Escheton
2014-03-18, 05:51 PM
Hey.
I've been playing the character for a bit now(current sheet in sig if anyone cares) and am wondering if it could be improved.
As Wrath of the Righteous is a AP that goes to quite a high level(of power) I figured I'd ask for some help.
With the staggering heights, depths and nova options full casters would get I tried to rival their power and utility with a non-caster(and I just really felt like playing a halfling archer). This is what I came up with:
Starting stats(after racials):
Str:14
Dex:18
Con:14
Int:12
Wis:10
Cha:10
Neutral Good Halfling
LevelClassFeats Class AbilitiesSAHDBabSaves Skill Point Total
Lvl1 Fighter Combat Reflexes, Bodyguard0d6d10 1 2 0 02
Lvl2 Rogue Trapfinding 1d6 d8 1 2 2 0 10
Lvl3 Fighter Point Blank Shot, Rapid ShotWeapon Guard 1d6 d10 2 3 2 0 12
lvl4 Rogue Ninja Trick; Pressure Points, Evasion 1d6 d8 3 3 3 0 20
lvl5 Fighter Defensive Combat Training Weapon Training 1d6 d10 4 3 4 1 22
Lvl6 Halfling Opportunist Exploitive maneuver, trap spotter, excellent aid(+1) 1d6 d8 4 3 5 2 28
Lvl7 Halfling Opportunist Weapon Focus: Longbow Exceptionally lucky (+2), improved trap spotter 2d6 d8 5 4 5 2 34
Lvl8 Fighter Manyshot 2d6 d10 6 5 5 2 36
Lvl9 Horizon Walker Snap Shot Favored terrain: Abyss 2d6 d10 7 6 5 2 42
Lvl10 Halfling Opportunist Fit in, excellent aid (+2) 2d6 d8 8 6 6 3 48
Lvl11 Halfling Opportunist Improved Snap Shot Exceptionally lucky (+3) 3d6 d8 9 6 6 3 54
Lvl12 Halfling Opportunist Opportunity attacker, excellent aid (+3) 3d6 d8 9 7 7 4 60
Lvl13 Horizon Walker Endurence Favored Terrain: Urban. Terrain Mastery: Abyss 3d6 1d10 10 7 8 5 66
Lvl14 Horizon Walker Terrain Dominance: Abyss 3d6 d10 11 8 8 5 72
Lvl15 Horizon Walker Rogue Trick: Terrain Mastery Favored Terrain: Terrain Mastery: 3d6 d10 12 8 8 5 78
Lvl16 Horizon Walker5 Favored Terrain 3d6 d10 13 9 9 6 84
Lvl17 Horizon Walker Rogue Trick: Terrain MasteryTerrain Dominance, Terrain Mastery 3d6 d10 14 9 9 6 90
Lvl18 Horizon Walker Favored Terrain 3d6 d10 15 10 9 6 96
Lvl19 Horizon Walker Rogue Trick: Terrain Mastery Favored Terrain, Terrain Mastery 3d6 d10 16 10 10 7 102
Lvl20 Horizon Walker Terrain Dominance 3d6 d10 17 11 10 7 108
Mythic:
Champion1: Display of Dex, Feat: Mythic Rapid Shot
Champion2: Titan's Bane (Ex)
Champion3: Mythic Aid, Feat: Dual Path Trickster
Champion4: Precision (Ex)(min lvl 3)
Champion5: Ever Ready, Feat: Mythic Manyshot
Champion6: Bloody Streak(trickster)
Champion7: Precision (Ex)(min lvl 3),Feat: Mythic Deadly Aim
Champion8: Critical Master
Champion9: Crusader, Feat: Extra Path Ability: Precision Critical
Champion10: Aim for the Eye (trickster)
Items hope to obtain:
Epic bow of awesome: +5 impervious, glamered, holy, axiomatic, chaotic outsider bane longbow
Epic buckler of awesome: +5 mirrored(odd fluff-wise though) , Defiant
Epic armor of awesome: +5 Benevolent, Deathless, Slick, Shadow, Stanching Haramaki
Epic gauntlet of defence: +5 Defending, Courageous(combines real well with urban barbarian and bloodsworn vengeance)
Epic spiked gauntlet of offence: +5 Spellstoring, Guardian
Arrowed: +1 runeforged(couple of each),+1 precision
Arms: Bracers of Archery (5k, 25k)///Bracers of Falcon Punch (4k)
Hands: Gloves of Dueling (15k)
Head: Headband of Ninjutsu (15k)
Slotless: cracked vibrant purple ioun stone (2k)
Ring: Invis (Next Mythic Path ability after obtaining this should be Legendary Item)
Legendary item(tier1): Legendary Fortification, Undetectable(!), Adroit(UMD)/Intelligent(spellcasting)
Consumables of note:
Scroll/1-charge wand: Bloodsworn Retribution, trade 25hp permanent for +5 to loads of neat stuff.
If anyone happens to know of a feat, trick, item or whatever that would be of use, plz do note it.
I've been playing the character for a bit now(current sheet in sig if anyone cares) and am wondering if it could be improved.
As Wrath of the Righteous is a AP that goes to quite a high level(of power) I figured I'd ask for some help.
With the staggering heights, depths and nova options full casters would get I tried to rival their power and utility with a non-caster(and I just really felt like playing a halfling archer). This is what I came up with:
Starting stats(after racials):
Str:14
Dex:18
Con:14
Int:12
Wis:10
Cha:10
Neutral Good Halfling
LevelClassFeats Class AbilitiesSAHDBabSaves Skill Point Total
Lvl1 Fighter Combat Reflexes, Bodyguard0d6d10 1 2 0 02
Lvl2 Rogue Trapfinding 1d6 d8 1 2 2 0 10
Lvl3 Fighter Point Blank Shot, Rapid ShotWeapon Guard 1d6 d10 2 3 2 0 12
lvl4 Rogue Ninja Trick; Pressure Points, Evasion 1d6 d8 3 3 3 0 20
lvl5 Fighter Defensive Combat Training Weapon Training 1d6 d10 4 3 4 1 22
Lvl6 Halfling Opportunist Exploitive maneuver, trap spotter, excellent aid(+1) 1d6 d8 4 3 5 2 28
Lvl7 Halfling Opportunist Weapon Focus: Longbow Exceptionally lucky (+2), improved trap spotter 2d6 d8 5 4 5 2 34
Lvl8 Fighter Manyshot 2d6 d10 6 5 5 2 36
Lvl9 Horizon Walker Snap Shot Favored terrain: Abyss 2d6 d10 7 6 5 2 42
Lvl10 Halfling Opportunist Fit in, excellent aid (+2) 2d6 d8 8 6 6 3 48
Lvl11 Halfling Opportunist Improved Snap Shot Exceptionally lucky (+3) 3d6 d8 9 6 6 3 54
Lvl12 Halfling Opportunist Opportunity attacker, excellent aid (+3) 3d6 d8 9 7 7 4 60
Lvl13 Horizon Walker Endurence Favored Terrain: Urban. Terrain Mastery: Abyss 3d6 1d10 10 7 8 5 66
Lvl14 Horizon Walker Terrain Dominance: Abyss 3d6 d10 11 8 8 5 72
Lvl15 Horizon Walker Rogue Trick: Terrain Mastery Favored Terrain: Terrain Mastery: 3d6 d10 12 8 8 5 78
Lvl16 Horizon Walker5 Favored Terrain 3d6 d10 13 9 9 6 84
Lvl17 Horizon Walker Rogue Trick: Terrain MasteryTerrain Dominance, Terrain Mastery 3d6 d10 14 9 9 6 90
Lvl18 Horizon Walker Favored Terrain 3d6 d10 15 10 9 6 96
Lvl19 Horizon Walker Rogue Trick: Terrain Mastery Favored Terrain, Terrain Mastery 3d6 d10 16 10 10 7 102
Lvl20 Horizon Walker Terrain Dominance 3d6 d10 17 11 10 7 108
Mythic:
Champion1: Display of Dex, Feat: Mythic Rapid Shot
Champion2: Titan's Bane (Ex)
Champion3: Mythic Aid, Feat: Dual Path Trickster
Champion4: Precision (Ex)(min lvl 3)
Champion5: Ever Ready, Feat: Mythic Manyshot
Champion6: Bloody Streak(trickster)
Champion7: Precision (Ex)(min lvl 3),Feat: Mythic Deadly Aim
Champion8: Critical Master
Champion9: Crusader, Feat: Extra Path Ability: Precision Critical
Champion10: Aim for the Eye (trickster)
Items hope to obtain:
Epic bow of awesome: +5 impervious, glamered, holy, axiomatic, chaotic outsider bane longbow
Epic buckler of awesome: +5 mirrored(odd fluff-wise though) , Defiant
Epic armor of awesome: +5 Benevolent, Deathless, Slick, Shadow, Stanching Haramaki
Epic gauntlet of defence: +5 Defending, Courageous(combines real well with urban barbarian and bloodsworn vengeance)
Epic spiked gauntlet of offence: +5 Spellstoring, Guardian
Arrowed: +1 runeforged(couple of each),+1 precision
Arms: Bracers of Archery (5k, 25k)///Bracers of Falcon Punch (4k)
Hands: Gloves of Dueling (15k)
Head: Headband of Ninjutsu (15k)
Slotless: cracked vibrant purple ioun stone (2k)
Ring: Invis (Next Mythic Path ability after obtaining this should be Legendary Item)
Legendary item(tier1): Legendary Fortification, Undetectable(!), Adroit(UMD)/Intelligent(spellcasting)
Consumables of note:
Scroll/1-charge wand: Bloodsworn Retribution, trade 25hp permanent for +5 to loads of neat stuff.
If anyone happens to know of a feat, trick, item or whatever that would be of use, plz do note it.