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JollyChris
2014-03-15, 08:14 AM
Okay rolling for starting stats:
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

JollyChris
2014-03-15, 08:15 AM
Okay don't know what went wrong there trying again:
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

JollyChris
2014-03-18, 04:04 AM
Okay here are my starting stats and skills:

Str 5
Dex 12
End 5
Edu 8
Int 8
Soc 4

Skills: Trade 0, Streetwise 0, Engineer 0,

Now the quailifaction roll for Bounty Hunter (int7+): [roll0]

And the draft in case i fail: [roll1]

JollyChris
2014-03-18, 04:25 AM
Damm looks like i'm in the scouts:

That adds: Pilot (Spacecraft), Mechanic, Survival, Astrogation, Comms, Gun Combat (Slug Rifle) at 0 as service skills.

I'll take Survey as my specialist field and roll on personal devlopment.

PD: [roll0]
Survival (End 6+): [roll1]
Mishap (if i fail): [roll2]
Events: [roll3]
Advancment (Int 8+): [roll4]
Service skills (If i advance): [roll5]

JollyChris
2014-03-18, 04:28 AM
Okay so i gain (Jack of all trades 1) and get ejected from the career by:
You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival and Diplomat 1. (Not sure how this applies to our game)

I get no benefit rolls and i'll try again to get into the bounty hunters career 7+ needed: [roll0]

JollyChris
2014-03-18, 04:47 AM
Okay so i'm now a drifter i'll take scavenger for my specialistion and Zero-G 0 as my basic training.

Personal Development: [roll0]
Survival (Dex7+): [roll1]
Mishap: [roll2]
Events: [roll3]
Advancement (End 7+): [roll4]
PD if i succeed: [roll5]

JollyChris
2014-03-18, 04:49 AM
Wow he is such a success +1 int and a roll on the injury table: [roll0]

JollyChris
2014-03-18, 04:53 AM
Okay here is my guy after his second term:

Age: 26
Str 4
Dex 12
End 5
Edu 8
Int 9
Soc 4

Skills: Trade 0, Streetwise 0, Engineer 0, Pilot (Spacecraft) 0, Mechanic 0, Survival 0, Astrogation 0, Comms 0, Gun Combat (Slug Rifle) 0, Zero-G 0, Diplomat 1, Jack of Trades 1,

JollyChris
2014-03-19, 11:11 AM
Okay i think i'll have him become a crewman in the planetary navy (from high guard) hopefully moving on to something else next term.

Int 5+ (-2 rom previous careers): [roll0]

JollyChris
2014-03-19, 11:17 AM
Okay so i'll take Vacc Suit 0 as my service skill and roll on personal development.

PD: [roll0]

Survival (int 5+): [roll1]
Mishap if i fail: [roll2]
Event if i suceed: [roll3]

Advancement (Edu 7+): [roll4]
Service skills (If i advance): [roll5]

JollyChris
2014-03-19, 11:22 AM
So thats +1 Edu

My event is: You stand out from the rank and file, and are groomed for advancement by a superior. Either gain Leadership, or
take a +4DM to your next Advancement roll (in any naval career).

I also advance getting Mechanic 1
And my service skills roll gives Vacc suit 1

JollyChris
2014-03-19, 05:13 PM
Okay so i'm transfering to Flight (Helm) grabbing comms 0 (Service skill) and rolling on the speacilist table.

Helm: [roll0]
Survival Dex 6+: [roll1]
Mishap: [roll2]
Event: [roll3]
Advancement Edu 6+: [roll4]
Helm: [roll5]

JollyChris
2014-03-19, 05:18 PM
Hmm i got an event that doesn't exist (since you're supposed to roll 1d6 for tens and 1 for units) so i guess i'll reroll that: [roll0]

So i rank up and get Pilot(Spacecraft) 1 gain Comms 1 and Recon 1 from my rolls.

JollyChris
2014-03-19, 05:20 PM
Okay here is my event:

Your ship is assigned to a pirate hunting mission. To your surprise, one of your Contacts (or a new Contact if you
have no existing suitable Contacts) is a member of the pirate crew. If you intercede on their behalf, roll Advocate 8+.
Succeed, and you may keep the Contact. Fail, and they are imprisoned and blame you, becoming an Enemy.

I'll give it a go: [roll0]

JollyChris
2014-03-19, 05:27 PM
So i've gained an Enemy and have to remain in my career as i got a 12 on my advancement roll. Oh and i have to roll for aging: [roll0]

This time i'll roll on the service skills table:

SS: [roll1]
Survival: [roll2]
Mishap: [roll3]
Event: [roll4]
Advancement: [roll5]
SS again: [roll6]

JollyChris
2014-03-19, 05:29 PM
Here is my event: You are present at one of the great naval engagements of recent times. Gain Tactics 1.

And my second aging roll: [roll0]

JollyChris
2014-03-19, 05:33 PM
Okay here is my character at the end of 5 terms:

Age 38

Str 3
Dex 12
End 4
Int 9
Edu 9
Soc 4

Skills: Trade 0, Streetwise 0, Engineer 0, Survival 0, Astrogation 0, Gun Combat (Slug Rifle) 0, Zero-G 0, Pilot (Spacecraft) 1, Mechanic 1, Diplomat 1, Jack of Trades 1, Sensors 1, Vacc suit 1, Recon 1, Tactics 1, Comms 2,

And i have an Enemy.

JollyChris
2014-03-19, 05:37 PM
Whoops forget my benefit rolls i get 5 (3 from terms 2 bonus due to my rank). I'll make 3 as cash and 2 as benefits.

Cash:
[roll0]
[roll1]
[roll2]

Benefits:
[roll3]
[roll4]

JollyChris
2014-03-19, 05:38 PM
Okay here is my character at the end of 5 terms (including benefit rolls):

Age 38

Str 3
Dex 12
End 4
Int 9
Edu 10
Soc 4

Skills: Trade 0, Streetwise 0, Engineer 0, Survival 0, Astrogation 0, Gun Combat (Slug Rifle) 0, Zero-G 0, Pilot (Spacecraft) 1, Mechanic 1, Diplomat 1, Jack of Trades 1, Sensors 1, Vacc suit 1, Recon 1, Tactics 1, Comms 2,

And i have an Enemy, 1 ship share and 53000 cash.