Melcar
2014-03-16, 02:02 PM
So… after trying to buff the hell out of a Inspire courage of bards, I have posted a homebrew spell identical to inspirational boost, but as a level 6, that gives a +6 bonus.
Now, some said that it is too powerful for a level 6, and some thinks its fine. This leads me to think, that somehow the scaling of spells should be in some way easy to calculate.
First I wanted to rate all spells of each level from 1-100 and then, by doing some linear regression, trying to calculate the scaling, but this seems like an immense and almost impossible task. Not only would it take sooo long time, but I have no way to determine the power of the individual scale of the individual spells except for my own judgment, which might not be consistent or scientific.
I would like to give some examples of the reason for me wanting to have a firm basis of understanding what is possible within the limits of each spell level and how to calculate this.
Mage Armor gives a +4 armor bonus as a level 1 spell.
Greater mage armor gives a +6 armor bonus as a level 3 spell.
This shows me that by increasing the spell level by 2, one can increase the amount of bonus given by 1,5. Meaning that a level 5 version would give a bonus of +9. Following this to level 9 it gives then 20.5 meaning that a level 9 spell is only 5,125 times more powerful than a level 1.
To show another example we have the spell Shield of Faith which gives a +5 deflection bonus to AC at level 1. Meaning that a level 3 version (by following the mage armor spell line) would give +7,5. Following this to level 9 we get: 25,3. Meaning a total of 5,06 times more powerful.
Or shield… same thing as mage armor.
What about Bull strength. It gives +4 strength at level 2. What about a level 4 version of this spell which if following the same patterns would give +6. Or a level 6 giving +9 and a level 8 giving +13.5 strength. Making a level 8 spell only 3,375 times more powerful than a level 2.
(I am by no means a math buff, so please if my calculations are way off, I apologize and hope that you will correct me respectfully without putting me down)
It seems to me, that the potential outcome of a single spell level is greatest at the low level spells and that spell power by level do not scale “the right way.”
I’m not saying that I feel magic is not powerful enough, but something about the way spells scale in power annoys me.
At level 9 you have spells that alter reality, the tide of war, create matter from noting and opens portals to any place. Basically “press enter to win” spells, but if this is the pinnacle of mortal power (not taking epic magic into account) then surely the scaling of things like armor is way off.
So I leave it to you guys to comment on this.
How many times more powerful should a level 9 be compared to a level 1?
Damage spells like magic missile, which is level 1, has a max damage of 25, Moonbow, which is level 5, has a max damage of 180 hence 7,2 times as much as a level 1 spell. If these numbers are in fact right, then why can’t we have a level 5 mage armor giving +28 armor class???? And if we very to following my example of mage armor then a level 5 spell should damage 56,25.
I know I have not taken duration and number of targets into much consideration, I have tried to take only single target spells (except for Moonbow).
Can we find a scaling that fits properly?
In advance, thanks!
Now, some said that it is too powerful for a level 6, and some thinks its fine. This leads me to think, that somehow the scaling of spells should be in some way easy to calculate.
First I wanted to rate all spells of each level from 1-100 and then, by doing some linear regression, trying to calculate the scaling, but this seems like an immense and almost impossible task. Not only would it take sooo long time, but I have no way to determine the power of the individual scale of the individual spells except for my own judgment, which might not be consistent or scientific.
I would like to give some examples of the reason for me wanting to have a firm basis of understanding what is possible within the limits of each spell level and how to calculate this.
Mage Armor gives a +4 armor bonus as a level 1 spell.
Greater mage armor gives a +6 armor bonus as a level 3 spell.
This shows me that by increasing the spell level by 2, one can increase the amount of bonus given by 1,5. Meaning that a level 5 version would give a bonus of +9. Following this to level 9 it gives then 20.5 meaning that a level 9 spell is only 5,125 times more powerful than a level 1.
To show another example we have the spell Shield of Faith which gives a +5 deflection bonus to AC at level 1. Meaning that a level 3 version (by following the mage armor spell line) would give +7,5. Following this to level 9 we get: 25,3. Meaning a total of 5,06 times more powerful.
Or shield… same thing as mage armor.
What about Bull strength. It gives +4 strength at level 2. What about a level 4 version of this spell which if following the same patterns would give +6. Or a level 6 giving +9 and a level 8 giving +13.5 strength. Making a level 8 spell only 3,375 times more powerful than a level 2.
(I am by no means a math buff, so please if my calculations are way off, I apologize and hope that you will correct me respectfully without putting me down)
It seems to me, that the potential outcome of a single spell level is greatest at the low level spells and that spell power by level do not scale “the right way.”
I’m not saying that I feel magic is not powerful enough, but something about the way spells scale in power annoys me.
At level 9 you have spells that alter reality, the tide of war, create matter from noting and opens portals to any place. Basically “press enter to win” spells, but if this is the pinnacle of mortal power (not taking epic magic into account) then surely the scaling of things like armor is way off.
So I leave it to you guys to comment on this.
How many times more powerful should a level 9 be compared to a level 1?
Damage spells like magic missile, which is level 1, has a max damage of 25, Moonbow, which is level 5, has a max damage of 180 hence 7,2 times as much as a level 1 spell. If these numbers are in fact right, then why can’t we have a level 5 mage armor giving +28 armor class???? And if we very to following my example of mage armor then a level 5 spell should damage 56,25.
I know I have not taken duration and number of targets into much consideration, I have tried to take only single target spells (except for Moonbow).
Can we find a scaling that fits properly?
In advance, thanks!