender gains damage reduction. Subtract 3 points from the damage the dwarven defender takes each time he is dealt damage. At 10th level, this damage reduction rises to 6/-, at 14th to 9/- and at 18th to 12/-. Damage reduction can reduce damage to 0 but not below 0.
Improved Uncanny Dodge (Ex)
At 6th level, a dwarven defender can no longer be flanked. This defense denies rogues the ability to use flank attacks to sneak attack the dwarven defender.
The exception to this defense is that a rogue at least four levels higher than the dwarven defender can flank him (and thus sneak attack him).
If a character gains uncanny dodge (see above) from a second class the character automatically gains improved uncanny dodge, and the levels from those classes stack to determine the minimum rogue level required to flank the character.
Fight Me!
From seventh level, the Dwarven Defender may, once per round, make a free attack against anyone in range who attacks, casts a spell against, or otherwise acts with the direct intent to disadvantage one of his allies - by "Direct," this includes dropping a chandelier on someone by cutting the rope, but not summoning a creature to attack them, it includes sundering their equipment but not stealing the sword they intended to pick up.
The attack is resolved as though it were an attack of opportunity (and feats like Stand Still can be used as normal), but is counted separately (and feats like Combat Reflexes do not alter it). At every fourth level after seventh, the dwarven defender may use this attack once more.
Mobile Defense (Ex)
At 8th level, a dwarven defender can adjust his position while maintaining a defensive stance. While in a defensive stance, he can take one 5-foot step each round without losing the benefit of the stance.
Improved Defensive Stance
At 10th level, all positive effects of the Defensive Stance are doubled, and the dwarven defender doesn't take a strength penalty when it runs out.
Armoured Strike (Ex)
At 12th level, the Dwarven Defender adds his Flat-Footed AC to the damage of any attack he makes.
I Will Not Move Yet (Ex)
At 14th level, the Dwarven Defender may ready a full attack action, even though it is a full-round action.
Improved Mobile Defence (Ex)
At 16th level, the dwarven defender can move normally while in a defensive stance.
It Will Not Die (Ex)
At 20th level, the effects of the Defensive Stance become four times the normal instead of two. Also, the dwarven defender has fast healing 5 while in a defensive stance, and cannot be disabled, knocked unconscious or slain while the stance is in effect - he takes the relevant effects as normal when it ends. If he is in the defensive stance and would be slain instantly, he takes damage equal to his remaining health, plus ten damage (unless he is below -10 hit points anyway, in which case nothing happens).
The Dwarven Defender
LevelBABFortRefWillSpecial
AC bonus
1st+1+2+0+2Defensive Stance 1/day
1
2nd+2+3+0+3Uncanny Dodge
1
3rd+3+3+1+3Defensive Stance 2/day
1
4th+4+4+1+4Small But My Reach Is Long +5ft, Trap Sense +1
2
5th+5+4+1+4Defensive Stance 3/day
2
6th+6/+1+5+2+5Improved Uncanny Dodge, Damage Reduction 3/-
2
7th+7/+2+5+2+5Fight me! 1/round, Defensive Stance 4/day
3
8th+8/+3+6+2+6Mobile Defence, Trap Sense +2
3
9th+9/+4+6+3+6Small But My Reach Is Long +10ft, Defensive Stance 5/day
3
10th+10/+5+7+3+7Damage Reduction 6/-
4
11th+11/+6/+1+7+3+7Fight me! 2/round, Defensive Stance 6/day
4
12th+12/+7/+2+8+4+8Armoured Strike, Trap Sense +3
4
13th+13/+8/+3+8+4+8Defensive Stance 7/day
5
14th+14/+9/+4+9+4+9I Will Not Move Yet, Small But My Reach Is Long +15ft, Damage Reduction 9/-
5
15th+15/+10/+5+9+5+9Fight me! 3/round, Defensive Stance 8/day
5
16th+16/+11/+6/+1+10+5+10Improved Mobile Defence, Trap Sense +4
6
17th+17/+12/+7/+2+10+5+10Defensive Stance 9/day
6
18th+18/+13/+8/+3+11+6+11Damage Reduction 12/-
6
19th+19/+14/+9/+4+11+6+11Fight me! 4/round, Small But My Reach Is Long +20ft, Defensive Stance 10/day
7
20th+20/+15/+10/+5+12+6+12It Will Not Die, Trap Sense +5
7
Alignment: Any
Hit Die: 1d12
Special: The character must be a dwarf of some kind. At the DM's discretion, humans (including illumians or similar) who have significant ties to the dwarves may become dwarven defenders, typically through multiclassing. Other suitable races may similarly be allowed at the DM's discretion, but they should make some level of sense in the setting - while there is potential for a half-elf to make sense, a goblin probably wouldn't.
Class Skills:
The defender’s class skills (and the key ability for each skill) are Craft (Int), Listen (Wis), Sense Motive (Wis), and Spot (Wis).
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
AC Bonus (Ex)
The dwarven defender receives a dodge bonus to Armor Class that starts at +1 and improves as the defender gains levels, until it reaches +7 at 20th level.
Weapon and Armor Proficiency
A dwarven defender is proficient with all simple and martial weapons, all types of armor, and shields.
Defensive Stance
When he adopts a defensive stance, a defender gains phenomenal strength and durability, but he cannot move from the spot he is defending. He gains +2 to Strength, +4 to Constitution, a +2 resistance bonus on all saves, and a +4 dodge bonus to AC. The increase in Constitution increases the defender’s hit points by 2 points per level, but these hit points go away at the end of the defensive stance when the Constitution score drops back 4 points. These extra hit points are not lost first the way temporary hit points are. While in a defensive stance, a defender cannot use skills or abilities that would require him to shift his position. A defensive stance lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A defender may end his defensive stance voluntarily prior to this limit. At the end of the defensive stance, the defender is winded and takes a -2 penalty to Strength for the duration of that encounter. A defender can only use his defensive stance a certain number of times per day as determined by his level (see Table: The Dwarven Defender). Using the defensive stance takes no time itself, but a defender can only do so during his action.
Uncanny Dodge (Ex)
Starting at 2nd level, a dwarven defender retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses any Dexterity bonus to AC if immobilized.)
If a character gains uncanny dodge from a second class, the character automatically gains improved uncanny dodge (see below).
Trap Sense (Ex)
At 4th level, and every 4th level thereafter, a dwarven defender gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks by traps. These bonuses stack with trap sense bonuses gained from other classes.
Small But My Reach Is Long (Ex)
At 4th level, and every 5th level thereafter, the Dwarven Defender's reach increases by 5 feet.
Damage Reduction (Ex)
At 6th level, a dwarven defender gains damage reduction. Subtract 3 points from the damage the dwarven defender takes each time he is dealt damage. At 10th level, this damage reduction rises to 6/-, at 14th to 9/- and at 18th to 12/-. Damage reduction can reduce damage to 0 but not below 0.
Improved Uncanny Dodge (Ex)
At 6th level, a dwarven defender can no longer be flanked. This defense denies rogues the ability to use flank attacks to sneak attack the dwarven defender.
The exception to this defense is that a rogue at least four levels higher than the dwarven defender can flank him (and thus sneak attack him).
If a character gains uncanny dodge (see above) from a second class the character automatically gains improved uncanny dodge, and the levels from those classes stack to determine the minimum rogue level required to flank the character.
Fight Me!
From seventh level, the Dwarven Defender may, once per round, make a free attack against anyone in range who attacks, casts a spell against, or otherwise acts with the direct intent to disadvantage one of his allies - by "Direct," this includes dropping a chandelier on someone by cutting the rope, but not summoning a creature to attack them, it includes sundering their equipment but not stealing the sword they intended to pick up.
The attack is resolved as though it were an attack of opportunity (and feats like Stand Still can be used as normal), but is counted separately (and feats like Combat Reflexes do not alter it). At every fourth level after seventh, the dwarven defender may use this attack once more.
Mobile Defense (Ex)
At 8th level, a dwarven defender can adjust his position while maintaining a defensive stance. While in a defensive stance, he can take one 5-foot step each round without losing the benefit of the stance.
Improved Defensive Stance
At 10th level, all positive effects of the Defensive Stance are doubled, and the dwarven defender doesn't take a strength penalty when it runs out.
Armoured Strike (Ex)
At 12th level, the Dwarven Defender adds his Flat-Footed AC to the damage of any attack he makes.
I Will Not Move Yet (Ex)
At 14th level, the Dwarven Defender may ready a full attack action, even though it is a full-round action.
Improved Mobile Defence (Ex)
At 16th level, the dwarven defender can move normally while in a defensive stance.
It Will Not Die (Ex)
At 20th level, the effects of the Defensive Stance become four times the normal instead of two. Also, the dwarven defender has fast healing 5 while in a defensive stance, and cannot be disabled, knocked unconscious or slain while the stance is in effect - he takes the relevant effects as normal when it ends. If he is in the defensive stance and would be slain instantly, he takes damage equal to his remaining health, plus ten damage (unless he is below -10 hit points anyway, in which case nothing happens).