Valwyn
2014-03-14, 07:01 PM
I was wondering, is there any way to make an effective blaster warlock that isn't a glaive/claw-lock? I was thinking something along the lines of Roy Mustang (http://fma.wikia.com/wiki/Roy_Mustang) from Full Metal Alchemist, including specializing in fire, if possible. Race will probably be human. This is mostly just for fun, so don't worry if it isn't very effective. :smallsmile:
For the invocations, I was thinking something along the lines of:
Least:
Baleful Utterance: Shatter is nice
Eldritch Spear: sniping with no penalty from up to 250 ft is nice
Sickening Blast: the smell of charred bodies must be pretty bad
Lesser:
Brimstone Blast: kill it with fire! :smallfurious:
Beshadowed Blast: boiling the water in someone's eyes. :smalleek:
Eldritch Chain: not very good, but could come in handy
Greater: I have an extra one, I'll probably get rid of Eldritch Cone.
Eldritch Cone: I guess it's good for an AoE blast, but reflexes tend to be a bad save to target.
Noxious Blast: forcing the target to take only a move action sound good to me
Repelling Blast: a bit of battlefield control. Too bad it's limited to medium creatures.
Wall of Perilous Flame: half the damage is infernal (or something) so it can't be resisted. Could also work as a Destruction if the target is killed by the fire.
Dark: not many great things here for a blaster
Eldritch Doom: because sometimes you are surrounded and can't get away.
For feats, I was thinking Ability Focus (Eldritch Blast), Quicken SLA, and (Greater) Spell Penetration. Does Mobile Spellcaster apply to invocations? Invocations seem similar enough to spells to work.
For items, I think Warlock's Scepter (+1 to ranged touch attacks plus bonus damage), Greater Chasuble of Fell Power (a free +2d6 to EB), and some Gloves of Eldritch Admixture (bonus damage). These items would add up to 6d6 damage (sadly, the Scepter and the Gloves both need a swift action, so you can't use them in a single round to get +10d6).
Assuming you can't bind Naberious or use other tricks, how worth it is Hellfire Warlock?
For the invocations, I was thinking something along the lines of:
Least:
Baleful Utterance: Shatter is nice
Eldritch Spear: sniping with no penalty from up to 250 ft is nice
Sickening Blast: the smell of charred bodies must be pretty bad
Lesser:
Brimstone Blast: kill it with fire! :smallfurious:
Beshadowed Blast: boiling the water in someone's eyes. :smalleek:
Eldritch Chain: not very good, but could come in handy
Greater: I have an extra one, I'll probably get rid of Eldritch Cone.
Eldritch Cone: I guess it's good for an AoE blast, but reflexes tend to be a bad save to target.
Noxious Blast: forcing the target to take only a move action sound good to me
Repelling Blast: a bit of battlefield control. Too bad it's limited to medium creatures.
Wall of Perilous Flame: half the damage is infernal (or something) so it can't be resisted. Could also work as a Destruction if the target is killed by the fire.
Dark: not many great things here for a blaster
Eldritch Doom: because sometimes you are surrounded and can't get away.
For feats, I was thinking Ability Focus (Eldritch Blast), Quicken SLA, and (Greater) Spell Penetration. Does Mobile Spellcaster apply to invocations? Invocations seem similar enough to spells to work.
For items, I think Warlock's Scepter (+1 to ranged touch attacks plus bonus damage), Greater Chasuble of Fell Power (a free +2d6 to EB), and some Gloves of Eldritch Admixture (bonus damage). These items would add up to 6d6 damage (sadly, the Scepter and the Gloves both need a swift action, so you can't use them in a single round to get +10d6).
Assuming you can't bind Naberious or use other tricks, how worth it is Hellfire Warlock?