Cyrus_Deluc
2007-02-02, 07:22 PM
My DM has given the option to redo some of my character's previous levels so I figured before I do, I'd send you guys a shout.
The main thing I'm looking for is some guidance in terms of PrCs, feats, and multiclassing, as well as any insight of equiptment and possible mounts that are better than dire tigers.
First off, I guess I could give some info about the campaign and the party I'm adventuring with... The main villian is an evil druid that went alienist who's using tactics like summoning dire elephants and other huge animals and then making them go pseudonatural which summarily makes them immune to critical, sneak attack, and gives them all these other advantages. He really likes finding ways to attack our flat footed and touch AC and has been using trip and grapple a lot against us. He's also done things like swarm us with many many weak creatures like kobolds and used the assist rules to rack up huge successes on grapple/trips.
Furthermore, magical items are quite hard to come by and throwing money around doesn't get much accomplished. I currently am due a magical item at cost for completing a quest for the wizard's guild (I'm saving up the money to get something really worth using that on), but I've roleplayed (and used my diplomacy skill) my way into a decent working relationship with an amazing half dwarf half elemental blacksmith who doesn't create anything that isn't masterwork quality and usually gives me a decent price and has contacts that can get all sorts of metals including mithril, greensteel, cold iron, and adamantium.
The Party
I'm playing an Aasimar Paladin who's the primary tank (largely because the half-orc barbarian likes to roll ones when he's rolling his d12 for hit die) and damage dealer because of divine might. I'm being supplemented by a ranger/rogue/fighter who'd building a character that will eventually be able to sneak attack and critical these pseudonatural bastards; a human druid who's currently our primary healer and crowd-control caster; a human wu-jen; a wood elf ranger that went order of the bow initiaite; a half-orc barbarian who's going frenzied berserker; and a human fighter who went lasher (whip usage).
Anyway, this is what I currently have (I don't have the character sheet so this is going off memory).
8 levels of Paladin (I bought off my LA)
HP: 100 exactly
STR: 18
DEX: 14
CON: 18
WIS: 20
INT: 16
CHA: 21
Equiptment
Masterwork Greensteel Scimitar: 1d8+strength mod
+1 Spiked Large Shield of Returning: 1d6+strength mod+1
Masterwork Full-plate
Feats:
Power Attack
Cleave
Divine Might (charisma mod to damage for rounds equal to charisma mod)
One of the main things I've been dealing with is the fact that I hardly ever use my smite (the pseudonatural monsters are always neutral) so I kinda feel like that's being wasted. Also, my DM has ruled that if I wait until like, level 18 I can get a dire tiger as my mount, so I haven't been using a mount at all.
In any case, what I was planning on doing was going divine shield and getting a shield-lance made so I could get a +5 bonus to AC, attack, and damage with my divine might and divine shield feats as well as double-damage for charging on my dire tiger. I've also considered going two-handed fighting with two large shields as he said I could get the AC bonus from both of them.
Again, the main thing I'm looking for is some guidance in terms of PrCs, feats, and multiclassing, as well as any insight of equiptment and possible mounts that are better than dire tigers.
I have access to many books including some 3.0 books, however my DM also reserves the right to say certain classes aren't allowed (Kensai has already been nixed, as well as 99.9 percent of unearthed arcana). In any case, the books we have are Complete Divine, Complete Warrior, Complete Adventurer, Defenders of the Faith (3.0), Masters of the Wild (3.0), the PHB, DMG, and MM, I also believe we're allowed some things out of Races of Stone and Heroes of Battle.
Thanks again for helping, guys.
Mike.
The main thing I'm looking for is some guidance in terms of PrCs, feats, and multiclassing, as well as any insight of equiptment and possible mounts that are better than dire tigers.
First off, I guess I could give some info about the campaign and the party I'm adventuring with... The main villian is an evil druid that went alienist who's using tactics like summoning dire elephants and other huge animals and then making them go pseudonatural which summarily makes them immune to critical, sneak attack, and gives them all these other advantages. He really likes finding ways to attack our flat footed and touch AC and has been using trip and grapple a lot against us. He's also done things like swarm us with many many weak creatures like kobolds and used the assist rules to rack up huge successes on grapple/trips.
Furthermore, magical items are quite hard to come by and throwing money around doesn't get much accomplished. I currently am due a magical item at cost for completing a quest for the wizard's guild (I'm saving up the money to get something really worth using that on), but I've roleplayed (and used my diplomacy skill) my way into a decent working relationship with an amazing half dwarf half elemental blacksmith who doesn't create anything that isn't masterwork quality and usually gives me a decent price and has contacts that can get all sorts of metals including mithril, greensteel, cold iron, and adamantium.
The Party
I'm playing an Aasimar Paladin who's the primary tank (largely because the half-orc barbarian likes to roll ones when he's rolling his d12 for hit die) and damage dealer because of divine might. I'm being supplemented by a ranger/rogue/fighter who'd building a character that will eventually be able to sneak attack and critical these pseudonatural bastards; a human druid who's currently our primary healer and crowd-control caster; a human wu-jen; a wood elf ranger that went order of the bow initiaite; a half-orc barbarian who's going frenzied berserker; and a human fighter who went lasher (whip usage).
Anyway, this is what I currently have (I don't have the character sheet so this is going off memory).
8 levels of Paladin (I bought off my LA)
HP: 100 exactly
STR: 18
DEX: 14
CON: 18
WIS: 20
INT: 16
CHA: 21
Equiptment
Masterwork Greensteel Scimitar: 1d8+strength mod
+1 Spiked Large Shield of Returning: 1d6+strength mod+1
Masterwork Full-plate
Feats:
Power Attack
Cleave
Divine Might (charisma mod to damage for rounds equal to charisma mod)
One of the main things I've been dealing with is the fact that I hardly ever use my smite (the pseudonatural monsters are always neutral) so I kinda feel like that's being wasted. Also, my DM has ruled that if I wait until like, level 18 I can get a dire tiger as my mount, so I haven't been using a mount at all.
In any case, what I was planning on doing was going divine shield and getting a shield-lance made so I could get a +5 bonus to AC, attack, and damage with my divine might and divine shield feats as well as double-damage for charging on my dire tiger. I've also considered going two-handed fighting with two large shields as he said I could get the AC bonus from both of them.
Again, the main thing I'm looking for is some guidance in terms of PrCs, feats, and multiclassing, as well as any insight of equiptment and possible mounts that are better than dire tigers.
I have access to many books including some 3.0 books, however my DM also reserves the right to say certain classes aren't allowed (Kensai has already been nixed, as well as 99.9 percent of unearthed arcana). In any case, the books we have are Complete Divine, Complete Warrior, Complete Adventurer, Defenders of the Faith (3.0), Masters of the Wild (3.0), the PHB, DMG, and MM, I also believe we're allowed some things out of Races of Stone and Heroes of Battle.
Thanks again for helping, guys.
Mike.