Saintsqc
2014-03-17, 09:43 AM
Channel Spell (Sp): At 4th level, a spellsword can channel any spell he can cast into his melee weapon. Using this ability requires a move action, and the spellsword uses up the prepared spell or spell slot just as if he had cast the spell. The channeled spell affects the next target that the spell sword successfully attacks with his weapon (saving throws and spell resistance still apply). Even if the spell normally affects an area or is a ray, it affects only the target. The spell is discharged from the weapon, which can then hold an other spell. A spellsword can channel his spells into only one weapon at a time. Spells channeled into a weapon are lost if not used in 8 hours.
So, in other words, a spellsword can channel any spell into his weapon, and the spell wil only affect the target. A fireball channeled is cool, it can deals a lot of damage.
But...what if...a spellsword channel area spell such as sleet storm, fog cloud, black tentacle.
Let's say, a lvl 5 wizard/1 figther/4 spell sword channel stinking cloud into his next blow. What will happen to the target?
Stinking cloud :
Stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are nauseating. Living creatures in the cloud become nauseated. This condition lasts as long as the creature is in the cloud and for 1d4+1 rounds after it leaves. (Roll separately for each nauseated character.) Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn.
Is the target considered into the cloud for 7 rounds?
Another question, does the description "willing creature" still apply with a channel spell? The "dimension door" spell is insane :
Target: You and touched objects or other touched willing creatures
You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired—whether by simply visualizing the area or by stating direction, such as “900 feet straight downward,” or “upward to the northwest, 45-degree angle, 1,200 feet.”
Let's say a spellsword channel dimension door and the location is "1200 feet above" than hit the ennemy. How many d6s is a fall of 1200 feet exactly? The text rule doesnt say anything about "willing creature" specification.
So, in other words, a spellsword can channel any spell into his weapon, and the spell wil only affect the target. A fireball channeled is cool, it can deals a lot of damage.
But...what if...a spellsword channel area spell such as sleet storm, fog cloud, black tentacle.
Let's say, a lvl 5 wizard/1 figther/4 spell sword channel stinking cloud into his next blow. What will happen to the target?
Stinking cloud :
Stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are nauseating. Living creatures in the cloud become nauseated. This condition lasts as long as the creature is in the cloud and for 1d4+1 rounds after it leaves. (Roll separately for each nauseated character.) Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn.
Is the target considered into the cloud for 7 rounds?
Another question, does the description "willing creature" still apply with a channel spell? The "dimension door" spell is insane :
Target: You and touched objects or other touched willing creatures
You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired—whether by simply visualizing the area or by stating direction, such as “900 feet straight downward,” or “upward to the northwest, 45-degree angle, 1,200 feet.”
Let's say a spellsword channel dimension door and the location is "1200 feet above" than hit the ennemy. How many d6s is a fall of 1200 feet exactly? The text rule doesnt say anything about "willing creature" specification.