DarkSonic1337
2014-03-18, 05:43 AM
I'm gonna be playing a Magus in an E6+Mythic game and I want some advice. On how to add in a little debuffing.
So far what I've got is
1.rime spell+frostbite for entangle+fatigue
2.Ray of enfeeblement for another str penalty
4.Magical Insight Feat (Kobold Press. The Complete Advanced Feats)-creatures that fail a save against one of my spells take -2 to saves against spells I cast in combat.
5.Chill Touch to trigger the above through sheer number of saves. After all they only need to fail it once and it comes with possible str damage.
6.Pandemonium Silver Weapon (imported from 3.5) to inflict Shaken (need more shaken triggers)
7.Elemental Touch for sicken (need more sicken triggers too)? Again useful for the number of saves to trigger Magical Insight. (Rules question. If I force them to make a reflex save vs catching on fire, they are making a save to resist my spell correct?)
8.Dusk of Twilight (via spellblending). There really aren't many ways for me to inflict Exhaustion on someone in e6 are there?
9. Touch Spell Control feat (Kobold Press The Complete Advanced Feats)-Not really a debuff in particular but it will allow me to keep another touch spell going while I cast things to double up saves. Elemental Touch+Chill Touch+cast another save spell=3 saves they have to make.
what else can I add to ramp up the debuffing. The current party is myself, an Alchemist, A Cleric...and someone who hasn't decided yet. All first party Paizo material, DSP's Psionic Unleashed, Path of War, and Magic of Incarna, And Kobold Press's "The Complete Advanced Feats" are allowed. In addition, 3.5 weapon and armor materials, items, and feats are generally allowed but should be run by the DM first.
So far what I've got is
1.rime spell+frostbite for entangle+fatigue
2.Ray of enfeeblement for another str penalty
4.Magical Insight Feat (Kobold Press. The Complete Advanced Feats)-creatures that fail a save against one of my spells take -2 to saves against spells I cast in combat.
5.Chill Touch to trigger the above through sheer number of saves. After all they only need to fail it once and it comes with possible str damage.
6.Pandemonium Silver Weapon (imported from 3.5) to inflict Shaken (need more shaken triggers)
7.Elemental Touch for sicken (need more sicken triggers too)? Again useful for the number of saves to trigger Magical Insight. (Rules question. If I force them to make a reflex save vs catching on fire, they are making a save to resist my spell correct?)
8.Dusk of Twilight (via spellblending). There really aren't many ways for me to inflict Exhaustion on someone in e6 are there?
9. Touch Spell Control feat (Kobold Press The Complete Advanced Feats)-Not really a debuff in particular but it will allow me to keep another touch spell going while I cast things to double up saves. Elemental Touch+Chill Touch+cast another save spell=3 saves they have to make.
what else can I add to ramp up the debuffing. The current party is myself, an Alchemist, A Cleric...and someone who hasn't decided yet. All first party Paizo material, DSP's Psionic Unleashed, Path of War, and Magic of Incarna, And Kobold Press's "The Complete Advanced Feats" are allowed. In addition, 3.5 weapon and armor materials, items, and feats are generally allowed but should be run by the DM first.