Nishant
2014-03-13, 10:22 PM
Hey, Nishant again, just having a lot of issues with some class selection, and wondering if I want to make a gestalt class.
I'm trying currently choosing between Crusader (What I believe to be the best option thusfar), Knight (Best flavor, but pretty bad), or Paladin (Not much into a a divine caster. You guys have already helped me understand casting, but I always seem to prefer martial with some buffs. beyond that, it won't mix too well with the backstory without falling). I am also interested in the Shadowbane Inquistor's non-magic progression, particularly that of the Smite/ designate as corrupt skill line.
Second option, homebrew plan
If that doesn't work, I'm looking to make a home brew to fill the class appropriately. If it hits that point, I would sacrifice the mount and divine casting, as well as Aura of courage, detect evil, and remove disease. Turn/ Rebuke undead would be nice, but not required, and Smiting would be more akin to the Crusader's or Shadowbane Inquisitors, as well as have a larger use per day. I like the concept of the knightly challenge, and wouldn't mind a variant version, albeit probably weaker due to the mashing of classes and to maintain balance, possibly an x/day will check to challenge an opponent to single combat exclusively, as a mind effecting ability, and only targeting sentient creatures. Finally, Mettle and Combat manuevers are nice, and I would love to have them, but if I have to do without, I can accept doing so. MAD is actually okay by me, and likely will be so, due to the class features I am trying to meld. Lay on Hands and disease immunity would also be nice, though not required either.
my stat rolls are as follows;
16 15 14 18 16 14
The character's general backstory is in the following Spoiler;
Aristaea was an active soldier of the church in a psuedo-holy war marched upon by his theocratic nation, Causan, and was actually progessing through the ranks with great fervor, believing in the word of his nation, claiming that this was the will of their God (possibly Heironous). As the war raged on, however, he began to slowly have doubts, which were solidified towards the end of the war. With most of the war force dead or worn, Aristaea, his commander, and a handful of remaining soldiers pressed through the final keep. In time they made it to the chamber's of their enemy, who was with a woman he had grown to fancy. The man pleaded for mercy, and surrender, the last two years being an offensive push into enemy territory rather than the defense that it had been prior. Rather than honor the man's request, Aristaea's commander cut the man down, and went for the woman who attended him, claiming her evil by association, a plague that must be stopped.
Enraged and shocked by his commander's cruelty and self-imposed righteousness, Aristaea came to the woman's side, challenging his commander in combat for the woman's life. He succeeded and felled his commander, though he suffered heavy wounds (Deep Scar flaw) from this, dismissed by his comrades and faced with exile from his Order.
Aristaea now travels with the woman he saved, and who tended to his wounds. Though he has no hate for the Gods, he has fallen from good, seeing it potentially as beguiling and tainting as evil in some circumstance, corrupting the hearts of men with the illusion of righteousness. He travels as an adventurer now, aiding those when he can while trying to find a place in the world while coping with his past and the atrocities he himself may have wrought.
I'm trying currently choosing between Crusader (What I believe to be the best option thusfar), Knight (Best flavor, but pretty bad), or Paladin (Not much into a a divine caster. You guys have already helped me understand casting, but I always seem to prefer martial with some buffs. beyond that, it won't mix too well with the backstory without falling). I am also interested in the Shadowbane Inquistor's non-magic progression, particularly that of the Smite/ designate as corrupt skill line.
Second option, homebrew plan
If that doesn't work, I'm looking to make a home brew to fill the class appropriately. If it hits that point, I would sacrifice the mount and divine casting, as well as Aura of courage, detect evil, and remove disease. Turn/ Rebuke undead would be nice, but not required, and Smiting would be more akin to the Crusader's or Shadowbane Inquisitors, as well as have a larger use per day. I like the concept of the knightly challenge, and wouldn't mind a variant version, albeit probably weaker due to the mashing of classes and to maintain balance, possibly an x/day will check to challenge an opponent to single combat exclusively, as a mind effecting ability, and only targeting sentient creatures. Finally, Mettle and Combat manuevers are nice, and I would love to have them, but if I have to do without, I can accept doing so. MAD is actually okay by me, and likely will be so, due to the class features I am trying to meld. Lay on Hands and disease immunity would also be nice, though not required either.
my stat rolls are as follows;
16 15 14 18 16 14
The character's general backstory is in the following Spoiler;
Aristaea was an active soldier of the church in a psuedo-holy war marched upon by his theocratic nation, Causan, and was actually progessing through the ranks with great fervor, believing in the word of his nation, claiming that this was the will of their God (possibly Heironous). As the war raged on, however, he began to slowly have doubts, which were solidified towards the end of the war. With most of the war force dead or worn, Aristaea, his commander, and a handful of remaining soldiers pressed through the final keep. In time they made it to the chamber's of their enemy, who was with a woman he had grown to fancy. The man pleaded for mercy, and surrender, the last two years being an offensive push into enemy territory rather than the defense that it had been prior. Rather than honor the man's request, Aristaea's commander cut the man down, and went for the woman who attended him, claiming her evil by association, a plague that must be stopped.
Enraged and shocked by his commander's cruelty and self-imposed righteousness, Aristaea came to the woman's side, challenging his commander in combat for the woman's life. He succeeded and felled his commander, though he suffered heavy wounds (Deep Scar flaw) from this, dismissed by his comrades and faced with exile from his Order.
Aristaea now travels with the woman he saved, and who tended to his wounds. Though he has no hate for the Gods, he has fallen from good, seeing it potentially as beguiling and tainting as evil in some circumstance, corrupting the hearts of men with the illusion of righteousness. He travels as an adventurer now, aiding those when he can while trying to find a place in the world while coping with his past and the atrocities he himself may have wrought.