Mopeds42
2014-03-17, 07:43 PM
Hello, I am currently working on a setting that focuses on the Tome of Battle and Incarnum, with magic/psionics being rare. I want to buff some of the classes by giving them maneuver progressions but am unsure how balanced this would be in regards to the Tome of Battle classes. I also have some other changes that I am unsure of the balance on. All the classes I am allowing I am aiming for Tier-3, with some of the tier-2 casters. Sorry for the following wall of text. Here are the changes:
Rangers: Lose spells, animal companion at level 1, gain White Raven, Desert Wind, Iron Heart Maneuvers, and either Tiger Claw if they select melee combat style, or the True Arrow (online archery maneuvers) if they select archery. They would progress/recover as the Warblade.
Monks: Gain an ability that allows them to use wisdom for attack/damage rolls at level 1 (reduce MAD) and scaling magical fists. Gain light, nonmetal armor, lose fast movement past an extra 10 feet and the scaling AC bonus. Gain Maneuvers from Devoted Spirit, Diamond Mind, Setting Sun, Shadow Hand, and Desert Wind. Progress as Swordsage/recover as swordsage.
Barbarians: Lose Trap Sense/Fast movement. Gain Iron Heart, Tiger Claw, and Stone Dragon Maneuvers. Progress/recover as Crusader, though refluff the randomness to be from their primal instincts rather than divine inspiration. Use Whirling Frenzy rather than Rage.
Rogues: Heres the harder one. Scale back their sneak attack damage. Buff hit die to d8. Lose the random special abilities they get later on. Gain Shadow Hand, Setting Sun, and Diamond Mind. Unsure how to do progression (I am thinkging Crusader Progression, Warblade Recovery mechanic)
In addition, I am going to add the ranger spells to the Scout class. (and possibly a limited wildshape?)
I am also unsure what to do with Soulknife. I could give them maneuvers, give them powers like the psychic warrior, but what I really want to do is entirely remake them into an Incarnum class, as flavor wise, the idea of "Soul" Knife seems very Incarnum-y, and like they would be a bit like totemists, with a special blade chakra akin to the totem chakra.
I also want to figure out a way to buff the Hexblade a little bit.
Finally, the spellcasters I am thinking of using are the Spirit Shaman, Sorcerer, and Favored Soul. I also want to use the Wu Jen and Shugenja for flavor reasons, but their spell lists are too small (As the other three have the advantage of all those extra books). I want spellcasters to be less powerful than they are normally, so maybe writing spell lists for sorcerers, spirit shamans, and favored souls are the way to go, but thats a lot of work. Or I could expand the Wu Jen and Shugenja's lists. Or just use Wizard and Archivist instead (though I would re-fluff them a bit, and they very strong casters).
Other Notes: Warlocks can full attack with eldritch blast, and the allowed psionic classes are Psion, Wilder, and Psychic Warrior (and maybe psionic rogue/lurk? unsure). Also Incarnates/Totemists. Factotums are also allowed. If I haven't mentioned the class above, its not allowed, for either flavor reasons, because I am going for a Pseudo-Eastern/exotic fantasy feel (with no humans), or because they have a more powerful alternative (as fighters do) or both (like Paladins). Again, The goal is for all the classes allowed to be Tier 2-3 ish.
Edit: Forgot Binders!
Rangers: Lose spells, animal companion at level 1, gain White Raven, Desert Wind, Iron Heart Maneuvers, and either Tiger Claw if they select melee combat style, or the True Arrow (online archery maneuvers) if they select archery. They would progress/recover as the Warblade.
Monks: Gain an ability that allows them to use wisdom for attack/damage rolls at level 1 (reduce MAD) and scaling magical fists. Gain light, nonmetal armor, lose fast movement past an extra 10 feet and the scaling AC bonus. Gain Maneuvers from Devoted Spirit, Diamond Mind, Setting Sun, Shadow Hand, and Desert Wind. Progress as Swordsage/recover as swordsage.
Barbarians: Lose Trap Sense/Fast movement. Gain Iron Heart, Tiger Claw, and Stone Dragon Maneuvers. Progress/recover as Crusader, though refluff the randomness to be from their primal instincts rather than divine inspiration. Use Whirling Frenzy rather than Rage.
Rogues: Heres the harder one. Scale back their sneak attack damage. Buff hit die to d8. Lose the random special abilities they get later on. Gain Shadow Hand, Setting Sun, and Diamond Mind. Unsure how to do progression (I am thinkging Crusader Progression, Warblade Recovery mechanic)
In addition, I am going to add the ranger spells to the Scout class. (and possibly a limited wildshape?)
I am also unsure what to do with Soulknife. I could give them maneuvers, give them powers like the psychic warrior, but what I really want to do is entirely remake them into an Incarnum class, as flavor wise, the idea of "Soul" Knife seems very Incarnum-y, and like they would be a bit like totemists, with a special blade chakra akin to the totem chakra.
I also want to figure out a way to buff the Hexblade a little bit.
Finally, the spellcasters I am thinking of using are the Spirit Shaman, Sorcerer, and Favored Soul. I also want to use the Wu Jen and Shugenja for flavor reasons, but their spell lists are too small (As the other three have the advantage of all those extra books). I want spellcasters to be less powerful than they are normally, so maybe writing spell lists for sorcerers, spirit shamans, and favored souls are the way to go, but thats a lot of work. Or I could expand the Wu Jen and Shugenja's lists. Or just use Wizard and Archivist instead (though I would re-fluff them a bit, and they very strong casters).
Other Notes: Warlocks can full attack with eldritch blast, and the allowed psionic classes are Psion, Wilder, and Psychic Warrior (and maybe psionic rogue/lurk? unsure). Also Incarnates/Totemists. Factotums are also allowed. If I haven't mentioned the class above, its not allowed, for either flavor reasons, because I am going for a Pseudo-Eastern/exotic fantasy feel (with no humans), or because they have a more powerful alternative (as fighters do) or both (like Paladins). Again, The goal is for all the classes allowed to be Tier 2-3 ish.
Edit: Forgot Binders!