spikeof2010
2014-03-19, 04:02 PM
"You see that kobold over there? What? You can't? What are you blind? He's only 3 miles away!"
Great, first prestige class ever focused on... Well, eyesight no not beholders.
Optishots are your typical end all, be all snipers, you'll find them anywhere, or rather you won't, since they'll be far away, but don't fret, they'll find you!
Prerequisites: 8 Ranks in Spot, +5 BAB.
Optishot
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|+0|+0|+2|+2|Lock On
2nd|+1|+0|+3|+3|Target Acquired
3rd|+2|+1|+3|+3|Long Shot
4th|+3|+1|+4|+4|The little things!
5th|+3|+1|+4|+4|Turn a blind eye
[/table]
Alignment: Any
Hit Die: 1d6
Class Skills:
Class Skills:
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex).
Skill Points at Each Level: 2 + Int modifier
Lock On(Ex): Your miss chance due to any cover less than total cover is reduced by 5% for each level in this class.
Target Acquired(Ex): Once a day, apply your class level to any ranged attack, ignoring all penalties.
Long Shot(Ex): Increase your range by 100 feet per level in this class.
The little things(Ex):Your critical range is improved by one when shoot from at least 100 feet away.
Turn a blind eye(Ex):You are so keen with your eyes, you gain darkvision up to 60ft or blindsense up to 15 ft, whichever applies. You also half any penalties for shooting outside your normal range
Go ahead and PEACH it. :>
Great, first prestige class ever focused on... Well, eyesight no not beholders.
Optishots are your typical end all, be all snipers, you'll find them anywhere, or rather you won't, since they'll be far away, but don't fret, they'll find you!
Prerequisites: 8 Ranks in Spot, +5 BAB.
Optishot
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|+0|+0|+2|+2|Lock On
2nd|+1|+0|+3|+3|Target Acquired
3rd|+2|+1|+3|+3|Long Shot
4th|+3|+1|+4|+4|The little things!
5th|+3|+1|+4|+4|Turn a blind eye
[/table]
Alignment: Any
Hit Die: 1d6
Class Skills:
Class Skills:
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex).
Skill Points at Each Level: 2 + Int modifier
Lock On(Ex): Your miss chance due to any cover less than total cover is reduced by 5% for each level in this class.
Target Acquired(Ex): Once a day, apply your class level to any ranged attack, ignoring all penalties.
Long Shot(Ex): Increase your range by 100 feet per level in this class.
The little things(Ex):Your critical range is improved by one when shoot from at least 100 feet away.
Turn a blind eye(Ex):You are so keen with your eyes, you gain darkvision up to 60ft or blindsense up to 15 ft, whichever applies. You also half any penalties for shooting outside your normal range
Go ahead and PEACH it. :>