mjnousak
2014-03-18, 11:23 PM
Alrighty, let's say, theoretically;
Merrix D'Cannith gets some Immovable Rods, enough for a small band of professional (insert classes here) warforged to use to go into space to investigate the Ring of Siberys and directly harvest some Siberys shards from the ring.
How this works.
The way they get up is easy, fly up with something first, the use the rods, or just use the rods.
1. Activate Rod, firmly grasp Rod.
2. Put second rod above your head as much as possible.
3. Deactivate first rod.
4. Put first rod above your head as much as possible.
5. Activate Rod, firmly grasp Rod, deactivate second rod.
6. Repeat steps 2-5 until you are in space and at the Ring of Siberys.
7. Mine
8. Return home with gregarious amounts of shards.
9. when gravity affects them normally (and aren't at risk of burning up in the atmosphere) simply fall down to the ground and prya they don't land somewhere hostile.
10. Find a way to use feather fall so you don't die from hitting the ground at terminal velocity.
11. Return home
12. Profit?
Alternatively
1. Have Merrix let them ride Warforged Raptors all the way up.
2. Then use rods so they can make themselves move /gain some speed in space (momentum). Or find some other means of propulsion that won't fry them.
3. do steps 7, 8,11, and 12 on the previous list, but you can fly home because you have the Warforged Raptors.
Questions/comments you may have.
"But won't they die in space?"
No, Warforged don't breath, eat, sleep etc. so in THEORY they can survive in space.
"Wouldn't they get bored and just quit after a while?"
They may get bored at some point, but they can talk to each other to relieve themselves of boredom. If they bring along, they can sing.
"What if they fall?"
Ring of Four Winds, it gives them Feather Fall 4 times per day (or +2AC against a single attack 4 times per day). Or have them tie each other to one another like mountain climbers do. Odds are they can hold you up.
"Wouldn't they run into something up there and have to fight it?"
Give them a way to fly/ levitate. Odds are this is a higher level game, so you can afford a magic item or two. Or have Merrix give them something. Also, what monster lives in the stratosphere-atmosphere (or anything ESLE up that high?)?
"What if they find something in space?"
Good question, I have no idea what lives in space in D&D. As far as I know, the only thing relating to space is the Alienist Prestige class, who summons aliens (adds Pseudonatural template to the creature it summons) to fight for it.
"Wouldn't it take them a really long time to get to the Ring?"
Probably. But they wouldn't really know that, or care because they don't age. when they get back to future Ebberon with colossal sized shards, they'd probably be welcomed back. Or if something like the spell plague happened but didn't reach them, they'd be considered borderline gods for their magic and bringing back these immense magical items.
"Wouldn't the planet move out from under them once they escape the planets gravitational pull?"
No, the universe has use constantly moving in some direction or another, the Suns of Ebberon would keep them spinning.
"But the Rods are immovable they'd be stuck in space."
Nope, a Immovable Rod CAN be moved with a DC 30 STR check to move it 10' in one round. I'm relatively certain the universe has a +infinity modifier to moving you in space.
"But that's only 10' per round, the planets move way more than that."
Common Sense overrides RAW here, otherwise, the Rod would make you die if you used it on the planet because you just stopped moving period, and instead of moving with the planet (which is going several THOUSAND feet per round), and you'd die anyway from hitting a random vertical surface.
This is just a rough idea, I have no idea how to implement this due to lack of space creatures and never having DM'd a D&D game before. If you ran this idea, how would YOU do it (presuming I didn't miss some horribly obvious thing preventing this idea from working)? Or do something similar with Awakened Golems and whatnot in Faerun if a bored wizard sent them off to investigate space? He could be a lich or something else that makes them not age or die due to aging so he can wait for them to return.
Merrix D'Cannith gets some Immovable Rods, enough for a small band of professional (insert classes here) warforged to use to go into space to investigate the Ring of Siberys and directly harvest some Siberys shards from the ring.
How this works.
The way they get up is easy, fly up with something first, the use the rods, or just use the rods.
1. Activate Rod, firmly grasp Rod.
2. Put second rod above your head as much as possible.
3. Deactivate first rod.
4. Put first rod above your head as much as possible.
5. Activate Rod, firmly grasp Rod, deactivate second rod.
6. Repeat steps 2-5 until you are in space and at the Ring of Siberys.
7. Mine
8. Return home with gregarious amounts of shards.
9. when gravity affects them normally (and aren't at risk of burning up in the atmosphere) simply fall down to the ground and prya they don't land somewhere hostile.
10. Find a way to use feather fall so you don't die from hitting the ground at terminal velocity.
11. Return home
12. Profit?
Alternatively
1. Have Merrix let them ride Warforged Raptors all the way up.
2. Then use rods so they can make themselves move /gain some speed in space (momentum). Or find some other means of propulsion that won't fry them.
3. do steps 7, 8,11, and 12 on the previous list, but you can fly home because you have the Warforged Raptors.
Questions/comments you may have.
"But won't they die in space?"
No, Warforged don't breath, eat, sleep etc. so in THEORY they can survive in space.
"Wouldn't they get bored and just quit after a while?"
They may get bored at some point, but they can talk to each other to relieve themselves of boredom. If they bring along, they can sing.
"What if they fall?"
Ring of Four Winds, it gives them Feather Fall 4 times per day (or +2AC against a single attack 4 times per day). Or have them tie each other to one another like mountain climbers do. Odds are they can hold you up.
"Wouldn't they run into something up there and have to fight it?"
Give them a way to fly/ levitate. Odds are this is a higher level game, so you can afford a magic item or two. Or have Merrix give them something. Also, what monster lives in the stratosphere-atmosphere (or anything ESLE up that high?)?
"What if they find something in space?"
Good question, I have no idea what lives in space in D&D. As far as I know, the only thing relating to space is the Alienist Prestige class, who summons aliens (adds Pseudonatural template to the creature it summons) to fight for it.
"Wouldn't it take them a really long time to get to the Ring?"
Probably. But they wouldn't really know that, or care because they don't age. when they get back to future Ebberon with colossal sized shards, they'd probably be welcomed back. Or if something like the spell plague happened but didn't reach them, they'd be considered borderline gods for their magic and bringing back these immense magical items.
"Wouldn't the planet move out from under them once they escape the planets gravitational pull?"
No, the universe has use constantly moving in some direction or another, the Suns of Ebberon would keep them spinning.
"But the Rods are immovable they'd be stuck in space."
Nope, a Immovable Rod CAN be moved with a DC 30 STR check to move it 10' in one round. I'm relatively certain the universe has a +infinity modifier to moving you in space.
"But that's only 10' per round, the planets move way more than that."
Common Sense overrides RAW here, otherwise, the Rod would make you die if you used it on the planet because you just stopped moving period, and instead of moving with the planet (which is going several THOUSAND feet per round), and you'd die anyway from hitting a random vertical surface.
This is just a rough idea, I have no idea how to implement this due to lack of space creatures and never having DM'd a D&D game before. If you ran this idea, how would YOU do it (presuming I didn't miss some horribly obvious thing preventing this idea from working)? Or do something similar with Awakened Golems and whatnot in Faerun if a bored wizard sent them off to investigate space? He could be a lich or something else that makes them not age or die due to aging so he can wait for them to return.