animemetalhead
2014-03-16, 03:28 AM
I'm running a mid-1860s, vaguely steampunk-ish, gun-heavy Pathfinder campaign, and I'm working on a fairly challenging encounter as an end boss in their current mission.
Basically, they're collecting 4 high-powered ancient artifacts to stop an evil empire from getting their hands on them first, but the empire's agents have beaten them to the last one. The party have already delivered one to their superiors, and they're carrying two of the others with them.
Before they head into the final dungeon, when they're resting, I plan on ambushing them. Here are the two characters springing the ambush:
Aurora Augustine
Human Gunslinger (Pistolero) 4/ Monk (Martial Artist 2)
Str 12
Dex 22
Con 14
Int 12
Wis 18
Cha 12
HP: 45
AC: 25 Touch: 23 Flat-Footed: 17
Fort: +9 Ref: +13 Will: +8
CMB: +6 CMD: 29
Feats:
Weapon Focus (revolver), Dodge, Two-Weapon Fighting, Combat Reflexes, Point-Blank Shot, Rapid Shot
Weapons:
+1 Revolver x2: +13 to hit (+14 within 30 ft., +10 when full-attacking), 1d8 +7 damage
Unarmed Strike: +6 to hit (+5/+5/+0 Flurry of Blows), 1d6 +1 damage
------
Marcus Octavius
Human Inquisitor 5/ Gunslinger 3/ Urban Ranger 1
Str 12
Dex 20
Con 16
Int 14
Wis 18
Cha 14
HP: 69
AC: 23 Touch: 19 Flat-Footed: 16
Fort: +12 Ref: +11 Will: +9
CMB: +8 CMD: 27
Feats:
Weapon Focus (rifle), Dodge, Point-Blank Shot, Rapid Shot, Far Shot, Precise Shot
Weapons:
+1 Rifle: +14 to hit (+16 against humans), 1d10+6 damage
+1 Revolver: +13 to hit, 1d8 +7 damage
Masterwork Rapier: +9 to hit, 1d6+1 damage
Misc:
Favored Enemy: Human
Stats rolled as any of my player's characters are, gear bought appropriate for a level 6 or 9 character, respectively.
The party consists of:
Human Cleric 5/ Gunslinger 1
Half-Elf Bard 3/ Gunslinger 3
Kitsune Dervish Dancer Bard 5/ Gunslinger 1
Human Samurai 6
The half-elf is not very optimised, the kitsune and the cleric are both moderately optimised, and the samurai is the most optimised of the party, though they are all slightly under-geared for their level.
I'm mainly worried, because this is going to be close-ranged, that the Monk/Slinger is going to basically walk in and curb-stomp the players (she needs to roll a 3 to hit the samurai's touch AC on a full attack, and he's the highest hit point character). In a few test runs against the Inquisitor (in-story she's his apprentice/assistant, so they'd have sparred at least), she wins 9 times out of 10.
Anyways, it's late and I know I'm probably missing something, so feel free to pester me for more information; I have character sheets for the party if you need further details. I just don't want this to end in a TPK, as that most likely spells the end of the campaign if it happens.
EDIT: I should probably mention this is my first major campaign that I'm running, so if I'm REALLY off-base for this encounter, let me know.
Basically, they're collecting 4 high-powered ancient artifacts to stop an evil empire from getting their hands on them first, but the empire's agents have beaten them to the last one. The party have already delivered one to their superiors, and they're carrying two of the others with them.
Before they head into the final dungeon, when they're resting, I plan on ambushing them. Here are the two characters springing the ambush:
Aurora Augustine
Human Gunslinger (Pistolero) 4/ Monk (Martial Artist 2)
Str 12
Dex 22
Con 14
Int 12
Wis 18
Cha 12
HP: 45
AC: 25 Touch: 23 Flat-Footed: 17
Fort: +9 Ref: +13 Will: +8
CMB: +6 CMD: 29
Feats:
Weapon Focus (revolver), Dodge, Two-Weapon Fighting, Combat Reflexes, Point-Blank Shot, Rapid Shot
Weapons:
+1 Revolver x2: +13 to hit (+14 within 30 ft., +10 when full-attacking), 1d8 +7 damage
Unarmed Strike: +6 to hit (+5/+5/+0 Flurry of Blows), 1d6 +1 damage
------
Marcus Octavius
Human Inquisitor 5/ Gunslinger 3/ Urban Ranger 1
Str 12
Dex 20
Con 16
Int 14
Wis 18
Cha 14
HP: 69
AC: 23 Touch: 19 Flat-Footed: 16
Fort: +12 Ref: +11 Will: +9
CMB: +8 CMD: 27
Feats:
Weapon Focus (rifle), Dodge, Point-Blank Shot, Rapid Shot, Far Shot, Precise Shot
Weapons:
+1 Rifle: +14 to hit (+16 against humans), 1d10+6 damage
+1 Revolver: +13 to hit, 1d8 +7 damage
Masterwork Rapier: +9 to hit, 1d6+1 damage
Misc:
Favored Enemy: Human
Stats rolled as any of my player's characters are, gear bought appropriate for a level 6 or 9 character, respectively.
The party consists of:
Human Cleric 5/ Gunslinger 1
Half-Elf Bard 3/ Gunslinger 3
Kitsune Dervish Dancer Bard 5/ Gunslinger 1
Human Samurai 6
The half-elf is not very optimised, the kitsune and the cleric are both moderately optimised, and the samurai is the most optimised of the party, though they are all slightly under-geared for their level.
I'm mainly worried, because this is going to be close-ranged, that the Monk/Slinger is going to basically walk in and curb-stomp the players (she needs to roll a 3 to hit the samurai's touch AC on a full attack, and he's the highest hit point character). In a few test runs against the Inquisitor (in-story she's his apprentice/assistant, so they'd have sparred at least), she wins 9 times out of 10.
Anyways, it's late and I know I'm probably missing something, so feel free to pester me for more information; I have character sheets for the party if you need further details. I just don't want this to end in a TPK, as that most likely spells the end of the campaign if it happens.
EDIT: I should probably mention this is my first major campaign that I'm running, so if I'm REALLY off-base for this encounter, let me know.