Baroknik
2014-03-16, 11:07 AM
What do you all think of this idea as far as balance goes -- I am not concerned if it is "more powerful than class x" other than as a metric (game balance is inherently uneven). I am more interested in trying to target the fighter to be T3 or close to it for the sake of fun.
Advanced Combat Training
Beginning at 1st level and every odd numbered level after that, a fighter gains a new advanced combat training. These are chosen from the following list (not currently exhaustive). The fighter must meet all pre-reqs listed before taking the ACT.
Fast Movement
Pre-req (none)
As Barbarian (including no heavy armor)
Uncanny Dodge
Pre-req (none)
As Barbarian
| Improved Uncanny Dodge
| Pre-req (Uncanny Dodge)
| As Barbarian
Warrior of Nature
Pre-req (none)
The Fighter adds Survival, Handle Animal, Move Silently, and Hide to his Fighter class skill list. The Fighter gains an additional +1 skill point per level.
| Animal Companion
| Pre-req (Warrior of Nature)
| As Ranger
|| Improved Animal Companion
|| Pre-req (Animal Companion)
|| As Druid
Flurry of Blows
Pre-req (none)
As Monk, except a light weapon that the fighter is proficient with is chosen as the type of weapon that can be flurried with. A fighter who knows Flurry of Blows always gains the ability to use it with unarmed strikes as well. This flurry does not see a decrease in the attack penalty as it levels.
| Improved Flurry of Blows
| Pre-req (Flurry of Blows)
| As Flurry of Blows, except the attack penalty does decrease with fighter levels (as a monk)
Monk Unarmed Damage Progression
Pre-req (none)
As Monk
Evasion
Pre-req (none)
As Monk
| Improved Evasion
| Pre-req (Evasion, character level 7th)
| As Monk
Sneak Attack +1d6
Pre-req (none)
As Rogue, this can be taken up to three times.
Summon Familiar
Pre-req (none)
As Sorcerer
Insightful Strike
Pre-req (none)
As Swashbuckler
Fights from the Heart
Pre-req (none)
The Fighter adds Diplomacy, Bluff, Sense Motive, and Perform to his class skill list. The Fighter gains an additional +1 skill point per level.
| Staredown
| Pre-req (Fights from the Heart)
| As Samurai
|| Mass Staredown
|| Pre-req (Staredown, Intimidate 10 ranks)
|| As Samurai
| Inspire Courage
| Pre-req (Fights from the Heart)
| As Bard, but always remains at +1 bonus
|| Improved Inspire Courage
|| Pre-req (Inspire Courage)
|| As Bard, scales with level as bard as well.
Mettle
Pre-req (none)
As Hexblade
Skirmish +1d6
Pre-req (none)
As Scout
Skirmish +1AC
Pre-req (none)
As Scout
Sudden Strike +1d6
Pre-req (none)
As Ninja
Arcane Blade
Pre-req (none)
The Fighter adds Spellcraft, Knowledge (the planes), Knowledge (arcana), and Use Magic Device to his Fighter class skill list. The Fighter gains an additional +1 skill point per level.
| Arcane Training
| Pre-req (Arcane Blade)
| The Fighter gains the ability to cast a single 0th level arcane spell 3x/day. He must pass a DC 15 Spellcraft check for the spell to be cast, failure means the use for the day is wasted. Any DC's for the spells effects are equal to 10+INT mod.
| Arcane Mastery
| Pre-req (Arcane Training)
| The fighter may cast his Arcane Training spell at will if he can pass the same check. The DC for the spells effects are equal to 12+INT mod.
| Advanced Arcane Training
| Pre-req (Arcane Training)
| The Fighter gains the ability to cast a single 1st level arcane spell 1x/day. He must pass a DC 20 Spellcraft check for the spell to be cast, failure means the use for the day is wasted. Any DC's for the spells effects are equal to 11+INT.
(Un)Holy Soldier
Pre-req (none)
The Fighter adds Knowledge (religion), Concentration, Heal, and Diplomacy to his Fighter class skill list. The Fighter gains an additional +1 skill point per level.
| (Un)Holy Blessing
| Pre-req ((Un)Holy Soldier)
| The Fighter gains the ability to turn/rebuke undead 3x/day with an effective Cleric level equal to half his Fighter level (rounded down).
|| (Un)Holy Voice
|| Pre-req ((Un)Holy Blessing)
|| The Fighter's effective Cleric level is equal to his Fighter level for turning/rebuking undead.
This is just a list using the abilities from the PHB, but could be expanded to include other class abilities as well. The idea is to make the fighter the modular combat chassis.
Another idea I am playing around with to boost fighter is to allow FBF's to ignore ability-score pre-reqs of feats (or add their fighter level to their ability scores for determining if they qualify).
Anyways, dissect away!
EDIT: Added some more ACT's, still not complete, but updated!
Advanced Combat Training
Beginning at 1st level and every odd numbered level after that, a fighter gains a new advanced combat training. These are chosen from the following list (not currently exhaustive). The fighter must meet all pre-reqs listed before taking the ACT.
Fast Movement
Pre-req (none)
As Barbarian (including no heavy armor)
Uncanny Dodge
Pre-req (none)
As Barbarian
| Improved Uncanny Dodge
| Pre-req (Uncanny Dodge)
| As Barbarian
Warrior of Nature
Pre-req (none)
The Fighter adds Survival, Handle Animal, Move Silently, and Hide to his Fighter class skill list. The Fighter gains an additional +1 skill point per level.
| Animal Companion
| Pre-req (Warrior of Nature)
| As Ranger
|| Improved Animal Companion
|| Pre-req (Animal Companion)
|| As Druid
Flurry of Blows
Pre-req (none)
As Monk, except a light weapon that the fighter is proficient with is chosen as the type of weapon that can be flurried with. A fighter who knows Flurry of Blows always gains the ability to use it with unarmed strikes as well. This flurry does not see a decrease in the attack penalty as it levels.
| Improved Flurry of Blows
| Pre-req (Flurry of Blows)
| As Flurry of Blows, except the attack penalty does decrease with fighter levels (as a monk)
Monk Unarmed Damage Progression
Pre-req (none)
As Monk
Evasion
Pre-req (none)
As Monk
| Improved Evasion
| Pre-req (Evasion, character level 7th)
| As Monk
Sneak Attack +1d6
Pre-req (none)
As Rogue, this can be taken up to three times.
Summon Familiar
Pre-req (none)
As Sorcerer
Insightful Strike
Pre-req (none)
As Swashbuckler
Fights from the Heart
Pre-req (none)
The Fighter adds Diplomacy, Bluff, Sense Motive, and Perform to his class skill list. The Fighter gains an additional +1 skill point per level.
| Staredown
| Pre-req (Fights from the Heart)
| As Samurai
|| Mass Staredown
|| Pre-req (Staredown, Intimidate 10 ranks)
|| As Samurai
| Inspire Courage
| Pre-req (Fights from the Heart)
| As Bard, but always remains at +1 bonus
|| Improved Inspire Courage
|| Pre-req (Inspire Courage)
|| As Bard, scales with level as bard as well.
Mettle
Pre-req (none)
As Hexblade
Skirmish +1d6
Pre-req (none)
As Scout
Skirmish +1AC
Pre-req (none)
As Scout
Sudden Strike +1d6
Pre-req (none)
As Ninja
Arcane Blade
Pre-req (none)
The Fighter adds Spellcraft, Knowledge (the planes), Knowledge (arcana), and Use Magic Device to his Fighter class skill list. The Fighter gains an additional +1 skill point per level.
| Arcane Training
| Pre-req (Arcane Blade)
| The Fighter gains the ability to cast a single 0th level arcane spell 3x/day. He must pass a DC 15 Spellcraft check for the spell to be cast, failure means the use for the day is wasted. Any DC's for the spells effects are equal to 10+INT mod.
| Arcane Mastery
| Pre-req (Arcane Training)
| The fighter may cast his Arcane Training spell at will if he can pass the same check. The DC for the spells effects are equal to 12+INT mod.
| Advanced Arcane Training
| Pre-req (Arcane Training)
| The Fighter gains the ability to cast a single 1st level arcane spell 1x/day. He must pass a DC 20 Spellcraft check for the spell to be cast, failure means the use for the day is wasted. Any DC's for the spells effects are equal to 11+INT.
(Un)Holy Soldier
Pre-req (none)
The Fighter adds Knowledge (religion), Concentration, Heal, and Diplomacy to his Fighter class skill list. The Fighter gains an additional +1 skill point per level.
| (Un)Holy Blessing
| Pre-req ((Un)Holy Soldier)
| The Fighter gains the ability to turn/rebuke undead 3x/day with an effective Cleric level equal to half his Fighter level (rounded down).
|| (Un)Holy Voice
|| Pre-req ((Un)Holy Blessing)
|| The Fighter's effective Cleric level is equal to his Fighter level for turning/rebuking undead.
This is just a list using the abilities from the PHB, but could be expanded to include other class abilities as well. The idea is to make the fighter the modular combat chassis.
Another idea I am playing around with to boost fighter is to allow FBF's to ignore ability-score pre-reqs of feats (or add their fighter level to their ability scores for determining if they qualify).
Anyways, dissect away!
EDIT: Added some more ACT's, still not complete, but updated!