Parvum
2014-03-13, 11:08 PM
So I made a house-dungeon for some players, and set the concepts for all the encounters. But there was one encounter that I'm having trouble with now that it's time to decide what goes in. I suppose I could just put in more guards with weapons, but I wanted something different.
A few guards have snuck away to fool around with all of the rich guy's toys during the night watch. They're caught with their pants down and without proper backup, so they turn the rich guy's nice things into hazards and weapons. Problem is, I'm having trouble imagining what exorbitantly expensive things could be used. So far I've thought of a shooting range with a fixed weapon that could be fired on the PCs (or the NPCs...), and a mechanical bull that knocks people over. And that's all.
I want something that clever (small) unarmed guards could use to even the odds a bit, but also that the PCs could turn back on them if they had the inclination. Something interesting, and a little on the lighter side. Could I get some suggestions? We're running pathfinder, if that helps, and it's a little bit powder-punk so weird carnie gizmos are A-OK.
A few guards have snuck away to fool around with all of the rich guy's toys during the night watch. They're caught with their pants down and without proper backup, so they turn the rich guy's nice things into hazards and weapons. Problem is, I'm having trouble imagining what exorbitantly expensive things could be used. So far I've thought of a shooting range with a fixed weapon that could be fired on the PCs (or the NPCs...), and a mechanical bull that knocks people over. And that's all.
I want something that clever (small) unarmed guards could use to even the odds a bit, but also that the PCs could turn back on them if they had the inclination. Something interesting, and a little on the lighter side. Could I get some suggestions? We're running pathfinder, if that helps, and it's a little bit powder-punk so weird carnie gizmos are A-OK.