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View Full Version : Will these changes make a Shadowcaster = a Sorcerer?



Tarlek Flamehai
2014-03-18, 05:57 PM
Basically I think these changes should make the Shadowcaster roughly equivalent with the Sorcerer. Even considering the much wider selection of spells available to the Sorcerer.

What do you think? Would this be playable? Would it be fun?

1) Grant bonus mysteries per day based on Int. These would work just like bonus spells. For instance, if your Int is 14, you can cast one extra mystery of 1st-level equivalent and one of 2nd-level equivalent per day. (Note that each mystery does give an equivalent level, even though you don't learn them by level.)

2) Eliminate the rule that says you have to take mysteries in a given Path in order. If you want to jump around, so as to broaden your versatility, you can. You must still have at least one mystery of any given level equivalent (1st, 2nd, etc.) before you can get a mystery of the next higher level within a type (Apprentice, Initiate, Master), but they need not come from the same Path.

3 )Eliminate the rule that says you get a bonus feat equal to half the number of paths you have access to. Instead, you get a bonus feat every odd level of Shadowcaster after first.

4) The Shadowcaster may add any feat involving the use of shadow or darkness to its list of potential bonus feats, a Shadowcaster may only select a bonus feat for which it has all the prerequisites.

5) A Shadowcaster may substitute, Shadowcaster for Sorcerer and Mysteries cast as spells for Arcane Spells, prerequisites when selecting feats involving the use of shadow or darkness.

6) Allow the Shadowcaster to swap out mysteries, like a Sorcerer does spells.

7) Once your Apprentice Mysteries become supernatural abilities, change the save DC from 10 + equivalent spell level + Cha to 10 + 1/2 caster level + Cha. This makes them useful even against high-HD opponents, and follows the pattern for other supernatural abilities.

8) At first that level the Shadowcaster gains proficiency in any one specific weapon (not group like martial, or blades) appropriate to the Shadowcaster's race, region, and culture. For example, a human could not take an Elven Thinblade. A PC from a land-locked area could not take a harpoon. A PC from a magocracy could not take a flintlock. Note that this weapon may be a martial or exotic weapon and is in addition to the normal all Simple Weapons Proficieny a Shadowcaster gets at first level.

9) Add Use Magic Device and Sleight of Hand to the Shadowcaster's class skill list.

10) The Shadowcaster gains one unique skill, Shadow Skill. This skill works in all ways as a cross class skill. The Shadow Skill may be assigned once each day when it is first used that day as any skill for which the Shadowcaster has no skill points/ranks.

11) The Warp Spell mystery does not allow a Will save. The caster level check determines success or failure.