Lhurgyof
2014-03-13, 10:52 PM
So, for my campaign I need to convert a Nuckalavee to 3.5.
For the base stats, this is what I whipped up. Now, I don't really need help with the homebrew, I just need to know that based on how 3.5 is what the general challenge rating would be.
Nuckalavee
Size/Type: Large Monstrous Humanoid
Hit Dice: 11d8+33 (77 hp)
Initiative: +4
Speed: 60 ft. (12 squares), swim 60 ft.
Armor Class: 16 (-1 Size, +4 Dex, +5 Natural)
Base Attack/Grapple: +11/+21
Attack: Bite +17 melee (2d6+10), Claw +17 melee (3d8+7), or Mighty Composite Longbow +14 ranged (2d6+7)
Full Attack: Bite +12 melee (2d6+10) and 2 Claws +17 melee (3d8+7), or Mighty Composite Longbow +14/+9/+4 ranged (2d6+7)
Space/Reach: 10 ft./10 ft.
Special Attacks: Aura of Death, Breath Weapon, Terrifying Presence
Special Qualities: Damage Reduction 10/silver, Darkvision 60 ft., Immunity to fire and poison, Regeneration 5, Spell Resistance 21, Undead Affinity
Saves: Fort +6, Ref +11, Will +8
Abilities: Str 25, Dex 18, Con 17, Int 14, Wis 12, Cha 8
Skills: Diplomacy +13 (+18 when dealing with undead), Jump +19, Listen +15, Spot +15, Sense Motive +15, Swim +15
Feats: Point Blank Shot, Precise Shot, Ability Focus: Breath Weapon, Improved Natural Attack: Claw
Environment: Any Aquatic or Coastal
Organization: Solitary, Squad (1d3 plus 2d6 troll skeletons), Battalion (one 5th level cleric plus 2d3 plus 3d6 troll skeletons)
Challenge Rating: -
Treasure: Double Standard
Alignment: Usually Neutral Evil
Advancement: -
Level Adjustment: +5
Nuckalavee are evil amphibious creatures, related distantly to centaurs. These hideous beings are friendly with all types of undead. Living creatures, however, are things to be hated and exterminated.
A nuckalavee is shaped similarly to a centaur, but it has an enlarged, hideous head. The creature’s skin is transparent. The resulting visibility of white ropy muscles, yellow veins, orange arteries, black blood, and odd pulsating organs is quite horrible.
A putrid odor of decay wafts about these creatures. The stench is so strong and oppressive that it can be felt and tasted.
Nuckalavee speak Common and their own guttural language, and can communicate freely with all types of undead. The nuckalavee language is composed of gurgles, slurps, and clicks, and sounds harsh to the ears.
Combat
This creature’s existence is an affront to all living things. They relish in combat and only ever retreat if they are met with overwhelming forces.
Aura of Death (Su): The mere presence of a Nuckalavee destroys all living things around it. In a 120 foot radius, all living things with 2 hit dice or less are slain unless they succeed on a Fortitude saving throw (DC 14). The DC is charisma-based.
Breath Weapon (Su): 60 ft. Cone of Cold, once every 1d4 rounds, damage 6d6 cold, Reflex DC 20 half. The DC is constitution-based.
Regeneration (Ex): Silver weapons and spells cast by a good-aligned spellcaster deal normal damage to a Nuckalavee. If a Nuckalavee loses a limb or body part, the lost portion regrows in 2d6 minutes. The creature can reattach the severed member instantly by holding it to the stump. In any round in which the Nuckalavee is immersed in water or has water drenched on it, it regenerates twice as many hit points.
Terrifying Presence (Ex): All creatures that approach within 50 ft. of a Nuckalavee must succeed on a Will saving throw (DC 14) or become shaken for 2d6 rounds, once a creature has succeeded it is immune to a Nuckalavee’s terrifying presence for 24 hours. When a Nuckalavee drops a foe, all creatures within 50 ft. must save again, even if they succeeded the first time.
Undead Affinity (Ex): A Nuckalavee has an affinity with the undead, granting it +5 on diplomacy checks with undead creatures. In addition, any mindless undead will not attack a Nuckalavee unless ordered to do so or attacked by the Nuckalavee. Mindless Undead and Intelligent Undead must succeed on a DC 14 Will save to attack a Nuckalavee that has not attacked them. This ability is similar to the spell Sanctuary, except it only works against undead. The DC is charisma-based.
http://www.lomion.de/cmm/img/nuckalav.gif
For the base stats, this is what I whipped up. Now, I don't really need help with the homebrew, I just need to know that based on how 3.5 is what the general challenge rating would be.
Nuckalavee
Size/Type: Large Monstrous Humanoid
Hit Dice: 11d8+33 (77 hp)
Initiative: +4
Speed: 60 ft. (12 squares), swim 60 ft.
Armor Class: 16 (-1 Size, +4 Dex, +5 Natural)
Base Attack/Grapple: +11/+21
Attack: Bite +17 melee (2d6+10), Claw +17 melee (3d8+7), or Mighty Composite Longbow +14 ranged (2d6+7)
Full Attack: Bite +12 melee (2d6+10) and 2 Claws +17 melee (3d8+7), or Mighty Composite Longbow +14/+9/+4 ranged (2d6+7)
Space/Reach: 10 ft./10 ft.
Special Attacks: Aura of Death, Breath Weapon, Terrifying Presence
Special Qualities: Damage Reduction 10/silver, Darkvision 60 ft., Immunity to fire and poison, Regeneration 5, Spell Resistance 21, Undead Affinity
Saves: Fort +6, Ref +11, Will +8
Abilities: Str 25, Dex 18, Con 17, Int 14, Wis 12, Cha 8
Skills: Diplomacy +13 (+18 when dealing with undead), Jump +19, Listen +15, Spot +15, Sense Motive +15, Swim +15
Feats: Point Blank Shot, Precise Shot, Ability Focus: Breath Weapon, Improved Natural Attack: Claw
Environment: Any Aquatic or Coastal
Organization: Solitary, Squad (1d3 plus 2d6 troll skeletons), Battalion (one 5th level cleric plus 2d3 plus 3d6 troll skeletons)
Challenge Rating: -
Treasure: Double Standard
Alignment: Usually Neutral Evil
Advancement: -
Level Adjustment: +5
Nuckalavee are evil amphibious creatures, related distantly to centaurs. These hideous beings are friendly with all types of undead. Living creatures, however, are things to be hated and exterminated.
A nuckalavee is shaped similarly to a centaur, but it has an enlarged, hideous head. The creature’s skin is transparent. The resulting visibility of white ropy muscles, yellow veins, orange arteries, black blood, and odd pulsating organs is quite horrible.
A putrid odor of decay wafts about these creatures. The stench is so strong and oppressive that it can be felt and tasted.
Nuckalavee speak Common and their own guttural language, and can communicate freely with all types of undead. The nuckalavee language is composed of gurgles, slurps, and clicks, and sounds harsh to the ears.
Combat
This creature’s existence is an affront to all living things. They relish in combat and only ever retreat if they are met with overwhelming forces.
Aura of Death (Su): The mere presence of a Nuckalavee destroys all living things around it. In a 120 foot radius, all living things with 2 hit dice or less are slain unless they succeed on a Fortitude saving throw (DC 14). The DC is charisma-based.
Breath Weapon (Su): 60 ft. Cone of Cold, once every 1d4 rounds, damage 6d6 cold, Reflex DC 20 half. The DC is constitution-based.
Regeneration (Ex): Silver weapons and spells cast by a good-aligned spellcaster deal normal damage to a Nuckalavee. If a Nuckalavee loses a limb or body part, the lost portion regrows in 2d6 minutes. The creature can reattach the severed member instantly by holding it to the stump. In any round in which the Nuckalavee is immersed in water or has water drenched on it, it regenerates twice as many hit points.
Terrifying Presence (Ex): All creatures that approach within 50 ft. of a Nuckalavee must succeed on a Will saving throw (DC 14) or become shaken for 2d6 rounds, once a creature has succeeded it is immune to a Nuckalavee’s terrifying presence for 24 hours. When a Nuckalavee drops a foe, all creatures within 50 ft. must save again, even if they succeeded the first time.
Undead Affinity (Ex): A Nuckalavee has an affinity with the undead, granting it +5 on diplomacy checks with undead creatures. In addition, any mindless undead will not attack a Nuckalavee unless ordered to do so or attacked by the Nuckalavee. Mindless Undead and Intelligent Undead must succeed on a DC 14 Will save to attack a Nuckalavee that has not attacked them. This ability is similar to the spell Sanctuary, except it only works against undead. The DC is charisma-based.
http://www.lomion.de/cmm/img/nuckalav.gif