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View Full Version : D&D 3.x Class Base Prestige classes (Loremaster)



Jormengand
2014-03-15, 09:34 PM
The hardest part is coming up with all of these quips to go at the top of the class.

In reality, the whole Secrets thing was a pain in the butt and at least two of them are guaranteed to come online at the wrong time.


The Loremaster
LevelBABFortRefWillSpecial 0lvl1st2nd3rd4th5th6th7th8th9th
1st+0+0+0+2Secret31————————
2nd+1+0+0+3Lore42————————
3rd+1+1+1+3Secret421———————
4th+2+1+1+4Bonus Language432———————
5th+2+1+1+4Secret4321——————
6th+3+2+2+5Greater Lore4332——————
7th+3+2+2+5Secret44321—————
8th+4+2+2+6Bonus Language44332—————
9th+4+3+3+6Secret444321————
10th+5+3+3+7Detection444332————
11th+5+3+3+7Secret4444321———
12th+6/+1+4+4+8Bonus Language4444332———
13th+6/+1+4+4+8Secret44444321——
14th+7/+2+4+4+9Inescapable Location44444332——
15th+7/+2+5+5+9Secret444444321—
16th+8/+3+5+5+10Bonus Language444444332—
17th+8/+3+5+5+10Secret4444444321
18th+9/+4+6+6+11True Lore4444444332
19th+9/+4+6+6+11Secret4444444433
20th+10/+5+6+6+12Sixth Sense, Bonus Language4444444444

Alignment: Any
Hit Die: 1d4

Class Skills:
The loremaster’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (alchemy) (Int), Decipher Script (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (all skills taken individually) (Int), Perform (Cha), Profession (Wis), Speak Language (None), Spellcraft (Int), and Use Magic Device (Cha).
Skill Points at 1st Level: (4 + Int modifier) × 4
Skill Points at Each Additional Level: 4 + Int modifier

Spellcasting
A loremaster casts arcane. A loremaster must choose and prepare her spells ahead of time (see below).

To learn, prepare, or cast a spell, the loremaster must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a loremaster’s spell is 10 + the spell level + the loremaster’s Intelligence modifier.

Like other spellcasters, a loremaster can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Loremaster. In addition, she receives bonus spells per day if she has a high Intelligence score.

Unlike a bard or sorcerer, a loremaster may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour meditating on the knowledge she has learnt. While meditating, the loremaster decides which spells to prepare.

The loremaster does not have a spell list, exactly, but instead knows every divination spell in existence of a level she can cast - if the spell is available at more than one level, she uses the level of the spell as it appears on the sorcerer/wizard spell list, or if it does not, the highest level at which it appears. She also knows a single illusion, enchantment or abjuration spell of each level she can cast.

Secret
At 1st level and every two levels higher than 1st (3rd, 5th, 7th, and so on), the loremaster chooses one secret from the list below. Her loremaster level determines the maximum level of secrets from which she can choose. She can’t choose the same secret twice.

Level 1 secrets:

Instant mastery: The loremaster chooses a skill. If she had fewer than 4 ranks in it, she now has 4 ranks in it. This may cause her to have more ranks in a cross-class skill than she could normally.
Incessant existence: The loremaster gains DR 2/lethal
Secret health: The loremaster gains 5 hit points.

Level 3 secrets:

Secret of Striking: The loremaster gets +2 on weapon damage rolls.
Resistant Being: The loremaster gains a +1 resistance bonus to all saving throws.
Incessant Life: The loremaster gains DR 2/-

Level 5 secrets:

Elusive Secret: The loremaster gains a +2 untyped bonus to AC.
Irresistible Sights: The save DCs of the loremaster's divination spells increase by 1.
Minor Newfound Arcana: The loremaster can cast one more 1st-level spell per day, as though she gained such a spell from a high intelligence score.

Level 7 secrets
Forgotten Feat: The loremaster gains a bonus feat. She must qualify for the feat as normal.
Rogue's Lore: The loremaster gains the trapfinding ability of rogues, and adds disable device to her class skill list. She does not regain skill points retroactively.
Lesser Newfound Arcana: The loremaster can cast one more 2nd-level spell per day, as though she gained such a spell from a high intelligence score.

Level 9 secrets:
Legend of Alteration: The loremaster knows a single Enchantment, Illusion or Transmutation spell of third level or lower.
Legend of Creation: The loremaster knows a single Abjuration, Conjuration of Evocation spell of third level or lower.
Newfound Arcana: The loremaster can cast one more 3rd-level spell per day, as though she gained such a spell from a high intelligence score.

Level 11 secrets:
Lost Tales of the Githyanki: The loremaster retroactively gains the medium progression for base attack bonus, thus gaining extra base attack bonus at third level and every fourth level thereafter.
Armoured Secrets: The loremaster gains Light Armour Proficiency and can cast in light armour without incurring arcane spell failure.
Great Newfound Arcana: The loremaster can cast one more 4th-level spell per day, as though she gained such a spell from a high intelligence score.

Level 13 secrets:
Spontaneous Conversion: Once per day, the loremaster can sacrifice one spell she has prepared to cast another divination spell she knows of the same level.
Lore of resistance: The loremaster gains SR 6+level, and causes nearby truenamers to groan when they get the pun.
Greater Newfound Arcana: The loremaster can cast one more 5th-level spell per day, as though she gained such a spell from a high intelligence score.

Level 15 secrets:
Myth of Alteration: The loremaster knows a single Enchantment, Illusion or Transmutation spell of sixth level or lower.
Myth of Creation: The loremaster knows a single Abjuration, Conjuration of Evocation spell of sixth level or lower.
Major Newfound Arcana: The loremaster can cast one more 6th-level spell per day, as though she gained such a spell from a high intelligence score.

Level 17 secrets:
Reversal: The loremaster may choose to show herself, or knowledge about herself, to another creature, when she casts a divination spell. If she does, the spell is resolved as though the target were the caster and vice versa, as pertains to the actual spell description. She is still considered the caster for any other purposes, including save DC, though the target need not save against the effect if they do not wish to view it.
No Escape: The loremaster may use her Inescapable Location ability once more per day.
Super Newfound Arcana: The loremaster can cast one more 7th-level spell per day, as though she gained such a spell from a high intelligence score.

Level 19 secrets:
Superior Newfound Arcana: The loremaster can cast one more 8th-level spell per day, as though she gained such a spell from a high intelligence score.
Forgotten Lore: The loremaster can use True Lore once more per day.
Adjuring divination: The loremaster can use her divinations to target a creature inside an antimagic field, dead-magic location or other area which would prevent such magic seeing it without penalty. She gains no special ability to use her spells in such a location.

Lore
At 2nd level, a loremaster gains the ability to know legends or information regarding various topics, just as a bard can with bardic knowledge. The loremaster adds her level and her Intelligence modifier to the lore check, which functions otherwise exactly like a bardic knowledge check.

Bonus Languages
A loremaster can choose any new language at 4th level and every 4th level thereafter.

Greater Lore (Ex)
At 6th level, a loremaster gains the ability to understand magic items, as with the identify spell.

Detection (Ex)
From 10th level, the loremaster is constantly able to perceive things as though she were under the effects of the Detect Poison, Detect Magic, Read Magic, Detect Thoughts and See Invisibility spells.

Inescapable Location (Sp)
From 14th level, the loremaster may call down a powerful curse upon an enemy or object once per day as a spell-like ability. Creatures and attended or intelligent objects receive a will save (DC 10+half the loremaster's level+the loremaster's intelligence modifier) to resist, others do not. If an object is successfully affected, it gains the properties of an Amulet of Inescapable Location for 24 hours in addition to its own properties. If a creature is affected, it takes a -10 penalty on saves against divination spells for 24 hours.

True Lore (Ex)
At 18th level, once per day a loremaster can use her knowledge to gain the effect of a legend lore spell or an analyze dweomer spell as a free action.

Sixth Sense (Ex)
At 20th level, the loremaster gains perception of the world beyond her five senses. She gains the eternal benefit of a Foresight spell.

ZamielVanWeber
2014-03-15, 09:38 PM
If you want I can give it a more comprehensive spell list. It would be solid divination with sprinkles on enchantment, illusion, and abjuration. Mostly subtle stuff.

Jormengand
2014-03-15, 09:39 PM
If you want I can give it a more comprehensive spell list. It would be solid divination with sprinkles on enchantment, illusion, and abjuration. Mostly subtle stuff.

That might be cool, but then I have to write up four new secrets to replace the ones which give her non-DIV spells. :smalltongue:

Nah, if you'd do that, that'd be cool.

ideasmith
2014-03-16, 09:07 AM
While ZamielVanWeber is working up a spell list, I’ll post my suggestion. I prefer doing spell lists by description to actually listing the spells. I feel that it interacts better with spells from sources the writer of the spell list does not have.


All divination spells from the cleric, druid, and wizard lists. If a divination spell appears on more than one of these lists, use the lowest level.

All illusion spells from the cleric list, and those on both the druid, and the wizard list. If an illusion spell appears on more than one of these lists, use the lowest level if it appears on the cleric list, or the higher level otherwise.

All abjuration spells on at least two of the cleric, druid, and wizard lists. If an abjuration spell appears on all three of these lists, use the lowest level. Otherwise, use the higher level.

All language-dependent spells from the cleric, druid, and wizard lists. If a language-dependent spell appears on more than one of these lists, use the lowest level.

All light spells from the cleric, druid, and wizard lists. If a light spell appears on more than one of these lists, use the lowest level.

Grod_The_Giant
2014-03-16, 09:22 AM
If you want I can give it a more comprehensive spell list. It would be solid divination with sprinkles on enchantment, illusion, and abjuration. Mostly subtle stuff.
Yeah. An all-divination list makes you a monster out of combat, but doesn't really do anything to help you in a fight.

Otherwise, this looks pretty sweet.

The Dragon
2014-03-16, 09:52 AM
Yeah. An all-divination list makes you a monster out of combat, but doesn't really do anything to help you in a fight.

Otherwise, this looks pretty sweet.

Actually, divinations can make you a surprisingly effective warrior, if you get blanket access, as this class does right now.

Grod_The_Giant
2014-03-16, 10:19 AM
Actually, divinations can make you a surprisingly effective warrior, if you get blanket access, as this class does right now.
On a caster chassis? I know when I was looking through a whole bunch of divinations to come up with a spell list for my Seer, I didn't see much of anything offensive beyond 1st level spells like Guided Shot.